lotr sbg - our edits.odt
TRANSCRIPT
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House Rules
1.) Throwing weapons take the strength of the unit throwing it for damage
2.) For standard Elf/Human starting defense is 3, for a dwarf it is 4. ith armor altering that.
!rmor "1, Hea#$ !rmor "2, and %war#en !rmor "2.&Though it weighs like regular armor and
doesn't not gi#e penalties for terrain). ! shield then gi#es an additional "1. Heroes, and(speial' units usuall$ ha#e a standard defense of 4 or * +efore armor. ithril armor upgrades
defense +$ 3.
3.) hen ad#aning heroes in +attle ompanies $ou ma$ refuse to ha#e a unit upgrade into a hero.
-f this happens $ou lose allthe units eperiene. The onl$ reason to do this is to tr$ and get theunit promoted +efore $ou upgrade it.
4.) angers onl$ ount .* toward the +ow limit. 0o when $ou totall$ $our +ows to eual 33 a
anger onl$ ounts as .* 0o two rangers eual 1.
*.) -f a unit is wearing hea#$ armor and is knoked down the$ get 1 to their rolls when tr$ing to
stand up..) !n$time normal ors/5o+lins are fighting in the da$light, the$ get 1 to all their (to win' fights.
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Army Rules
!rm$ rules is what armies and heroes an +e used together. For the most part armies need to
sta$ (within' theme with onl$ a few heroes going +ak in forth
5ood Heroes
Hero Gondor Rohan Dwarven Elf
Havens
Wooden
Realms
Free People Dale-
lands
!ragorn,
0trider
6 6 6 6
!ragorn,
7ing
6
8eorn 6&Ere+or onl$)
6&irkwoodonl$)
6&8eorning9nl$)
6
E#il Heroes
Hero ordor -sengard ist$
ountains
!ngmar hun Haradrim :m+ar %unlending
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Equipment & Charts
Missile Chart
Weapon Range Strength Move Penalty
Short ow 1;< 2 Half
ow 24< 2 Half
!ong"ow 24< 3 Half
#r$ ow 1< 2 Half
Elf ow 24< 3 Half
Dwarf ow 1;< 3 Half
%r&'-Hai Cross"ow 1;< 4 !ll
Wo&ld Chart
Defense ( )op
* + , . / 0 1 2 *3
* 4 * * /4 /* /
+ 4 4 * * /4 /* /
, 3 4 4 * * /4 /* /
3 3 4 4 * * /4 /*
. 3 3 3 4 4 * * /4
/ 3 3 3 3 4 4 * *
0 3 3 3 3 3 4 4 * *
1 2 3 3 3 3 3 4 4 * *
2 2 2 3 3 3 3 3 4 4 *
*3 2 2 2 3 3 3 3 3 4 4Strength - !eft
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WeaponsHand Weapon40word, !e, =lu+, mae, et these weapons are the +asi weapons someone uses to attak another person.
)wo-handed Weapons4These weapons are +attleaes, and twohanded swords. The$ get 1 to win a fight, +ut get "1when tr$ing to wound.
Elven lade> This +lade an +e used +oth as a twohanded sword, or a one handed weapon. Though it annot +e wielded as
a twohanded weapon if also wielding a shield.
lades of Gondolin48lades of 5ondolin are powerful +lades infused with anient power of the el#es and that last kingdom.
!n$ hero or unit wielding a +lade from 5ondolin inreases their strength +$ 1, whene#er tr$ing to strike a wound with that
weapon.
5oldorin Daggers4Throwing daggers that are allowed to reroll an$ failed (to would' when using this weapon as a
throwing weapon.
Poison Weapons4eapons that are poisoned reroll an$ die that omes up as a 1, when rerolling (to wound'
ane of 6ings Poison4!n$time a weapon with this poison fails to wound, the$ must reroll all their attaks. Though their
seond results must +e taken.
!egendary Weapon4?egendar$ weapons usuall$ grant the +enefit of "1 to wound, and remo#e the penalt$ of 1 to hit&-f
that weapon is a twohanded weapon).
Great Weapons45reat weapons as usuall$ named and forged in om+at +$ their use. The$ gi#e the unit the a+ilit$ to reroll
one attak, when determining who wins a om+at.
Master $rafted 5&menorean lades4 ! might$ +lade that ne#er needs more than a *" to wound, no matter the foe orreature.
Armor
7rmor4=hainmail, ?eather, and Half plate. This pro#ides someone "1 to their defense
Heavy 7rmor4 @late mail and hea#$ armor, this gi#es the unit a plus "2 to their defense, and when knoked down the$ get
a 1 to their roll to get +ak up.
Dwarven 7rmor4ade +$ master smiths, %war#en armor pro#ides "2 to a units defense $et at the same time when rolling
in times of lim+ing, swimming, or terrain aspets it is onsidered armor not hea#$. There is no penalt$ to stand up either.
Mithril 7rmor4! legendar$ armor that is inredi+l$ lightweight, and adds "3 to a units %efense. !lso when rolling inlim+ing, swimming, or other terrain attempts one is onsidered to not +e wearing an armor. There is no penalt$ to stand
up.
7rmor of Gondolin4!rmor of long past, +ut an$ unit wearing !rmor of 5ondolin gain "2 to their defense #alue and gi#es
them the esistant to agi speial rule. -t does not ha#e a penalt$ to get +ak up.
Elven Cloa'4-f a unit is wearing an El#en loak and has partial o#er the$ annot +e targeted +$ an$ unit +e$ond
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Wargear and Horses5ormal Ho&se41Ammo"ili?e4 The #itim an do nothing further that turn, in om+attheir fight #alue ounts as 1, and rolls 1 die regardless of how
man$ attaks the$ ha#e. -f the$ win om+at the$ an't wound,
although the$ an still use might, will, and fate +ut annot makeheroi ations. ?asts for the rest of the round
"12, To use "3Renew45aladriel is a+le to restore lost wounds to heroes in a 3nstin$t4 %ragons are timeless and immortal. Though
the$ want to sur#i#e and dont want to die. Eah time a %ragon iswounded, it must take a =ourage test, and if it fails the model flees
the +attle.Wyrms of !egend4Though rare in the 0eond and Third age,%ragons are still remarka+l$ di#erse reatures. To represent this a
%ragon ma$ ha#e up to the to two of the following a+ilities.Fly:
reathe Fire4Eah time a %ragon +reathes fire, it epends a point
of ill. -t has a range of 12D, and if it hits an$ models&!ll$ or not)within 2D of the target suffer a 0trength 1A hit. !n$ model that
suffers a wound from %ragon +reath automatiall$ is slain.Wyrmtong&e4%ragons at mindless +east +ut unning indi#iduals.! dragon an ast a spell using one die without reduing his ill
store. ! pla$er an deided to use ill and inrease the amount ofdie used. 0pells the %ragon is a+le to use is )ransfi
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the$ must roll a die at the end of their mo#e phase. 9n a 4" nothinghappens, +ut on a 13 the$ turn to stone and are onsidered a
asualt$.
#&tlaws8 and R&ffians Point 9al&e44
F 0 % ! = //F3/4" 3 3 1 1 2Wargear4
uffians arr$ a hand weapon.Bow..........................1pts
hip........................1pts
Armor.......................2pts
Shield........................2pts
Whip4! whip ounts as a throwing weapon with a range of 2D and
a 0trength of 1
.
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The Mis& Mounains
Heroes
alrog8 D&rin@s ane Point 9al&e43*A
F 0 % ! = //F
;/3" C B 3 * C A/ 1A/AWargear4
The 8alrog wields a huge flaming +lade, and a fier$ lash.
Special Rules:
)error:
Fiery !ash4The 8alrogs flaming whip ounts as a weapon with arange of D and a 0trength of C.7n$ient Evil4The 8alrogs #er$ presene radiates an aura of fear.!ll good models within 1;D of the 8alrog suffer a 1 penalt$ to
their =ourage #alue until the$ mo#e out of the range. &This isnt a
umulati#e effet with other a+ilities that ause this.)
Go"lin 6ing of Misty Mo&ntains Point 9al&e4C*
F 0 % ! = //F
4/ 4 2 2 4 3/ 2/ 2Wargear4
The 5o+lin 7ing wears segmented hea#$ armor and has a sword.
Special Rules:
Cave Dweller:
>ron Fist40uh is the fear inspired +$ a 5o+lin 7ing, that theirrange of 0tand fast is 12D.
Go"lin Captains Point 9al&e43*
F 0 % ! = //F3/*" 3 * 2 2 3 2/ 1/ 1Wargear4
! 5o+lin =aptain arries an armor and sword.
Shield.....................*pts/r& Bow.................*pts
Special Rules:
Cave Dweller
Warriors
7rmored Moria Go"lin Point 9al&e4*F 0 % ! = //F
2/*" 3 * 1 1 2
Wargear4!rmored oria 5o+lins ome with hea#$, armor and a
sword.
Shield+++++++ptSpear+++++++.pt
/r& Bow++++++pt
Moria Go"lin Point 9al&e43
F 0 % ! = //F
2/*" 2 4 1 1 2
Wargear4oria 5o+lins arr$ !rmor and a sword
/r& Bow...................1ptsShield.......................1pts
Spear......................... 1pts
Special Rules:
Cave Dweller
Go"lin Strength45o+lin's an't wield a spear and shield at the
same time, as their strength doesn't support it. Thus no oria
5o+lin +enefits from a shield while wielding a spear.
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'sengard
Heroes
Sar&man the White Point 9al&e41A
F 0 % ! = //F/ 4 * 3 3 C 3/ I/3Wargear4
0aruman arries his staff, and a dagger.Horse.......................1Apts
Special Rules:
Staff of Power:
9oi$e of Command40uh is the fear of failure that 0arumaninspires his follows that the$ fight to the last man. 0arumans
D0tand FastMD rule is 12D.Palantir40aruman arries the @alantir, an anient seeing stone.9ne per game the E#il pla$er ma$ use this a+ilit$ of the @alantir
to automatiall$ win a @riorit$ roll. Though the$ must delare
+efore using this a+ilit$ +efore an$ die are rolled.
Magical Powers:)errifying 7&ra49ne ast the model ounts as terrif$ing to allenemies as long as the$ ha#e 1 point of will. +;
Sor$erers last4 This attak +lasts a target awa$ from the aster
and knoks them down. oll a die and mo#e the target the num+erof inhes. !n$ models within their path are automatiall$ mo#ed
aside and knoked to the ground. -f fighting +oth targets areknokdown down. The target of the attak suffers a strength * hit,
and e#er$one else a strength 3. Though if +lasted into a target with
strength the target is stopped, and the other model isn't knokedto the ground *+B8 .;>mmo"ili?e4The #itim an do nothing further that turn, in om+at
their fight #alue ounts as 1, and rolls 1 die regardless of howman$ attaks the$ ha#e. -f the$ win om+at the$ an't wound,
although the$ an still use might, will, and fate +ut annot make
heroi ations. ?asts for the rest of the round *+B8 +"Command4The #itim an do nothing further as desri+ed in
-mmo+iliJe/Transfi, eept that the aster an mo#e the #itim upto half a mo#e as soon as the power takes effet *+B8 ,;
Grima Wormtong&e8 Servant of Sar&man 9al&e42*
F 0 % ! = //F2 3 3 1 1 2Wargear4
5rima is armed with a daggerHorse..............................1Apts
Special Rules:
%gl&'8 %r&'-Hai Captain Point 9al&e4CA
F 0 % ! = //F*/4" 4 * 2 2 4 3/ 1/ 1Wargear4
:gluk wears hea#$ armor and wields a sword.Shield++++++++(pts
!&rt?8 %r&'-Hai Captain Point 9al&e4CA
F 0 % ! = //F*/3" 4 4 2 2 4 3/ 1/ 1Wargear4
?urtJ is euipped with a sword, armor, shield, and an or +ow.Shield+++++++++++.(pts
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Special Rules:
Head )a'er4:gluk is unshaka+l$ lo$al to 0aruman and thinks
nothing of killing his followers to make an eample. -nstead of
rolling the die to make a ourage test when the E#il fore is+roken, :gluk an remo#e an$ e#il model in +ase ontat from
pla$. -f he does this :gluk is onsidered to ha#e passed and hisstand fast is 12D
Heavy Armor++++++.(pts
Special Rules:
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Mordor
Heroes
Sa&ron8 )he Dar' !ord Point 9al&e43C*
F 0 % ! = //FB/ ; 1A 3 * C 3/I/1Wargear4
0auron arries a mae, wears hea#$ armor.The /ne *ing...........................C*pts
)he #ne Ring4!s long as the 9ne ing is with him, the %ark?ord is all +ut in#ini+le. 9nl$ +$ taking the ing from him an he
+e defeated. E#er$ time he is killed he an roll a die. 9n a roll of a
2 or more, the power of the ing sustains him and he is left on theta+le with onl$ one wound remaining. The onl$ hope is for him to
roll a 1, for him to +e killed.
Special Rules:
)error:
7n$ient Evil4The presene of the ?ord of the ings is soo#erwhelmingl$ E#il that all 5ood models within 1;D suffer 1
penalt$ to their ourage.
%nstoppa"le4To fae the %ark ?ord in om+at is almost
in#aria+l$ to fae ones death. E#er$ time 0auron wins a fightagainst multiple opponents, he an hoose to strike at the enem$
three times as normal or to sweep his mae around in a deadl$ ar.-f 0auron hooses this seond option, all enemies that ha#e taken
part in the fight suffer one strike from the %ark ?ord.
)he !ord of the Ring40auron an epand 1 point of fate for free
eah turn.
Magical Powers:
)ransfi
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)he Ringwraiths Point 9al&es41*
F 0 % ! = //F
*/ 4 ; 2 1 2/C/2Wargear4
Eah ingwraith arries a sword.
Dark Steed................................1Apts
$ell Beast................................*AptsMorg!l Blade..........................1Apts
Special Rules:
Essen$e !ee$h4 ! ingwraith an drain foes of their #italit$. -f theingwraith auses a wound, the$ instantl$ regain a point of ill
for eah wound aused. &:nless it is sa#ed +$ fate). =annot +e used
to inrease ill a+o#e maimum.)he Will of Evil4ingwraiths rel$ on ill to sustain them. The
further the$ are awa$ from 0auron the lower their will sore is.
The$ must gi#e up one will point at the end of eah turn if the$ha#e fought. Though this doesnt happen if the user is wearing the
ring. 9ne a ingwraith suffers 1 wound or has A ill the$ are
+anished. -t takes da$s for them to reo#er.
)error4 This enem$ auses terror, an enem$ tr$ing to harge thisunit must take a ourage test.Har"ingers of Evil4!ll 5ood models within 12D suffer 1 penalt$
to their ourage #alue.Fell east
F 0 % ! =
* 2 2 3Fly4 ! fell +east mo#es 12< +$ fl$ing, and an pass o#er units,houses, and forts. -t annot enter woods, +uildings, or su+terranean
areas. -t an land on +uildings though.Feral4-f the ingwraith is killed the Fell +east will automatiall$fell.
Magical Powers:
la$' Dart4The #itim suffers a hit with a 0trength of B. *+B8 .;
Compel4 The #itim an do nothing further that turn as desri+edfor -mmo+iliJe/Transfi *+B8 ;Drain Co&rage4 The #itim loses 1 point of =ourage from his
profile, The penalt$ applies for the rest of the +attle, and an +eused o#er and o#er the effets staking *+B8 +;Essen$e !ee$h4 ! ingwraith an drain foes of their #italit$. -f the
ingwraith auses a wound, the$ instantl$ regain a point of illfor eah wound aused. &:nless it is sa#ed +$ fate). =annot +e used
to inrease ill a+o#e maimum.Sap Will4 The #itim's ill #alue is redued to A. This lasts for therest of the +attle *+B8 ,;
)ransfi
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Master of attle45othmog is a ann$ opponent, a+le to read the
tide of +attle. -f 5othmog is within D of an enem$ Hero that allsan heroi ation an all an ation of the same time without
epending a point of might. He ant do this if he is alread$
engaged in om+at.
Mordor )roll Chieftain Point 9al&e414AF 0 % ! = //F
*/*" C ; 3 3 4 2/ 1/ 1Wargear4
! Troll =hieftain wear armor, and arr$ twohanded weapons
Special Rules:
)error4 This enem$ auses terror, an enem$ tr$ing to harge this
unit must take a ourage test
)hrow Stones )hrow Stones4 -f a a#e troll does not mo#e at all,he an delare he's (stooping for a stone' and in the su+seuent
shoot phase he an throw it, pro#ided that he is not engaged inom+at. 12< 0trength ;
Shagrat8 Captain of Cirith %ngol Point 9al&e4**F 0 % ! = //F
*/ * * 2 2 4 3/ 1/ 1Wargear4
0hagrat wears a sword and armor.
Shield.......................*pts
Special Rules:
Gor"ag8 #r$ Captain Point 9al&e44*F 0 % ! = //F
4/ 4 * 2 2 3 3/ 1/ 1Wargear4
5or+ag wears armor, and wields a +lade.
Shield.................*pts
Special Rules:
Morannon #r$ Captain Point 9al&e4*AF 0 % ! = //F4/ * 2 2 3 2/ 1/ 1Wargear4
! orannon 9r =aptains wears Hea#$ armor, and a hand weapon.Shield..........................*pts
Two#handed eapons..*pts
Spear............................ *pts
Special Rules:
#r$ Captain Point 9al&e44A
F 0 % ! = //F
4/*" 4 * 2 2 3 2/ 1/ 1
Wargear4The 9r =aptain wields a sword, and wears armor.
Shield..............................*pts/r& Bow..........................*pts
arg................................ 1Apts
Special Rules:
Warriors
Mordor )roll Point 9al&e41AA
F 0 % ! = //F
4/*" C C 3 3 3Wargear4
ordor Troll wears armor, and arries a hand weapon
Special Rules:
)error4 This enem$ auses terror, an enem$ tr$ing to harge thisunit must take a ourage test.)hrow Stones4 -f a ordor troll does not mo#e at all, he an
Mordor %r&'-hai Point 9al&e4;
F 0 % ! = //F
3/4" 4 4 1 1 3Wargear4
! ordor inludes armor and a hand weapon.
Two#handed weapon.........................1pts/r& Bow.............................................1pt
Shield.................................................1ptBanner...............................................3Apts
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delare he's (stooping for a stone' and in the su+seuent shoot
phase he an throw it, pro#ided that he is not engaged in om+at.12< 0trength of ;
Special Rules:
#r$ Warriors Point 9al&es44
F 0 % ! = //F
2/*" 3 4 1 1 2Wargear4
The +ase profile for an 9r arrior inludes rude 9r armor and ahand weapon.Two#handed weapon...................1pts
Spear........................................... 1pt
/r& Bow......................................1ptShield.......................................1pt
Banner.....................................2*pts
Special Rules:
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Fallen Realms
"unlending
Heroes)hrydan Wolfs"ane8 !ord of Caerdh 9al&e4;*
F 0 % ! = //F
4/*" 4 * 2 2 4 3/ 2/ 2Wargear4
Thr$dan wears armor, arries a great ae&twohanded weapon) andan ae.
Throwing A"e++++.(pts
Special Rules:
Mighty ow4-f Thr$dan is suess at wounding a unit, the$ are
knoked to the ground &-f the$ aren't killed).War with Redvyrne4Thr$dan an't +e deplo$ with an$ ed#$rne
units for the past wars and hatred he has of them. !lso with how
the$ are a likel$ to mi with the hated 0traw heads.
Cailean Foeheart8 !ord of Redvyrne 9al&e4 ;*
F 0 % ! = //F
4/ 4 * 2 2 4 3/2/2Wargear4
=ailean wears hea#$ armor, and arries a sword.
Horse+++++++++1Apts
Shield+++++++++(pts
Special Rules:
Sly Fighter4=ailean an read the flow of +attle easil$ enough, and
knows how to wea#e in and out of it without muh trou+le. Toreflet this =ailean an ne#er +e onsidered trapped.7mia"le4=ailean's ulf lan isn't eatl$ opposed to assist
ohirrim as muh as other %unlendings. hile the$ raid and war
with them the$ ha#e intermied in the past. 8eause of this%unlendings under =ailean's ommand an deplo$ within a
ohirri arm$.
Saffron 6in"ane8 !ord of !aeg 9al&e4 CA
F 0 % ! = //F3/3" 3 3 2 2 4 3/3/3Wargear4
0affron wields an Elf +ow, and arries a hand weaponThrowing Dagger+++++++.(pts
Special Rules:Poison 7rrows4 hene#er 0affron shots her +ow and rolls a 1 onher (to wound' she must rerollE
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Redvyrne Riders Point 9al&e41AF 0 % ! = //F
3/ 3 4 1 1 3Wargear4
ed#$rne riders ome with a horse, a sword, and shield.
Armor+++++++..(pts
Special Rules:
Raid8 loot8 pillage4ed#$rne raiders are more onerned with
raiding then the$ are in going toe to toe with other fores. hen
the$ are harged the$ ma$ delare the$ are (retreating', whih must+e delare +efore an$ rolls are made. -f the$ win the om+at the$
ma$ make a full mo#e awa$ from their attaker, if a+le. The$
annot strike wounds.
Wild men of D&nland Point val&e4*F 0 % ! = //F
3/*" 3 3 1 1 3Wargear4
The ild men of %unlending warrior inludes a sword.
Two#handed eapon..............................1ptsThrowing A"e+++++++++++.pts
Special Rules:
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Rhun
Heroes7latar the l&e8 )he Fallen Point 9al&e41*A
F 0 % ! = //F* 4 * 3 3 C 3/I/3
Wargear4
!latar omes with a sword, and a staff&Two handed weapon)
Special Rules:
Staff of Powers45andalfs staff is not onl$ onl$ a s$m+ol of his
authorit$ +ut a potent talisman. To represent his staffs power he
an epend 1 point of ill eah turn without reduing his ownill store.
Magic:
Terrifying 7&ra49ne ast the model ounts as terrif$ing to all
enemies as long as the$ ha#e 1 point of will.
To use +;>mmo"ili?e4 The #itim an do nothing further that turn, in
om+at their fight #alue ounts as 1, and rolls 1 die regardless ofhow man$ attaks the$ ha#e. -f the$ win om+at the$ an'twound, although the$ an still use might, will, and fate +ut annot
make heroi ations. ?asts for the rest of the round*+ ,;
Hail of Fire4-f this spell is not resisted, the target and e#er$
model within 2< takes a strength ; hit. &%oes not affet units suhas dragons or 8alrog's) /; *1
Pallando the l&e8 )he Hereti$ Point 9al&e41*AF 0 % ! = //F*/3" 4 * 3 3 C 3/I/3
Wargear
@allando wields a long+ow, and a staff &two handed weapon)
Special Rules:
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Special Rules4
lood and Glory4-f !mdur kills an enem$ Hero in a fight, he
immediatel$ regains a single ight point epended earlier in the+attle
Herald of 9i$tory4Easterlings treat !mdur as a 8anner.
Bow++++++++++.(ptsHorse+++++++++.)pts
4handish Chariot++++..5)
Special Rules:
Commanding Presen$e47handish warriors fight all the harderwhen the gaJe of their lords is upon them, as a fa#or won in +attle
in#aria+l$ +eing rank and wealth. !ll 7handish warriors
horsemen, =harioteers, and =hieftains treat 7handish 7ings as a8anner.6handish Chariot4
F 0 % ! =A 3 A 3 A
This steed that mo#es 1A1.) =hariot ma$ not ump o+stales that form a ph$sial +arrier,
suh as hedges, fenes, or roks. -t ma$ attempt to ross streamsor gullies +ut if a 1 is rolled the hariot is destro$.
2). ! model on a hariot ma$ mo#e their full mo#ement and still
shoot a +ow, in addition the$ are allowed to wield a twohandedweapon while mounted. Though if dismounted the$ must disard
either their +ow or twohanded weapon.
6handish Chieftain Point 9al&e4*AF 0 % ! = //F4/4" 4 * 2 2 4 2/1/1Wargear4
! 7handish =hieftain arries a hieftain's ae &El#en 8lade) andwears armor. He ma$ ha#e the following>
8owPPPPPPPPPP..*pts
HorsePPPPPPPPPP.1Apts7handish =hariotPPPPP..3Apts
Special Rules:
6handish Chariot4
F 0 % ! =A 3 A 3 A
This steed that mo#es 1A1.) =hariot ma$ not ump o+stales that form a ph$sial +arrier,
suh as hedges, fenes, or roks. -t ma$ attempt to ross streams or
gullies +ut if a 1 is rolled the hariot is destro$.2). ! model on a hariot ma$ mo#e their full mo#ement and still
shoot a +ow, in addition the$ are allowed to wield a twohanded
weapon while mounted. Though if dismounted the$ must disardeither their +ow or twohanded weapon.
!o'e-Rim Captain Point 9al&e4**F 0 % ! = //F*/4" 4 2 2 4 2/ 1/1Wargear4
!n Easterling =aptain arries a sword, and wears hea#$ armor.Easterling Hal'erd2=ounts as El#en 8lade)......*pts
Bow.....................................................................*pts
Shield..................................................................*ptsArmored Horse....................................................1*pts
Special Rules:
Warriors
Easterling Dragon 6night Point 9al&e413F 0 % ! = //F
*/ 4 1 1 4
Wargear4! %ragon knight wields an arra$ of swords, and wears hea#$
armor. !lso his parr$ing skill afford him an etra (pip' of%efense, inluded in his profile
Special Rules:
Shield of lades48$ whirling their +lades around a %ragon
knight is allowed to use the shielding ruleCom"at Stan$e4hene#er a %ragon 7night is knoked downroll a %, on a "4 the$ keep their footing.
Easterling War Priest Point 9al&e4 11F 0 % ! = //F
3/ 3 * 1 1 4
Wargear4! war priest arries a +attle sta#e&whih an +e used as either a
spear or twohanded weapon) and wears hea#$ armor
Special Rules:
Enfor$es of the Eye4ar priests are what preah the worship ofthe great e$e, and enfore it onto the Easterling population most
of the time not +$ hoie. 8eause of this, and their ruelt$ no
Easterling within < would dare retreat in the fae of a ar @riest.)r&e elievers4!n$time a ar priest is in multiple om+at with
another warrior the$ an inrease one units fight skill +$ 1. !lso if
the$ fight and a unit is wounded the$ are allowed to make the
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wound roll +e rerolled. Though the$ an onl$ do this for one unitper fight.
Easterling 6ataphra't Point vale414
F 0 % ! = //F3/4" 3 1 1 3Wargear4
Easterling 7ataphrakts ride armored horses. The$ arr$ a sword, ashield, and wear hea#$ armor.
Banner..........................2*pts
Special Rules:
6handish Charioteer Point 9al&e42*
F 0 % ! = //F3/4" 3 4 1 1 3Wargear4
! 7handish =harioteer wears armor, arries a twohanded ae, andrides in a hariot.
Bow++++++++++.1pts
Special Rules:
6handish Horseman Point 9al&e411
F 0 % ! =//F
3/4" 3 4 1 1 3Wargear4
! 7handish horseman arries a +ow, and wears armor
Special Rules:
6handish Mer$enary Point 9al&e4C
F 0 % ! = //F4/4" 3 4 1 1 2Wargear4
! 7handish erenar$ arries a twohanded ae and wearsarmor. He ma$ ehange his twohanded ae for a +ow at no
additional ost.
Special Rules:
Sellswords4!t the start of the game, +efore fores are deplo$ed,roll a die for eah erenar$. 9n a roll of a 1, the erenar$ has
+een +ri+ed and is not a#aila+le for that +attle
Easterling !o'e-Rim Warrior Point 9al&e4BF 0 % ! = //F
4/4" 3 * 1 1 *Wargear4
!n Easterling arrior arries a sword, and wears hea#$ armor.
Spear................................. 1pts
Bow...................................1ptsShield................................1pts
Banner...............................2*pts
Special Rules:
Phalan
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Haradrim
Heroes
S&ladan8 )he Serpent !ord Point 9al&e4BA
F 0 % ! = //F
*/4" 4 * 3 3 * 3/ 3/ 1Wargear4
0uladan arries a +lade, and wears armor.
Bow.........................................*ptsHorse......................................1Apts
Special Rules:
Poisoned 7rrows4!n$time 0uladan rolls a 1 on his (to wound'
wound with a +ow, he must reroll7s$endant40uladan inspires his armies with his great deeds.
0uladins 0tand Fast ule is 12D/
Hasharin Point 9al&e4BA
F 0 % ! = //F
*/3 4 4 3 2 4 1/ 1/ 3Wargear4
! Hasharin arries poisoned +lades, throwing daggers, and a
+lowpipe.&ange of 12D)Special Rules:
)he ane of 6ings4The weapons Hasharii ha#e some of the most
dangerous poison. !n$time a Hasharin strikes +ut doesnt wound,the$ must rerollStal' %nseen4=ounts as wearing an El#en =loakPreternat&ral 7gility4Hasharin an ne#er +e onsidered trapped.
Haradrim 6ing Point 9al&e4AF 0 % ! = //F
4/4" 4 * 2 2 * 2/ 2/ 2Wargear4
! Haradrim 7ing wears armor, and arries a +lade.
Bow...................................*pts
ar Spear.........................*ptsSpear................................ 1pt
Horse..............................1Apts
Special Rules:
Poisoned 7rrows4!n$time a Haradrim 7ing rolls a 1 on his (towound' with a +ow, the$ must reroll
Haradrim Chieftain Point 9al&e44*F 0 % ! = //F
4/4" 4 * 2 2 4 2/ 1/ 1Wargear4
! Haradrim =hieftain wears armor, and arries sword
Spear.................................... 1pts
Bow....................................*ptsar Spear...........................*pts
Horse.................................1Apts
Special Rules:
Poisoned 7rrows4 !n$time a Haradrim =hieftain rolls a 1 on his(to wound' with a +ow, the$ must reroll
Warriors
Serpent G&ard Point 9al&e4 ;
F 0 % ! = //F4/4" 3 4 1 1 3Wargear4
! 0erpent 5uard wears armor and arries a spear
Special Rules:
Poisoned lades4!n$time a 0erpent guard rolls a 1 on a towoundroll&Got shooting) the$ must reroll it.
Serpent Rider Point 9al&e413
F 0 % ! = //F4/4" 3 4 1 1 3Wargear4
! 0erpent ider wears armor, and arries a war spearWar spear4! Haradrim war spear is used as a lane.
Special Rules:
Poisoned lades4!n$time a 0erpent ider rolls a 1 on his (to
wound' with their +lade the$ must reroll
Wat$hers of 6arna Point 9al&e41AF 0 % ! = //F4/3" 3 3 1 1 3
Wargear4! ather of 7arna omes with two swords.
8owPPPPPPPPPPPP.1pt
Special Rules:Resistant to Magi$4 !n$time a Ho++it is attaked with magi
the$ ma$ alwa$s attempt to resist it with 1 %ie e#en if the$ ha#e
no will, and at the ost of no will.Steely 5erve4! wather of 7arna attempting to harge a terror
ausing enem$ reei#es "2 +onus to their ourage.Poisoned Weapons4hen either using their swords or arrows if
Harad 7"ra'han G&ard Point 9al&e4B
F 0 % ! = //F4/ 4 4 1 1 3Wargear4
Eah !+rakhan 5uard omes with a twohanded weapon
Special Rules:
Chop!+rakhan guards ha#e massi#e twohanded weapons, that
ena+le them to knok down a unit if the$ win the om+at. Though
if the$ hoie to knok down the unit or attempt to wound them.-t onl$ applies to units that are one strength higher or lower than
the !+rakhan 5uard.
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a ather of 7arna rolls a 1 on its (to wound' roll, the$ must re
roll.
Haradrim Raider Point 9al&e411
F 0 % ! = //F
3/4" 3 4 1 1 3Wargear4
! Haradrim aider wears armor, arries a dagger, and a +ow.
ar Spear..................................1ptsBanner.......................................2*pts
Special Rules:
Poisoned 7rrows !n$time a Haradrim aider rolls a 1 on his (to
wound' with a +ow, the$ must reroll
Haradrim Warrior Point 9al&e4*
F 0 % ! = //F
3/4" 3 4 1 1 3Wargear4
! Haradrim warrior wears armor and arries a dagger.
Spear............................. 1ptsBow...............................1pts
Banner..........................2*pts
Special Rules:
Poisoned 7rrows !n$time a Haradrim arrior rolls a 1 on his (to
wound' with a +ow, the$ must reroll
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$mbar
Heroes
Dalamyr8 Fleetmaster of %m"ar Point 9ale41AA
F 0 % ! = //F
*/3" 4 4 3 2 4 1/ 1/ 3Wargear4
%alam$r arries a poisoned hand weapons and throwing daggers.
Special Rules:
)he ane of 6ings:
Stal' %nseen:
Preternat&ral 7gility:
Smo'e om"s4%alam$r arries se#eral pouhes. These arethrowing weapons with a 0trength 1. -f hit and not killed, the target
must epend a will or +e stunned. -t will at as a Transfi. -f he
e#er$ rolls a 1 when tr$ing to hit he runs out of ammo.
Corsair Captain Point 9al&e4 *A
F 0 % ! = //F
4/4" 4 4 2 2 4 2/ 1/ 1Wargear4
! =orsair =aptain arries a +andoleer and a throwing daggers.
Two#handed weapons.......................*ptsShield...............................................*pts
Bow..................................................*pts
Cross'ow........................................ *pts
Special Rules:
Corsair o@s&n Point 9al&e44*
F 0 % ! = //F4/4" 4 4 2 2 3 A/ A / 1Wargear4
! =orsair 8osun arries a +andoleer of throwing daggers and a
spear.Two#handed weapon...............................*pts
Shield.....................................................*ptsBow........................................................*pts
Cross'ow............................................... *pts
Special Rules:
Commanding ellow4!ll =orsairs treat a =orsair 8osun as a
+anner.
la$' 5&menorean Marshal
F 0 % ! = //F*/ 4 2 2 * 2/ 1/ 1Wargear4
8lak Gumenorean arshals wear hea#$ armor and arr$ swords.
Shields...................................Qpts
Special Rules:
)error:
Warriorsla$' 5&menorean Point 9al&e412
F 0 % ! = //F4/4" 4 1 1 4Gear4
Hea#$ armor, sword, shield
Spe$ial R&les
)error
Corsair 7r"alester Point 9al&e41A
F 0 % ! = //F
4/4" 3 3 1 1 3Wargear4
! =orsair !r+alester arries a ross+ow, and a large wooden
pa#ise. 8ut arries no other weapon.
Special Rules:
Pavise4This is a large wooden shield that primaril$ protets
against missile fire. -f not in +ase ontat with an enem$ model the=orsair gains "3 defense. -f in om+at he an use the @a#ise for
shielding, +ut does not reei#e of a defense +onus.
Corsair of %m"ar Point 9al&e4C
F 0 % ! = //F
3/4" 3 3 1 1 3Wargear4
! =orsair arries a +andoleer of throwing daggers, a utlass.
Boarding 1ike2Spear3.........................1pts
Shield.................................................1ptBow....................................................1pt
Special Rules:
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