location based mobile game work sample

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Location-Based Mobile Game Work Sample: The Great S.T.E.M. Caper Dana Atwood-Blaine for the Spencer Museum of Art University of Kansas

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  • 1. Location-Based Mobile Game Work Sample: The Great S.T.E.M. Caper Dana Atwood-Blaine for the Spencer Museum of Art University of Kansas

2. This is a shot of ARIS opening splash screen for the Great S.T.E.M. Caper. 3. This is actually an animated VOKI video that introduces the player to the goals of the game. 4. This is a map of the playing field, Science City at Union Station in Kansas City. The stars represent the places where QR Quests can be found. Players keep this map in their Inventory. 5. This is the players Attributes tab. As players complete quests, they increase their attributes in the four STEM fields. Three points in any field earns the player a Master Badge; and a combined 7 points in any fields will win the game. 6. This is an example of a Quest image; this quest is worth double mathematics points. 7. This is how the Quest appears to the player. Quests are text- based. 8. Once a player scans a Quest, it goes into the Quests tab as an Active Quest; when the player finishes the quest, it becomes a Completed Quest. 9. This is a screenshot of the Decoder. Players can scan QR codes or enter text or numerical codes to activate new parts of the game. 10. This is the animation that accompanies the Math Badge Win. 11. This is another animated win screen, but because it is a double win, the applause and cheering is increased! 12. After completing a Quest, players answer a 3- question survey to determine the effect of of each individual quest challenge on the player. 13. Question #2 of each three question survey. 14. GoPro Video of The Great S.T.E.M. Caper Pilot Test