lecture 3: genetic algorithms 1 evolutionary computational intelligence lecture 3: genetic...
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Lecture 3: Genetic Algorithms1
Evolutionary Computational Intelligence
Lecture 3:
Genetic Algorithms
Ferrante Neri
University of Jyväskylä
Lecture 3: Genetic Algorithms2
GA Quick Overview
Developed: USA in the 1970’s Early names: J. Holland, K. DeJong, D. Goldberg Typically applied to:
– discrete optimization Attributed features:
– not too fast– good heuristic for combinatorial problems
Special Features:– Traditionally emphasizes combining information from good
parents (crossover)– many variants, e.g., reproduction models, operators
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Genetic algorithms
Holland’s original GA is now known as the simple genetic algorithm (SGA)
Other GAs use different:– Representations– Mutations– Crossovers– Selection mechanisms
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GAs in EAs
Representation Binary strings
Recombination N-point or uniform
Mutation Bitwise bit-flipping with fixed probability
Parent selection Fitness-Proportionate
Survivor selection All children replace parents
Speciality Emphasis on crossover
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Representation
A chromosome is encoded as a binary number Due to the inner discretization of the binary
encoding GA can turn out more efficient in discrete optimization
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Representation in the population
Thus a population of couple (L,b) can be seen as a matrix of binary numbers
Each line is a chromosome
1 0 1 0 0 1 1 0
1 1 0 1 0 1 1 1
0 1 1 0 1 1 0 0
1 0 0 1 1 0 0 0
0 0 1 1 1 0 0 1
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Parent Selection Mechanisms
The individuals that are undergoing recombination are selected by means of a Selection Mechanism
Classical selection mechanisms are– Fitness Proportionate– Ranking– Tournament
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Fitness Proportionate Selection
It is the first one used in SGA It is given a probability to be chosen to each solution Such probability is proportionate to the fitness value taken by each
single solution The sum of the probabilities is clearly one A random number between 0 and 1 is sampled and in a “roulette
stile” the individual is selected
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Ranking Selection 1/2
Individuals are sorted accoding to their fitness value and a probability is assigned according to their position in the list (rank)
Then, the a probability is assigned to each solution by means of:– Linear Ranking– Exponential Ranking
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Ranking Selection 2/2
Linear: if 1.0 < s 2.0 and μ is the total number of ranks, the probability for the individual ranked i is
Exponential: if c is a normalize constant factor which allows the sum of all the probabilities being equal to 1, the probability of the individual ranked i is
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Tournament Selection
Pick up a couple of solutions (at random) and compare their fitness, the better individual is in the mating pool
It can work also with groups of individuals picking up a subset of them
It does not require a sorting or a knowledge of the fitness distribution over the individuals of the population
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Selection Pressure
It’s the property of the selection component in following the promising search directions
In other words, a parent selection mechanism which selects the best individuals many times has a high selection pressure
In linear ranking ruled by s
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Crossover
The selected parents undergo recombination In a SGA, the recombination is the crossover Crossover is an operator which combines
two parents in order to produce one, two or more offspring
The analogy of biological crossover in binary encoding is very straightforward
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1-point crossover
It’s the original crossover employed by Holland
It selects a random “cut-point” and switch head and tail of two chromosomes
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n-point crossover
Choose n random crossover points Split along those points Glue parts, alternating between parents Generalisation of 1 point (still some positional bias)
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Uniform crossover
Usually it is performed by means of a randomly generated mask This mask says which genes must be flipped for generating the
first child Make an inverse copy of the gene for the second child
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Mutation
It is usually applied to the newly generated offspring before calculating its fitness value Alter each gene independently with a probability pm
pm is called the mutation rate– Typically between 1/pop_size and 1/ chromosome_length
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Survivor Selection
In this course the main feature of a GA is that the algorithm must be generational (also called age-based)
In other words, the parents must be replaced by the newly generated offspring
Some implementation employ elitism: a restricted number of parents, the best, are copied for the subsequent generation
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Generation
The loop made up of parent selection, recombination (crossover) mutation, survivor selection is called generation
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Integer representations
Some problems naturally have integer variables, e.g. TSP, scheduling problems
Crossover and mutation are similar as in the case of binary encoding
N-point crossover can be applied
1 2 3 4 5
5 4 3 2 1
1 2 3 2 1
5 4 3 4 5
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Perturbating mutation
It picks up a small subset of genes Adds (subtracts) a small quantity to the
selected genes It must be assured that this operation does
not generate a perturbed individual outside the decision space
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Crossovers for integer representation
It exists a plenty of crossovers designed for several applications
Order 1 crossover Partially mapped crossover Cycle crossover Edge crossover