let’s design for failure! how a perfect course did not teach us anything…

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How a successful course didn’t learn us anything… Dr. Menno Deen Fontys ICT | Lapp | Games [4Diversity]

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Page 1: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

How a successful coursedidn’t learn us

anything…

Dr. Menno DeenFontys ICT | Lapp | Games [4Diversity]

Page 2: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?

Page 3: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?What you ask for…(what you expect)

Page 4: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?What you ask for…(what you expect)

innovation

Page 5: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?What you ask for…(what you expect)

What you did not know(something unexpected)

innovation

Page 6: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 7: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 8: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What do you want?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 9: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAIL!

Page 10: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAIL!

Page 11: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAIL

Page 12: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAILkinect

Page 13: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

protect hardware

Page 14: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 15: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

USB = your friend

Page 16: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

chloric waterchloric water

Page 17: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

Computer saysNo…

work with reflection & changing lighting conditions

Page 18: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

from actual usersexpert review

to

Page 19: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 20: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 21: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAILEDWe failed, and failed, and…

Page 22: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

Results:

30+ SwimgamesNational News

Design Strategyfor autonomy-supportive games

Page 23: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What did we get?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 24: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

How to dosomething

UNEXPECTED?again?

Page 25: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAIL!

Page 26: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

AGAIN

Page 27: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 28: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 29: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 30: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows

Page 31: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows No real

understandingof the real problem

Page 32: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Page 33: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Page 34: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Students foundunderstandingin themselves

Page 35: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Students foundunderstandingin themselves

5+inspiringGAMES

Page 36: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What went wrong?No shows No real

understandingof the real problem

Little support for innovation

Alternative usersand experts(Frank Lips)

Students foundunderstandingin themselves

Supportfrom & at

stakeholders

5+inspiringGAMES

Page 37: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What did we get?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 38: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAILING

• Inspiring examples• Clear design strategies• Attention• Support from / at stakeholders

results from

Page 39: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 40: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAILLet’s

Page 41: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAILLet’s

Again…

Page 42: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

FAILLet’s

again… but now in the forest

Page 43: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

enclose naturein digital and innovative ways

• September (in the Netherlands)• Students from different universities and schooling• No reception (wifi – gprs – 4g – etc)• Crappy GPS

Page 44: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

SUCCESS

Page 45: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

SUCCESS

Page 46: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 47: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

It was SUPER easy to have users stray from paths

Students relied on GPS to localize players

Students relied on wireless communication

Students’ expectations were very well managed

Page 48: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

What did we get?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 49: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

How to innovate?What you ask for…(what you expect)

innovation What you did not know(something unexpected)

Page 50: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…
Page 51: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

Design for failure

Page 52: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

Design for failure

Prepare for SUCCESS

Page 53: Let’s Design for Failure! How a Perfect Course Did Not Teach Us Anything…

Design for failure

Prepare for SUCCESSFontys ICT has the resources and time…