let’s stay serious – but motivated! introduction to gamification in education delp workshop 2015...

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Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz

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Let’s stay serious – but motivated!Introduction to Gamification in Education

DELP Workshop 2015 – Renée Schulz

Teaching Motivation• Increasing number of ICT tools for education• Some successful, some are not used at all

• Many factors that influence the motivation to use ICT tools

How to increase that motivation?

The motivation to include new tools is generally low

19.04.23Renee Schulz, DELP Workshop 2

Teaching Motivation• “I like to see the students learn/ to understand” or “to transmit

knowledge” (60%)• “the social contacts (with the students)” (22%)• “developing a better understanding by themselves” or “personal growth”

(18%)• “using creativity”, “contributing to a better world”, “making use of my

own knowledge”, “teaching is important” and “passion for the topic”

highest motivation is generated from the fact that teachers can see or experience the development of their students from the establishment of social contact with their students

How to increase that motivation?

19.04.23Renee Schulz, DELP Workshop 3

Games and Gamification• 57% were regular players in any category

– Analog games (board games, card games…)– Virtual games (computer, console…)

• Many were also interested in gamification

good basis to develop more gamified tools for education?

19.04.23Renee Schulz, DELP Workshop 4

The «example» Context

• Face-to-face teaching • Higher education• Lectures and lab sessions

Aims•Increase interactions•Social contact•See/experience students development •Enhance motivation

But•Don’t disturb the curriculum•Saves time for teachers•Monitors progress

19.04.23Renee Schulz, DELP Workshop 5

What is «Gamification»?

19.04.23Renee Schulz, DELP Workshop 6

19.04.23 <insert your name>, PhD Forum, ICT Department 7

19.04.23 <insert your name>, PhD Forum, ICT Department 8

NO

19.04.23 <insert your name>, PhD Forum, ICT Department 9

19.04.23 <insert your name>, PhD Forum, ICT Department 10

NO

Game World Concepts

• Gamification Principles• Game Design• Interaction Structures

19.04.23Renee Schulz, DELP Workshop 11

Gamification Principles• «Gamy» Feedback Layers– Tracking & Feedback (Points)– Goals & Surprise (Badges)– Competition (Leaderboards)– Rewards (Incentives)

• Gameful Structure– Scaffolded Challenges, dynamically adjusting– Progress Feedback– Forgiving Feedback– Unlimited Redoing

19.04.23Renee Schulz, DELP Workshop 12

Achievements, Points and Badges…

• Meaningful community• Community-generated Goals

Real & People care about it

Aims•Increase interactions•Social contact•See/experience students development •Enhance motivation

You helped 5 students out!Thank you!!

You created 5 challenging tasks.Wonderful!

19.04.23Renee Schulz, DELP Workshop 13

Game Design Concepts

• Character Design / Identification with (other) self• Level Design• Story/ Flow• Exploration• Rules and Skills (clear)– Structured flow of goals

• Multi Layer Interaction

19.04.23Renee Schulz, DELP Workshop 14

Multi Layer Interaction

• Looking at more complex games like MMORPGs (Massively Multiplayer Online Role-Playing Games)

• Most more simple games have similar structures but not as visible since it’s not needed in a lower scale (skills/ settings/ maps/ exploration….)

19.04.23Renee Schulz, DELP Workshop 15

Which tools are used in games?

?

How can tools be provided in the «real» world?

• Technology!– Laptops, PCs– Mobile Devices – Ubiquitous Computing (Google Glasses et al)

19.04.23Renee Schulz, DELP Workshop 21

Which ones are for the teachers?

• Very important game principle: adaptable interfaces, adaptable «tools»– All users can have different interfaces (MMOPRGs) depending on

profession/specialization/setup/AddOns

• Setup has to include students to a certain degree

19.04.23Renee Schulz, DELP Workshop 22

Possibilities

• Gamified environment considers teachers and students as different user specializations– Different organization of teachers and students– For example motivate the teacher to address more matching

assessment types from bloom’s taxonomy (or others)

• «Gamification» influences teacher to create (gamificaton) for students– This considers actual learning content: more difficult and time

consuming for the teacher

19.04.23Renee Schulz, DELP Workshop 23

Human-Centered Design

Problem SpaceTeaching Motivation

ICT Tools in Education

Gamification

«don’t sugarcoat non-funstuff, find an interesting challenge, structure it well, test it, .. And snap the [learning] is a game!» – Sebastian Deterding (11.06.2015)

19.04.23Renee Schulz, DELP Workshop 24

Thank you.