learning to cross boundaries in design by playing games

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1 Learning to cross boundaries in design by playing games Frederick van Amstel, PhD Researcher Construction Management & Engineering Dept. Center for Visualization and Simulation in Construction VISICO Use Anticipation in Product Design UAPD

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This is the research that generated The Expansive Hospital game, a game a bout the conflicts of interest in designing a hospital.

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Page 1: Learning to cross boundaries in design by playing games

1

Learning to cross boundaries in design by playing games

Frederick van Amstel, PhD Researcher

Construction Management & Engineering Dept.

Center for Visualization and Simulation in Construction VISICO

Use Anticipation in Product Design UAPD

Page 2: Learning to cross boundaries in design by playing games

How to engage healthcare professionals with architecture?

2Workshop about a new Medical Imaging Center.

Page 3: Learning to cross boundaries in design by playing games

Can games support designing together?

3Second workshop for a new Medical Imaging Center.

Page 4: Learning to cross boundaries in design by playing games

Expansive design: activity and spatial expansions

4

Page 5: Learning to cross boundaries in design by playing games

Organizations need to learn how to work in this way

5

Including healthcare professionals in design and vice-versa:

including architects in healthcare activities

Prioritizing care performance (a.k.a. patient-centered design)

Adopting integrated contracts

Using collaborative technologies

Page 6: Learning to cross boundaries in design by playing games

Learning cannot be promoted top-down because there is no

clear hierarchy among the organizations involved

6

Page 7: Learning to cross boundaries in design by playing games

Expansive learning theory (horizontal, bottom-up)

7

Instruments

ObjectSubject

Rules Community Division of labor

Outcome

Yrjö Engeström, 2001, p.136

Page 8: Learning to cross boundaries in design by playing games

Two ways of connecting activities

8

Outcome

Object

Shared object

The object is co-produced

simultaneously by two or more

activities.

The outcome of one activity

becomes the object for

another.

Yrjö Engeström, 2001, p.136

Page 9: Learning to cross boundaries in design by playing games

Use value

XExchange

value

Contradiction in the object

9

Outcome

Object

Shared object

When prioritizing use value,

there is a higher chance of

expansive learning.

Yrjö Engeström, 2001, p.136

Use value

XExchange

value

When prioritizing exchange

value, there is little chance of

expansive learning.

Page 10: Learning to cross boundaries in design by playing games

Addition to the theory: boundaries emerge from the

contradiction between exchange value and use value

10

Outcome

Object

Shared object

Henri Lefebvre, 1991

Page 11: Learning to cross boundaries in design by playing games

It is very difficult to apply this framework to a construction

project because there are too many activities involved

11Elderly housing project studied in Glanebrug

Architecture studio

Hydraulic

engineering

Electrical

engineering Facility

management

Contractor

Engineering

company

Engineering

company

Structural

engineering

Engineering

company

Elderly care

Construction

management

Building

Sub-contractor

Architectural

design

Model

management

Information

technology

company Elderly housing

Structural

engineering

counseling

Engineering

company

Page 12: Learning to cross boundaries in design by playing games

Experimental setting using a board game

12The Expansive Hospital

• Induced boundaries

among civil engineering

bachelor students

• Simulate long processes

(25 years in 2 hours)

• Highlight the

consequences of

player’s actions

Page 13: Learning to cross boundaries in design by playing games

Double stimulation experimental method

Based on Engeström (2011) 13

Stimulus

(game)

Response

(learning)

Stimulus 1

(contradiction)Refraction

(contradiction)

Stimulus 2

(game tools)

Double stimulation

Learning as

a process

Single-stimulation

Page 14: Learning to cross boundaries in design by playing games

Introduction to the game

14

Page 15: Learning to cross boundaries in design by playing games

Game plot: a hospital under constant expansion

15Ziekenhuis Ziekenzorg Enschede, 1955

Page 16: Learning to cross boundaries in design by playing games

Game plot: a hospital under constant expansion

16Medisch Spectrum Twente, 2013

Page 17: Learning to cross boundaries in design by playing games

Game roles and their interests

17

Page 18: Learning to cross boundaries in design by playing games

Money flow

18

Player’s accounts

Money goes first to the

hospital, then to players.

Insurance bank

Hospital Account

Page 19: Learning to cross boundaries in design by playing games

Construction rules

19

Building block

Pipe tile Avoid clashesEntry points

Requirements

Page 20: Learning to cross boundaries in design by playing games

Healthcare rules

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Patient cards Patient walking to

receive treatmentIncome

Page 21: Learning to cross boundaries in design by playing games

Information strategies

21

Players must keep information,

since it gets easily lost.

Page 22: Learning to cross boundaries in design by playing games

Contract types

22

Traditional Fast-track Integrated

Moderating the construction guys.

Page 23: Learning to cross boundaries in design by playing games

Experiment results

23

Page 24: Learning to cross boundaries in design by playing games

A lot of fun!

24

Page 25: Learning to cross boundaries in design by playing games

Group that crossed boundaries for use value

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Sum of final incomes: 9905

Nurse

Facility manager

Director Architect

Engineer

Contractor

Patients Design

Profitable hospital

Integrated facilities

Page 26: Learning to cross boundaries in design by playing games

Group that crossed boundaries for exchange value

26

Sum of final incomes: 1860

Nurse

Facility manager

Director

Patients in the queue

Purchased blocks

Credibility rating

Architect

Engineer

Contractor Useless building

Income

Page 27: Learning to cross boundaries in design by playing games

What students learn from playing the game

27

Even if you know and

agree you should

collaborate it is still

hard to give up your

own interests.

Collaboration is a

problem that cannot be

solved by structuring the

process with contracts,

methods, or tools.

Page 28: Learning to cross boundaries in design by playing games

Expansive design: activity and spatial expansions

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Page 29: Learning to cross boundaries in design by playing games

Conclusions

Boundaries cannot be eliminated by strategies of integration

Collaboration is a free choice

Players begin to collaborate when they realize the use value of

their work

Promoting use value raises motivation for collaboration

Games can stimulate critical thinking

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Page 30: Learning to cross boundaries in design by playing games

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My Research Interests

Participatory Design

Activity Theory

Frederick van Amstel [email protected]

Twitter @fredvanamstel

http://fredvanamstel.com