living in the knowledge society (likes)
DESCRIPTION
Living In the KnowlEdge Society (LIKES). North Carolina A & T Santa Clara University Villanova University Virginia Tech NSF CPATH: CCF-0722259, 0722276, 0722289, and 0752865. Fox Intro. for 6 th Workshop – Durham, 2/25/2010. CPATH. - PowerPoint PPT PresentationTRANSCRIPT
Living In the Living In the KnowlEdge Society KnowlEdge Society (LIKES)(LIKES)North Carolina A & TNorth Carolina A & TSanta Clara UniversitySanta Clara UniversityVillanova UniversityVillanova UniversityVirginia TechVirginia Tech
NSF CPATH: NSF CPATH: CCF-0722259, CCF-0722259, 0722276, 0722276, 0722289, 0722289, and 0752865and 0752865
Fox Intro. for 6th Workshop – Durham, 2/25/2010
CPATHCISE Pathways to Revitalized
Undergraduate Education (CPATH) “to transform undergraduate computing education on a national scale, to meet the challenges and opportunities of a world where computing is essential to U. S. leadership” - http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=500025&org=CISE
LIKES VisionBuild a community leading the way to change how computing concepts are taught in both computing-related disciplines and the disciplines of the broader workforce and society.
Vision, Goals, ObjectivesVision, Goals, ObjectivesGOALS
• Transform computing education so graduates can help build (systems, services, tools, … for) the knowledge society.
• Establish collaboration between computing educators and all other disciplines to guide the emergence of the knowledge society.
OBJECTIVES• Ensure that all interested undergraduates are
prepared for living in the emerging knowledge society of the 21st Century.
• Spread computational thinking, fundamental CS/IT paradigms, key computing concepts, and ICT application across the knowledge society (and all disciplines).
Overall LIKES ObjectivesOverall LIKES Objectives
Students should have the ability to apply Computing conceptsMethodsComputational thinking skills
to the needs of the emerging knowledge society,
in modern times and in the future
Needs, ChallengesNeeds, Challenges• Collaboration across disciplines driven by
educational needs of the knowledge society.
• Support for computing-related life-long learning as job / work needs/demands shift.
• Educational resources and pedagogical approaches to support needs of learners • in computing disciplines, and • in related inter-disciplinary collaborations.
• Shifting from literacy, to fluency, to deep contextualization of computational thinking.
6
Disciplines
KnowledgeSociety
HCIVisualization
KnowledgeManagement
SystemsAnalysis& Design
Programming
Database
Algorithms
ArchitectureNet-Centricity
Intelligent Systems
Social & Ethical
Library /InformationScience
Sociology
Simulation
Commun- ications
PoliticalScience
Archi-tecture
Health-care
Economics
Finance
Psychology
Marketing
Physics
Music
Engi-neering
History
Biology
Art
ChemistryGeography
Math
Geology
English
Applications
KnowledgeSociety
HCIVisualization
KnowledgeManagement
SystemsAnalysis& Design
Programming
Database
Algorithms
ArchitectureNet-Centricity
Intelligent Systems
Social & Ethical
LibraryInformationScience
GIS
Simulation
OnlineShopping
MultiMedia
Semantic Web
CSCW
DigitalGovernment
Healthcare
Services
WorkshopsWorkshops
5th: Virginia Tech, 11/2009 6th: Durham, 2/2010
Challenges IdentifiedChallenges Identified1.Preparing students for scholarship and work in
collaborative environments
2.Information literacy and critical thinking regarding the technology
3.Enticing faculty to incorporate computational thinking and collaborate with each other
4.Limitations in software tools and their use – visualization/simulation for large classes, lack of tools for specific purposes, disconnect between humanity’s needs and the developers of the tools (making usable tools)
(continued below)
Challenges (continued)Challenges (continued)5. Archiving limitations
6. Lack of research support (e.g., funding, etc.)
7. Deep understanding and ability to match abstractions with problems in various contexts through modeling/using
8. Moving from massive amounts of data to hypothesis generation to testing
9. Spreading LIKES to other disciplines and implementing LIKES process in terms of maintainability (e.g., incorporation of new computing concepts dynamically – supercomputing/grid computing/cloud computing)
Curricular Guideline Curricular Guideline Book: An OverviewBook: An Overview (in (in 2009 CPATH proposal)2009 CPATH proposal)Book Content
Part I. General structure; Computing areas connected most frequently with other disciplines
Parts II-VI. Integration of computational thinking into various areas, disciplines, sub-disciplines
Part VII. Dissemination and broader engagement
Living In the KnowlEdge SocietyVT, NCA&T, SCU,
Villanova
Table of Table of Contents (1)Contents (1)
Living In the KnowlEdge SocietyVT, NCA&T, SCU,
Villanova
Table of Contents Table of Contents (2)(2)
What did NSF reviewers What did NSF reviewers say?say?Competitive – “awareness of and connection to
related work and current practice”“there is little attention given to actually
implementing the guidelines in actual coursework. There is no evidence that there is a faculty … ready to adopt these CT guidelines …”
“no evidence of substantial buy-in from a broad set of educators”
“none of the CT infusion goals are met”“it would make sense to have the professional
societies of the other disciplines involved …”“As with many "build it and they will use it" type
proposals, there is a question of how validated this work/resource will become.”
Workshop PlansWorkshop Plans
Documents in packet40 min overview by co-PisPerspectives of areas and
disciplinesWork on “book”Planning for proposalsPlanning for publicationsInfrastructure: Wikiversity,
Ensemble group