lessons learned from world of warcraft
DESCRIPTION
There is much to learn about virtual worlds from the entertainment sector and yet those investigating government applications tend to distance themselves from this important heritage. In many cases, virtual world experts tend to only look at other serious games to avoid being labeled as someone wasting time or money. This sets the wrong standard and will destine “serious” uses of virtual worlds to repeat the mistakes already solved by the entertainment industry.This presentation demonstrated World of Warcraft – a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. At over 12 million paying subscribers, it is currently the world’s most-subscribed MMOROG generating approximately 1.8 billion dollars in revenue every month. The presentation focused on best practices, game design, reward schedules, and the implications for training, education, and other serious uses of virtual worlds.TRANSCRIPT
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Lessons Learned from
World of Warcraft
Federal Consortium for Virtual WorldsMay 11th, 2011
Daniel LaughlinEric Hackathorn
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What is World of Warcraft?
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Why should we care?
• Virtual worlds are derived from MMOs
• Our goal is to remind the community what the state of the art in game technology is today
• Quality, depth, and stickiness
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Why should we care?
At around 12 million paying subscribers, it is
currently the world’s most-subscribed
MMOROG generating approximately 1.8
billion dollars in revenue every month.
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• Wowwiki is the second most popular wiki on the web after wikipedia
• The amount of information generated by fans on sites like wowwiki easily rival the intelligence gathered in Intellipedia
Why should we care?
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Why should we care?
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The Technology
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Hands on Demonstration
•Visit Stormwind•A daily quest•Size and scope
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Hands on Demonstration
Not all skills are available to all characters, this adds realism to role playing.
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But what about user generated content?
3rd Party Add-Ons
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Lessons Learned
There is a lot more than killing monsters going on here.Non-linear play with choices!
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Lessons Learned
Nearly 10,000 quests are available in WoW today. Most players will only see a fraction.
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Lessons Learned
The precision demonstrated by teenagers rivals the best military units
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Lessons Learned
The best crafted items require multiple people and cooperation.
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Conclusions
•Passionate problem solving•A rewarding challenge•The necessity of teamwork
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http://government.guildportal.com/
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Conclusions
Help us design an MMO!
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Questions?Questions?