lisa dawley keynote
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Designing for Serendipty in Educational InnovationLisa DawleyDept. of Educational TechnologyBoise State UniversityTRANSCRIPT
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Boise State University
Designing for Serendipty in Educational InnovationLisa Dawley, Dept. of Educational Technology
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“I feel myself getting smarter.”
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“To innovate is not to reform” Edmund Burke
1How we become innovators
2Importance
of serendipity
3Design for
serendipitous learning
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How do we become educational innovators?1
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Educational innovation Geoff Colvin
• Innovative breakthroughs require years of intensive preparation
• Enthusiastic immersion in a domain results in deep, rich knowledge
• New ideas spur on more new ideas, networks generate cycles of innovation
• Give freedom to innovate
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How: Deliberate Practice & Opportunity
• A lifelong period of deliberate effort to improve performance in a specific domain Geoff Colvin
1. Know where you want to go, and identify next steps2. Practice directly, master what you don’t know3. Practice self-regulation before, during & after the work4. Deepen your knowledge with mental models
**Multiplier effect: improvement over time increases drive. Extrinsic motivators can be useful in early stages.
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2 Importance of serendipity
making fortunate discoveries while looking for something unrelated
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A trip to Finland??
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Serendipity is a major component of scientific discoveries and inventions
Key component of business intelligence
• Penicillin• Silly putty• Mauve• Teflon• Scotchguard• Cellophane• Chocolate chip cookies• Christopher Columbus• Grounded theory (patterns)
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How do we go off-course when curriculum is standardized, accountable, and tested?
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3 4 Design Ideas for Serendipitous Learning and Innovation
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Personal Learning Networks
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Personal Learning Environment
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Why PLNs?• Overcomes isolation of online teachers/learners• Supports serendipitous knowledge construction
through distributed nodes and networks• Empowers learners to become self-led,
independent knowledge seekers and creators• Allows customization of learning paths specific
to individual interests or needs• It’s fun and you can take it with you!
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Organizing Information in the Network
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Social Network Knowledge Construction
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Construction & Creation Opportunities
• Blogging/tweeting • Social media creation
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Construction & Creation Opportunities
• Simulations • 3D printing
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• Virtual Worlds
Construction & Creation Opportunities
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Growth Trend in virtual worlds: tweens and teens
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Virtual World Popularity by Age• Poptropica 144M• Barbie Girls 22M• Buildabearville
21M• Jumpstart 4M
5-10
• Stardoll 94M• Neopets 65M• Club Penguin 63M• Whyville 7M
10-15
• Habbo 200M• IMVU 50M• WeeWorld 40M• Gaia 36M
15-25
• Second Life 25M• Utherverse 7.5M• eRepublic 2M
25-35
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Virtual World Types by Age
HAND: movement(somato-
sensorymotor system)
HEART:relationships,
emotions, long-term memory
(limbic system) HEAD:Intellect, decision making, planning, impulse control(frontal cortical networks)
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• Quest-Based Learning
Learner Choiceto Demonstrate Competencies
3dgamelab.org
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To sum it up
• Excellence and innovation come through deliberate practice
• Serendipity is a necessary aspect of innovation
• Opportunities for serendipity can be designed into learning environments and curriculum– PLNs, content creation, play, learner
choice