lfcsa catalyst democracy and media arts2
TRANSCRIPT
Media Arts Education.
Democratizing Creative Empowerment
Dain Olsen
Media Arts Writing Chair
National Coalition for Core Arts Standards
25+ years Media Arts Instructor, Specialist, Admin
K-12, Higher Education
@olsendain
Democracy and Education
Public schools and teachers are on the
front lines of maintaining a vibrant and
equitable democracy
Education and the Arts
The Arts (including Media Arts) support
deep engagement and cultural relevance
in learning.
The Democratic Promise
of
Media Production
Media content is how we know our world
Everyone can produce media content
• Wide access to social & media broadcasting
• A new “printing press” for the masses
The Dilemmas
of
Media Production
• People passively consume content (15+ hrs)
• Content is immersive and potent
• Content has agendas
Media Arts Education
• Students learn to produce quality content
• Students analyze and evaluate content
• Students understand the contexts and
mechanisms of content
• Students engage directly in cultural
development and community interaction
• Arts Education Partnership
• Americans for the Arts
• American Alliance for Theatre and Education
• Educational Theatre Association
• The College Board
• National Association for Music Education
• National Art Education Association
• National Dance Education Organization
• State Education Agency for Directors of Arts
Education (SEADAE)
• Young Audiences
National Coalition for Core Arts Standards
Media Arts
A newly distinguished K12 arts discipline
National Core Arts Standards
Voluntarily available to all States and Districts
www.nationalartsstandards.org
Media ArtsNexus/Hub IntegrativeAmplifier
Inter-ArtsComplimentary
OverlappingDistinct
“Digital Arts” + Interconnecting = New Whole
Media ArtsNexus/Hub IntegrativeAmplifier
Inter-SubjectsSTEM
DESIGN-BASEDPROJECT-BASED
Transdisciplinary –All Modalities and Contents
Media Arts Categories
ImagingMoving ImageSoundVirtualInteractiveMulti- Inter- Trans- Media
Cultural Centrifuge
Media Arts Products
Web/Print Publications
Documentary/Film/TV
Radio/Podcast
Video Games
3D Physical/Virtual Products
Architecture/Environments
Events/Experiences/Entertain
Creative Hub/Nexus - Makerspace
Media Arts Case StudyElijah - 11, Aksel - 8
Conditions● iPad - 2 year period, limited access● Non-coached, peer-instruction, Youtube● Internally motivated, Self-directed
Products● 4 Stop-motion Animations● 250+ Digital Photos● 100+ Digitally Drawn Cell Animations● 15+ Minecraft Worlds ● 30+ Minecraft Architectural Models● 15+ Digital Puppetshows● 20+ Digital Audio Productions – narrative/music
Transmedia Community Portrait and Design Challenge
● interactive maps of local places of interest -landmarks, favorites, problems
● photo-essays, documentaries and news segments - people, places, resources
● interactive “murals” - photos, videos, texts
● 3D architectural models for community designs
● presentations for local community
● community service projects
English Language LearnersTV Production - Language Immersion
● Analyze TV production genre examples
● Study scripts and treatments
● Collaborative teams - fluent with non-fluent
● Develop scripts, stories, episodes
● Direct and Rehearse
● Produce Talk Shows, Talent, Cooking, Travel, Soap Operas, Ads, News, “How-to”, etc.
Video Game DesignPre-algebraic and Algebraic Concepts
Video Game DesignPre-algebraic and Algebraic Concepts
Reasoning Actions
setting timer speeds; setting variables;
setting room and grid sizes (and animation
rates); creating conditional statements of
step sequences; setting player speeds;
set window scrolling rates and animation
Speeds; variables to store values for display;
step sizes as multiples of the grid size, then as a factor of the room size
Media Arts Standards-based
Competencies (selected)
Creativity/Imagination
Inquiry/Research
Planning/Organization
Design Thinking
Complex Problem Solving
Innovative Adaptation
Collaboration
Construction/Craft
Intermodal Orchestration
Expressive Communication
Intentionality/Refinement
Aesthetic-Media Literacies
Critical Analysis
Contextual Awareness
Synthesis/Metacognition
Systems/Digital Culture
+ Core Content Application +
Cultural Development + Civic Engagement
Media Arts Processes and
Process Componentsmodular, non-linear, cognitive
CreatingConceive – Develop - Construct
ProducingIntegrate – Practice - Present
RespondingPerceive – Interpret - Evaluate
ConnectingRelate - Synthesize
Media Arts “Connecting”Process Components: Relate and Synthesize
Enduring Understanding - Media artworks synthesize
meaning and form cultural experience.
Essential Question
Performance Standards - Proficient
a. Demonstrate and explain how media artworks and
ideas relate to various contexts, purposes, and
values, such as social trends, power, equality, and
personal/cultural identity.
b. Explain and demonstrate the use of media artworks
to expand meaning and knowledge, and create
cultural experiences, such as learning and sharing
through online environments.
Media Arts “Connecting”
student-reflection prompts
How does this work relate to social trends,
power, equality, and personal/cultural
identity?
How do we learn and create meaning through
producing media artworks?
“Multi-Literacies”
● Media● Aesthetic● Digital Culture
“Ability to proactively evaluate, navigate, and negotiate media arts environments and experiences.”
● Technology● Systems● Information
Media Arts Education
● Holistic Learning - comprehensively oriented
● “Student-Sourced” Learning (self-scaling, directed)
● Metacognitive - Learning about learning
● Integration - Core Content / STEM / 21 C. / Arts
● Constructivist - Project and Design-based
● Culturally-based - Community-Global interactive
● Low-threshold - High-complexity - Adaptive
Inter-connective, creative hub space for
media production and design
Benefits
@olsendain
www.mediaartseducation.org
Media Arts Education.
Democratizing Creative Empowerment
Questions and DiscussionHow can you help?