library research seminar v alternate reality games panel

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Alternate Reality Games (ARGs) and 21st Century Literacies. Derek Hansen @shakmatt Kari Kraus @karikraus beth Bonsignore @ebonsign Maryland’s iSchool

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Page 1: Library Research Seminar V Alternate Reality Games Panel

Alternate Reality Games (ARGs) and 21st Century

Literacies.

Derek Hansen @shakmattKari Kraus @karikraus

beth Bonsignore @ebonsign

Maryland’s iSchool

Page 2: Library Research Seminar V Alternate Reality Games Panel

ARG Ingredients

• storytelling as archaeology• real world as medium• “this is not a game” or a hoax• malleable (puppetmasters & players

influence storyline)• mandatory collaboration• plays out over time

Page 3: Library Research Seminar V Alternate Reality Games Panel

ARG Examples

Entertainment & MarketingThe BeastI love bees

The Lost ExperienceCathy’s Book

“Serious” GamesWorld without oil

EvokePheon

Page 4: Library Research Seminar V Alternate Reality Games Panel

21st Century Literacies

• Gather: finding, accessing, & evaluating• Make sense: analyzing, synthesizing, &

reflecting• Solve: problem solving, experimenting, &

innovating• Create: creating, remixing, & modifying• Manage: managing, organizing, & preserving• Respect: acting ethically, respectfully, and

legally• Collaborate: collaborating & communicating

Page 5: Library Research Seminar V Alternate Reality Games Panel

Research initiatives

• Interviews• Student Designers• Kidsteam (HCIL)• Creative Writer• ARG Design

Page 6: Library Research Seminar V Alternate Reality Games Panel

ARG Designcharacteristics and Challenges

• Need for shared mythology among design partners

• Documentation that lags behind inspiration• retrofitted narrative elements• puzzles, activities, & history hacks embedded

into narrative fragments• Repeatability of ARG

Page 7: Library Research Seminar V Alternate Reality Games Panel

The Counterfactual imagination“Reality shimmers with glimpses of counterfactual

alternatives” ~Ruth Byrne

• How to reconcile ARGs with abiding archival and library Values?

• Ruth Byrne: – joints or faultlines of reality– Cognitive Constraints on Counterfactual

Thinking

Page 8: Library Research Seminar V Alternate Reality Games Panel

The Counterfactual Imagination

• Cognitive Functions of counterfactual thought (Ruth Byrne: The Rational Imagination)– Counterfactual possibilities help us understand our

personal histories– They help us understand notions of obligation and

responsibility– They help us plan for the future– They help us link pre-existing concepts together in

novel and imaginative ways– They help us invent new instances of concepts or

categories

Page 9: Library Research Seminar V Alternate Reality Games Panel

What did we Learn?Mapping the activities

onto literacy and learning frameworks

• ARG activities :: 21st Century Skills

• Mapping Sample activities to Literacy skills

• Detailed Handout:• ARG Activities :: AASL Standards for 21st

Century Learner• ARG activities :: Content Area Standards

Page 10: Library Research Seminar V Alternate Reality Games Panel

Learning Outcomes21st Century literacy skills applied

Gallery of Gadgetry document

(Design) Patent Search

Morse Code clues

“New” Patent Model

Make Sense: analyzing, synthesizing, reflecting

X X X

Gather: finding, accessing, evaluating X X

Solve: problem-solving, experimenting, innovating

X X

Manage: managing, organizing, preserving X X

Create: creating, remixing, modifying X

Collaborate: collaborating and communicating

X X X X

Page 11: Library Research Seminar V Alternate Reality Games Panel

Analyzing the Arcane Gallery of Gadgetry document (Patent Office History)

NCTE: “Students apply a wide range of strategies to comprehend, interpret, evaluate texts. . . . They draw upon other texts, their word identification strategies, and their understanding of textual features (e.g., sound-letter correspondence, sentence structure, context, graphics).”

depositary, n. a person with whom anything is lodged in trust…one to whom anything is committed or confided.

depositary, n. a person with whom anything is lodged in trust…one to whom anything is committed or confided.

arcane, a. hidden, concealed, secret.

arcane, a. hidden, concealed, secret.

Definitions from Oxford English Dictionary online.

1853: Villette xviii, C. Bronte "I have never been the depositary of her plans and secrets."

1853: Villette xviii, C. Bronte "I have never been the depositary of her plans and secrets."

1876 E. Gosse in Academy 9 Dec. 557 “Walking in the arcane world of wonder.”

1876 E. Gosse in Academy 9 Dec. 557 “Walking in the arcane world of wonder.”

Page 12: Library Research Seminar V Alternate Reality Games Panel

NCSS Theme 2: Time, Continuity and Change: include experiences that provide for the study of the past and its legacy.

NCSS Theme 8: Science, Technology, and Society: include experiences that provide for the study of relationships among science, technology and society.

Finding, Analyzing, managing Patent Searches and constructing a New Patent Model

Page 13: Library Research Seminar V Alternate Reality Games Panel

Challenges & Opportunities

• Fictional narrative (but TINAG)• Game maleability• Puppetmasters• Replayability• Dealing with scale• Cross-institutional support• Budgets & resources

Page 14: Library Research Seminar V Alternate Reality Games Panel

Come Join the Fun

http://thinktransmedia.org