lin ying kuo portfolio 2009

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  • 1. Innovating through interaction designer LinYing Kuo My design life Portfolio November 2009 v1.0_en

2. Im a Taiwanese girlBorn in the capital, Taipei A highly technical and cultural cityComputer and art fill my life| Photo by Dans 3. Becoming an artistwas my goal since childhood 1999 Embraced in a world of various drawings Charcoal, pen, water color and chinese water color20062005 2004 2003 2008 4. I studied at Yuan Ze UniversityInformation Communication from 2004 to 2008I ve learned computer graphicsnew media film interaction prototyping marketing researchmodeling design software architectureIn these four years, I tried different projects Art works, product design, filmmaking, even business competitionThird Prize, Going Creative New Business, Toys Design, 2006 Yuan Ze University, Taiwan 5. Precious Planet3D Interactive AnimationPrecious Planet is a project written in C++ programming language with DirectX9.0 2006User can change 3d objects by pressing function buttons and create their own animations.They can type their names and save to avi file. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 6. Cabinet Design Top view Rainstory Retail shop interior designRainstory is an umbrella brand.This project is designed for theirnew retail shop in Taipei. I used a water drop for maininterior molding. I also designeddifferent shaped cabinet fortriple folding umbrella, straightumbrella and open umbrella. 2007sketchIn addition, I designed graphicson the wall and rest area forexpressing romantic and elegantstories behind Rainstory. Mockup Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 7. FAUST 2007 2007007 0 Interactive Installation Surface-moun LEDs lectro Surface-mount LEDs, electronic devices, acrylic, com u Ds,ct e c acry c omputer Work with Yu-yin Huang, Leah LinMy role : Team leaderBrainstorming Shape design Virtools codingPhysical Computing Peoples Choice Award, New Interpretations section, Creative Week, Yuan Ze University, 2007 8. 2007 Overview In this mass media generation, advertisings, magazines and academic information fill of our daily life. FAUST is designed to encourage students to understand the meaning of classic literature FAUST. Interactive lights and sounds represent the main concept of the story - exchanging the soul with Faust. Every visitor will have a different pattern of light and music based on their path. This will trigger them to discuss this issue of "desires exchanged". We exhibited this in college, attracting many students. Concept Goethes take on the Faustian legend could easily be almost anyone in modern society; we are all imperfect, but the wings of desire are strong. The work Faust, designed to repre- sent the hat worn by Mephistopheles, uses surface-mount LEDs and rhythmic music to symbolize the changes in emotional state Faust goes through in the course of the tale; starting as a man of vision, he succumbs to the temptations of Mephistopheles, losing himself in the pursuit of desire, constantly chasing his desires until his heart and spirit are broken, before realizing that mankind is inherently imperfect, a realization that reawakens his spirit. Details Circular Path: Represents the path of the pursuit of desire; spray-painted with fractal designs Dome: The ideal world; LEDs: Represent seven different desires. Black Base: When audience members step on one of the plates around the piece, the silhou- ette of a demon is cast at the bottom of the base, representing how devils can lie in wait beneath temptation, steering everything. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 9. Solaricada2002008 008Interactive Installation e v a Motor ound sen or, oject Motor, sound sensor, projector, styrofoamo d enso oWork with Yu-yin Huang, Frances Tseng, Yuan ZoneMy role : Concept development3D modelingAnimation design Being entered into the 2008 iF Product Design Awards First prize, New Interpretations section, Creative Week, Yuan Ze University, 2008 Best New Innovation award, Original Products Section, Taiwan Prominent Inventor Association, 2008Be reported in December 2008, Domus Magazine 10. 2008 Aim Combining sundial functions and interactive art, Solaricada brings together lighting and sculpture to give a new face to time display. Specifically designed to be displayed indoors in a standard lighting position, the piece includes sensors that detect when a pedestrian passes by and others that detect the level of lighting, adjusting the lighting of the sculpture accordingly and, during daylight, using the shadows cast by the cicadas wings to display the time. This not only presents a different face of the traditional sundial but also uses natural themes to emphasize the importance of conserving energy.Concept The invention of the sundial is a concrete example of the abstract human concept of time, but as times have changed, sundials have already largely been replaced by mechanical and digital clocks. In addition to its utility as a sundial, Solaricada serves another purpose; the nymph stage of the cicadas life cycle involves it spending six years underground, after which it emerges, only to enjoy only a two-week life as an adult. The purpose of using the cicada in this piece is to both give a different take on the sundial and to remind viewers that time is precious.DetailsBefore 5pm: When someone walks through thesensor area, the wings of the cicada open, withtheir shadow cast on a projected clock faceand indicating the current time. After 5pm: When someone walks through oneof the various sensor areas, a computerconnected to the piece will activate differentanimations, lighting effects, and soundsdepending on the sensor passed.Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 11. Morpheus2008 Animation, Computer artScreen, computer, Audio. 4m32sWork with Yu-yin Huang, Kely Wu, Asha Chuang, Howard Hsu, Yen-Ho Huang My role : Team leader Initial experimenting After effect Art director Display design On display at 27th International Young Designers Exhibition, Apr 2008On display as part of Yuan Ze University Graduation Exhibition, Mar 2008 My graduation projectWe spent 8 months to finish this experimental animationCombining multi-media and innovative interaction display I learned leadership organization Film productionExhibition marketing 12. Aim For our final project, we wanted to combine comprehensive skills, concept and vision. This experimental animation not only uses traditional film and video production method, but also creative after effect to create characters. We designed an innovative display using three screens to give viewers a virtual reality experience. 2008 Concept This experimental animation, created in music video style, follows Matt, the protagonist, as he is pulled into his girlfriends dreams, playing various figures on a trip through the dreams, in a world where fantasy, treachery, and reality meet. Displayed across three screens, Morpheus leads viewers through an unusual dreamscape, and the positioning of the screensleft, right, and centercreates a sense of three-dimensionality. At times, incidents and actions move across screens, while at others, the three screens present a combined panorama, but throughout a sense of spatial connectedness is present, leading viewers to follow the action, unconsciously moving their heads or stepping back in response to what happens, unifying story and viewer.Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 13. tooesign - Ta Graphic D Rotoscoping: Filming real people and adding after-effects creates a sense of reality and fantasy colliding.Storyboard Dreamcatcher: This good luck charm represents the capturing of the viewers daydreams and their reflection through the central monitor. 2008 gnesiyD plaDis Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 14. During college,I had an internship with BluePhoenix New Media Arts which is the biggest interaction art studio in Taiwan During these two months i se two I saw the perfect combination of chinese art and digital technologyAnd participated in the projectThe birdcagefor Shanghai eARTs 2007 Exhibition 15. Dream Walkingis an outdoor installation artwork by BluePhoenix New Media Arts at theShanghai eARTs Exhibition, 2007Pavilion with ImaginationInspired by toys and games, different sensors and actions triggervideo, sounds, machines and artistic light,creating a fantastic pavilion. And I worked on The Birdcage project.when you pass by these birdcages,the cards will rotate to display animation ofvivid birds and other animals inside. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237 16. Now I am studying at Domus Academy , Italy This is a whole new experience for me Unfamiliar language and culture shock bring out a different way of thinking in five group projectsI ve learned concept development User research Human behavior analysis Product design process Innovation interface design http://projects.domusacademy.net/interactiondesign/ 17. for Customer Care Sedimenting V-Farm 2009 Retail Shop interaction retail shop, internet, interface design Project Leaders: Chiara Diana, Elena PacentiAssistants: Roberta Tassi, Renzo Giusti Work with June Ho Suh, Carlo Zapponi My role : Concept Interface design Visualization 18. Aim This project reinvents the shopping experience in retail spaces, providing new meaningful services through visual interaction. The retail experience cycle is based on three steps: attraction, engagement and extension. The main purpose of this project is to enhance the extension phase, with a special focus on rewarding customer loyalty to establish durable relationships with them. We also want to build a community around the retail store through a more sustainable "shopping style". The main context of the project is the big chains and department

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