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    Weapons And Items

    You're going to have plenty of weapons to choose from in Lost Planet, and you're going to haveto use most of them to get through the game. While your choice of VS will usually be a matter of

    finding whatever's available, you'll generally have a bit more flexibility when choose weapons.

    Weapons are divided up into three categories: personal guns and rifles, grenades, and VS

    weapons and rifles.

    Personal Weapons and Rifles

    Machine Gun

    The machinegun will be a handy tool for most of the game.

    The old faithful standby; whenever you start a new level or sublevel, you'll be carrying a

    machine gun into battle with you. It's fairly easy to find more ammo for the machinegun, and it'll

    be a decent weapon against snow pirates and most low-level Akrid, especially the flying Trilids.

    Against humans, go for headshots! When you get a headshot, the screen will flash yellow, andyour target will instantly die.

    Even against larger Akrid, the machinegun can still be a helpful tool, thanks to its ability to lay

    down sustained fire against weak spots, such as those on the Chryatis. It won't do much more

    than bounce off a VS, however.

    Shotgun

    The shotgun is going to be the second weapon you find in the game, but it won't be something

    you'll want to use for very long. As is the case in almost every game that actually includes a

    shotgun, this one will fire a powerful spread of shells that quickly dissipate after traveling a fewmeters. Thus, it'll be useful for enemies that get up close and personal, but won't be of much use

    against distant foes. In general, you can trade it in for other weapons without fretting too much,

    as most of the enemies in the game will keep their distance from you, or will pelt you withprojectiles while you try to get within range to use the shotgun. Great for dongos and Akrid

    generators that you can get close to, but not recommended for general usage.

    Rifle

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    The rifle, like the shotgun, is a fairly specialized weapon. Capable of holding only six shells in

    its chamber, it'll be great for nabbing headshots against distant foes, thanks to its ability to zoomin with the d-pad. That mostly only works on human enemies, though, since they're really the

    only ones with heads, although you can probably do a good amount of damage to an Akrid weak

    spot if you take particular aim.

    Apart from humans, you can sometimes snipe the pilots out of a stationary VS with an accurate

    shot from a rifle. It's difficult to do, but perfectly possible, and will let you hop into the VS anduse it for yourself. Apart from that, you shouldn't expect to deal major damage to large Akrids or

    a VS with the rifle. Use it on humans and upgrade it to something better when you have the

    opportunity.

    Rocket Launcher

    This is the first time a "rocket launcher" has ever been featured in a game. Well, that's a blatant

    lie. But seriously, if you've ever played a video game before, then you should know what you're

    in for here: the launcher in Lost Planet is a single-fire device capable of putting down enemies injust one or two shots. Unfortunately, you can only fire one round at a time, and the reload time is

    fairly substantial.

    In most instances, the only time you'll want to use the rocket launcher is against enemy VS's

    (which will usually take three or four hits to go down) or against bosses. It'll be overkill againsthuman enemies, and will sometimes frustratingly bounce off Akrids unless you manage to hitthem directly in their weak spots.

    Energy Gun

    Although it appears weak at first glance, the Energy Gun is actually going to be one of the mostpowerful weapons you'll come across in Lost Planet, and will be a fine replacement for yourmachine gun if you manage to find one. This is due to some of the special properties it possesses.

    The homing fire of the energy gun makes it ideal for crowds of weaker enemies.

    First off, the energy gun's fire will automatically home in on anything that you fire at, allowingyou to take down enemies without needing to aim at them individually, even if they move aroundwhile the round is in mid-air. This is especially helpful for nabbing flying enemies like Trilids,

    although sometimes the homing factor can be annoying, such as when you're attempting to hit an

    Akrid generator and your bolts keep veering away from your target to hit a lesser enemy.

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    Secondly, the energy gun doesn't use ammo and doesn't need to be reloaded; shots will drain

    your T-Eng meter, but only very slightly. You can rapidly knock off shots and you likely won'thave too many problems with drainage.

    Thirdly, you can charge up your shot by holding down the firing button until the weapon flares

    up, then release the shot for added damage. This is of marginal effect against most humans andAkrids, since they'll die in a couple of normal shots anyway, but when you land a charged shot

    on an enemy VS or turret, the pilot will fly out of his or her seat and eject the vehicle ratherviolently, thus leaving you with a much weaker opponent to fight, as well as a relatively

    unharmed VS to claim for yourself. This won't work against boss-level VS's, obviously, but will

    still be handy in VS-intensive missions.

    Plasma Gun

    The plasma gun is something of an amalgam between the rifle and energy gun; it's a sniper rifle

    that requires no ammunition, instead drawing on your T-Eng to power itself. It's also arguably

    the most useful of the normal weapons in the game, since it's much more powerful againsthumans and VS's than most other weapons.

    When fired against a human, a headshot or two shots to the body will drop your foe. Unlike arifle, though, the plasma gun can take down a full VS from long range in just a few shots.

    Smaller VS's, such as the bike model, will take only four rounds before blowing up, while largermechs will need upwards of ten. That's still a pretty small number of rounds of ammunition for aweapon that can fire on enemy suits from as far away as you can see, though!

    While the firing rate isn't ideal, the plasma gun is still probably your best bet for taking downhumans and vital suits. Keep a machinegun or shotgun handy for dealing with larger Akrid,

    though!

    Grenades

    Hand Grenade

    Hand grenades are of obvious use. While most human enemies will attempt to run away from

    them when they land, they'll be really handy against enemy VS's and larger Akrid. Most VS

    enemies won't be able to withstand more than four or five grenades when they detonateunderneath them, making them a handy method of disposing of VS's when you don't have any

    heavy firepower in your arsenal. Grenades are also fairly easy to find, as they're liberally

    scattered throughout most levels.

    Gum Grenade

    The gum grenade is rarer than the hand grenade and less universally useful. When thrown, it will

    stick to anything it hits and wait a few moments before detonating. This is theoretically great for

    dealing with VS enemies, but unfortunately, the throwing range of the gum grenade is perhapshalf that of a normal hand grenade, so even if you manage to get close enough to stick a gum

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    grenade on an enemy VS, you'll be paying for the privelege with a bit of life. It's best to just stick

    with hand grenades, in most instances.

    Plasma Grenade

    The NEVEC soldiers you encounter throughout the game will often drop plasma grenades. Whenthese detonate near an enemy VS or human, they'll be frozen in place for a couple of seconds.The duration of this freezing effect is usually too short for you to accurately place a shot with

    your primary weapon, so it's of dubious use in most instances. The grenades also do a bit of

    damage, though, so if you're out of hand grenades, you could do worse than to substitute in some

    plasma grenades.

    Disc Grenades

    Arguably the rarest kind of grenades, disc grenades pack a wallop and travel almost in a straight

    line when thrown, making them more of a rocket launcher than a standard grenade. You won't

    find them very often, though, and even when you do, they'll be in small five-grenade stacks.

    VS Weapons

    You can use VS weapons while you're on foot if you need a little extra kick.

    Each VS that you encounter can carry up to two weapons at a time. You can transfer weaponsfrom one VS to another, but in order to do so, you have to exit the VS, detach the weapons from

    the sides of the VS while on foot, then place them on the ground and pick them up with the other

    VS. If a VS is destroyed, its weapons will likewise blow up along with it, so if you're using a VSand want to preserve its weapons, be sure to eject from it before it's destroyed, then detach the

    weapon from its chassis and move it to another VS.

    Note that VS weapons can be used while you're on foot, although you can't stow them. You have

    to keep them in your hand for as long as you want to use them; if you switch to your normalweapons, you'll drop the VS weapons. Most of them will also require you to be standing still

    before you fire or reload them.

    Gatling Gun

    The baseline weapon for a VS is the gatling gun, which can rapidly cycle through shells, not

    unlike a machine gun when you're on foot. It's a universally useful weapon, whether dealing with

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    Akrid weak spots (gatling guns will usually be all but required in boss fights) or against VS's.

    They may not do as much damage as quickly as some of the other weapons available, but theirability to lay down sustained fired will help you when you have to quickly deal with an Akrid

    weak spot. They won't be quite as useful against human enemies, who are small enough to avoid

    the spread of the rounds, but even they will go down eventually.

    Shotgun

    The VS shotgun possesses perhaps the most distinctive firing sound of any weapon in the game.

    Like the human shotgun, this is going to launch a number of shells in front of your VS in a wide

    spread, making it capable of hitting multiple targets at once, if necessary. When used on a singletarget, such as an enemy VS, the shotgun deals significant damage, allowing you to quickly take

    down your target if you're willing to get into a slugging match. Against most bosses, you'll want

    to be keeping your distance, so the shotgun isn't generally going to be your first choice for end-

    of-mission enemies.

    Rocket Launcher

    Same deal as the human-sized rocket launcher, really: high damage, scarce ammo, single fire.

    Against most Akrid bosses, you'll have to hit their weak spots dead-on to deal damage, so it canbe painful to miss with rocket launcher shots against those enemies, since the splash damage

    usually won't affect their weak spot. The rocket launcher will still be quite useful against VSenemies, though.

    Grenade Launcher

    When you fire the grenade launcher, it's initial shell will rapidly travel forward, then disintegrate

    into a number of smaller grenades that will disperse and detonate. The grenades don't travel toofar from the initial point of impact, but that's fine, as the grenade launcher will thus act as thesingle largest source of damage available to you. When firing at an enemy VS or the weak spot

    of an Akrid, the grenade launcher effectively acts as a collection of four or five individual rocket

    shells. Some of them will stray far enough not to damage your target, but if you manage to landthe initial shell precisely, you'll find that the grenade launcher will deal more damage than any

    other weapon you're capable of using, at least on certain bosses.

    Laser Rifle

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    Note that the driller VS, which you'll be using fairly often late in the game, cannot be equipped

    with new VS weapons.

    The Laser Rifle is somewhat similar to the energy gun that you can carry around on foot. Instead

    of balls of energy, though, it'll fire beams of light that damage anything it hits. You can fire off

    small beams by pressing the trigger, or charge up more powerful beams by holding down thebutton and waiting for it to fully charge. The laser rifle uses no ammunition, but will instead

    knock off your T-Eng when fired or when it charges.

    EM Laser

    A slower, but more powerful version of the laser rifle. Use this with charged shots against VS

    enemies to quickly knock them on their rears.

    Homing Laser

    One of the rarest weapons you'll come across, the homing laser is a lot more impressive to watchthan it is when actually used. When you hold down the fire button, it will lock on to up to four

    different targets (or the same target four times), then, when you release the button, homing laserswill track down those targets and impact them. Truth be told, this is only really useful against

    enemy VS's, which won't be able to dodge the bolts, even if the lasers don't really do that much

    more damage than other VS weapons. Against Akrid, especially those with weak spots, the

    homing lasers will usually wind up being worthless, as they'll lock onto the biggest part of thebody and will usually wind up missing the weak spots entirely.

    Walkthrough

    This walkthrough is intended to get you through the game on Normal difficulty. We'll describemost of the fights and have videos for each of the bosses, but we're not going to point out all of

    the target mark locations to you. The target marks are really only needed if you want to getachievement points; you can safely skip them without impacting the game at all. If you want a

    complete list of their locations, check the walkthroughs at gamefaqs.com.

    Prologue

    Before the game proper begins, you're going to find yourself running through a short tutorial

    mission / prologue. It's not too difficult, and indeed will mostly consist of simply learning thecontrols of the game. Begin by following your father Gale up the ramp near where you start; the

    X button will launch your anchor and pull you up and over the railing there. When he destroys afloor and drops through, follow him by simply dropping through the hole yourself; your anchorwill automatically arrest your fall, and you'll be able to use the left analog stick to continue your

    descent.

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    You'll have plenty of teammates in this prologue, but you'll be flying solo for the rest of thegame.

    When you drop all the way down to the floor, a Dongo will roll in and attack. Your teammates

    will automatically kill it, but you can shatter the icy body and grab the thermal energy from itsbody. Move into the next room after that and start firing on the Trilid pods on the walls; if you

    don't destroy them, they'll continually pop out more Trilids, and that's no good. Again, you can

    collect the thermal energy from the Trilid's bodies and use it to power your thermal suit, which

    will keep you alive.

    You can get a large boost of thermal energy from the Data Post nearby, which also lights abeacon to show you the direction in which you should be moving. There are plenty of Data Posts

    in the game, and they'll always be worth activating for the large thermal energy boost. The

    destination direction beacon can also be handy, but the game is fairly linear for the most part, so

    you'll rarely have too many problems finding out where to go.

    The Green Eye

    A large Green Eye appears now, forcing your team to retreat from the NEVEC labs. You can't

    kill it (yet), so don't bother even trying - just run! Head around the corner and up the stairs beforeit can catch up to you. Other soldiers in the area will be heading the same way, so follow them

    along until you reach the walkways above the hangar. When you reach your VS, activate the

    Data Post to get a boost to your T-Eng, then hop into the VS and take it out for a spin. Don'tworry overmuch about attacking the Green Eye here, as you can't kill it. Fire your weapons at it

    for a while, then watch the cutscene that ensues.

    Mission 01: A World Of Ice

    It's time to take on your first mission for the ragtag group of ice pirates that you've been found

    by. There's a rudimentary VS in front of you that you can hop into and use on the Akrid in the

    area. If you need more thermal energy, destroy the oil tanks and cars near your starting point andabsorb the goop that they absorb.

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    These Chryatis enemies will be appearing quite often throughout the game.

    When you pass under the overhang, you'll be attacked by a chryatis that pops up from

    underground. You can defeat it, if you wish; it's easiest to do so by attacking its arms (the bright

    orange spots are where you need to aim), then unloading rounds into its bright, glowing abdomenas it writhes on the ground. You can't bring your VS into the building nearby, so ditch it (B

    button), grab the shotgun by the corpse, and wander into the Akrid lair.

    When you reach the far side of the parking lot, head up the snowy hills and dig in the pile ofsnow nearby to find a rocket launcher. You don't need it, really; the machine gun and shotgun

    will be a fine duo for the fight ahead. As you enter the Material Storage warehouse, anotherchryatis will appear. You'll likely be on foot this time around, but the same basic advice holds:

    shoot the arms off first, then go to work on the abdomen. Watch out when it rears one of its legs

    up in the air; it'll likely sweep it across the floor after a second and knock you down. That's

    reason number one to destroy the arms!

    Head Em Up, Move Em Out

    When you're done in the warehouse, head outside, where a group of dongos will attack you.

    Dongos are definitely killable, but getting around to their rear, where their weak spot is located,can be difficult, especially when there are two or three of them attacking you simultaneously. It's

    best to simply run across the clearing and grapple your way up the cliff to the Data Post above

    you. The dongos won't be able to follow you up.

    Proceed up the hill here and avoid shooting the boulders if at all possible. If you hit them, they'll

    tumble down the hill towards you and probably knock off a good amount of your health. Avoidor kill the other dongos on the hill as you proceed upward. Find the cave and head inside.

    Akrid Hive

    You'll likely be VS-less when you enter the cave here, so you'll have a bit of a walk in front ofyou. Head around the path to your right and find the Data Post. There's an energy gun nearby;you may want to trade in your shotgun or rocket launcher for it, as it has infinite ammo, and will

    kill most of the smaller Akrid here in one hit. Walk from there across the walkway in the middle

    of the room. The numerous small trillids will be coming your way, but individually they don'tpossess much stopping force, and won't do a huge amount of damage. If a number of them hit

    you at once, they may knock you off the ledge, but that's unlikely to happen. When you reach the

    far end, drop down to the small group of Akrid eggs, then move around to the next Data Post, on

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    the far side of all the ground-based Akrids and their spawning machines. When you reach the

    Post, head across the gossamer threads connecting the cliff to the Akrid Hive, and head inside.

    Boss Fight: Large Dongo

    The super-sized dongo that awaits you in the center of the hive is, well, big. The confined spacewill make this fight somewhat taxing, but if you hop into one of the two VS's in the area, you cannab another gatling gun by walking over to it on the floor and equipping it to your unused

    weapon slot. With two gatling guns, you'll be able to unload on the dongo when it's possible to

    do so. There's also a rocket launcher in this area, but it'll be difficult to use it properly.

    Video Walk-through

    The giant dongo will go down if you concentrate on firing at its rear weak spot.

    Watch

    DownloadWhy's that, you ask? Well, the dongo can only take damage if you fire at its abdomen, which justso happens to be at its rear, making it somewhat taxing to hit. You basically always want to be

    rotating around the creature as it attempts to attack you in an attempt to lay eyes on its glowing

    weak spot. You can dash with your Y button, and it may help to attempt to do so when you'realmost in view of the beast's rear. It may sound difficult, but it's not incredibly so. The dongo

    takes a while to react when you start firing on its abdomen, so if you get a good view to a kill,

    you should be able to unload most of a magazine before it whirls around.

    The creature has a number of attacks, most of which involve its stubby appendages. It can smashits arms into the ground in front of it or extend them out towards your VS and attempt to harm

    you that way. The most deadly, though, is its rolling attack. When it rolls, it will either attempt tocharge you directly (quickly strafe or dash out of the way when you see this coming) or try to

    cling to the wall and start making revolutions around the room. This is a confusing situation for

    you, as rocks will start to fall and deal heavy damage to you when they hit. It's somewhatdifficult to see where the rocks are going to fall, so you may want to stay as mobile as possible;

    try jumping and hovering in midair and moving around to see if that helps. The dongo will start

    whipping out this attack more and more often as you whittle down its health, but when it finallycomes back down to the ground and hits a wall, it will smash into it and be dazed momentarily,

    allowing you to unload on its tail. If you have the rocket launcher attachment, now would be the

    time to use it.

    Mission 02: Stronghold Assault

    City Streets

    Crimson Unity, a group of snow pirates, is who you're going after now. Time for some fun. The

    first section of this level will see you fighting off against large numbers of dongos. Head down to

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    the open area in front of you and shoot the cars to reveal more weapons; you'll find plenty of

    machinegun and shotgun ammo to work with. The shotguns work well on the dongos if you getcaught in the open; fire a round into their faces to stun them, then work your way around them

    and unload into their abdomens. If they roll at you, sidestep their attack and wait for them to hit

    an obstacle, then perform the same motion. If you have to take on multiple dongos, though, it's

    somewhat safer to get up onto an elevated area and pelt them with grenades.

    You'll have plenty of dongos to deal with here. Grenade them from above, if you can!

    As you head further down the street, more dongos will appear, followed by a pair of Chryatis's

    that pop up one at a time. Use your machinegun on their arms, then shotgun their abdomens intooblivion, before heading through the Akrid tunnel nearby.

    After passing through the tunnel, use your machinegun to wear down the number of trilidssomewhat before moving off to the left and shooting the hangar door. A VS suit is waiting for

    you there, pre-loaded with dual gatling guns. Use it to bust through more of the trilids and make

    your way down the street. Around the corner, you'll finally come across the snow pirates you've

    been looking for; they're trying to pound the hell out of a Chryatis. Finish it off yourself afterdefeating the snow pirates, then start making your through the streets to a dilapidated building

    nearby. The pirates here will be pelting you with rockets, so you may want to step out of yourVS and engage them on foot. It's up to you!

    The Railway

    Make your way up through the building with your anchor system. Be sure to clean out any

    soldiers above you before grappling, though; if you're hit while you pull yourself up, you'll fall tothe ground. Eventually, you'll come out to a longish railroad line that leads to the Pirate base.

    You'll have a long trip to reach it, though.

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    Grenades at the feet of this VS are needed to take it down. Or you can just run past it!

    To aid your travel, you'll be able to find a GTF-13M VS near where you first hit the railroad.

    This is a VS that can transform into a bike. It moves exceedingly slowly as a VS, but the bike

    form can speed along with the A button, and if you hit the left bumper button when you're on a

    ramp, you'll fly into the air and will be able to cross the gaps in this area. You can use the bikefor quick transportation, and switch to the VS form when you need to shoot some fools, if you

    wish.

    Further down the tracks, you'll come across your first Rifle. You can use the rifle in conjunction

    with your zoom function (up and down on the directional pad) to get headshots on foes fromlong distance. When you cross the gap near the rifle, though, you'll be accosted by a large VS,

    equipped with a rocket launcher. You can also grab the gum grenades atop the train car here to

    use those; they stick to whatever they hit, making them useful against VS's. Regular grenades

    work fine, if you can angle them under where the VS is currently standing. If you don't want tofight the VS, though, you can probably just bypass it and head into the tunnels nearby to reach

    the next section of the level. Note that it'll be best to bring in a rifle instead of a rocket launcherto the next area.

    Rail Tunnel

    The lengthy tunnel in front of you houses a fair number of soldiers, all bedecked with machineguns, with a couple wielding rocket launchers. These guys are easiest to deal with with a rifle;you can find one on the upper walkway above the rails if you grapple up. Proceed slowly,

    nabbing headshots when you can, and be careful of the rocket laucher soldiers near the far end of

    the tunnel. There's a Data Post halfway through the tunnel if you need some extra T-Eng.

    When you reach the exit from the tunnel, you'll be at a familiar site: this is the snow pirate campthat you probably assaulted a few dozen times in the Lost Planet E3 demo. The basic route here

    is much the same. If you bring a rifle with you from the tunnel, you can attempt to snipe the pilotof the mech out of his cockpit, leaving you with a full-powered mech to use on the rest of the

    pirates. Otherwise, though, your best bet is to head towards the large building up the ramp to

    your left as you exit the tunnel.

    You'll find a Data Post atop one of the buildings, and a few of the soldiers here will drop energy

    guns. Energy guns aren't great in firefights, due to their slow-firing mechanisms, but if you usethem on the rocket turrets across the way (hold down the fire button to charge them up), they'll

    boot the turret gunners out of their seats, thus freeing you to walk across the fields beneath them

    and find the steps leading up. You can hop into either the VS here (assuming it's still intact) or

    the rocket turrets and use them to finish off the remaining Snow Pirates. Before you head up tothe large door nearby, be sure to pick up any rocket ammo in the area.

    VS Arena

    Video Walk-through

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    Stay on foot for as long as possible, using rocket launchers, and you should have enough VS energy to

    defeat the boss here.

    Watch Download

    When you head through the doorway nearby to the next area, you'll immediately be accosted by

    a pair of Crimson Unity VS suits, both of which will wield gatling guns in an attempt to take you

    out. Fortunately for you, you should have rocket ammo and hand grenades to use against them,as well as no fewer than three VS suits scattered around the area. The initial two VS's aren't

    overly difficult to defeat. If you have enough rockets, then you may want to get behind one of the

    small buildings in the area to block their fire, then duck out and use the rocket launcher on them

    to weaken them up while preserving the health of the VS suits in the area.

    After one of the initial VS suits goes down, another VS jumps into the area. This model packs a

    rocket launcher, as well as a jumping attack that can stagger you when it lands nearby you. Hop

    into a VS of your own at this point; the one closest to the door through which you entered has agatling gun and a shotgun. If you use the shotgun at close range on the enemy, you'll deal a good

    amount of damage to it. There's also other goodies around the area, including a rocket launcheratop one of the buildings. With three VS suits to go through, and plenty of thermal energy from

    the VS's that you destroy, you shouldn't have too many problems here.

    Mission 03: Crossing The Plains

    Your goal now is to find the source of a large thermal energy reading in the snowy plains near

    the group's trailer; you'll need fuel if you're going to...go somewhere, presumably. You'll start ina small collection of buildings with a number of trilid generators. Destroy them, if you wish

    (there's a VS rocket launcher near your starting position which will do the trick nicely), thencollect the energy and ammo scattered around before heading off to the north.

    Reaching the power plant will take a goodly amount of time, thanks to the fact that you can't use

    a VS to cross the huge plain. There are VS's in the starting area, sure, but as soon as you take oneonto the plain, you wind up getting knocked off by a giant worm Akrid. There are two ways to

    proceed here: fight the worm for an achievement (but no real in-game benefit), or simply avoid it

    entirely and move on to the power source in the far north.

    Avoidance Tactics

    If you decide to simply avoid the worm completely, the best way to do so is to stick to the rockwall on the eastern side of the plain and walk along it. If you stay as close to it as possible, the

    worm will generally not appear at all, preferring to stick underground. It'll still occasionallycause you to stumble, but it won't be able to attack you for the most part.

    Attacking The Beast

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    On the other hand, if you decide you want to attack the worm and earn your 50 achievement

    points, you're in for a heck of a ride. The worm has a few major attacks, all of which occur afterit sticks itself up out of the ground. The hardest to avoid is a wave of ice which it cause to erupt

    from the ground with a well-timed breath of hot air. This wave attack won't instantly kill you, but

    it's almost impossible to dodge, so you'll definitely take damage when it hits.

    Secondly, if the worm sticks its tail up into the air, it will launch, um, big blocks of material at

    you. We don't want to know what the heck this stuff is made of. The blocks will come your wayand deal heavy damage if they hit. They won't instantly kill you (not on Normal difficulty,

    anyway), but if you get hit by a block, fall down, then get back up and get hit again (which is all

    too likely given the rapidity with which they come), you'll be killed and will be forced to startover. When you see these things start coming your way, it's best to actually start running towards

    the worm, as they'll fly over your head and wind up landing behind you.

    Video Walk-through

    The death of the giant worm is somewhat confusing, but here's what it looks like.

    Watch Download

    Most problematic is the swallow attack, wherein the worm will rear back, pause, then slide

    across the ice towards you on its belly. If this attack hits you, you automatically die. It can betough to dodge, as your only real defense is to move laterally away from the path that the worm

    follows as it comes towards you. If you're not far enough away from the worm, then you won't

    have enough time to avoid this attack and will be dying rather often. It's tremendously frustrating

    to get hit with this attack when you've damaged the beast significantly, as dying here resets theentire encounter and forces you to start over.

    That's tough, because killing the worm requires dealing a lot of damage to it. Its only weak spotsare the yellow spots on the sides, which are rarely going to be facing you; hitting them reliably is

    difficult to do. It's best to aim at them either when the worm's tail is in the air and it's shooting

    missiles at you, or just after you dodge its swallow attack, when the worm is temporarilymotionless. You can finish off most of the spots with nothing more than your machinegun, and

    it's probably recommended that you do so, as it'll be the most flexible weapon available to you.

    When you "kill" the giant slug, it'll pop out of the ground and flop over onto its side, and the

    tension music will stop. You won't receive the achievement for the kill at this point; you need to

    wait until the end of the mission before you can obtain that.

    The Fight

    When you cross the plain and reach the building on the northern end, find an entrance to it near

    the windows and head inside. You'll want to have as much T-Eng as possible before you do so.

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    You'll immediately be accosted by a mysterious VS which claims that the area you're entering is

    under NEVEC supervision. You'll have to fight her to complete the mission!

    Video Walk-through

    You can take on Basil on foot or in a VS, or in a combination of the two.

    Watch Download

    The enemy VS attacks with missiles, gatling guns, and an odd laser beam which sweeps back

    and forth across the battlefield. You'll have a tough time dodging her attacks, especially since she

    often uses a smokescreen ability that will make it difficult even to see her. If you're in a VS

    yourself, the lasers are almost impossible to dodge, although you can attempt to jump over themif you see them coming ahead of time - which you probably won't. Since you probably won't be

    able to keep your VS alive throughout the entire fight, try to unload on the enemy with yourgatling gun while constantly firing and reloading your rocket launcher. There are other rocketlaunchers on the ground, in both VS and normal form factors, so if you run out of ammo you can

    pick up something else.

    If you are forced to fight on foot, you can climb the snow pile in one corner of the building to get

    above the laser beams and avoid them. The woman will still hit you with her rockets, of course,

    but avoiding the lasers will allow you to avoid a bunch of damage. Shell her with your rocketlauncher or grenades until you wear down her health all the way.

    Mission 04: Mountain Route 01

    Make your way up the little canyon in front of you, killing or avoiding the Akrid in your way. A

    giant moth will periodically fly by overhead, dropping bombs at you. They're difficult to avoid,

    so try to bulk up on T-Eng as best you can.

    This room is going to be a tough test for you.

    When you find a hole in the ground beyond the first Data Post, throw a few grenades down

    before descending yourself. (You should nab the rocket launcher buried in the snow across the

    way before heading down.) The large room below is overrun with Akrid generators and the

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    Akrid themselves. You don't particularly need to engage them, so if you don't want to do so,

    simply run into the hallway nearby and move along.

    The fight against the Snow Pirates that follows is a difficult one: they'll have two VS's in the

    room, along with numerous rifle-wielding soldiers that will chip off a good amount of your

    health each time they hit you. If you picked up the rocket launcher earlier, you can use it on thefirst VS while remaining safely in the corridor leading up to the room while picking off any

    nearby soldiers with your machinegun. If you don't have a rocket launcher, you can attempt tograpple up atop the crane in the center of the room to nab one, or just use your grenades on them.

    When the room has been somewhat cleared out, activate the Data Post and nab any T-Eng on the

    floor before moving on.

    The Cliffs

    When you see the giant moth again, you'll be out on the cliffs. Drop down to the platform below

    you and shoot at the snow pirates on the ridge off to the right. When most of them are dead, drop

    down to the moving platform below you and start riding it up the ramp. The path will bedestroyed as it moves, so you'll need to grapple up to the snowy ridge where the snow pirates

    were and proceed from there.

    The next interior area will feature a GTB-22 VS for your using pleasure. It can either double-

    jump with the A button, or perform a super-high jump with the Y button. The double-jump willbe all you need to get to the top of the shaft that you're in, and will give you more control toboot. Jump your way up and out of the shaft to find yourself back in the snow, near a Data Post.

    Jump out and activate the Post if you need more T-Eng, then dig out the other VS buried in the

    snow here. It's the same as the one you've been using, but it has a missile launcher and a fresh

    supply of gatling ammo. Don't bother bringing a laser gun to the boss fight here; go with a

    gatling gun and either a rocket or missile launcher.

    Bee Akrid

    The giant bee that attacks you atop the mountain is going to be the toughest challenge you'vefaced yet - it's fast, has powerful attacks, and is difficult to wound. Taking it down is going to be

    difficult.

    Attacks

    Video Walk-through

    Again, you can fight either in a VS or on foot, but the VS will be much more capable of protecting

    yourself.

    Watch Download

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    This Akrid has a number of attacks that it'll use to pummel you - almost too many. Most of them

    will come while the bee is up in the air and a good distance away. This includes an attackinvolving explosive spores that are launched at you, as well as a ramming attack that will come

    after the bee flies off far into the distance. Both of these can be avoided if you put yourself on the

    far side of the central pillar here and let the attack hit that instead of you. The ramming attack is

    especially devastating, being capable of taking off as much as a third or a half of a VS suit'shealth in one blow. Be sure not to let it hit you!

    Other annoying attacks include lines of explosive rocks that the bee flings at you from its mouth

    - these are difficult to avoid in a VS, but slightly less so while you're on foot. Another powerful

    attack sees the bee sending up a flare that rains down explosives over a large area. It's difficult toavoid them, but if you're in a VS, you can attempt to jump just before they hit the ground to

    avoid the explosive ramifications.

    Killing The Bee

    As is obvious, the only weak spot on the bee is the large orange spot on its abdomen. You'll wantto unload on it with your gatlings while you attempt to avoid its attacks to whittle down its

    health. The gatling will be the most reliable, if the slowest, method of taking down the bee, as it's

    almost impossible for the bee to avoid the damage. All the other VS weapons available for you

    here, including a laser gun, missile launcher, and rocket launcher, will deal more damage, butwill be less likely to hit due to the movements of the bee.

    Hmm...giant weak spot. Should you attack it?

    If you're in a VS, then, just unload your gatling at the orange weak spot, and use your alternateweapon when the bee stops moving, such as after it launches a volley of rocks or bounces off the

    central pillar in a charge attack. It's still going to be difficult to hit, even when it's standing still,

    but a few rounds will put you on the path to victory.

    Unfortunately, the VS suits here have a hard time avoiding the bee's attacks - it's a bit easier toavoid them on foot, since you'll be able to move around the central pillar a bit more quickly. If

    you wind up going through the health of all the VS's in the area (there should be three, includingthe one you start the encounter in), you can attempt to finish the bee off on foot. Your

    machinegun won't deal much damage to it, but if you grapple your way up to the top of the

    central pillar, you can grab one of the VS rocket launchers, then fall back down to the groundand use it from the cover of the pillar when your shot is available. You can go a couple of

    minutes at a time without having a clean shot, mostly because you're going to be spending a lot

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    of time getting knocked down, but if you perservere, you can finish the animal off and move on.

    It's difficult, though!

    Mission 05: Mountain Route 02

    The Giant Moth

    The Mountain Route 02 is your next destination. It's a little odd how Wayne manages to clear alevel, warp back to the trailer for some cutscenes, then warp back to where he was before and

    continue on. Not that we're complaining.

    Video Walk-through

    A little laser fire will finish the moth off and earn you your achievement points.

    Watch Download

    Anyway, your ascent here is complicated by the presence of a giant moth, which swoops acrossthe area you start in, causing blasts of wind to drop down. The wind doesn't damage you(although it will knock you off your feet), but the rockslides which follow the wind blasts will

    definitely be more than a nuisance. There are numerous small rooms inset into the cliffs here, so

    crawl inside one when you spot a rockslide coming to get out of the way. Destroy all of the

    Akrid generators and explosive barrels that you see to generate some much-needed heat.

    The giant moth here isn't a required kill, but like the giant worm, doing so will net you an

    achievement. Luckily, it's much easier to kill the moth than the worm. Grab the VS Laser Rifleweapon that's lying on one of the cliffs, about halfway to the top, and lug it all the way to the

    highest platform of this area, near the cave. You'll be above the rockslides at this point, and willbe able to use your laser rifle to fire away at the weak spots on the underbelly of the moth as it

    flies over you. There are three rows of spots, each with three spots apiece. A single blast from a

    charged-up laser rifle will destroy an entire row in most cases, however. Timing the shot can be

    tricky, as you'll need to lead the animal as it flies over, but if you don't get knocked down, youshould have enough time for two shots per pass.

    Tip: Keep in mind that the laser rifle will use up around 50 T-Eng per shot, and will also cause your

    thermal energy to decay more quickly while it's primed to fire. Pick your shots carefully, or you'll run out

    of T-Eng.

    Into The Cave

    The cave beyond the climb is - guess what? - full of Akrid. Mostly Trilids, but there are alsosome new miniature versions of the bee boss, as well as Akrid tentacles which pop up from the

    ground and fling explosives at you. If you hop into the VS near the starting point (there's another

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    one at the bottom of the shaft here), you should be able to gatling gun your way through most of

    the enemies. Beware the boulders that will periodically roll your way; you can hit them withyour gatling gun to break them up into smaller rocks and prevent any damage to your VS when

    they strike you.

    At the top of the circular ramp, head into the small cave, then move up and around to the littleplatform there. Hop out of your VS to activate the Data Post nearby; you'll need the energy for

    the upcoming boss fight. From there, drop down to the platform to your right and keep droppinguntil you reach an ice shard. There's a jumping VS in one of the side rooms, so grab it and equip

    it with dual gatling guns.

    Boss Fight: Mega Chryatis

    You haven't seen a chryatis in a little while, so it may come as a surprise to find that the boss forthis level is, in fact, a giant version of that specific brand of Akrid. It's big, it's bad, and it's got a

    nasty temperament to boot. Luckily, it's immobile, but that won't stop it from laying the hurt

    down on you.

    Attacks

    Most of the chryatis's attacks revolve around the use of its arms, although it does have some

    breath attacks which cause ice to spurt from its mouth. This can either take the form of an ice-

    laser that heads from the ground to the ceiling, or a lateral spurt of ice that causes crystals toform all around you. Either way, try to jump up and to the side to avoid these attacks.

    Apart from that, the usual suite of arm attacks are on call here. The Akrid can repeatedly hit theceiling with one arm, which indicates that a shower of rocks is about to fall; avoiding these are

    difficult, so if you're attempting to keep your VS healthy, you may want to simply hop out of itwhen they start falling, then hop back in when they're done. In addition, the arms can attack youdirectly, either by pounding at you, or by sweeping across a large surface area. You can jump

    over the latter attack if you see the Akrid rearing up for a sweep, but it can be difficult to see the

    attack coming.

    Killing The Akrid

    Video Walk-through

    The megachryatis is difficult to kill, but if you're lucky you'll avoid its most powerful attacks.

    Watch Download

    As with normal chryatis's, the mega version here has weak spots on both of its arms, near where

    they pop out of the body. If you hit these spots enough, they'll gradually redden, then explode,flinging the arm away from the chryatis. These arms can be regrown, however, and that will

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    Taking Down The Green Eye

    As with other Akrid bosses, you're going to have to find some weak spots on the Green Eye in

    order to kill it off completely. You have to begin with the two rows of four weak spots on the

    beast's sides, then punch out the four weak spots on its forehead, then demolish the single large

    weak spot underneath the carapace that cracks on its forehead.

    You'll need to deal with the weak spots on the side of the Green Eye before you can finish it off.

    Begin the fight with a pair of gatling guns; they'll be your best bet for taking down the individual

    weak spots. You may want to keep that rocket launcher you started with, but as is so often thecase with other Akrid bosses, you need a bit too much precision with your shots; if you happen

    not to hit the weak spots dead on, you won't wind up doing any damage to the beast at all. It's

    best to spray and pray with the gats. Again, placement is a bit of a sticky issue here; it's best tostay near the stacks of boxes in the center of the area, but not so close that you stand a risk of

    getting trapped if the beast charges, and definitely not on top of the boxes themselves. Try to aim

    at the weak spots on the side of the beast as it approaches the corner, then backtrack a bit around

    the corner as it approaches you. It's harder than it sounds, obviously.

    Be sure to pick up the T-Eng that drops from the destroyed weak spots whenever possible, asyou'll be burning a lot of fuel when you jump, hover, and dash around. There are some fuel tanks

    atop some of the platforms that will net you a bit of T-Eng if you destroy them, but if you

    manage to loot the heat from the boss monster, you should stay ahead of the curve.

    When the beast rotates in one corner of the room, you should be able to start tagging the spots on

    its other side. With dual gatling guns, you shouldn't have too hardcore of a time with poppingthese little suckers out, assuming you can stay alive. Watch our video in the HTML version of

    this guide if you're having problems.

    Finishing It Off

    When all eight of the initial weak spots are destroyed, the forehead of the beast will light up withfour additional yellow spots. Each of them will fracture fairly quickly if you lay on them with

    dual gatling guns.

    Video Walk-through

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    The Green-Eye is one of the more difficult foes you're going to face in the game. Don't forget to finish

    him off with the grenade launcher!

    Watch Download

    When you finish off the four spots on the head of the beast, it will go into overtime mode and

    start moving really rapidly and firing off more and more ice spikes, often while moving. It's at

    this point that the battle is won or lost, as you won't be able to live too much longer unless you'requite adept at dodging the beast's erratic movements. The new weak spot is a large target on the

    beasts forehead, but will be somewhat resistant to your gatling gun fire. It's best to switch your

    guns out for a rocket launcher and a grenade launcher (you can find the latter near the center of

    the room, on one of the walkways). A single shot from the grenade launcher, if aimed properly,will wipe out most of the beast's remaining health at this point.

    This fight is probably one of the most challenging in the game, so don't feel too bad if it takes a

    few go-rounds before you manage to polish the animal off. Watch our video, learn the patterns,and you'll eventually put it down.

    Mission 07: Caravan Ambush

    The open plains near the Crimson Pirate Fortress are the staging area for the NEVEC forces.Despite what Luka says, don't worry about moving quickly here; you'll complete the level no

    matter what. Specifically, don't fire at the VS's that are marching away from you at the beginning

    of the level. Getting them angry will only make it more difficult for you to survive.

    Things will get hectic in the caravan ambush here, but if you keep moving and take down the

    VS's then you should be able to max out your T-Eng.

    The first thing you'll want to do here will be to head west, past the large raised platform nearwhere you start. Don't shoot anything until it opens fire on you. You can dodge the fire of any

    VS's in the area relatively easily, since they'll be so far away, allowing you to focus on thesoldiers in the area. One of them will eventually drop a plasma gun for you, and if they don't,

    then you can find one in one of the sheds in the northwestern corner of the area. With a plasma

    gun in hand, start going to town on the smaller VS's and the soldiers in the area; they'll all dieafter only two or four shots. The smaller VS's will be useful sources of T-Eng for you. If you're

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    uncomfortable fighting on foot, then hop into one of the VS's in one of the sheds here and use

    that to go to town.

    When most of the opening area is cleared out, use your plasma gun to snipe away at the VS's at

    the far southern end of the area, and proceed slowly that way in a VS. You'll be waylaid by a few

    small VS's when you do so; either fight them off or run past them to the tunnel beyond them toend this section of the level.

    Familiar Pastures

    The next area is the same large, open field in which you fought the giant worm in Mission 03.

    Apparently, there's been some action here, as there are plenty of fallen VS's and the like in the

    area. There aren't any boss monsters, although there are a huge number of Chryatis', with some

    of them being even larger than normal.

    Anyway, the same basic path here from before is advisable. Strap yourself into a VS, stick close

    to the wall, and head down from there. You don't need to cross the entire plain, just the small bitof it that leads to a walled-off stairway. Nevec VS's will be guarding it, so kill or avoid them,

    jump the fence, then run up the stairs where there's a Data Post and head to the door there. If you

    get lost, then just activate a Data Post and follow its directions.

    Well-Guarded Courtyard

    There are plenty of enemies in this courtyard, but only a few of them are actual humans. Kill the

    enemies near where you start and try to find a plasma gun. With that in hand, you'll be able to

    kill the floating drones in two shots, assuming you can fire past their armor. The drones will onlyattack you if they spot you with their lasers, or if you attack them first; they're dangerous enough

    in a large group that your best bet is to grapple across to the balconies on the southern side of thisarea and walk along them to avoid having to move past the bulk of the lasers that are painting thelowest level of the southern walkway. You don't have a huge amount of ground to cover, but if

    you get swamped by the drones, then they'll make life pretty difficult for you.

    That said, if you can stay above the fray and avoid most of the lasers, you should be able to cross

    over to the far side of the area without too many problems. Use your plasma gun to snipe out the

    rocket turrets there, then shoot the doorway that's up off of the ground and anchor yourself up tothe opening there. There's a Data Post there, along with a few fuel tanks; grab all the energy you

    can, as there's a boss fight coming up after you hop into the VS at the end of the line here.

    Boss Fight: Crab VS

    This VS is something of a foreshadow to a much tougher fight to come. It can be challenging onits own, or it can be a pushover; it seems somewhat variable in that regard. With a little luck,

    though, you should be able to finish it off without many problems.

    Video Walk-through

    http://www.gamespot.com/video/6164452
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    This VS can either be very easy or very difficult.

    Watch Download

    The VS you're equipped with will come with rocket launcher and gatling guns, and that's a goodcombo for this fight. There's another gatling gun in the corner of the arena across from where

    you pop up, so grab that to ensure that you don't run out of ammo. There's also a reload for yourrocket launcher, as well as a couple of shotguns in the area.

    Your best bet here is to keep the central boxes between you and the crab whenever feasible. Ithas an odd electrical attack that deals good damage to you, and can sometimes also morph into a

    drilling mode and attempt to ram you for big damage. Just keep your gatling gun depressed at all

    times; if you can't shoot the VS, shoot the drones that move around atop it. The VS will often

    jump up on top one of the boxes, which is your cue to aim for the lower part of its central stalkand unload a rocket on it. Reload, then fire another rocket at it when it jumps down; it'll be

    temporarily immobile after it makes a jump, usually.

    If you run out of rockets, feel free to nab a shotgun in its place and go to town. In general,

    though, you'll want to keep your distance from the VS and fire on it from afar. If worst comes toworst, you can leave your VS and attempt to finish it off on foot, but this is difficult due to the

    drones.

    Mission 08: Volcano Dome Facility

    The Mountain Path

    These scorpion foes can be taken out with a grenade to their undersides.

    You're going to encounter a new enemy near the beginning of this level: a large quadrapedscorpion-like Akrid that has a somewhat difficult-to-hit weak spot on its rear stinger. They're not

    overly difficult to kill, though; just lay down a hand grenade underneath them, then unload on

    them with your machinegun when they flip over.

    Make your way down the path past a few scorpions to meet a new small Akrid, which can launch

    fireballs at you from their mouths. Destroy any generators for these guys when you spot them.Eventually the path will branch, with a couple of exits leading out above a large open area in

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    which a VS awaits. If you want to make things a bit easier on you, drop down to the VS, kill the

    scorpions around there, and hop into the drilling machine. Like the bike VS from earlier in thegame, you can morph this VS between a tank and a less mobile, but more powerful, crawling

    VS. Get used to the controls, as you'll be using it a fair amount through the rest of the level.

    Lava Flow

    Move through the entryway here and cross the bridge over the lava to reach an exterior area.

    There are a couple of VS's near the entrance here that you can use if you need to switch out for

    something fresh. Nothing too complicated here, although there are a lot of enemies, with some

    massive dongos and more scorpions for you to deal with. If you're having troubles taking themout (assuming you want to), jump and hover back and forth across the lava flow to get the

    dongos to fall into the lava and die. With a little luck, the scorpions will succumb to the flow, as

    well.

    There are two exits from this area, with one to the south and one to the east. The one to the east

    is the easier exit, but they both lead to the same area.

    Rivers Of Goo

    Two entrances, but one exit for this zone, due east of where you enter. If you entered via the

    eastern doorway from the last map, you'll be in a large tunnel with a few drones. You can find an

    energy gun here, which will be helpful, as there are a lot of VS's in this area. If you find yourselfrunning around on foot, use it to fire fully-charged shots at any enemy VS's that come your way

    to knock the pilots right out of the seat and neutralize them.

    You can lure your foes into the lava here to finish them off quickly.

    When you're ready to make a break for it, hop into a VS and drop down to the lower levels ofthis area. There are plenty of enemy VS's guarding the tunnel leading east, so you can either

    engage them or attempt to avoid their fire, depending on the speed of your VS. Inside the tunnelis a driller VS, so bypass it, drop down into the hole in the rear of that tunnel, then grapple orjump your way out to the other side.

    There'll be an EM laser on your way up. If you don't have the energy gun, grab that and use it tozap the VS's there, but if you do have the energy gun, you can knock their pilots out from long

    range. Regardless, grab a VS around here and start making your way through to the next large

    room. You should smash as many of the fuel tanks as you can to retrieve energy, and try to outfit

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    yourself with two EM lasers on your mech before heading up to the uppermost level and

    proceeding out to the boss fight.

    Boss Fight: Giant Driller VS

    This is a super-sized version of the drilling VS that you've ridden in a few times previously.Before you take it on, though, try to snipe out the three smaller VS's in this arena from a positionof height. If you can zap them before dropping down, you won't have to deal with them and fight

    the driller at the same time.

    When you get the driller on its own, it's time to whittle down its health. Assuming you entered

    the arena in a VS, you're going to have three of them available to you, including the two on an

    elevated platform at one side of the arena. That should be more than enough to get you through

    the fight, although you may have a tough time with it initially.

    Attacks

    The driller has few attacks, really. When it's in drilling formation, it will attempt to face you,

    then whip out its drill and ram you. If this hits, then you'll take a lot of damage, but all of theVS's you have at your disposal should be able to jump and hover long enough to avoid this

    attack. More dangerously, the four-legged mech version of the driller will be able to fire missiles

    and plasma vulcan rounds your way. The missiles are generally going to be unaimed, but the

    vulcan rounds can be damaging; try to avoid them by placing one of the small pillars on the sideof the arena between you and the enemy.

    Attacking the Driller

    Video Walk-through

    Simply jumping over this VS when it's in drill mode will put you a long way towards beating it.

    Watch Download

    The driller can only be harmed in one specific spot: the bottom of the central stalk. And it can

    only be hurt when it's in mech form; it'll be invulnerable when attempting to drill you.

    So, yeah...shoot it a lot in the dingus when it's crawling around on its legs. And avoid its attacks;that'll help, too. Sorry if it sounds reductive, but at this point in the game, there's not much else to

    say; you should have the basics of dodging and firing down by now, and although the driller canappear intimidating, a bit of practice should get you into the position to be able to predict itsmotions a bit. Two EM lasers are quite capable of taking the beast down, but if you're struggling

    to finish it off, there's a grenade launcher on one of the small raised circles in the center of the

    arena.

    http://www.gamespot.com/video/6164453http://www.gamespot.com/video/6164453http://www.gamespot.com/xbox360/action/lostplanet/download.html?sid=6164453http://www.gamespot.com/xbox360/action/lostplanet/download.html?sid=6164453http://www.gamespot.com/video/6164453http://www.gamespot.com/xbox360/action/lostplanet/download.html?sid=6164453http://www.gamespot.com/video/6164453
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    Mission 09: Thermal Energy Deposit

    Move forward here and hope that one of the two soldiers you initially encounter drops an energygun. There are plenty more soldiers in your path here, so it'll be helpful to have a fire and forget

    weapon as you move forward and kill the rest of them off. If one of them drops a plasma gun,

    then it'll go along well with your energy gun.

    You can fight your way up to the top of the rocket turrets and use them to finish off most of thesoldiers here.

    Your path is denoted by the data post here as leading you to the north, but there are plenty ofenemies below you. Before you drop down, use the energy gun to knock out some of the rocket

    turrets on the eastern wall, as well as the VS enemies atop the wooden structures below you. The

    best place for dropping down is back where you entered the level, at the eastern edge of the road

    there; you'll avoid the bulk of the soldiers below you and will be right near three large fuelcontainers, which will let you load up on T-Eng. From there, you can fight your way through the

    soldiers below you to one of the VS suits you knocked out (or to the one in the hangar bay) and

    use it to cross the valley and jump over the lava river.

    After moving into the structure atop the bridge, avoid the explosive Akrid, then find the room

    with a few soldiers on foot and drop down to the groove in the middle of the floor. There's asmall tunnel there that's only passable on foot.

    The Tunnels

    Drop down to the bottom of the chasm that you come to and find the driller VS there. The paththat you have to take is periodically blocked by rocks, but if you attack them with the drill on the

    VS (right analog stick while in treaded movement mode), you can bust through them. There are a

    couple of different paths through the tunnels, but both will lead you to the same industrial-

    looking interior after a bit of exploration. A large dongo will bust out of a containment shed here,

    but there's another driller VS next to it that will suit you well. Be sure to hit the Data Post nearbybefore heading through the Akrid-infested tunnel, as the boss fight is right around the corner.

    Boss Fight: Spider Akrid

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