left to their own devices gagc
TRANSCRIPT
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EF2 THEIR
OWN
DEVICES
BRIAN HOUSAND
brianhousand.com
bit.ly/gagc2013
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brianhousand.com
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2013
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Are YouAPPy?
bit.ly/aigapps
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#gtchat#gagc
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FEBRUARY 15
2005
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72HOURS
666666666666666666666666666
666666666666666666666666666666666666
666666666
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4,000,000,000HOURS PER MONTH
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whatever
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whenever
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wherever
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If your students can GOOGLE the answer...
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You may be asking the WRONG questions!
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RECALL
UNDERSTANDING
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DID
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TECH
STUDENTSTEACHERS
S
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S
TUDE
NTS
TEACHE
RS
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TECH
STUDEN
TSTE
ACHERS
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TECH
STUDENTSTEACHERS
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If#you#dont#read#much,#you#really#dont#know#much.#
#YOU ARE
DANGEROUS!
DANGER
--Jim Trelease
TOOLISHNESS
AHEAD
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REALITY
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Every man
should have abuilt-in
automaticcrap detector
operating
inside of him.
-- Ernest Hemingway
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TEACHERSSTUDEN
TS
TECH
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REALITY
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3,339
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BEST CASE
SCENARIO?
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OLPC
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The kids had completely customized the desktop
so every kids tablet looked different. We hadinstalled software to prevent them from doing that,and the fact they worked around it was clearly
the kind ofCREATIVITY,
the kind ofINQUIRY, the kind of
DISCOVERYthat we think is
ESSENTIAL TO LEARNING
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HAVE YOU EVER SEEN
A 2 YEAR OLDUSE AN iPad?
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REALITY
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10,000
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Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
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Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.
CREATIVITYVIDEO
GAME
PLAY
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teachwithportals.com
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ERS
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TEACHE
RS
TECH
ERS
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TEACHE
RS
TECH
STUDENTS
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REALITY
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BEST CASE
SCENARIO?
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Facilitate and InspireStudent Learning and Creativity
Design and Develop Digital Age LearningExperiences and Assessments
Model Digital Age Work and Learning
Promote and Model Digital Citizenship andResponsibility
Engage in Professional Growth and Leadership
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TECH
TEAC
HERS
STUD
ENTS
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A+(MAYNARD, 2012)
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AGGREGATOR
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LiveBinders
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CONSUMERS
PRODUCERS
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TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONSPRODUCTS AND/OR PERFORMANCES
TYPE IGENERAL
EXPLORATORY
ACTIVITIES
TYPE IIMETHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
(Renzulli, 1977)
KN W
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KN WUNDERSTAND
DO
The whole process o
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peducation should
thus be conceived asthe process of
learning to thinkthrough the solutionof real problems.
-- John Dewey, 1938
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ADAPTABLE
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AUTONOMOUS
We need students to get
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g
more DEEPLY INTERESTED in things,
more INVOLVED in them,
more ENGAGED in wanting to know,
to have projects that they canget EXCITED about and work on
o v e r l o n g p e r i o d s o f t i m e ,to be STIMULATED
TO FIND THINGS OUT ON THEIR OWN.
- Gardner
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AUTONOMOUS
ARCHITECTALLY
A+
ADAPTABLE
AGGREGATOR
(MAYNARD, 2012)
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AWESOMENESSAWESOMENESSAWESOMENESS
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DIRECTINSTRUCTION
LEFT
2 THEIROWN
DEVICESPLAY
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10x
CURIOSITY
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CURIOSITY
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IMAGINATION
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CREATIVITY
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CREATIVITY
PER PE TIVE
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PER PE TIVE
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STOP
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GO
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TO INFINITYAND BEYOND
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t y v m