lessons from non-standard games controllers
DESCRIPTION
Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.TRANSCRIPT
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New ways of interacting:Lessons from non-standard games controllersDoug Clow, 3 June 2009
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Quick Quiz
a) I’ve never played a computer game in my life
b) I’ve had a go at Minesweeper
c) I play the odd game now and then
d) I have more consoles than people at my house
e) I spend more time gaming than sleeping
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Hokey Cokey model of HCI
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• Vision• Hearing• Somatic • Smell & taste
• Buttons & knobs• Touch sensors• Cameras• Microphones• Accelerometers• Chemical sensors• Brainwaves
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Old and busted
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Keyboards and mice
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Games controllers
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New hotness
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Touch & Pressure
http://www.flickr.com/people/batega
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Nintendo DS
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Dance Dance Revolution
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Wii Fit
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http://www.flickr.com/people/glenbowman/
DK Bongos
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Accelerometers
http://www.flickr.com/people/16110488@N06/
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http://www.flickr.com/people/andyterletski/
Wiimote
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Wiimote - extended
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Guitar Hero
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Rock Band
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Microphones
• Online in-game chat• Speech recognition• Pitch recognition
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Cameras
• Eye Toy / Xbox Live Vision• Photo capture• Video chat• Gesture recognition
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Better gesture recognition
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Brainwaves
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• Electroencephalogram• Gyroscopes
Emotiv EPOC
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NeuroSky MindSet
Electroencephalogram
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OCZNeural Impulse Actuator
ElectroencephalogramElectro-myogramElectro-oculogram
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So what? • Cam/mic ubiquity• Expectations• More visual mode• More diversity• Ambient technology
• Direct brain control … not in Toys R Us yet.