level design document 6

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Game Design Document XB2002 Shai

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  • Tutor: Benjamin Hills

    2014

    Game origination XB2001 Shaiful Amin

    [LEVEL DESIGN DOCUMENT]

  • Contents Level Overview .......................................................................................................................... 3

    Player (Aaron) ............................................................................................................................ 3

    Enemies ...................................................................................................................................... 3

    Key Events ................................................................................................................................. 3

    Event 0 ....................................................................................................................................... 3

    Event 1 ....................................................................................................................................... 3

    Event 2 ....................................................................................................................................... 3

    Event 3 ....................................................................................................................................... 3

    Event 4 ....................................................................................................................................... 3

    Event 5 ....................................................................................................................................... 4

    Event 6 ....................................................................................................................................... 4

    Event 7 ....................................................................................................................................... 4

    Puzzle ......................................................................................................................................... 4

    Pick up items .............................................................................................................................. 4

    Directional Cutscenes/camera .................................................................................................... 4

    Map Overview ........................................................................................................................... 5

    Objectives/obstacles ................................................................................................................... 6

    Sketch up .................................................................................................................................... 7

    Level Walkthrough .................................................................................................................... 9

    Pacing and tempo graph ........................................................................................................... 15

  • Shaiful Amin XB2001 Ben Hill

    3 | P a g e

    Level Overview The design of the level is based on underground lab, an illegal experiment creating super

    soldiers. Aarons brother was involved due to the chaos and hes been held as a key subject.

    The level does contain puzzles as the player proceeds forward and will encounter enemies

    during events.

    Player (Aaron) Aaron is known as a detective, he discovered there was chaos going around the city and

    found the clues whereabouts his brother is being held. The player will start right at the

    beginning when he enters the lab.

    Enemies There are two events that will be guarded by elite soldiers and the players objective is to

    eliminate them.

    Key Events

    Event 0

    The player will know the first door is locked as it requires a passcode and it is somewhere

    around in the reception area.

    Event 1

    There are three door needs to be examined, two of them are locked and another one is

    unlocked for the player to progress.

    Event 2

    In the second room, an alarm will be triggered for the invasion and weapon will be there for

    the player to pick it up.

    Event 3

    The player will have three soldiers to fight: one with guarding the core reactor. The fourth

    door is sealed and it needs fusion reactor in order to access the door.

    Event 4

    Once the player gets through,will encounter a wall. The wall can be taken down by using a

    dynamite.

  • Shaiful Amin XB2001 Ben Hill

    4 | P a g e

    Event 5

    More enemies will approach to assassinate the player as there are four enemies to eliminate.

    Event 6

    The player will reach the other side of the hallway, the door on the left will be locked it

    requires a switch for the player to unlock it. The path on the right will lead straight to the

    elevator, but its been disabled, the player must find a way up to reach the elevator.

    Event 7

    When the player reaches the top of the elevator there are two switches, one of them unlocks

    the door and the other one lower elevator down the ground instead falling off the edge. When

    going in the room a cut scene will show the player somehow needs to pass ten super elite

    soldiers.

    Puzzle

    There are few puzzles does fall in some events like unlocking the doors, finding fusion

    reactor to unlock door and finding a way to pass through the fractured wall.

    Pick up items

    Certain areas the player can pick items and for puzzles scenario as well.

    Directional Cutscenes/camera

    The first cutscene is triggered when the player interacting the switch unlocks one of

    the doors.

    Second scene will show three enemies are appearing in each corner to attack the

    player

    Third scene is an ending sequence, shows the players path has been blocked by ten

    super elite soldiers.

  • Shaiful Amin XB2001 Ben Hill

    5 | P a g e

    Map Overview Top Down Map/ Underground lab

    Changes

    This is the new top down map for the level, although, it lacked of context and didnt have

    much objectives for the player which made less fun. Decided to add more objectives and the

    map scale was adjusted to balance the gameplay time by making sure level was not too big.

  • Shaiful Amin XB2001 Ben Hill

    6 | P a g e

    Objectives/obstacles

    1. Passcode and door locked

    2. Switch to unlock door

    3. The weapon is in a place for a player to carry

    4. To unlock the main door

    5. Kill the enemies.

    6. Power core is need to be placed in order to restore power

    7. Placed power core to unlock door

    8. Dynamite can be taken

    9. Fractured wall can be taken out by using dynamite

    10. A switch to trigger the dynamite

    11. More enemies will attack the player

    12. The door is locked and needs to be unlocked

  • Shaiful Amin XB2001 Ben Hill

    7 | P a g e

    Sketch up

    So I have transferred the template map from photoshop to sketch-up, extruding the outline of

    the map and to see how big is the level. The map scale seems fine, but there were too many

    blocks were not necessarily needed, scale of the blocks.

  • Shaiful Amin XB2001 Ben Hill

    8 | P a g e

    UDK 3D Map

  • Shaiful Amin XB2001 Ben Hill

    9 | P a g e

    Level Walkthrough Event 0

    1. The door is locked and will require a passcode.

    2. Passcode is on the desk near microscopic.

    Event 1

    1. This door is accessible and it has a switch to unlock the second door.

    2. The second door has another switch to unlock the third door and a weapon for the

    player to carry.

    3. Third door is the primary objective for the player to unlock in order to progress

    through.

  • Shaiful Amin XB2001 Ben Hill

    10 | P a g e

    Event 2

    1. A first switch to unlock the second door.

    An alarm has been triggered for the invasion.

    1. The second switch will unlock the third door.

    2. There is a weapon for a player to carry.

  • Shaiful Amin XB2001 Ben Hill

    11 | P a g e

    Event 3

    This area is most appealing towards the players visual as super elite soldiers are being

    processed.

    When the player reaches this event, a cutscene will trigger and show the enemies are

    appearing towards the player (1,2,3).

    3. Power core is missing and will be needed in order to unlock the 4th door.

    1. There is a power core supplied in door number 1, but will be guarded by an enemy.

  • Shaiful Amin XB2001 Ben Hill

    12 | P a g e

    Event 4

    1. There is a wall blocking players path, but it can be taken out with a dynamite.

    2. The dynamite is near around the boxes and will need to be picked up. Place it near to

    the wall where red translucent is showing above the picture.

    3. When the dynamite is in place, there is a button to trigger the bomb.

    Event 5

    1. The player will approach towards the enemies as they will attack the player.

  • Shaiful Amin XB2001 Ben Hill

    13 | P a g e

    Event 6

    1. This room leads to the lift/elevator that has no power. The elevator has a switch to

    unlock second door, player will need to use catwalk in order to reach the elevator at

    the top.

    2. This door will be locked, but there is a switch nearby the elevator.

    1. Catwalks for player to jump on.

    2. A switch to unlock the door.

    3. Lowers lift to the ground floor.

  • Shaiful Amin XB2001 Ben Hill

    14 | P a g e

    Event 7

    When the player proceeds to an unlocked door, it will trigger a cutscene to show the player

    will be facing 11 enemies in front of him.

  • Shaiful Amin XB2001 Ben Hill

    15 | P a g e

    Pacing and tempo graph

    0

    0.5

    1

    1.5

    2

    2.5

    3

    3.5

    4

    Event 1 Event 2 Event 3 Event 4 Event 5 Event 6 Event 7

    Tempo

    Tempo

    0

    0.2

    0.4

    0.6

    0.8

    1

    1.2

    1.4

    1.6

    Event 1 Event 2 Event 3 Event 4 Event 5 Event 6 Event 7

    Pace

    Pace