learning theorists b.f. skinner

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By: Rachel Watson, Nick Toro, Amber Hufstetler, Shandra Settlemyer *

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Page 1: Learning theorists  b.f. skinner

By: Rachel Watson, Nick Toro, Amber

Hufstetler, Shandra Settlemyer

*

Page 2: Learning theorists  b.f. skinner

*

*B.F. Skinner described the behavior theory of

Operant Conditioning as: “Learning that is

controlled and results in shaping behavior

through the reinforcement of stimulus-

response patterns.

Page 3: Learning theorists  b.f. skinner

*

*• Neutral operants: responses from the

environment that neither increase nor decrease the

probability of a behavior being repeated.

*• Reinforcers: Responses from the environment

that increase the probability of a behavior being

repeated. Reinforcers can be either positive or

negative.

*• Punishers: Response from the environment that

decrease the likelihood of a behavior being

repeated. Punishment weakens behavior.

Page 4: Learning theorists  b.f. skinner

*

Page 5: Learning theorists  b.f. skinner

**Positive

*(something added)

*Positive Reinforcement:

*Something added increases behavior

*Positive Punishment

*Something added decreases behavior

Page 6: Learning theorists  b.f. skinner

*

*Negative

*(something removed)

*Negative Reinforcement

*Something removed increases behavior

*Negative Punishment

*Something removed decreases behavior

Page 7: Learning theorists  b.f. skinner

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Page 8: Learning theorists  b.f. skinner
Page 9: Learning theorists  b.f. skinner
Page 10: Learning theorists  b.f. skinner

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*Teachers use positive and negative reinforcements all the time. For example, if a student does their homework then the teacher gives them credit (positive reinforcement). On the other hand, if a student does not do their homework then the teacher may not give them credit (negative reinforcement).

*Many softwares are now created to give back positive reinforcement messages when students do well, and negative reinforcements when students do not so well. Teachers can use these programs in class, or create their own reinforcement messages if they create something like a PowerPoint quiz.

Page 11: Learning theorists  b.f. skinner

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*Students will either be encouraged to keep

engaging in a behavior, such as turning in a project

because they receive credit (positive

reinforcement), or discouraged if they are given

negative feedback or less credit.

*Receiving negative feedback on an educational

computer game would discourage the student from

doing poorly again. On the other hand, positive

feedback or winning an educational game would

encourage a student to keep up the good work.

Page 12: Learning theorists  b.f. skinner
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Page 14: Learning theorists  b.f. skinner

*Photo Credit:

http://ts3.mm.bing.net/th?id=H.477203603344

7022&pid=15.1

http://ts3.mm.bing.net/th?id=H.476105382264

8550&pid=15.1

http://ts2.mm.bing.net/th?id=H.494698726110

0089&pid=15.1

http://ts2.mm.bing.net/th?id=H.477528305723

1877&pid=15.1

http://ts4.mm.bing.net/th?id=H.503467326577

2499&pid=15.1

Information Credit:

http://www.learning-

theories.com/operant-conditioning-

skinner.html