lovell ten things that tv companies always get wrong when making games

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Ten Things that TV Companies Always Get Wrong when Making Games (and how to avoid these traps) Nicholas Lovell Games for Television 18 th April, 2012

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Page 1: Lovell ten things that tv companies always get wrong when making games

Ten Things that TV Companies Always Get Wrong when Making

Games (and how to avoid these traps)

Nicholas LovellGames for Television

18th April, 2012

Page 2: Lovell ten things that tv companies always get wrong when making games

Nicholas Lovell, GAMESbrief

• Author, How to Publish a Game, GAMESbrief Unplugged

• Director, GAMESbrief• Clients include: Atari, Channel 4,

Channelflip, Firefly, IPC, nDreams, Rebellion and Square Enix

• @nicholaslovell / @gamesbrief

Page 3: Lovell ten things that tv companies always get wrong when making games

I worked on this

• Misfits – The Game• Nominated for a

BAFTA Television Craft award

• Working with Clerkenwell, Channel 4 and Mobile Pie

Page 4: Lovell ten things that tv companies always get wrong when making games

Subscribe to the blog

Page 5: Lovell ten things that tv companies always get wrong when making games

Buy my books

Page 6: Lovell ten things that tv companies always get wrong when making games

Ten ways to get it right

Page 7: Lovell ten things that tv companies always get wrong when making games

Are you gamers?

Page 8: Lovell ten things that tv companies always get wrong when making games

1. It’s not about story

Page 9: Lovell ten things that tv companies always get wrong when making games
Page 10: Lovell ten things that tv companies always get wrong when making games

1. It’s not about story

Page 11: Lovell ten things that tv companies always get wrong when making games

1. It’s not about story

Page 12: Lovell ten things that tv companies always get wrong when making games

1. It’s not about story

Page 13: Lovell ten things that tv companies always get wrong when making games

1. It’s not about story

Page 14: Lovell ten things that tv companies always get wrong when making games

1. It’s not about story

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1. It’s not about story

• Games are not movies or TV shows• Games are not linear• The tension is in the player’s head, not on the screen• What games do best:– Choices– Dilemmas– Engagement– Immersion

• Please, no interactive movies

Page 16: Lovell ten things that tv companies always get wrong when making games

2. Find the fun

Page 17: Lovell ten things that tv companies always get wrong when making games

2. Find the fun (it’s hard)

• If you leave a pitch knowing what the narrative arc of the game is, but not the MECHANIC, you haven’t got a game

• It is possible to make a game that is just about narrative; it is also very, very expensive

• Finding the fun is intuitive. Leave time for prototyping and finding the fun during commissioning and production

Page 18: Lovell ten things that tv companies always get wrong when making games

3. Make it iterative

Page 19: Lovell ten things that tv companies always get wrong when making games

3. Iterate. A lot.

• Every successful social game is still in beta• You need to iterate during production, as well

as after– Especially if you are inexperienced at

commissioning• A adherence to the initial project brief can be

disastrous. Build in flexibility.• Read The Lean Startup

Page 20: Lovell ten things that tv companies always get wrong when making games

4. Commission earlier

Page 21: Lovell ten things that tv companies always get wrong when making games

4. Commission earlier

• Games take a *long* time to make• TX is fixed• If you want a good game to go alongside your

show, start early• At least six months. Probably more• Unless you want it to look, feel and play like

an afterthought

Page 22: Lovell ten things that tv companies always get wrong when making games

5. Have a post-TX plan

Page 23: Lovell ten things that tv companies always get wrong when making games

5. What happens when the show ends?

• You’ve spent a lot of money on making your game. Transmission has ended. Now what?

• Do you mothball it?– But games build slowly, via word of mouth, over

time• Do you continue it?– But that incurs ongoing costs, and gamers will

demand changes• Have a plan

Page 24: Lovell ten things that tv companies always get wrong when making games

6. Games are about RETENTION

Page 25: Lovell ten things that tv companies always get wrong when making games

6. Focus on retention, not acquisition

• TV is good at ACQUIRING customers• Games are good at RETAINING customers and

MONETISING them• Play to the strengths of the medium

Page 26: Lovell ten things that tv companies always get wrong when making games

7. Make it free, make it profitable

Page 27: Lovell ten things that tv companies always get wrong when making games

7. Make it free, make it profitable

• Infinity Blade has netted $30 million (after Apple share)• 7 free games were higher grossing in 2011

Page 28: Lovell ten things that tv companies always get wrong when making games

8. Don’t think about revenue *after* the

design

Page 29: Lovell ten things that tv companies always get wrong when making games

8. Design for the business model

• “If a game is built around a business model, that’s a recipe for failure.”

- Dave Jones, designer, APB• I see eight different revenue streams• Dave Perry sees 38• Each one needs a different style of gameplay• No time today but key insight:

virtual goods are about STATUS and FEELING, not possession and ownership

Page 30: Lovell ten things that tv companies always get wrong when making games

9. Cater to the whales

Page 31: Lovell ten things that tv companies always get wrong when making games

How much do gamers spend on average on an

In-App purchase in an iOS / Android game?

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$14

Page 33: Lovell ten things that tv companies always get wrong when making games

9. People spend a lot of money

• The average IAP transaction value on a US smartphone is $14

• 51% of the revenue comes from transactions worth more than $20

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So how do we make money from the power law

Page 35: Lovell ten things that tv companies always get wrong when making games

10. Learn

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“Nobody knows anything”

William Goldman

Page 37: Lovell ten things that tv companies always get wrong when making games

10. Making games is not a “known science”

• It’s endlessly changing:– Technology– Business models– Consumer preferences

• Make a game for many reasons, but make it to learn

• Launch, learn, iterate

Page 38: Lovell ten things that tv companies always get wrong when making games

10 ways to get it right

1. It’s not about story

2. Find the fun3. Iterate4. Commision

earlier5. Have a post-TX

plan

6. Focus on retention

7. Make it free8. Design for the

business model9. Cater to the

whales10.Learn

Page 39: Lovell ten things that tv companies always get wrong when making games

Thank [email protected]

Follow my blogwww.gamesbrief.com

Buy my books