lookahead pathology in real-time pathfinding mitja luštrek jožef stefan institute, department of...

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pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta, Department of Computer Science

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Page 1: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Lookahead pathology in real-time pathfinding

Mitja LuštrekJožef Stefan Institute, Department of Intelligent Systems

Vadim BulitkoUniversity of Alberta, Department of Computer Science

Page 2: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Introduction Problem Explanation Remedy

Page 3: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Real-time single-agent heuristic search Task:

find a path from a start state to a goal state

Complete search: plan the whole path to the goal state execute the plan

example: A* [Hart et al. 68]

good: given an admissible heuristic, the path is optimal bad: the delay before the first move can be large

Page 4: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Real-time single-agent heuristic search Incomplete search:

plan a part of the path to the goal execute the plan repeat

example: LRTA* [Korf 90], LRTS [Bulitko & Lee 06]

good: delay before the first move small, amount of planning per move bounded

bad: the path is typically not optimal

Page 5: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Why do we need it? Picture a real-time

strategy game The user commands

dozens of units to move towards a distant goal

Complete search would have to compute the whole paths for all of them

Incomplete search computes just the first couple of steps

Page 6: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Heuristic lookahead search

Currentstate Goal state

Lookahead area

Lookaheaddepth d

Page 7: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Heuristic lookahead search

Frontier state

True shortestdistance g

Estimated shortestdistance h

f = g + h

Page 8: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Heuristic lookahead search

Frontier statewith the lowest f(fopt)

Page 9: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Heuristic lookahead search

Page 10: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Heuristic lookahead search

h = fopt

Page 11: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Heuristic lookahead search

Page 12: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Lookahead pathology Generally believed that larger lookahead depths produce

better solutions Solution-length pathology: larger lookahead depths produce

worse solutions

Lookahead depth

Solution length

1 11

2 10

3 8

4 10

5 7

6 8

7 7

Degree ofpathology = 2

Page 13: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Lookahead pathology Pathology on states that do not form a path Error pathology: larger lookahead depths produce more

suboptimal decisions

Multiple states

Depth Error

1 0.31

2 0.25

3 0.21

4 0.24

5 0.18

6 0.23

7 0.12

One state

Depth Decision

1 suboptimal

2 suboptimal

3 optimal

4 optimal

5 optimal

6 suboptimal

7 suboptimal

Degree ofpathology= 2

There ispathology

Page 14: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Related: minimax pathology Minimax backs up heuristic values from the leaves of the

game tree to the root Attempts to explain why backed-up heuristic values are

better than static values Theoretical analyses show that they are worse – pathology

[Nau 79, Beal 80] Explanations:

similarity of nearby positions in real games realistic modeling of error ...

Focus on why the pathology does not appear in practice

Page 15: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Related: pathology in single-agent search Discovered on synthetic search trees [Bulitko et al. 03] Observed in eight puzzle [Bulitko 03]

appears with different evaluation functions shown that the benefit from knowing the optimal

lookahead depth is large Explained on synthetic search trees [Luštrek 05]

caused by certain properties of trees caused by inconsistent and inadmissible heuristics

Unexplored in pathfinding

Page 16: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Introduction Problem Explanation Remedy

Page 17: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Our setting HOG – Hierarchical Open Graph [Sturtevant et al.] Maps from commercial computer games (Baldur’s Gate,

Warcraft III)

Initial heuristic: octile distance (true distance assuming an empty map)

1,000 problems (map, start state, goal state)

Page 18: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

On-policy experiments The agent follows a path from the start state to the goal

state, updating the heuristic along the way Solution length and error over the whole path computed for

each lookahead depth -> pathology

d = 1

d = 2d = 3

Page 19: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Off-policy experiments The agent spawns in a number of states It takes one move towards the goal state Heuristic not updated Error is computed from these first moves -> pathology

d = 1

d = 2

d = 3

d = 1

d = 2, 3

d = 3

d = 1, 2

Page 20: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Basic on-policy experiment

A lot of pathology – over 60%!

First explanation: a lot of states are intrinsically pathological (off-policy mode)

Not true: only 3.9% are If the topology of the maps is not at fault, perhaps the

algorithm is to blame?

Degree of pathology 0 1 2 3 4 ≥ 5

Length (problems %) 38.1 12.8 18.2 16.1 9.5 5.3

Error (problems %) 38.5 15.1 20.3 17.0 7.6 1.5

Page 21: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Off-policy experiment on 188 states

Not much less pathology than on-policy: 42.2% vs. 61.5%

Degree of pathology 0 1 2 3 ≥ 4

Problems % 57.8 31.4 9.4 1.4 0.0

Comparison not fair: On-policy: pathology from error over a number of states Off-policy: pathologicalness of single states

Fair: off-policy error over the same number of states as on-policy – 188 (chosen randomly)

Can use only error – no solution length off-policy

Page 22: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Tolerance The first off-policy experiment showed little pathology, the

second one quite a lot Perhaps off-policy pathology is caused by minor differences

in error – noise Introduce tolerence t:

increase in error counts towards the pathology only if error (d1) > t ∙ error (d2)

set t so that the pathology in the off-policy experiment on 188 states is < 5%: t = 1.09

Page 23: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Experiments with t = 1.09

On-policy changes little vs. t = 1: 57.7% vs. 61.9% Apparently on-policy pathology is more severe than off-

policy Investigate why! The above experiments are the basic on-policy experiment

and the basic off-policy experiment

Degree of pathology 0 1 2 3 4 ≥ 5

On-policy (prob. %) 42.3 19.7 21.2 12.9 3.6 0.3

Off-policy (prob. %) 95.7 3.7 0.6 0.0 0.0 0.0

Page 24: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Introduction Problem Explanation Remedy

Page 25: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Hypothesis 1

More pathology than in random states: 6.3% vs. 4.3% Much less pathology than basic on-policy: 6.3% vs. 57.7% Hypothesis 1 is correct, but it is not the main reason for on-

policy pathology

Degree of pathology 0 1 2 3 ≥ 4

Problems % 93.6 5.3 0.9 0.2 0.0

LRTS tends to visit pathological states with an above-average frequency

Test: compute pathology from states visited on-policy instead of 188 random states

Page 26: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Is learning the culprit?

Less pathology than basic on-policy: 20.2% vs. 57.7% Still more pathology than basic off-policy: 20.2% vs. 4.3% Learning is a reason, although not the only one

Degree of pathology 0 1 2 3 4 ≥ 5

Problems % 79.8 14.2 4.5 1.2 0.3 0.0

There is learning (updating the heuristic) on-policy, but not off-policy

Learning necessary on-policy, otherwise the agent gets caught in infinite loops

Test: traverse paths in the normal on-policy manner, measure error without learning

Page 27: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Hypothesis 2 Larger fraction of updated states at smaller depths

Updatedstate

Currentlookahead

area

Page 28: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Hypothesis 2 Smaller lookahead depths benefit more from learning This makes their decisions better than the mere depth

suggests Thus they are closer to larger depths If they are closer to larger depths, cases where a larger

depth happens to be worse than a smaller depth are more common

Test: equalize depths by learning as much as possible in the whole lookahead area – uniform learning

Page 29: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Page 30: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Search

Page 31: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Update

Page 32: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Search

Page 33: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Update

Page 34: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Page 35: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Page 36: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Page 37: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Uniform learning

Page 38: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Pathology with uniform learning

Even more pathology than basic on-policy: 59.1% vs. 57.7% Is Hypothesis 2 wrong?

Let us look at the volume of heuristic updates encountered per state generated during search

This seems to be the best measure of the benefit of learning

Degree of pathology 0 1 2 3 4 ≥ 5

Problems % 40.9 20.2 22.1 12.3 4.2 0.3

Page 39: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Volume of updates encountered

0

0.5

1

1.5

2

2.5

3

3.5

4

4.5

1 2 3 4 5 6 7 8 9 10

Depth

Up

dat

e vo

lum

e / g

ener

ated

Basic on-policy On-policy with uniform learning Basic off-policy

Hypothesis 2 is correct after all

Page 40: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Consistency Initial heuristic is consistent

the difference in heuristic value between two states does not exceed the actual shortest distance between them

Updates make it inconsistent Research on synthetic trees showed inconsistency causes

pathology [Luštrek 05]

Uniform learning preserves consistency It is more pathological than regular learning Consistency is not a problem in our case

Page 41: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Hypothesis 3 On-policy: one search every d moves, so fewer searchs at

larger depths Off-policy: one search every move

Page 42: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Hypothesis 3 The difference between

depths in the amount of search is smaller on-policy than off-policy

This makes the depths closer on-policy

If they are closer, cases where a larger depth happens to be worse than a smaller depth are more common

Test: search every move on-policy

Page 43: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Pathology when searching every move

Less pathology than basic on-policy: 13.1% vs. 57.7% Still more pathology than basic off-policy: 13.1% vs. 4.3% Hypothesis 3 is correct, the remaining pathology due to

Hypotheses 1 and 2

Further test: number of states generated per move

Degree of pathology 0 1 2 3 4 ≥ 5

Problems % 86.9 9.0 3.3 0.6 0.2 0.0

Page 44: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

States generated / move

0

200

400

600

800

1000

1200

1400

1600

1800

1 2 3 4 5 6 7 8 9 10

Depth

Gen

erat

ed /

mo

ve

Basic on-policy On-policy every move Basic off-policy

Hypothesis 3 confirmed again

Page 45: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Summary of explanation On-policy pathology caused by different lookahead depths

being closer to each other in terms of the quality of decisions than the mere depths would suggest: due to the volume of heuristic updates ecnountered per

state generated due to the number of states generated per move

LRTS tends to visit pathological states with an above-average frequency

Page 46: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Introduction Problem Explanation Remedy

Page 47: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Is a remedy worth looking for?Averaged over 1,000 problems

Depth Length States

1 175.4 7.8

2 226.4 29.0

3 226.6 50.4

4 225.3 69.7

5 227.4 87.0

6 221.0 102.2

7 209.3 115.0

8 199.6 126.4

9 200.4 137.2

10 187.0 146.3

Optimal lookahead depth selected for each problem: Solution length =

107.9 States generated /

move = 73.6 The answer is yes –

solution length improved by 38.5%

Page 48: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

What can we do? House + garden

Precompute the optimal depth for every start state

Page 49: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Optimal depth per start stateAveraged for house + garden

Depth Length States

1 253.2 7.8

2 346.3 29.4

3 329.1 50.4

4 337.0 69.3

5 358.9 85.7

6 318.8 101.2

7 283.6 116.2

8 261.5 126.7

9 282.6 133.2

10 261.1 142.7

Optimal lookahead depth selected for each start state: Solution length:

132.4 States generated /

move: 59.3

Similar to 1,000 problems – map representative

Page 50: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Optimal depth per start state

Page 51: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Optimal depth per move In a current state s, we can select the lookahead depth that

would be optimal if we were starting in s Might not be optimal because of learning prior to reaching

s, which would not have happened if we started in s

House + garden: solution length even smaller than with adapting per start

state: 113.3 vs. 132.4 fewer state generated / move: 34.0 vs. 59.3

Page 52: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Precomputation too expensive House + garden has 8,743 states That means 7.6 ∙ 107 directed pairs of states It could take months

If we were to go that far, we should just store the optimal paths instead, at least in a static environment

Page 53: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

State abstraction Clique abstraction

[Sturtevant, Bulitko et al. 05]

Compute the optimal lookahead depth for the central ground-level state under each abstract state

Use the depth in all ground-level states under that abstract state

Page 54: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

House + garden with abstraction

Abs. level Abs. states Length States/move

0 8,743 113.3 34.0

1 2,463 124.6 38.3

2 783 129.2 39.2

3 296 133.4 40.9

4 129 154.0 51.2

5 58 169.3 50.5

6 26 189.2 45.1

7 12 235.7 55.5

8 4 253.2 7.8

9 1 253.2 7.8

Noabstraction

Fixeddepth1

Page 55: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Abstraction level 5 3,306 directed

pairs of abstract states – 0.004% of ground-level pairs

Precomputed in a few hours, maybe even less

Page 56: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Future work Search on abstract states – even faster Problem: correlation between the optimal lookahead depth

at abstract levels and ground level

Smarter selection of ground-level states to merge into abstract states

Problem: how does the topology of maps affects the pathology

Page 57: Lookahead pathology in real-time pathfinding Mitja Luštrek Jožef Stefan Institute, Department of Intelligent Systems Vadim Bulitko University of Alberta,

Thank you.

Questions?