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Drumming Monkey: Mathematics LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

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Page 1: Lesson Book-Drumming Monkey

Drumming Monkey:Mathematics

LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Page 2: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

99LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Lesson OverviewThe students will count the number of beats the Drumming Monkey plays within an elapsed time and use a practice schedule to solve multiplication word problems. Students will make connections to real-life experiences by learning to do a novel task with an estimation of how many tries or how much time it might take to master a particular skill.

Learning OutcomesAdd and multiply whole numbers.• Use a physical model to represent, • compose, and decompose whole numbers.Communicate mathematical • ideas using grade-appropriate vocabulary and sentence structure.Measure and carry out basic • operations within elapsed time.

LEGO® Education WeDo™ Materials

Completed Drumming Monkey • model“Practice Makes Perfect” • worksheetDrumming Monkey Mathematics • Rubric “Drumming Monkey Elements • Inventory” tracking sheet“My Program” tracking sheet• LEGO• ® Education WeDo™ Software

Cross-Curricular Connections

Literacy• Physical Education •

Suggested Other MaterialsObjects to assist in learning a • novel task (e.g., paper balls made from scrap paper to throw into a container or cup, tongue twisters to learn)Premeasured and cut lengths • of string to mark a consistent, appropriate distance from the cup (if doing the paper ball-toss challenge)

Suggested LEGO ElementsLEGO Education • WeDo Construction Set 979580LEGO Sceneries Set 779385 • (optional)Assorted LEGO bricks (optional)•

Suggested Programming Blocks Used

Start• Motor Power• Wait For• Motor Off• Motor On For• Add to/Multiply by Display• Display•

Estimated Completion Time(2 hours + Extension)

Part 1: 30 minutes• Part 2: 30 minutes• Part 3: 30 minutes• Part 4: 30 minutes•

Student OrganizationPart 1: Class, Individual• Part 2: Partners• Part 3: Partners• Part 4: Class, Individual•

Assessment SuggestionsCompleted “Practice Makes • Perfect” worksheetDaily math journal entry• Interview•

Vocabulary add• multiply• subtract• difference• learn• equal• schedule• represent• enough• successful•

Lesson At-A-Glance

Page 3: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

100 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Connect (Part 1 – 30 minutes)Ask the students to think about a special talent or skill that they have practiced very hard to learn (e.g., playing the guitar, shooting free throws in basketball, doing a triple pirouette, speaking another language). Encourage a few students to share their abilities with the class.

Guiding Questions:Do you have a special talent or skill?• Have you always been good at doing this?• Can you remember a time when you found it difficult to do this?• How did you learn to do it well?• How long have you been practicing, studying, or learning to do this skill?•

Tell the students that today they will be starting the class with a challenge. They will practice a task many times and keep track of how many times they need to practice in order to be successful.

Explain and demonstrate the challenge to the class (e.g., throwing a paper ball into a cup that is several feet away).

Give each student an assortment of LEGO® elements in a variety of shapes and sizes. Tell the students that today they will be using the elements to represent the number of times it takes for you (the teacher) to be successful in the task (e.g., a green eight-stud brick represents eight attempts, an orange two-stud brick represents two attempts, a pink single-stud brick represents one attempt).

Guiding Questions: What other tools have we used in the past to represent whole numbers? (e.g., pictures, tally • marks, count on fingers, base-10 blocks)How can we use these elements to show success? (e.g., a green eight-stud brick represents • eight attempts, an orange two-stud brick represents two attempts, a pink single-stud brick represents one attempt)

Demonstrate the challenge again and have the students use their elements to represent the number of attempts you make before you are successful. Have students share their representations with the class to show that the same number of attempts can be shown using many different combinations of LEGO bricks.

Hints: Students may use • the elements from the LEGO® Education WeDo™ Construction Set or the Sceneries Set to complete this activity depending on what is available.

Novel tasks to learn • for this challenge may include throwing a paper ball into a cup from a specified distance, walking between two points with something balanced on one’s head, or saying a tongue twister in a specified time with no mistakes.

Sharing special • skills and abilities may also be done with partners or as a journal entry. Students who are not comfortable sharing their own abilities may talk about a respected athlete, musician, mentor, and so forth.

Page 4: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

101LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Construct (Part 2 – 30 minutes)Divide the class into partners and give each pair of students a piece of scrap paper, a premeasured and cut length of string, and a container into which they may toss the paper ball. Give the students time to complete the challenge themselves, with each partner representing the other student’s success using the LEGO® elements.

Have the students share their element combinations with another group, comparing the way that each group has represented the number of practice tries before successfully tossing the paper ball in the container.

Tell the class that professional athletes and musicians must practice the same skill thousands of times, every day for many weeks, months, or even years before they master it. Discuss a few examples with the class.

Consider how many times a professional musician or athlete needs to practice something before he or she becomes proficient. Tell the class that the Drumming Monkey would like to be a great drummer, so he (or she) needs to practice every day.

Have the students assemble the Drumming Monkey model and open the WeDo™ software in preparation for programming.

Hints:Premeasuring and • cutting a length of string to measure the distance a student must stand away from the container will ensure that all students are completing a task with the same level of difficulty.

If students master • the skill quickly (or find it very difficult), another task of a different nature may be assigned, such as walking between two points with something balanced on one’s head or saying a tongue twister in a specified time without making a mistake.

It is important to • emphasize that everybody learns different skills at a different pace. Discuss the importance of patience and perseverance in learning something new, whether it is a skill like riding a bike, drawing a lifelike image, or programming a robot.

Page 5: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

102 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Contemplate (Part 3 – 30 minutes)Tell the class that the Drumming Monkey is learning to be a great drummer. He practices every day, but he doesn’t always practice for the same amount of time each day. His drum teacher wants to know how many times he beats his drum each week while practicing.

Keep students with their partners from Part 2 Construct and walk them step-by-step through the timer program with variable motor speed, as outlined in the Drumming Monkey Mathematics Suggested Programming and Building Guide. Demonstrate how they can change the motor speed in the program and when finished have the students record the program they will use on the “My Program” tracking sheet.

Hand out the “Practice Makes Perfect” worksheet and have students calculate the amount of time the Drumming Monkey practiced through the week.

Guiding Questions:What operations can you use to find out how many minutes the Drumming Monkey • practiced each day?The Drumming Monkey’s teacher asked him to practice for 15 minutes last week. Did he • practice long enough? Do you think this is enough practice time to be a great drummer?

When the “practice schedule” section has been completed, have students return to their computers with their partner. For each question on the worksheet, the pair will work together to adjust the program appropriately, count the number of beats the Drumming Monkey plays, and use the practice schedule to respond to the word problems. Students will set the motor speed, count the number of beats in one minute, and multiply it by the number of minutes the Drumming Monkey played that day.

Number of Beats per Minute with Recommended Cam Configuration:Motor Speed 1 = 24 beats/minute• Motor Speed 2 = 29 beats/minute• Motor Speed 3 = 34 beats/minute•

Hints:This lesson can be • divided into two separate lessons if necessary.

Make sure that • students all use the same cam configuration to ensure that all groups have the same number of beats per minute. See the Drumming Monkey Mathematics Suggested Programming and Building Guide for an illustration of the appropriate configuration.

Encourage students • to use the LEGO® elements as a manipulative to assist with calculations. (e.g., Use 5 four-stud bricks to represent drumming four beats per minute for five minutes.)

Circulate around the • room to interview students as they progress through the activity.

This lesson touches • on the concept of elapsed time in order to provide a real-life context for tracking and representing numbers. Some students may require a brief review of units of time (e.g., seconds, minutes, hours).

A calculator program • may be used to assist students and verify responses completed in this activity.

Resources:

“My Program” tracking sheet “Practice Makes Perfect” worksheet

Page 6: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

103LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

“Drumming Monkey Elements Inventory” tracking sheet

Continue (Part 4 – 30 minutes)When all students have completed their worksheets, reassemble as a class and give each student an assortment of LEGO® elements. Students may share elements as necessary.

Gather the responses to the worksheet together, pausing after each question to use the elements to represent the numbers or calculations completed in Part 3 Contemplate. Partners may group with other pairs to form larger numbers.

Have students complete a daily journal entry for one week about something they do every day (e.g, how many strokes they use to brush their teeth or how many steps they take from the entrance of the school to their coat hook). Use the LEGO elements to represent the number each day, and write an explanation for the element choice and combination each time (e.g., Yesterday and today, I used 32 strokes to brush my teeth. I used 4 eight-stud bricks last time. I know eight and eight is 16, so today I used two 16-stud plates).

Extension Activities:Have a number of quick class challenges to represent the same whole number or • mathematical equation using a variety of LEGO elements. (e.g., Sceneries Set flowers or plants as multiples of three, plates and bricks in combination to represent larger numbers or equivalent numbers) (15 minutes)Have the students complete a goal-setting activity about something they would personally • like to learn, with an estimate of the practice/learning time and steps required to accomplish that goal. This can be sealed and opened at the end of the school year. (30 minutes) Complete a journal entry or short story about something that required a lot of practice to • learn. (30 minutes)

Portfolio Suggestion:Publish the daily journal entry with illustrations as a small storybook.

Hints:If using the • WeDo™ elements for this activity, have students work in partners and share one Element Set so that elements are all returned to the same kit. This should not be a problem if students are using the Sceneries Set or Bricks Set elements.

Use the “Drumming • Monkey Elements Inventory” tracking sheet to make sure all elements are returned to the WeDo Elements Set.

Base-10 blocks can • be used to represent larger numbers.

Resources:

“Practice Makes Perfect” worksheet

Page 7: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

104 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Mathematics – Suggested Programming

The “My Program” tracking sheet is a helpful tool for students to organize their program before actually going to the computer.

Resources:

“My Program” tracking sheet

Using a Timer and Controlling Motor SpeedWe can create a timer program in which we set the speed of the motor and control how long the motor spins. This will be very useful when completing the “Practice Makes Perfect” worksheet because we can set the speed to anything and make the monkey drum for any amount of time. This program can be made in two ways, modeled in either Figure 1 or Figure 2.

Figure 1 & Figure 2

The programs above only move the motor for one minute, so we can only count how many times the monkey drums for one minute. The worksheet wants us to calculate how many times the monkey drums in more than one minute, maybe eight minutes. To do this, we need to multiply the number of times the monkey drums in one minute by eight. We can use the WeDo™ software to create a calculator program that multiplies two numbers for us.

Using the WeDo™ Software as a CalculatorTo use the WeDo™ software as a calculator, we will use the Add to Display block. This is shown in Figure 3.

Both of these programs will start the motor at a speed of 2 for 60 seconds (1 minute) and then stop the motor after that time.

Figure 3

Page 8: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

105LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

To modify the Add to Display block to perform different arithmetic, we can simply click on the block to toggle its functionality. Because we want to multiply, we can drag the Add to Display block onto our screen. If we click this block once, we see the addition symbol change to become a multiplication symbol, as shown in Figure 4.

Figure 5

We can now put this program together to see our result. The program is shown in Figure 6.

Figure 4

If we want to multiply two numbers, each needs to be in its own Add to Display block in multiplication mode. If we are multiplying 34 by 8, our blocks will look like Figure 5.

Figure 6

Note: When using WeDo™ to calculate totals, you must reset the display after every calculation. This is achieved by simply using the Display function to display a blank space using the space bar, as shown in Figure 7.

Figure 7

output

Page 9: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Teacher Guide

106 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

The white plate on the far left has 16 studs. The two bricks in the middle have eight studs each, combining to have 16 studs. The pieces on the right also combine to have 16 studs.

Each brick or combination of bricks has six studs and represents six attempts.

Mathematics – Suggested Building

Recommended Cam ConfigurationThe cam configuration illustrated in Figure 8 will keep the pace of the monkey’s drumming consistent and slow for easier counting and more manageable numbers. This will make the monkey use both arms at the same time.

Figure 8

Using the LEGO® Elements to Represent Whole NumbersWe can use LEGO® elements to count the number of times we attempt a task by representing each attempt with one stud on a LEGO brick. For example, the LEGO brick shown in Figure 9 has four studs, so it represents four attempts.

Figure 9

For larger numbers, we can create many different combinations of LEGO bricks to represent the same number of attempts, as shown in Figures 10 and 11.

Figure 11

Figure 10

Page 10: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Vocabulary

107LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

successful add

equal multiply

schedule subtract

represent difference

enough learn

Page 11: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Student Worksheet

108 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Practice Makes Perfect

Name: ______________________________ Date: ___________________

This is the Drumming Monkey’s practice schedule for last week. Complete the schedule with the number of minutes he practiced each day.

Practice Time Monday Tuesday Wednesday Thursday Friday Saturday Sunday

Start 12:05p.m.

4:33p.m.

8:22a.m.

8:07a.m.

7:02p.m.

9:09a.m.

9:14a.m.

Finish 12:06p.m.

4:36p.m.

8:25a.m.

8:08a.m.

7:04p.m.

9:11a.m.

9:15a.m.

TotalPractice Time minutes minutes minutes minutes minutes minutes minutes

4. On Monday, Wednesday, and Thursday, the Drumming Monkey practiced his slow beats on Motor Speed 1. On which day did he play the most beats? How many beats did he play that day?

3. On the weekend, the Drumming Monkey practiced his slow beats on Motor Speed 1. How many beats did he play on Saturday and Sunday?

2. On Friday, the Drumming Monkey practiced his fast beats on Motor Speed 3. How many beats did he play on Friday?

Use the information in the practice schedule to answer the following questions. Show your work using pictures, numbers, or words.

1. On Tuesday, the Drumming Monkey practiced his medium-paced beats on Motor Speed 2. How many beats did he play on Tuesday?

Page 12: Lesson Book-Drumming Monkey

Drumming Monkey Mathematics Rubric

109LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Name: ______________________________ Date: ___________________

Drumming Monkey Mathematics Rubric

Expectation: Needs Improvement Fair Good Excellent

5 ------------------- 10 11 ------------------ 15 16 ----------------- 20 21 ----------------- 25

Demonstrates understanding of the relationship between addition and multiplication.

/25

Demonstrates a limited understanding of the relationship between addition and multiplication.

Demonstrates some understanding of the relationship between addition and multiplication.

Demonstrates a considerable understanding of the relationship between addition and multiplication.

Demonstrates a thorough understanding of the relationship between addition and multiplication.

Uses critical and creative thinking to represent whole numbers using physical models.

/25

Uses critical and creative thinking to represent whole numbers using physical models with limited effectiveness.

Uses critical and creative thinking to represent whole numbers using physical models with some effectiveness.

Uses critical and creative thinking to represent whole numbers using physical models with considerable effectiveness.

Uses critical and creative thinking to represent whole numbers using physical models with a high degree of effectiveness.

Expresses and organizes mathematical ideas.

/25

Expresses and organizes mathematical ideas with limited effectiveness.

Expresses and organizes mathematical ideas with some effectiveness.

Expresses and organizes mathematical ideas with considerable effectiveness.

Expresses and organizes mathematical ideas with a high degree of effectiveness.

Applies knowledge and skills in familiar contexts.

/25

Applies knowledge and skills in familiar contexts with limited effectiveness.

Applies knowledge and skills in familiar contexts with some effectiveness.

Applies knowledge and skills in familiar contexts with considerable effectiveness.

Applies knowledge and skills in familiar contexts with a high degree of effectiveness.

Comments:

/100

Page 13: Lesson Book-Drumming Monkey

Drumming Monkey:Literacy

LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Page 14: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

111LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Lesson OverviewThe students will describe a new robotic pet monkey in detail, including information about where the new pet is from, its age, personality traits, likes, dislikes, and so forth. The final presentation will also include tricks the monkey has been “taught.” The students will accomplish this through a demonstration, using the WeDo™ Drumming Monkey model and software.

Learning OutcomesWrite a descriptive paragraph • in complete sentences, using appropriate punctuation.Use a model to organize thoughts • and ideas in a logical order.Use specific sensory details • (e.g., strong verbs, adjectives) to enhance descriptive effect.

LEGO® Education WeDo™ Materials

Drumming Monkey model• “Look What We Can Do!” • worksheet900097 LEGO• ® Education WeDo Activity Pack - Sound List (page 21)Drumming Monkey Literacy Rubric• “Drumming Monkey Elements • Inventory” tracking sheet“My Program” tracking sheet• LEGO Education • WeDo Software

Cross-Curricular Connections

Dramatic Arts• Science• Visual Arts•

Suggested Other MaterialsSmall stuffed animal• Books, movies, or video clips • about children with pets (optional)8-1/2" x 11" blank paper•

Suggested LEGO ElementsLEGO Education • WeDo Construction Set 979580LEGO Sceneries Set 779385 • (optional)Assorted LEGO bricks (optional)•

Suggested Programming Blocks Used

Sound Sensor input• Tilt Sensor input• Wait For• Start• Motor This Way• Motor Off• Play Sound• Motor Power• Random input• Number input•

Estimated Completion Time(2.5 hours + Extension)

Part 1: 30 minutes• Part 2: 30 minutes• Part 3: 60 minutes• Part 4: 30 minutes•

Student OrganizationPart 1: Class, Partners• Part 2: Class, Partners• Part 3: Small groups• Part 4: Individual, Class•

Assessment SuggestionsCompleted worksheet• Presentation• Completed descriptive paragraph• Working program•

Vocabulary train• learn• practice• repeat• talented• teach• taught• encourage• trick• perform•

Lesson At-A-Glance

Page 15: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

112 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Connect (Part 1 – 30 minutes)Arrange the desks/chairs around the room or sit on a carpet in a central area to form a discussion circle. Show the class the completed Drumming Monkey model and introduce it as your “new pet.”

Guiding Questions:Is this a popular type of pet? Why or why not?• What are some popular kinds of pets?• What are some of the responsibilities that come with owning a pet?• Think about pets that would be comparable to a monkey. Do these pets need to be trained • to live with people?What kind of training do they need?• Can this pet be taught to do tricks?• What kind of tricks can this pet do?• Raise your hand if you would like to own a pet such as this. Why or why not?•

As students make pet suggestions, list them on the board or on a large piece of poster paper. Leave room beside the name of each kind of pet to indicate whether it is a kind of animal that can be trained or taught to do tricks.

Give the students a few minutes to discuss with an “elbow partner” (another student sitting nearby). The pair should choose from the list a pet that they would like to own and care for and discuss why they would choose this animal.

Using a small stuffed animal as a talking stick, have a few students share their opinions with the class.

Give the students a few minutes to discuss a pet from the list that they would not like to own or care for. With their elbow partner, they should discuss reasons why they would not choose this animal.

Once again, have a few students share their opinions with the class.

Tell the class that your Drumming Monkey is an excellent pet and that he has even learned some tricks that he will later perform for the class.

Guiding Questions:How can we train a pet to do a trick?• Have you ever trained a pet to do something?• How did you train your pet?•

Hints: Use a small stuffed • toy as a talking stick. Only the person holding the animal may speak while the other members of the class listen attentively.

Some students • might not have had the experience of owning or caring for a pet. Encourage them to share their experiences with the pets of friends or family or relate the experience to a favorite book or movie.

Page 16: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

113LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Construct (Part 2 – 30 minutes)Have students gather around a computer equipped with the WeDo™ software. Connect the Drumming Monkey model to the WeDo software and introduce your pet again, including descriptive details about his (or her) name, appearance, disposition, where you got your pet, what the pet can do, and how you trained your pet to do this. (See the “Look What We Can Do!” worksheet for guidance.)

After you have described your pet, tell the class that your pet will now perform a trick, and use the magic wand to signal the program to start. The program should repeat a few times and end when you give a verbal command (when the magic wand is tilted appropriately). Tell the class that today they will be teaching a new pet to do some tricks using the Drumming Monkey model and the WeDo software.

Guiding Questions:Is training a real pet the same as programming a robot such as the Drumming Monkey?• What is the same about training and programming? (We want a certain action to happen • when we give a signal.)What is different about training and programming? (A real animal needs to practice many • times, be given treats or affection, and so forth, while a robot needs only to be given the appropriate command.)

Divide the class into partners. Walk the class step-by-step through the program used in the demonstration and encourage them to use this program as a model for their own pets’ tricks. They may change the input speeds, wait times, or sound effects and repeat patterns in the program.

Give the students time to assemble their Drumming Monkey model, create a magic wand, and explore the WeDo software to see what tricks can be done using the software, such as making different sounds, drumming at different speeds, and so forth.

Demonstrate and remind the students that manipulation of the cams on the model will also change the way that the Drumming Monkey moves its arms.

Hints:Using the LEGO• ® Sceneries Set to personalize and modify the appearance of the model allows for greater creative possibilities in written content and presentation (e.g., making a Drumming Dragon).

The Drumming • Monkey can be programmed to start and end a program using the Sound Sensor. You may also create a magic wand using the Tilt Sensor. A handle or magic wand can also be used to assist students with dexterity difficulties or for those who need to stabilize the Tilt Sensor by having it sit flat on a surface. For classroom situations where noise levels are elevated, using the magic wand is not recommended.

See the LEGO • Education WeDo™ Teacher’s Guide (page 166) for different cam configurations on the model and their effect on the drumming action. Resources:

900097 LEGO Education WeDo Activity Pack - Sound List (page 21)

Page 17: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

114 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Contemplate (Part 3 – 60 minutes)After exploring the creative possibilities for their programs and models, have students return to their desks and complete the “Look What We Can Do!” worksheet in order to plan their presentations. Encourage the students to use descriptive words and strong action words to make their writing and presentation more interesting.

Divide the class into small groups of three to four students and give each of them a commonly used (but not very creative) word prompt written at the top of an 8-1/2" x 11" piece of paper. Tell each group they will have three minutes to think of many different ways to say this word or something similar to it.

Suggested Challenge Headings:How many different ways can you say “great”? • How many different ways can you say “mean”?• How many different ways can you say “nice”?• How many different ways can you say “strong”?• How many different ways can you say “small”?• How many different ways can you say “big”?•

Share the results of the descriptive language challenge and post the papers on one wall of the classroom. They may be used as a reference if students find themselves using one of the less interesting words in their writing and they need some alternatives to make their writing richer.

Give the students time to complete the two outer columns of the “Look What We Can Do!” worksheet before returning to the computer and Drumming Monkey model to finalize their program and modify their model as required.

When the program has been completed using the “My Program” tracking sheet, students may return to their desks to complete the “Look What We Can Do!” worksheet. They should convert the boxed information into a complete written composition to be rehearsed and presented to the class.

Hints:This section can • be taught as two separate lessons or one longer lesson as time permits.

Encourage students • to use a dictionary or thesaurus for this activity.

The challenge • described below can also be done verbally as a quick activity at the end of the day or to develop vocabulary when lessons are completed ahead of schedule.

Resources:

“My Program” tracking sheet “Look What We Can Do!” worksheet

Page 18: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

115LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Continue (Part 4 – 30 minutes)Give the students time to revise their descriptive paragraphs and rehearse their presentations using the Drumming Monkey model.

With the class, have students share their descriptions and demonstrate the tricks they have taught their monkeys to do.

As students present their work, encourage each student to make note of one trick they enjoyed and would like to teach to their own pet. When presentations have been completed, allow time for students to celebrate their favorite tricks. Students should be given the opportunity to share novel programming or building ideas with other students who are interested.

Have students complete a reflective journal entry about the tricks they learned today using the WeDo™ software and model.

Guiding Questions:What was your favorite trick that you saw today?• Do you know how to make your own robot do the same trick?• What would you like to program your robot to do?• Do you feel confident that you could do this now?•

Extension Activities:Use the LEGO• ® Sceneries Set to change the Drumming Monkey into a different creature (e.g., Drumming Dragon). Discuss how caring for this new creature would be different from caring for the Drumming Monkey. (15 minutes)Write a story about the challenges and rewards of training a pet at home based on personal • experience with a new pet. Some students may wish to make this into a daily journal entry of progress about trying to teach a pet a new trick. (30 minutes) Interview a community/family member about their experience training an animal. Write the • results of the interview as a newspaper article. (30 minutes)Complete a step-by-step instructional guide detailing how to train a new pet to sit, use a litter • box, or do a new trick. This can be done as a list or an illustrated storyboard. (60 minutes)

Portfolio Suggestion:Use the final draft of the animal profile paragraph with a copy of the creative tricks program and tell what the animal can do.

Hints:Final presentations • may be shared with the class as a whole or within smaller groups.

Page 19: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

116 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Literacy – Suggested Programming

The “My Program” tracking sheet is a helpful tool for students to organize their program before actually going to the computer.

Resources:

“My Program” tracking sheet

Using the Magic WandWe can program the Drumming Monkey to do tricks by using the Tilt Sensor. We can use some LEGO® elements and the Tilt Sensor to make a magic wand that will control the Drumming Monkey. The magic wand is shown in Figure 1.

Figure 1

After plugging the Tilt Sensor into the USB Hub right next to where the motor is plugged in, we need to create a program that waits for the Tilt Sensor to be waved, then starts the motor, waits for the Tilt Sensor again, and then shuts the motor down. The Tilt Sensor input is shown in Figure 2.

Figure 2

There are different modes the Tilt Sensor can take. They include Tilt Up, Tilt Down, Tilt This Way, Tilt That Way, and Any Tilt. These modes can be accessed easily by clicking the input to toggle between different modes. We will use Tilt Up to start the motor and use Tilt Down to stop it.

These Tilt Sensor inputs will be attached to Wait For blocks. The final program should look like the one in Figure 3.

This program will wait for the user to tilt the Tilt Sensor up, and it will then start the motor. It will wait for the user to tilt the Tilt Sensor down, and it will then turn the motor off.

Figure 3

Page 20: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

117LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

We can take advantage of the rest of the Tilt Sensor’s modes and have our motors spin faster or slower, depending on which way the Tilt Sensor is tilted. This program is shown in Figure 4.

This program waits until the Tilt Sensor is tilted up. When that happens, it starts the motors at maximum speed and the monkey drums quickly. When the sensor is tilted that way, it slows the motor down. When the sensor is tilted this way, the motor will spin at maximum speed again. The program will end when the sensor is tilted down.

Figure 4

We can even use the magic wand to have the monkey make sound effects while he drums. Every time we shake the wand, the monkey can select a random sound effect. This program is shown in Figure 5.

Figure 5

Using the Sound SensorWe can even make the monkey do tricks by talking to it. If we make a sound, the monkey will start drumming, and when we make a sound again, the monkey will stop drumming. This program is shown in Figure 6.

Figure 6

Note: The Sound Sensor works most effectively when background noise is minimal.

We can say words such as “Go” and “Start” to make the monkey start drumming. Also, we can say “Stop” and “Enough” to make it stop drumming.

This program will start the motors so that the monkey is drumming while he makes sound effects. Every time the magic wand is tilted in any direction, a random sound effect will be played. This program can be terminated by pressing the red Stop button or by pressing Esc.

This program will wait to hear a sound from the user. As soon as a sound is heard, it will start the motor. It will keep the motor on for at least 1 second and then wait for the user to make a sound. It will then turn off the motor.

Page 21: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Teacher Guide

118 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Literacy – Suggested Building

Changing the CamsWe can change the beats and rhythms the Drumming Monkey plays by changing the arrangement of the cams.

Left cam Right cam What happens

One arm drums at a time.

One arm drums at a time but at a different rhythm.

For every one left arm drum,the right arm drums twice.

One arm drums at a time,but at a quicker pace.

Using the Sceneries Set to Enhance the ModelWe can use the Sceneries Set to create a pair of drums for the Drumming Monkey, as shown in Figure 7.

Also using the Sceneries Set, we can create another creature from the Drumming Monkey model, such as the Drumming Dragon, as shown in Figure 8.

Using the LEGO® Education WeDo™ Construction Set, we can create props for the Drumming Monkey, such as a baseball cap, as shown in Figure 9.

Figure 9Figure 7 Figure 8

Page 22: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Vocabulary

119LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

trick train

teach learn

taught practice

encourage repeat

perform talented

Page 23: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Student Worksheet

120 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

What is the name of your new pet?

Use three verbs to describe what your new

pet can do.

1.

2.

3.

Use one adverb to describe each action.

1.

2.

3.

Look What We Can Do!

Name: ______________________________ Date: ___________________

Use at least three interesting words to

describe how your new pet looks.

1.

2.

3.

Use at least three interesting words to describe your new pet’s personality.

1.

2.

3.

Where did you get this pet?

Use at least three interesting words to describe this place.

1.

2.

3.

How did you teach your pet to do these tricks?

Page 24: Lesson Book-Drumming Monkey

Drumming Monkey Literacy Rubric

121LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Name: ______________________________ Date: ___________________

Drumming Monkey Literacy Rubric

Expectation: Needs Improvement Fair Good Excellent

5 ------------------- 10 11 ------------------ 15 16 ----------------- 20 21 ----------------- 25

Demonstrates understanding of basic sentence structure and appropriate punctuation.

/25

Demonstrates a limited understanding of basic sentence structure and appropriate punctuation.

Demonstrates some understanding of basic sentence structure and appropriate punctuation.

Demonstrates a considerable understanding of basic sentence structure and appropriate punctuation.

Demonstrates a thorough understanding of basic sentence structure and appropriate punctuation.

Uses critical and creative thinking to select strong verbs and adjectives.

/25

Uses critical and creative thinking to select strong verbs and adjectives with limited effectiveness.

Uses critical and creative thinking to select strong verbs and adjectives with some effectiveness.

Uses critical and creative thinking to select strong verbs and adjectives with considerable effectiveness.

Uses critical and creative thinking to select strong verbs and adjectives with a high degree of effectiveness.

Expresses and organizes descriptive details in a logical order.

/25

Expresses and organizes descriptive details in a logical order with limited effectiveness.

Expresses and organizes descriptive details in a logical order with some effectiveness.

Expresses and organizes descriptive details in a logical order with considerable effectiveness.

Expresses and organizes descriptive details in a logical order with a high degree of effectiveness.

Applies knowledge and skills in familiar contexts.

/25

Applies knowledge and skills in familiar contexts with limited effectiveness.

Applies knowledge and skills in familiar contexts with some effectiveness.

Applies knowledge and skills in familiar contexts with considerable effectiveness.

Applies knowledge and skills in familiar contexts with a high degree of effectiveness.

Comments:

/100

Page 25: Lesson Book-Drumming Monkey

Drumming Monkey:Science

LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Page 26: Lesson Book-Drumming Monkey

Drumming Monkey Science Teacher Guide

123LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Lesson OverviewThe students will research and respond to a series of questions relating to the habitat and resource needs of a particular species of primate in order to create a profile about that animal. The students will use the WeDo™ software to demonstrate an appropriate habitat for that primate based on the research conducted.

Learning OutcomesUnderstand and define key • environmental terminology.Demonstrate a thorough • understanding of the features of a biological habitat.Research and describe a • particular primate in relation to its habitat.

LEGO® Education WeDo™ Materials

“Into the Wild Part 1” worksheet • “Into the Wild Part 2” worksheet • Drumming Monkey Science Rubric• 900097 LEGO• ® Education WeDo™ Activity Pack - Sound List (page 21) “Drumming Monkey Elements • Inventory” tracking sheet“My Program” tracking sheet• LEGO Education • WeDo Software

Cross-Curricular Connections

Literacy• Social Studies• Visual Arts•

Suggested Other MaterialsGeneral references and • encyclopedias from the classroom or school library about a variety of primate speciesInternet access to zoo Web sites • or appropriate educational Web sitesLarge, colored images of different • kinds of primates (e.g., mandrills, chimpanzees, gorillas, orangutans, macaques, lemurs, aye-ayes, bush babies, and so on)Large black-and-white outlines of • different countries where primates live (for Extension Activities)

Suggested LEGO ElementsLEGO Education • WeDo Construction Set 979580LEGO Sceneries Set 779385 • (optional)Assorted LEGO bricks (optional)•

Suggested Programming Blocks Used

Start• Display Background• Number input• Play Sound• Repeat• Wait For• Motor Power• Motor Off•

Estimated Completion Time(2.75 hours + Extension)

Part 1: 30 minutes• Part 2: 60 minutes• Part 3: 45 minutes• Part 4: 30 minutes•

Student OrganizationPart 1: Class, Small groups • Part 2: Class or small groups, • IndividualPart 3: Individual• Part 4: Small groups, Individual•

Assessment SuggestionsCompleted “Into the Wild” • worksheetsCompleted habitat presentation • programCompleted extension activity • artwork“My Program” tracking sheet• Reflective journal entry•

Vocabulary primate• habitat• flora• fauna• endangered• protected• appearance• shelter• food• relationship•

Lesson At-A-Glance

Page 27: Lesson Book-Drumming Monkey

Drumming Monkey Science Teacher Guide

124 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Connect (Part 1 – 30 minutes)Write the word primate on the board in large, clear letters. Show the class several different examples of primates (monkeys, mandrills, chimpanzees, gorillas, orangutans, macaques, lemurs, aye-ayes, bush babies, and so on).

Tell the students that these animals all look very different in shape, size, and color, but that there are still a few things they all have in common. They are all primates, which is a kind of mammal. Briefly talk about a few mammal examples and features as compared to other kinds of animals (e.g., reptiles, amphibians, insects, and so forth).

Give the students a few minutes to look carefully at the pictures and to discuss the following questions with other students. Prompt the students to think about things they already know about primates from trips to the zoo, Web sites, books, movies, or TV shows.

Guiding Questions:What is similar or different about the way that all of these primates look? (e.g., fur color and • amount, arms, legs, hands or paws, tails, size, facial features)What do you know about the way each primate lives?• What do these primates like to eat?• Where do these primates like to sleep, play, eat, and so on?• Do these primates live in big families or do they live by themselves? • What are some of the dangers these primates face every day?•

Divide the class into groups of three to four students.

Have the students create a “graffiti wall” of all the different kinds of primates or facts about primates they can think of. Post several pieces of paper on the walls around the room, each with the word PRIMATE written in large capital letters at the center of the page.

Have each group line up at their piece of paper and take turns, one after the other, stepping forward to write an idea they associate with the word primate before passing the marker to the next individual in line.

Tell the students that they will have five minutes to add as many ideas, words, or images as they can to the wall. Only one student may use the marker at a time, but other students in line may contribute suggestions if the student with the marker needs some help.

When the time is up, have each group share their ideas on primates with the class. After each group has presented their ideas, have a class discussion about what it means to call something a primate. Create a list of features on a large piece of poster paper and post it somewhere visible in the classroom.

Hints: Discussion of • mammals, reptiles, insects, and so forth can be expanded into a basic classification activity using pictures and images.

Post the primate • images at various locations around the room so students can walk around freely to study them.

Write the Guiding • Questions for this activity on the board or on a large piece of poster paper as a reference for students.

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Drumming Monkey Science Teacher Guide

125LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

“Into the Wild Part 2” worksheet

Construct (Part 2 – 60 minutes)Tell the class that today they will be choosing one of the primates they’ve seen in the pictures around the room. They will learn about the primate and its habitat and share their knowledge with the class. When they have become an “expert” on that primate, they will use the WeDo™ software and elements to share some of the information they have gathered about their primate and its habitat with the class.

Define the following terms and discuss examples (local and global) with the class. This can be done as a class or in small groups of three to four students.

Key Terms:habitat (home environment)• flora (plant life)• fauna (animal life)• shelter (housing, a safe place to live or sleep)• appearance (the way something looks)• endangered (in danger of extinction)• protected (efforts are being made to prevent this organism from becoming extinct)•

When key terms and ideas have been introduced, hand out the “Into the Wild” worksheets and give students time to use classroom or Internet resources to locate and record information for their presentation.

Hints:As a class, discuss • the relationship between an organism and its environment. Focus on the concept of interdependence and provide examples of the ways that local animals have adapted to life in their environment. (e.g., Squirrels rely on trees to build their homes and for food. Those trees rely on the squirrels and other animals to carry and plant their seeds.)

Part 2 Construct can • be divided into two shorter lessons if necessary.

Students may be • assigned a particular primate, choose their own, or draw a primate name from a hat.

Define vocabulary • on a large piece of poster paper for future reference.

Resources:

“Into the Wild Part 1” worksheet

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Drumming Monkey Science Teacher Guide

126 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

“Into the Wild Part 2” worksheet

Contemplate (Part 3 – 45 minutes)When students have gathered their information to complete the “Into the Wild” worksheets, walk the class step-by-step through the creation of a habitat program. Demonstrate the programming options as outlined in the Drumming Monkey Science Suggested Programming and Building Guide.

Show the students how to adjust the sounds and display backgrounds and create an appropriate representation of the habitat in which their primate lives. If possible, a primate call impression may be recorded on Sound Input 1 and added to the presentation.

Give the students time to prepare their written presentation and program their habitat program. The students should record their program on the “My Program” tracking sheet.

Hints:A printed or • illustrated image of a primate’s head may be attached temporarily to the Drumming Monkey model while the standard Drumming Monkey program is used simultaneously with the Habitat program to give presentations a little extra flair.

To manage the • number of students using computers, have half of the class convert their collected information into a written paragraph as the other half of the class completes the programming component of the presentation.

Resources:

“My Program” tracking sheet “Into the Wild Part 1” worksheet

Page 30: Lesson Book-Drumming Monkey

Drumming Monkey Science Teacher Guide

127LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

“Into the Wild Part 2” worksheet“Into the Wild Part 1” worksheet

Continue (Part 4 – 30 minutes)Divide the class into groups of three to four students, making sure that no two students within that group have researched the same primate.

Each group will be given a large piece of poster paper and a magic marker.

Each student has now become an “expert” on a specific primate and will share his or her findings and demonstrate the habitat program created in Part 3 Contemplate. When the presentations have been completed, the group will record similarities and differences between the different primates they have learned about, using the provided poster paper.

Suggested Sentence Starters:All of the primates . . .• Some/One of the primates . . .•

Have students complete a reflective journal highlighting the most interesting facts they’ve learned about primates, the habitats they live in, and the name of another primate they would like to learn more about.

Extension Activities:Use the Sceneries Set or the LEGO• ® Bricks Set to replicate the shape of the country in which the animal lives. (15 minutes)Organize and run a Library Scavenger Hunt for specific books or information to further • develop research and library skills. (30 minutes)Create a world map on large mural paper and mark where each student’s primate lives. Make • the map 3-D by putting the map on the floor or a large table and adding geographical and environmental features to the map using the LEGO Sceneries Set. (60 minutes)

Portfolio Suggestion:Create a Primate Profile poster out of the information collected for the “Into the Wild” worksheets and presentation. Include images of any visual elements created using the Sceneries Set and the “My Program” tracking sheet as evidence of research.

Hints:Presentations of • animal profiles and habitat programs may also be done for the class as a whole or shared with other classes or students.

Resources:

“My Program” tracking sheet

Page 31: Lesson Book-Drumming Monkey

Drumming Monkey Science Teacher Guide

128 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Science – Suggested Programming

The “My Program” tracking sheet is a helpful tool for students to organize their program before actually going to the computer.

Resources:

“My Program” tracking sheet

Habitat Images and SoundsSound effects are incorporated using the Play Sound block shown in Figure 1.

This program displays habitats where other primates live, such as the savannah, the grasslands, the beach by the sea, or the caves where the monkeys might go for shelter.

Figure 2

You can use the Display Background block as well as Wait For blocks with the Repeat block to show the different habitats of the monkey, such as in the program shown in Figure 3.

Figure 3

Figure 1

Backgrounds are displayed using the Display Background block shown in Figure 2.

Page 32: Lesson Book-Drumming Monkey

Drumming Monkey Science Teacher Guide

129LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

This scene displays the forest background while playing the sounds of the forest. It includes the sound of frogs near a pond, sounds of thunderstorms and rain, as well as sounds of birds chirping and lions roaring.

output

You can program sound effects and backgrounds in one program to match the primate’s habitat, using time delays and the Repeat block to make sound effects play and background display when desired. A sample program is shown in Figure 4.

Figure 5

The circle button is used to record. Click it and then speak or make a sound. After you have created a sound effect, click the square to stop the recording. To hear a recorded audio, click the triangular play button, and your sound will play. To use this recorded sound together with other sounds in your programs, all you need to do is adjust the input number on the Play Sound block to be Sound Effect 1 whenever you would like to hear your recorded sound. An example program is shown in Figure 6.

Figure 4

You can also record yourselves making sound effects for the primate’s habitat and use them in your program. This microphone control is located at the top-left portion of the screen in the Connection tab. It is shown in Figure 5.

Yourrecorded

sound

Figure 6

Note: You can only have one recorded sound at a time. It will be stored as Sound Effect 1. Any other recording will also be saved as Sound Effect 1, but it will override the previously recorded sound clip.

Note: If you are recording a custom sound effect, this recorded clip can only be a maximum of five seconds long.

Page 33: Lesson Book-Drumming Monkey

Drumming Monkey Science Teacher Guide

130 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Figure 8

Figure 7

You can use LEGO® bricks to create a map of a country that primates live in, such as India, as shown in Figure 8.

Science – Suggested Building

Building a HabitatHabitat build ideas for the Drumming Monkey are shown in Figure 7.

Page 34: Lesson Book-Drumming Monkey

Drumming Monkey Science Vocabulary

131LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

relationship primate

endangered habitat

protected appearance

shelter flora

food fauna

Page 35: Lesson Book-Drumming Monkey

Drumming Monkey Science Student Worksheet

132 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Into the Wild Part 1

Name: ______________________________ Date: ___________________

How big (or small) is this primate? Draw a picture of another object or animal that is about the same size as your primate.

What color(s) is this primate? Draw and color a picture of this primate.

My primate is a ________________________________________________ .

Is this primate endangered? ____________________________________

Appearance

Page 36: Lesson Book-Drumming Monkey

Drumming Monkey Science Student Worksheet

133LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Where does your primate live?

Into the Wild Part 2

Name: ______________________________ Date: ___________________

Habitat

Describe the kind of habitat your primate prefers. (e.g., soggy wetland; dry, hot desert; warm, humid rainforest; cold, dry tundra; and so on)

What kind of flora (plant life) grows in this habitat? Draw pictures with labels or make a list.

What kind of fauna (animal life) lives in this habitat? Draw pictures with labels or make a list.

Is your primate an herbivore, a carnivore, or an omnivore?

Draw and label a few of your primate’s favorite things to eat.

Page 37: Lesson Book-Drumming Monkey

Drumming Monkey Science Rubric

134 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Name: ______________________________ Date: ___________________

Drumming Monkey Science Rubric

Expectation: Needs Improvement Fair Good Excellent

5 ------------------- 10 11 ------------------ 15 16 ----------------- 20 21 ----------------- 25

Demonstrates understanding of key terms (e.g., primate, habitat, endangered, and so forth).

/25

Demonstrates a limited understanding of key terms (e.g., primate, habitat, endangered, and so forth).

Demonstrates some understanding of key terms (e.g., primate, habitat, endangered, and so forth).

Demonstrates a considerable understanding of key terms (e.g., primate, habitat, endangered, and so forth).

Demonstrates a thorough understanding of key terms (e.g., primate, habitat, endangered, and so forth).

Uses critical and creative thinking to represent habitat features.

/25

Uses critical and creative thinking to represent habitat features with limited effectiveness.

Uses critical and creative thinking to represent habitat features with some effectiveness.

Uses critical and creative thinking to represent habitat features with considerable effectiveness.

Uses critical and creative thinking to represent habitat features with a high degree of effectiveness.

Expresses and organizes research into complete, logical sentences.

/25

Expresses and organizes research into complete, logical sentences with limited effectiveness.

Expresses and organizes research into complete, logical sentences with some effectiveness.

Expresses and organizes research into complete, logical sentences with considerable effectiveness.

Expresses and organizes research into complete, logical sentences with a high degree of effectiveness.

Applies knowledge and skills in familiar contexts.

/25

Applies knowledge and skills in familiar contexts with limited effectiveness.

Applies knowledge and skills in familiar contexts with some effectiveness.

Applies knowledge and skills in familiar contexts with considerable effectiveness.

Applies knowledge and skills in familiar contexts with a high degree of effectiveness.

Comments:

/100

Page 38: Lesson Book-Drumming Monkey

Drumming Monkey:Social Studies

LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Page 39: Lesson Book-Drumming Monkey

Drumming Monkey Social Studies Teacher Guide

135LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Lesson OverviewThe students will listen to a variety of drumbeats and rhythms from different traditions and complete a chart to describe each beat and the context in which it is played. The students will choose one beat to explore further and present it to the class, using the Drumming Monkey model and programming to simulate the rhythm. All models will be connected using a communication feature in the WeDo™ software and will help in the creation of a group drumming circle at the end of the lesson.

Learning OutcomesUnderstand the role of music and • musical instruments in a variety of cultural traditions (e.g., Native American, African, East Asian, Celtic, North American).Identify and describe resources • used to create cultural artifacts.Make comparisons and personal • connections to the use of drums in cultural practice.

LEGO® Education WeDo™ Materials

Completed Drumming Monkey • model“The Beat Goes On” worksheet• Drumming Monkey Social Studies • Rubric“Drumming Monkey Elements • Inventory” tracking sheet“My Program” tracking sheet• LEGO• ® Education WeDo Software

Cross-Curricular Connections

Music• Literacy• Visual Arts•

Suggested Other MaterialsCollection of stories and nonfiction • reference materials about different kinds of drums and their origins (e.g., Celtic or Irish drum, Cuban bongos, African Djembe, Native American hand drum or frame drum, Japanese taiko drum, or snare drum used by a marching band)Audio and/or video clips of • different kinds of drumbeats and instrumentsImages of or real-life examples of • different drums and percussion instruments from around the world

Suggested LEGO ElementsLEGO Education • WeDo Construction Set 979580LEGO Sceneries Set 779385 • (optional)Assorted LEGO bricks (optional)•

Suggested Programming Blocks Used

Start On Key Press• Motor Power, Motor This Way, • Motor OffWait For• Number input and Random input• Repeat• Send Message and Start On • Message

Estimated Completion Time(2.5 hours + Extension)

Part 1: 30 minutes• Part 2: 45 minutes• Part 3: 45 minutes• Part 4: 30 minutes•

Student OrganizationPart 1: Class• Part 2: Class, Small groups • Part 3: Small groups • Part 4: Small groups •

Assessment SuggestionsCompleted “The Beat Goes On” • worksheetPresentation• Interview•

Vocabulary compare• celebrate• communicate• storytelling• tradition• rhythm• beat• tempo• instrument• percussion•

Lesson At-A-Glance

Page 40: Lesson Book-Drumming Monkey

Drumming Monkey Social Studies Teacher Guide

136 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Connect (Part 1 – 30 minutes)On the board or on a large piece of poster paper, write the numbers 1-5. Have the students make a similar list with considerable room to record personal observations and predictions in a journal or on a lined piece of paper.

Tell the students that they are going to hear four different pieces of music. Prompt the students to focus on the sound of the drums if there are other instruments played in the piece.

Encourage the students to sway to the music as it plays. When the piece has been heard once or twice, have the students try to simulate the rhythm and tempo of the beat by tapping their hands on their desks or their feet on the floor.

Guiding Questions:How does this music make you feel?• What adjectives can we use to describe the drums in this music?• Where do you think this music comes from?• Why do you think it comes from that country? (e.g., personal experience, have heard it • before, heard music in a movie set in that country)From which materials do you think this instrument is made? • How do you think this instrument is played? • (e.g., with hands, with one stick, with two sticks, and so forth)In what kind of situation would you hear music like this? (e.g., a celebration, a funeral, a • warning, something to help a group of people work together)

Record student observations and guesses on the board or on chart paper.

Tell the class that drums were some of the earliest instruments ever made. All over the world they are used for different purposes. Sometimes they are used for entertainment and celebration, sometimes they are used for communication and organization, and sometimes they are used for healing or meditation.

Tell students that today they will be learning about different drums from around the world, including where they come from, materials used to make them, and the different situations in which they are used. They will use the WeDo™ Drumming Monkey model and software to create their own beat. The whole class will use the models and programs created to have a Drumming Monkey circle.

Hints: It is valuable to have • students of different cultural backgrounds share their own experiences and heritage with music and drums.

Alternatively, this • activity may be completed in a circle with observations recorded exclusively by the teacher.

Many music teachers • will have resources of this nature collected for classroom use.

Audio and video • clips can easily be searched online.

Page 41: Lesson Book-Drumming Monkey

Drumming Monkey Social Studies Teacher Guide

137LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Construct (Part 2 – 45 minutes)One instrument at a time, show students real-life examples, videos, or images of the drums they heard in Part 1 Connect. Refer back to the observations and predictions recorded on the board or poster paper in the previous activity.

Divide students into small groups of four to five students. Assign each group one type of drum. Have them complete the “The Beat Goes On” worksheet to learn the drum’s origins, materials from which it is made, how it is played, and common situations in which it is used.

When students in the group have completed their worksheets, give the group a large piece of paper to collect and record their responses and share their expertise with the class.

Hints:Local musicians • or heritage groups are often willing to make drumming presentations to classes or welcome classes to community events where students can gain diverse cultural experience firsthand.

The worksheet in • Part 2 Construct and the programming activity in Part 3 Contemplate can be done at the same time by allowing one or two expert groups to work on their programs as the other groups complete the worksheet and poster, or vice versa.

Where possible, • use video clips to show ceremonies, celebrations, or general situations where drums are used in context.

Define vocabulary • on a large piece of poster paper for future reference.

Resources:

“The Beat Goes On” worksheet

Page 42: Lesson Book-Drumming Monkey

Drumming Monkey Social Studies Teacher Guide

138 LEGO, the LEGO logo, and WEDO are trademarks of the LEGO Group. ©2010 The LEGO Group.

Contemplate (Part 3 – 45 minutes)Have each student in an expert group (see Part 2 Construct) listen carefully to the audio clip of the drum they are studying. Encourage them to simulate the rhythm and tempo of the beat with their hands on their lap.

Tell them they are going to use the Drumming Monkey model and WeDo™ software to make their monkey drum like the musician who is playing the drum they are studying.

Walk the group step-by-step through a basic program to make the Drumming Monkey model drum at a slow speed. Show them how to increase the speed of the drumming, how to add a pause if necessary, and how to stop their program.

Demonstrate how to change the cams on the model to create different beat patterns.

Guiding Questions:Look at the Drumming Monkey’s arms and think about how your drum is played. Should • your monkey be playing with one arm or two arms? How many drums will he need? • Does your Drumming Monkey need sticks or can he play with his hands?• Does he need to drum quickly or slowly?• Does the tempo need to stay the same speed? Can your monkey speed up or slow down • during the piece of music he plays?Should he pause?• For how long should the monkey drum?•

Give the students time to experiment with their program and model to simulate the drumming style and tempo in the sample they have heard. Students may share programming and building ideas with each other.

If available, use the Sceneries Set to create instruments for or to personalize the model.

Demonstrate and assist the students in adding the Start Send On and Start Message blocks in their programs so that each of their models will play in succession during their group presentation. Have the students record their programs on the “My Program” tracking sheet.

Hints:Emphasize to • students that every musician has a slightly different style. Their Drumming Monkey will not play his drums in exactly the same way as the musician playing the drums they are studying. The goal of this activity is to make the model and the beat similar and to explain one’s choices.

When adding text to • the Start Send On and Start Message inputs, use student names so it will be clear whose model will play next.

The worksheet in • Part 2 Construct and the programming activity in Part 3 Contemplate can be done at the same time by allowing one or two expert groups to work on their programs as the other groups complete the worksheet and poster, or vice versa.

Resources:

“My Program” tracking sheet

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Drumming Monkey Social Studies Teacher Guide

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Continue (Part 4 – 30 minutes)When expert group posters have been created and drumming programs have been written, give students time within their groups to assign presentation roles and rehearse the presentation of their poster.

Have each group share their expertise about a particular drum and its origins. Groups can then play their Drumming Monkey program individually or as a collective sequence for the other groups. Have students verbally explain some of their programming and building choices. (e.g., “I added one drumstick to my model because the Celtic drum is played with one stick.” “The beat my monkey plays is very slow because this drum is used in a serious healing ceremony.”)

Have students complete a reflective journal entry connecting personal experience with what they have learned today.

Guiding Questions: What are three interesting facts that you learned today?• Do you play the drums? What kind of drums do you play?• When do you hear drums in your life?• Do you ever use drums for celebration, communication, or healing?• Would you like to learn how to play one of the drums you learned about today? •

Extension Activities:Use the Sceneries Set to build artifacts of the same origins as the drum being studied or to • create a representation of a feature of life within that culture. (e.g., the floor plan of a home or a tool or vehicle that is used in daily life) (15 minutes)Use found materials to create and decorate a replica of the instrument studied in the lesson. • (30 minutes)Discuss the similarities and differences between celebrations or holidays in other regions • of the world in comparison with celebrations or holidays in a local city or state where the students live. (30 minutes)Create a large global map on a piece of mural paper. Have students color specific countries • or add features and note where different percussion instruments come from by finding or printing images and attaching them to the map. (60 minutes)

Portfolio Suggestion:Include the completed “The Beat Goes On” worksheet with the “My Program” tracking sheet outlining the program created for the Drumming Monkey.

Hints:This activity makes • an excellent presentation to showcase students’ creative programming capabilities for other classes or for parents’ night.

Resources:

“My Program” tracking sheet “The Beat Goes On” worksheet

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Drumming Monkey Social Studies Teacher Guide

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Social Studies – Suggested Programming

The “My Program” tracking sheet is a helpful tool for students to organize their program before actually going to the computer.

Resources:

“My Program” tracking sheet

Creating Different Rhythms and MusicWe can program the Drumming Monkey to drum at different speeds, and we can control those speeds from our keyboard, as shown in Figure 1.

Figure 1

To have the speed of the Drumming Monkey change by itself, we can program the motor to spin at different speeds with timers. A sample program is shown in Figure 2.

Figure 2

We can use the Random input to have the monkey drum at random speeds and create different beats. This can be done using the program shown in Figure 3.

Figure 3

In this configuration, the greater the number on the input, the higher the speed of the motor. If we press the number 2 on our keyboard, the motor will spin at speed 2. If we press 5, the motor will spin at speed 5, and so on. The only problem arises when we want the motor to spin at its maximum, which is speed 10. We do not have a single key to represent the speed of 10, so here we have allocated number 0 to tell the motor to spin at speed 10.

This will start by setting the speed of the motor to 5 for 2.5 seconds. It will then have the motor spin at its maximum speed for 2 seconds. It will then go back to speed 5 for 3 seconds, and then the motor will stop.

This program will have the monkey play a new, randomly selected beat every two seconds. Its execution can be terminated by pressing the red Stop button or by pressing Esc.

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Drumming Monkey Social Studies Teacher Guide

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Sending Messages Between ComputersWe can even create a program that starts everyone’s Drumming Monkey at the same time so the monkeys are drumming all at once. To do this, we will use a feature of the WeDo™ software called Messages. One block sends a message with a word, and another block receives that message, if the word is the same, and starts the program connected to it.

Note: In order for this to work on different computers, the computers must be connected to the same network.

Messages can be sent using the Send Message block shown in Figure 4.

Figure 4

The Send Message block can be put anywhere in the code, but we will put it in a program by itself so that it sends a message to everyone’s monkey for them to start drumming. If we edit the phrase on the Send Message block and call it “All Go,” as shown in Figure 5, we will use that same phrase to receive a signal.

Figure 5

Now we will use the Start On Message block shown in Figure 6.

Figure 6

If this block receives messages, it starts the program connected to it. Earlier, we used the Send Message block to send the phrase “All Go,” so now we must use that same phrase in this block if we want to start this program. We can edit the phrase on the Start On Message block to be “All Go,” as shown in Figure 7.

Figure 7 Now if the Send Message block with the phrase “All Go” is run in a program, it will give a signal to all of the Start On Message blocks with the phrase “All Go” to start the program to which they are connected.

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Drumming Monkey Social Studies Teacher Guide

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Figure 8

To have everyone’s monkey start drumming together, we need everyone’s programs to have a Start On Message block with “All Go” as their input and their program attached to it, as shown in Figure 9.

The program that will send the message for everyone’s monkey to begin drumming is shown in Figure 8.

Figure 10

We can also create programs that run one by one so that each group’s Drumming Monkey will drum separately.

To make this work, a Send Message block needs to be at the end of each group’s program and a Start On Message block needs to be at the beginning of the next group’s program. For example, we can make a Drumming Monkey program like the one shown in Figure 11.

Teacher

Group 1

Group 2

Group 3

Group 4

Figure 9

One class’s example is shown in Figure 10.

A teacher can create the first program to send a message to everyone’s computer to start their monkeys. The students will receive that message and their programs will be connected to the Start On Message block and will run.

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Drumming Monkey Social Studies Teacher Guide

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Figure 13

If this group is the last one to go, they will leave their program like this. If there is a group after them, they will put a Send Message block with a certain word. The group after them will put that same word in their Start On Message block. An example of a classroom using this feature is shown in Figure 14.

Figure 14

Figure 11

All we will do is add the Send Message block to the end and edit the input attached to it. Let’s use the word “Cool,” as shown in Figure 12.

Figure 12

The group that will go after will put the word “Cool” in their Start On Message block and put that at the front of their program. This is shown in Figure 13.

First group

Second group

Third group

Fourth and last group

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Drumming Monkey Social Studies Teacher Guide

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Table 1

Creating Props and InstrumentsWe can use the Sceneries Set to build a percussion instrument for the Drumming Monkey, such as the one shown in Figure 15.

Figure 15

Representing Cultural Artifacts and FeaturesWe can even use the Sceneries Set to create a floor plan of a Native American longhouse to represent a cultural artifact using LEGO® elements, as shown in Figure 16.

Figure 16

Beds

Beds

FireTableDoorway

Social Studies – Suggested Building

Changing the Cam Configuration to Alter the Beat PatternWe can also change the beats and rhythms the Drumming Monkey plays by changing the arrangement of the cams, as shown in Table 1.

Left cam Right cam What happens

One arm drums at a time.

One arm drums at a time but at a different rhythm.

For every one left-arm drum,the right arm drums twice.

One arm quickly drums at a time.

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Drumming Monkey Social Studies Vocabulary

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percussion compare

instrument celebrate

tempo communicate

beat storytelling

rhythm tradition

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Drumming Monkey Social Studies Student Worksheet

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The Beat Goes On

Name: ______________________________ Date: ___________________

How does the music you are hearing make you feel?

Describe the music you are hearing. Use colors, shapes, lines, adjectives, or similes to describe it. (e.g., “It’s very fast.” “It sounds like thunder.”)

Why do you think this music is being played on this instrument? Describe the situation.

Have you ever heard music like this before? Where? When?

Which materials are used to make this instrument?

How is this instrument played?

This instrument is called a

This instrument is from

.

.

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Drumming Monkey Social Studies Rubric

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Name: ______________________________ Date: ___________________

Drumming Monkey Social Studies Rubric

Expectation: Needs Improvement Fair Good Excellent

5 ------------------- 10 11 ------------------ 15 16 ----------------- 20 21 ----------------- 25

Demonstrates understanding of the role of music and musical instruments in a variety of cultural traditions.

/25

Demonstrates a limited understanding of the role of music and musical instruments in a variety of cultural traditions.

Demonstrates some understanding of the role of music and musical instruments in a variety of cultural traditions.

Demonstrates a considerable understanding of the role of music and musical instruments in a variety of cultural traditions.

Demonstrates a thorough understanding of the role of music and musical instruments in a variety of cultural traditions.

Uses critical and creative thinking to demonstrate the use of an instrument in cultural practice.

/25

Uses critical and creative thinking to demonstrate the use of an instrument in cultural practice with limited effectiveness.

Uses critical and creative thinking to demonstrate the use of an instrument in cultural practice with some effectiveness.

Uses critical and creative thinking to demonstrate the use of an instrument in cultural practice with considerable effectiveness.

Uses critical and creative thinking to demonstrate the use of an instrument in cultural practice with a high degree of effectiveness.

Expresses and organizes observations and experiences.

/25

Expresses and organizes observations and experiences with limited effectiveness.

Expresses and organizes observations and experiences with some effectiveness.

Expresses and organizes observations and experiences with considerable effectiveness.

Expresses and organizes observations and experiences with a high degree of effectiveness.

Applies knowledge and skills in familiar contexts.

/25

Applies knowledge and skills in familiar contexts with limited effectiveness.

Applies knowledge and skills in familiar contexts with some effectiveness.

Applies knowledge and skills in familiar contexts with considerable effectiveness.

Applies knowledge and skills in familiar contexts with a high degree of effectiveness.

Comments:

/100