literalist and proceduralist videogame adaptations of h.p. lovecraft

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Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft Kevin M. Flanagan University of Pittsburgh

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Paper presented at the 2013 Literature/Film Association Conference in Lawrence, KS.

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Page 1: Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft

Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft

Kevin M. FlanaganUniversity of Pittsburgh

Page 2: Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft
Page 3: Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft

H.P. Lovecraft

“no other writer is so perplexed by the gap between objects and the power of language to describe them, or between objects and the qualities they possess.”

- Graham Harman

Weird Realism: Lovecraft and Philosophy

Page 4: Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft

Via MobyGames

Page 5: Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft
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Page 9: Literalist and Proceduralist Videogame Adaptations of H.P. Lovecraft

Game Credits:

Call of Cthulhu: Shadow of the Comet (1993, Infogrames)

Eternal Darkness: Sanity's Requiem (2002, Silicon Knights)

Call of Cthulhu: Dark Corners of the Earth (2002, Headfirst Productions)

Cthulhu Saves the World (2010, Zeboyd Games)

Eversion (2011, Zaratustra Productions)

Call of Cthulhu: The Wasted Land (2011, Red Wasp Design)

Catachresis (2013, C. Kunzelman)