locative media killerclub '05

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Locative Media @ Waag Society

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Page 1: Locative Media Killerclub '05

Locative Media@ Waag Society

Page 2: Locative Media Killerclub '05

Amsterdam Realtime• Waag Society together with Esther Polak

• Exhibition 'Maps of Amsterdam 1866-2000' at the Amsterdam City Archive

• During two months residents draw personal mental maps in realtime by having their everyday routes traced.

Page 3: Locative Media Killerclub '05

Frequency 1550• UMTS pilot together with KPN and 12-14 year old students from IVKO.

• Educational mobile game on medieval history of Amsterdam

• "The miracle of Amsterdam"

• Pelgrims come to the rescue

• 6 teams compete by creating media, navigating, collaborating and strategic play

Page 4: Locative Media Killerclub '05

Frequency 1550

• Zone boundaries and assignment locations triggered movies

• Assignments answered by sending in photo’s, movies and text

Page 5: Locative Media Killerclub '05

N8Spel

• City Game for ‘Museumnacht 2005’ (N8) supported by KPN.

• 13 teams compete to draw the most creative 8 onto the center of Amsterdam

• images and movies related to location to express creativity

• live-tracking of all teams in Theatrum Anatomicum and on the Nieuwmarkt

• live videophone connection

Page 6: Locative Media Killerclub '05

Sandbox

• Playground = Waag Society & Blast Radius

• Enriching city locations with Creative Commons content

• Providing a (mobile) toolbox for locative community building

• based on web 2.0 principles for social interaction and content creation

• status pending finance Ruimte voor Geo Informatie (BSIK)

Page 7: Locative Media Killerclub '05

Mobile Learning Game Kit

• Waag Society, MediaLab Amsterdam HvA, MediaStudies UvA

• (Mobile) Toolkit for development of location-based eductional games

• learning by creating a game

• Pilots for functional illiterates and students media archeology medio 2006

• status: financed by Surf, started

Page 8: Locative Media Killerclub '05

Mobile Math

• Het Vathorst College, het Amadeus Lyceum, het Freudental Instituut & Waag Society

• Mobile Game to teach Mathematics to 12 - 14 year old students

• ‘Da Vinci Code’-type treasure hunt solving assignments using math

• Viewing the city as data (architecture, demographics, people flow etc)

• research on disconnecting the game location and storyline.

• status awaiting finance

Page 9: Locative Media Killerclub '05

Frequency Nu

• Mobile City Game for 13 -17 year old students

• Discuss current issues from different personal cultural/ethnic backgrounds

• Learning by developing game content

• status: ongoing discussions with Amsterdam City Council

Page 10: Locative Media Killerclub '05

10 x Frequency 1550

• MSA and IVLOS (Interfacultair Instituut voor Lerarenopleiding, Onderwijsontwikkeling en Studievaardigheden)

• 10 groups playing the game vs 10 groups having traditional education

• research on experienced based learning

• motivational effects

• short term / long term learning effects

• improve transmissability

• finetuning software & gameplay

Page 11: Locative Media Killerclub '05

EU-India

• EU-India Economic Cross Cultural Programme

• OpenCultures: Waag Society, Sarai (New Delhi) en Public Netbase (Wenen)

• Knowledge exchange between Europe and India on consequences of the information society

• Geotagging and CC-lincensing photo’s and movies using mobile tools

• status started