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  • [653953.539] Initializing Lua 5.1.4[654077.013] InstalledPanel: Refreshing Mods[654077.013] InstalledPanel: GetModBrowserListings()[654077.169] InstalledPanel: Refreshing Mods[654077.169] InstalledPanel: GetModBrowserListings()[654271.204] InstalledPanel: Refreshing Mods[654271.204] InstalledPanel: GetModBrowserListings()[654453.709] Map Script: ---- Loading YnAEMP defines -----[654453.725] Map Script: ---- Loading YnAEMP functions -----[654453.881] Map Script: Generating Map[654453.881] Map Script: Setting Plot Types (Lua Terra) ...[654453.881] Map Script: Generating the Old World (Lua Terra) ...[654453.881] Map Script: Generating the New World (Lua Terra) ...[654453.896] Map Script: Generating the Third World (Lua Terra) ...[654453.943] Map Script: Setting Plot Types (MapGenerator.Lua)[654454.130] Map Script: Setting coasts and oceans (MapGenerator.Lua)[654454.146] Map Script: Expanding coasts (MapGenerator.Lua)[654454.177] Map Script: Generating Terrain (Lua Terra) ...[654454.208] Map Script: Setting Terrain Types (MapGenerator.Lua)[654454.349] Map Script: Map Generation - Adding Rivers[654454.442] Map Script: Map Generation - Adding Lakes[654454.458] Map Script: 16 lakes added[654454.458] Map Script: Adding Features (Lua Terra) ...[654454.863] Map Script: Creating start plot database.[654454.941] Map Script: Dividing the map in to Regions.[654454.941] Map Script: Map Generation - Dividing the map in to Regions[654454.941] Map Script: -[654454.941] Map Script: Civs: 12[654454.941] Map Script: City States: 41[654454.957] Map Script: DivideIntoRegions: Divide in to Thirds selected.[654454.957] Map Script: -[654454.957] Map Script: ChopIntoThree called.[654454.957] Map Script: Dividing along vertical line between columns: 97- 98[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 0 East: 0[654454.957] Map Script: Removed Dead Rows, South: 3 North: 6[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 71 28 27 61[654454.957] Map Script: Outgoing values: 71 31 27 52[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 1647[654454.957] Map Script: Size of outgoing fertility table: 1404[654454.957] Map Script: Dividing along horizontal line between rows: 60- 61[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 0 East: 1[654454.957] Map Script: Removed Dead Rows, South: 0 North: 0[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 98 28 42 33[654454.957] Map Script: Outgoing values: 98 28 41 33[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 1386[654454.957] Map Script: Size of outgoing fertility table: 1353[654454.957] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.957] Map Script: Dividing along horizontal line between rows: 62- 63[654454.957] Map Script: -

  • [654454.957] Map Script: Removed Dead Rows, West: 1 East: 0[654454.957] Map Script: Removed Dead Rows, South: 0 North: 0[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 71 63 27 20[654454.957] Map Script: Outgoing values: 72 63 26 20[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 540[654454.957] Map Script: Size of outgoing fertility table: 520[654454.957] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.957] Map Script: Dividing along horizontal line between rows: 52- 53[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 5 East: 0[654454.957] Map Script: Removed Dead Rows, South: 0 North: 0[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 71 53 27 10[654454.957] Map Script: Outgoing values: 76 53 22 10[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 270[654454.957] Map Script: Size of outgoing fertility table: 220[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 1[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 2[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.957] Map Script: Dividing along vertical line between columns: 86- 87[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 0 East: 0[654454.957] Map Script: Removed Dead Rows, South: 0 North: 1[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 87 63 11 20[654454.957] Map Script: Outgoing values: 87 63 11 19[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 220[654454.957] Map Script: Size of outgoing fertility table: 209[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 3[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 4[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.957] Map Script: Dividing along vertical line between columns: 116- 117[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 0 East: 0

  • [654454.957] Map Script: Removed Dead Rows, South: 10 North: 0[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 117 28 22 33[654454.957] Map Script: Outgoing values: 117 38 22 23[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 726[654454.957] Map Script: Size of outgoing fertility table: 506[654454.957] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.957] Map Script: Dividing along horizontal line between rows: 45- 46[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 0 East: 5[654454.957] Map Script: Removed Dead Rows, South: 0 North: 0[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 98 28 19 18[654454.957] Map Script: Outgoing values: 98 28 14 18[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 342[654454.957] Map Script: Size of outgoing fertility table: 252[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 5[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 6[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.957] Map Script: Dividing along horizontal line between rows: 53- 54[654454.957] Map Script: -[654454.957] Map Script: Removed Dead Rows, West: 0 East: 1[654454.957] Map Script: Removed Dead Rows, South: 0 North: 0[654454.957] Map Script: -[654454.957] Map Script: Incoming values: 117 38 22 16[654454.957] Map Script: Outgoing values: 117 38 21 16[654454.957] Map Script: -[654454.957] Map Script: Size of incoming fertility table: 352[654454.957] Map Script: Size of outgoing fertility table: 336[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 7[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: -[654454.957] Map Script: -[654454.957] Map Script: ---------------------------------------------[654454.957] Map Script: Defined location of Start Region # 8[654454.957] Map Script: ---------------------------------------------[654454.973] Map Script: -[654454.973] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.973] Map Script: Dividing along vertical line between columns: 117- 118[654454.973] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.973] Map Script: Dividing along horizontal line between rows: 71- 72

  • [654454.973] Map Script: -[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: Defined location of Start Region # 9[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: Defined location of Start Region # 10[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: -[654454.973] Map Script: DivideIntoRegions: Divide in to Halves selected.[654454.973] Map Script: Dividing along horizontal line between rows: 69- 70[654454.973] Map Script: -[654454.973] Map Script: Removed Dead Rows, West: 0 East: 1[654454.973] Map Script: Removed Dead Rows, South: 0 North: 0[654454.973] Map Script: -[654454.973] Map Script: Incoming values: 118 61 22 9[654454.973] Map Script: Outgoing values: 118 61 21 9[654454.973] Map Script: -[654454.973] Map Script: Size of incoming fertility table: 198[654454.973] Map Script: Size of outgoing fertility table: 189[654454.973] Map Script: -[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: Defined location of Start Region # 11[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: Defined location of Start Region # 12[654454.973] Map Script: ---------------------------------------------[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 1[654454.973] Map Script: WestX: 71[654454.973] Map Script: SouthY: 31[654454.973] Map Script: Width: 27[654454.973] Map Script: Height: 22[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 817[654454.973] Map Script: Plots: 594[654454.973] Map Script: Fert/Plot: 1.3754208754209[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 2[654454.973] Map Script: WestX: 76[654454.973] Map Script: SouthY: 53[654454.973] Map Script: Width: 22[654454.973] Map Script: Height: 10[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 748[654454.973] Map Script: Plots: 220[654454.973] Map Script: Fert/Plot: 3.4[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 3[654454.973] Map Script: WestX: 72[654454.973] Map Script: SouthY: 63[654454.973] Map Script: Width: 15

  • [654454.973] Map Script: Height: 20[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 763[654454.973] Map Script: Plots: 300[654454.973] Map Script: Fert/Plot: 2.5433333333333[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 4[654454.973] Map Script: WestX: 87[654454.973] Map Script: SouthY: 63[654454.973] Map Script: Width: 11[654454.973] Map Script: Height: 19[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 712[654454.973] Map Script: Plots: 209[654454.973] Map Script: Fert/Plot: 3.4066985645933[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 5[654454.973] Map Script: WestX: 98[654454.973] Map Script: SouthY: 28[654454.973] Map Script: Width: 14[654454.973] Map Script: Height: 18[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 734[654454.973] Map Script: Plots: 252[654454.973] Map Script: Fert/Plot: 2.9126984126984[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 6[654454.973] Map Script: WestX: 98[654454.973] Map Script: SouthY: 46[654454.973] Map Script: Width: 19[654454.973] Map Script: Height: 15[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 746[654454.973] Map Script: Plots: 285[654454.973] Map Script: Fert/Plot: 2.6175438596491[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 7[654454.973] Map Script: WestX: 117[654454.973] Map Script: SouthY: 38[654454.973] Map Script: Width: 21[654454.973] Map Script: Height: 16[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 785[654454.973] Map Script: Plots: 336[654454.973] Map Script: Fert/Plot: 2.3363095238095[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 8[654454.973] Map Script: WestX: 117[654454.973] Map Script: SouthY: 54[654454.973] Map Script: Width: 22[654454.973] Map Script: Height: 7[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 663[654454.973] Map Script: Plots: 154[654454.973] Map Script: Fert/Plot: 4.3051948051948

  • [654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 9[654454.973] Map Script: WestX: 98[654454.973] Map Script: SouthY: 61[654454.973] Map Script: Width: 20[654454.973] Map Script: Height: 11[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 799[654454.973] Map Script: Plots: 220[654454.973] Map Script: Fert/Plot: 3.6318181818182[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 10[654454.973] Map Script: WestX: 98[654454.973] Map Script: SouthY: 72[654454.973] Map Script: Width: 20[654454.973] Map Script: Height: 17[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 677[654454.973] Map Script: Plots: 340[654454.973] Map Script: Fert/Plot: 1.9911764705882[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 11[654454.973] Map Script: WestX: 118[654454.973] Map Script: SouthY: 61[654454.973] Map Script: Width: 21[654454.973] Map Script: Height: 9[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 739[654454.973] Map Script: Plots: 189[654454.973] Map Script: Fert/Plot: 3.9100529100529[654454.973] Map Script: -[654454.973] Map Script: -[654454.973] Map Script: Data for Start Region # 12[654454.973] Map Script: WestX: 118[654454.973] Map Script: SouthY: 70[654454.973] Map Script: Width: 22[654454.973] Map Script: Height: 19[654454.973] Map Script: AreaID: 2326671[654454.973] Map Script: Fertility: 659[654454.973] Map Script: Plots: 418[654454.973] Map Script: Fert/Plot: 1.5765550239234[654454.973] Map Script: -[654454.973] Map Script: Choosing start locations for civilizations.[654454.973] Map Script: Map Generation - Choosing Start Locations for Civilizations[654455.004] Map Script: Normalizing start locations and assigning them to Players.[654455.004] Map Script: Player 0 of Civ Type CIVILIZATION_GERMANY[654455.004] Map Script: Player 1 of Civ Type CIVILIZATION_ROME[654455.004] Map Script: Player 2 of Civ Type CIVILIZATION_HUNS[654455.004] Map Script: Player 3 of Civ Type CIVILIZATION_GREECE[654455.004] Map Script: Player 4 of Civ Type CIVILIZATION_ZULU[654455.004] Map Script: Player 5 of Civ Type CIVILIZATION_ASSYRIA[654455.004] Map Script: Player 6 of Civ Type CIVILIZATION_IROQUOIS[654455.004] Map Script: Player 7 of Civ Type CIVILIZATION_DENMARK[654455.019] Map Script: - - - - - - - needs Coastal Start!

  • [654455.019] Map Script: -[654455.019] Map Script: Player 8 of Civ Type CIVILIZATION_PERSIA[654455.019] Map Script: Player 9 of Civ Type CIVILIZATION_NETHERLANDS[654455.019] Map Script: Player 10 of Civ Type CIVILIZATION_JAPAN[654455.019] Map Script: - - - - - - - needs Coastal Start![654455.019] Map Script: -[654455.019] Map Script: Player 11 of Civ Type CIVILIZATION_INDIA[654455.019] Map Script: Civs with Coastal Bias: 2[654455.019] Map Script: Civs with River Bias: 0[654455.019] Map Script: Civs with Region Priority: 3[654455.019] Map Script: Civs with Region Avoid: 3[654455.019] Map Script: -[654455.019] Map Script: Region# 1 has a Coastal Start.[654455.019] Map Script: Region# 7 has a Coastal Start.[654455.019] Map Script: Region# 9 has a Coastal Start.[654455.019] Map Script: Region# 10 has a Coastal Start.[654455.019] Map Script: Region# 12 has a Coastal Start.[654455.019] Map Script: iNumCoastalCivs: 2[654455.019] Map Script: iNumUnassignableCoastStarts: 0[654455.019] Map Script: shuffled_coastal_civs[1]: 7[654455.019] Map Script: shuffled_coastal_civs[2]: 10[654455.019] Map Script: Placing Natural Wonders.[654456.033] Map Script: -[654456.065] Map Script: -[654456.065] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---[654456.065] Map Script: -[654456.065] Map Script: - 233 candidates for FEATURE_CRATER[654456.065] Map Script: - 148 candidates for FEATURE_FUJI[654456.065] Map Script: - 302 candidates for FEATURE_MESA[654456.065] Map Script: - 155 candidates for FEATURE_REEF[654456.065] Map Script: - 22 candidates for FEATURE_VOLCANO[654456.065] Map Script: - 216 candidates for FEATURE_GIBRALTAR[654456.065] Map Script: - 381 candidates for FEATURE_GEYSER[654456.065] Map Script: - 1236 candidates for FEATURE_FOUNTAIN_YOUTH[654456.065] Map Script: - 885 candidates for FEATURE_POTOSI[654456.065] Map Script: - 164 candidates for FEATURE_EL_DORADO[654456.065] Map Script: - 598 candidates for FEATURE_SRI_PADA[654456.065] Map Script: - 190 candidates for FEATURE_MT_SINAI[654456.065] Map Script: - 736 candidates for FEATURE_MT_KAILASH[654456.065] Map Script: - 346 candidates for FEATURE_ULURU[654456.065] Map Script: - 1236 candidates for FEATURE_LAKE_VICTORIA[654456.065] Map Script: - 438 candidates for FEATURE_KILIMANJARO[654456.065] Map Script: - 1235 candidates for FEATURE_SOLOMONS_MINES[654456.065] Map Script: -[654456.065] Map Script: --- End of candidates readout for Natural Wonders ---[654456.065] Map Script: -[654456.143] Map Script: -- Not all Natural Wonders targeted got placed --[654456.158] Map Script: -[654456.158] Map Script: -[654456.158] Map Script: Placing Resources and City States.[654456.158] Map Script: Map Generation - Assigning Luxury Resource Distribution[654456.158] Map Script: -[654456.158] Map Script: Region# 10 of type 1 has been assigned Luxury ID# 31[654456.158] Map Script: -[654456.158] Map Script: Region# 7 of type 2 has been assigned Luxury ID# 14[654456.158] Map Script: -[654456.158] Map Script: Region# 1 of type 2 has bee

  • n assigned Luxury ID# 33[654456.158] Map Script: -[654456.158] Map Script: Region# 6 of type 2 has been assigned Luxury ID# 34[654456.158] Map Script: -[654456.158] Map Script: Region# 2 of type 4 has been assigned Luxury ID# 25[654456.158] Map Script: -[654456.158] Map Script: Region# 3 of type 4 has been assigned Luxury ID# 27[654456.158] Map Script: -[654456.158] Map Script: Region# 4 of type 4 has been assigned Luxury ID# 25[654456.158] Map Script: -[654456.158] Map Script: Region# 8 of type 6 has been assigned Luxury ID# 26[654456.158] Map Script: -[654456.158] Map Script: Region# 11 of type 6 has been assigned Luxury ID# 19[654456.158] Map Script: -[654456.158] Map Script: Region# 5 of type 7 has been assigned Luxury ID# 33[654456.158] Map Script: -[654456.158] Map Script: Region# 12 of type 7 has been assigned Luxury ID# 14[654456.158] Map Script: -[654456.158] Map Script: Region# 9 of type 8 has been assigned Luxury ID# 31[654456.158] Map Script: Luxury ID# 14 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 19 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 25 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 26 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 27 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 34 rejected by City States as already belonging to Regions.[654456.158] Map Script: Luxury ID# 33 rejected by City States as already belonging to Regions.[654456.158] Map Script: --- Luxury Assignment Table ---[654456.158] Map Script: -[654456.158] Map Script: - - Assigned to Regions - -[654456.158] Map Script: Region# 10 has Luxury type 31[654456.158] Map Script: Region# 7 has Luxury type 14[654456.158] Map Script: Region# 1 has Luxury type 33[654456.158] Map Script: Region# 6 has Luxury type 34[654456.158] Map Script: Region# 2 has Luxury type 25[654456.158] Map Script: Region# 3 has Luxury type 27[654456.158] Map Script: Region# 4 has Luxury type 25[654456.158] Map Script: Region# 8 has Luxury type 26[654456.158] Map Script: Region# 11 has Luxury type 19[654456.158] Map Script: Region# 5 has Luxury type 33[654456.158] Map Script: Region# 12 has Luxury type 14[654456.158] Map Script: Region# 9 has Luxury type 31[654456.158] Map Script: -

  • [654456.158] Map Script: - - Assigned to City States - -[654456.158] Map Script: Luxury type 30[654456.158] Map Script: Luxury type 13[654456.158] Map Script: Luxury type 32[654456.158] Map Script: -[654456.158] Map Script: - - Assigned to Random - -[654456.158] Map Script: Luxury type 21[654456.158] Map Script: Luxury type 17[654456.158] Map Script: Luxury type 24[654456.158] Map Script: Luxury type 22[654456.158] Map Script: Luxury type 16[654456.158] Map Script: Luxury type 15[654456.158] Map Script: Luxury type 23[654456.158] Map Script: Luxury type 20[654456.158] Map Script: -[654456.158] Map Script: - - Luxuries handled via Special Case - -[654456.158] Map Script: Luxury type 18[654456.158] Map Script: -[654456.158] Map Script: - - Disabled - -[654456.158] Map Script: - - - - - - - - - - - - - - - -[654456.158] Map Script: Map Generation - Placing City States[654456.158] Map Script: Map Generation - Choosing sites for City States[654456.408] Map Script: Map Generation - Placing Luxuries[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 31 at start plot105 77 in Region# 10[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 14 at start plot128 47 in Region# 7[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 33 at start plot90 47 in Region# 1[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 34 at start plot105 50 in Region# 6[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 25 at start plot87 56 in Region# 2[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 27 at start plot81 75 in Region# 3[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 25 at start plot90 74 in Region# 4[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 26 at start plot120 55 in Region# 8[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 19 at start plot128 63 in Region# 11[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 33 at start plot107 38 in Region# 5[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 14 at start plot130 76 in Region# 12[654456.408] Map Script: -[654456.408] Map Script: Attempting to place Luxury# 31 at start plot110 68 in Region# 9[654456.408] Map Script: -

  • [654456.408] Map Script: -[654456.408] Map Script: -Assigned Luxury Type 22 to City State# 1[654456.408] Map Script: -[654456.408] Map Script: -[654456.408] Map Script: -Assigned Luxury Type 13 to City State# 2[654456.408] Map Script: -[654456.408] Map Script: -[654456.408] Map Script: -Assigned Luxury Type 13 to City State# 3[654456.408] Map Script: -[654456.408] Map Script: -[654456.408] Map Script: -Assigned Luxury Type 13 to City State# 4[654456.408] Map Script: -[654456.408] Map Script: -[654456.408] Map Script: -Assigned Luxury Type 13 to City State# 5[654456.408] Map Script: -[654456.408] Map Script: -[654456.408] Map Script: -Assigned Luxury Type 17 to City State# 6[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 7[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 16 to City State# 8[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 15 to City State# 9[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 10[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 11[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 12[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 13[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 14[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 17 to City State# 15[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 16[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 17[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 18[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 19[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 21 to City State# 20[654456.424] Map Script: -

  • [654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 21[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 16 to City State# 22[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 23[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 24[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 17 to City State# 25[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 26[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 27[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 28[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 16 to City State# 29[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 16 to City State# 30[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 31[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 32[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 16 to City State# 33[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 17 to City State# 34[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 15 to City State# 35[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 36[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 37[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 16 to City State# 38[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 39[654456.424] Map Script: -[654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 40[654456.424] Map Script: -

  • [654456.424] Map Script: -[654456.424] Map Script: -Assigned Luxury Type 13 to City State# 41[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 33 in Region# 1[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 25 in Region# 2[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 27 in Region# 3[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 25 in Region# 4[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 33 in Region# 5[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 34 in Region# 6[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 14 in Region# 7[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 26 in Region# 8[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 31 in Region# 9[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 31 in Region# 10[654456.424] Map Script: -[654456.424] Map Script: - - -[654456.424] Map Script: Attempting to place regional luxury # 19 in Region# 11[654456.439] Map Script: -[654456.439] Map Script: - - -[654456.439] Map Script: Attempting to place regional luxury # 14 in Region# 12[654456.439] Map Script: * *[654456.439] Map Script: * iNumTypesRandom = 8[654456.439] Map Script: * *[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#1 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---[654456.439] Map Script: -

  • [654456.439] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 90 47 in Region# 1[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#2 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 20 for start located at Plot 87 56 in Region# 2[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#3 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#4 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 16 for start located at Plot 90 74 in Region# 4[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#5 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 107 38 in Region# 5[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#6 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 105 50 in Region# 6[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#7 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 128 47 in Region# 7[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#8 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8 ---[654456.439] Map Script: -

  • [654456.439] Map Script: Placed Second Luxury type of ID# 22 for start located at Plot 120 55 in Region# 8[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#9 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 9 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 110 68 in Region# 9[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#10 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 10 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 105 77 in Region# 10[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#11 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 11 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 128 63 in Region# 11[654456.439] Map Script: -[654456.439] Map Script: --- Eligible Types List for Second Luxury in Region#12 ---[654456.439] Map Script: - Found eligible luxury type: 18[654456.439] Map Script: --- End of Eligible Types list for Second Luxury in Region# 12 ---[654456.439] Map Script: -[654456.439] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 130 76 in Region# 12[654456.439] Map Script: Map Generation - Placing Strategics[654456.455] Map Script: Map Generation - Placing Bonuses[654456.470] Map Script: Map Generation - Normalize City State Locations[654456.673] Map Script: -[654456.673] Map Script: --- Table of Results, New Start Finder ---[654456.673] Map Script: -[654456.673] Map Script: Region# 1 has start plot at: 9047 with Fertility Rating of 270[654456.673] Map Script: -[654456.673] Map Script: Region# 2 has start plot at: 8756 with Fertility Rating of 243[654456.673] Map Script: -[654456.673] Map Script: Region# 3 has start plot at: 8175 with Fertility Rating of 206[654456.673] Map Script: -[654456.673] Map Script: Region# 4 has start plot at: 9074 with Fertility Rating of 275[654456.673] Map Script: -[654456.673] Map Script: Region# 5 has start plot at: 10738 with Fertility Rating of 279[654456.673] Map Script: -[654456.673] Map Script: Region# 6 has start plot at: 105

  • 50 with Fertility Rating of 252[654456.673] Map Script: -[654456.673] Map Script: Region# 7 has start plot at: 12847 with Fertility Rating of 229[654456.673] Map Script: -[654456.673] Map Script: Region# 8 has start plot at: 12055 with Fertility Rating of 278[654456.673] Map Script: -[654456.673] Map Script: Region# 9 has start plot at: 11068 with Fertility Rating of 285[654456.673] Map Script: -[654456.673] Map Script: Region# 10 has start plot at: 10577 with Fertility Rating of 239[654456.673] Map Script: -[654456.673] Map Script: Region# 11 has start plot at: 12863 with Fertility Rating of 264[654456.673] Map Script: -[654456.673] Map Script: Region# 12 has start plot at: 13076 with Fertility Rating of 225[654456.673] Map Script: -[654456.673] Map Script: --- End of Start Finder Results Table ---[654456.673] Map Script: -[654456.673] Map Script: -[654456.673] Map Script: --- Table of Final Results, City State Placements ---[654456.673] Map Script: -[654456.673] Map Script: - City State 1 in Region 1 is located at Plot 72 49[654456.673] Map Script: - City State 2 in Region 2 is located at Plot 78 60[654456.673] Map Script: - City State 3 in Region 3 is located at Plot 77 80[654456.673] Map Script: - City State 4 in Region 4 is located at Plot 94 81[654456.673] Map Script: - City State 5 in Region 5 is located at Plot 110 45[654456.673] Map Script: - City State 6 in Region 6 is located at Plot 115 50[654456.673] Map Script: - City State 7 in Region 7 is located at Plot 134 49[654456.673] Map Script: - City State 8 in Region 8 is located at Plot 138 57[654456.673] Map Script: - City State 9 in Region 9 is located at Plot 114 61[654456.673] Map Script: - City State 10 in Region 10 is located at Plot 99 81[654456.673] Map Script: - City State 11 in Region 11 is located at Plot 138 64[654456.673] Map Script: - City State 12 in Region 12 is located at Plot 136 86[654456.673] Map Script: - City State 13 in Region -1 is located at Plot 9 63[654456.673] Map Script: - City State 14 in Region -1 is located at Plot 52 70[654456.673] Map Script: - City State 15 in Region -1 is located at Plot 42 43[654456.673] Map Script: - City State 16 in Region -1 is located at Plot 45 58[654456.673] Map Script: - City State 17 in Region -1 is located at Plot 7 71[654456.673] Map Script: - City State 18 in Region -1 is locat

  • ed at Plot 12 73[654456.673] Map Script: - City State 19 in Region -1 is located at Plot 44 82[654456.673] Map Script: - City State 20 in Region -1 is located at Plot 38 78[654456.673] Map Script: - City State 21 in Region -1 is located at Plot 32 70[654456.673] Map Script: - City State 22 in Region -1 is located at Plot 40 49[654456.673] Map Script: - City State 23 in Region -1 is located at Plot 40 19[654456.673] Map Script: - City State 24 in Region -1 is located at Plot 43 31[654456.673] Map Script: - City State 25 in Region -1 is located at Plot 40 27[654456.673] Map Script: - City State 26 in Region -1 is located at Plot 36 18[654456.673] Map Script: - City State 27 in Region -1 is located at Plot 127 26[654456.673] Map Script: - City State 28 in Region -1 is located at Plot 109 14[654456.673] Map Script: - City State 29 in Region -1 is located at Plot 36 85[654456.673] Map Script: - City State 30 in Region -1 is located at Plot 32 22[654456.673] Map Script: - City State 31 in Region -1 is located at Plot 47 29[654456.673] Map Script: - City State 32 in Region -1 is located at Plot 30 56[654456.673] Map Script: - City State 33 in Region -1 is located at Plot 36 28[654456.673] Map Script: - City State 34 in Region -1 is located at Plot 24 47[654456.673] Map Script: - City State 35 in Region -1 is located at Plot 120 41[654456.673] Map Script: - City State 36 in Region -1 is located at Plot 117 22[654456.673] Map Script: - City State 37 in Region -1 is located at Plot 125 16[654456.673] Map Script: - City State 38 in Region -1 is located at Plot 17 73[654456.673] Map Script: - City State 39 in Region -1 is located at Plot 22 38[654456.673] Map Script: - City State 40 in Region -1 is located at Plot 35 73[654456.673] Map Script: - City State 41 in Region 3 is located at Plot 77 65[654456.673] Map Script: -[654456.673] Map Script: - - - - -[654456.673] Map Script: -[654456.673] Map Script: --- Table of Final Results, Resource Distribution ---[654456.673] Map Script: -[654456.673] Map Script: - LUXURY Resources -[654456.673] Map Script: - Whale...: 27[654456.673] Map Script: - Pearls..: 12[654456.673] Map Script: - Gold....: 8[654456.673] Map Script: - Silver..: 10[654456.673] Map Script: - Gems....: 11[654456.673] Map Script: - Marble..: 9[654456.673] Map Script: - Ivory...: 10

  • [654456.673] Map Script: - Fur.....: 4[654456.673] Map Script: - Dye.....: 7[654456.673] Map Script: - Spices..: 5[654456.673] Map Script: - Silk....: 3[654456.673] Map Script: - Sugar...: 3[654456.673] Map Script: - Cotton..: 12[654456.673] Map Script: - Wine....: 10[654456.673] Map Script: - Incense.: 10[654456.673] Map Script: - Expansion LUXURY Resources -[654456.673] Map Script: - Copper..: 0[654456.673] Map Script: - Salt....: 12[654456.673] Map Script: - Citrus..: 10[654456.673] Map Script: - Truffles: 12[654456.673] Map Script: - Crab....: 0[654456.673] Map Script: -[654456.673] Map Script: + TOTAL.Lux: 253[654456.673] Map Script: -[654456.673] Map Script: - STRATEGIC Resources -[654456.673] Map Script: - Iron....: 258[654456.673] Map Script: - Horse...: 158[654456.673] Map Script: - Coal....: 227[654456.673] Map Script: - Oil.....: 436[654456.673] Map Script: - Aluminum: 169[654456.673] Map Script: - Uranium.: 102[654456.673] Map Script: -[654456.673] Map Script: - BONUS Resources -[654456.673] Map Script: - Cow.....: 38[654456.673] Map Script: - Wheat...: 60[654456.673] Map Script: - Sheep...: 66[654456.673] Map Script: - Deer....: 68[654456.673] Map Script: - Banana..: 35[654456.673] Map Script: - Fish....: 257[654456.673] Map Script: - Stone...: 54[654456.673] Map Script: -[654456.673] Map Script: -----------------------------------------------------[654456.673] Map Script: -------------------------------[654456.673] Map Script: Ynaem highjacking - Setting Map[654456.673] Map Script: -------------------------------[654456.673] Map Script: Not loading from Ynaemp setup, do nothing...[654456.736] Map Script: -------------------------------[654456.736] Map Script: Ynaem pre-load setup finished[654456.736] Map Script: -------------------------------[654456.736] Map Script: -------------------------------[654456.736] Map Script: Map Generation - Adding Goodies[654456.782] Map Script: -------------------------------[654456.782] Map Script: Determining continents for art purposes (MapGenerator.Lua)[654498.138] CivilopediaScreen: SetSelectedCategory(12)[654498.138] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList[654498.216] CivilopediaScreen: SetSelectedCategory(1)[654498.216] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList[654498.357] YieldIconManager: This is the modded YieldIconManager from 'DLL - Various Mod Components'[654498.528] UnitFlagManager: This is the modded UnitFlagManager from 'Improvement - Airbases'[654499.761] Runtime Error: C:\Users\tim\Documents\My Games\Sid Meier's Civilization 5\MODS\TreeGrowth (G-K) (v 7)\CustomNotifications\NotificationPanel.lua:539: attempt to perform arithmetic on field 'NUM_NOTIFICATION_TYPES' (a nil value)[654499.761] Runtime Error: Error loading C:\Users\tim\Documents\My Games\Sid Me

  • ier's Civilization 5\MODS\TreeGrowth (G-K) (v 7)\TreeGrowth.lua.[654500.431] UnitPanel: This is the modded UnitPanel from 'UI - Condensed Promotions'[654501.773] InfoCorner: This is InfoCorner from the 'UI - Map Pins' mod[654503.083] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua[654503.083] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua[654506.406] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua[654506.406] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua[654506.406] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua[654506.406] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua[654506.406] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua[654506.422] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua[654506.687] TextPopup: This is the modded TextPopup from 'Religion - NW Epiphany'[654508.793] EconomicGeneralInfo: Total Units - 2[654508.793] EconomicGeneralInfo: Maint Free Units - 0[654508.793] EconomicGeneralInfo: Paid Units - 2[654508.871] EconomicGeneralInfo: Total Units - 2[654508.871] EconomicGeneralInfo: Maint Free Units - 0[654508.871] EconomicGeneralInfo: Paid Units - 2[654510.540] ChoosePantheonPopup: -252[654510.540] ChoosePantheonPopup: 963

  • [654510.540] ChoosePantheonPopup: 711[654511.180] ReligionOverview: This is the 'UI - Religion Spread' replacment for religionOverview.lua[654511.835] ChooseIdeologyPopup: -252[654511.835] ChooseIdeologyPopup: 963[654511.835] ChooseIdeologyPopup: 711[654513.629] Reforestation: -- Reforestation Mod Loaded --[654513.723] BuildingsLighthouseNearSea: This is the 'Buildings - Lighthouse Near Sea' mod script.[654513.754] CityInfoStack: loaded[654513.785] ChartresCathedral_Functions: loaded[654513.847] Great People Names: Loading TableSaverLoader.lua...[654513.863] Great People Names: The Civilization Appropriate Great People lua loaded properly for GGMUGA2 data[654513.863] Great People Names: iPrintSeverity is set to 0 , and iPrintOverride is set to 0[654513.941] Great People Names: Loading TSL Serializer Client...[654513.941] Great People Names: TSL Serializer Client Version: 3[654513.988] Great People Names: Loading TSL Serializer Core...[654513.988] Great People Names: TSL Serializer Core Version: 3[654513.988] Great People Names: LuaEvents for TSL Master not yet active. Enabling...[654513.988] Great People Names: TSL Serializer Master activation completed.[654513.988] Great People Names: Core TSL Serializer components for version 3 loaded successfully.[654513.988] Great People Names: TSL Master is active, retrieving ID...[654513.988] Great People Names: Index is currently 1[654513.988] Great People Names: TSL Master assigning index of 1 to ID request.[654513.988] Great People Names: Received ID of 1 from TSL Master.[654513.988] Great People Names: Registering table 'GGMUGA2' for use with TSLSerializer...[654513.988] Great People Names: TSL Serializer version 3 loaded successfully.[654513.988] Great People Names: New Game[654513.988] Great People Names: Creating SavedGameDB tables for new game: GGMUGA2_Data and GGMUGA2_Info[654514.050] Great People Names: TableSave time: 0.047000000000025, inserts: 12, deletes: 0, updates: 0, unchanged: 0, checksum: 228[654514.284] EnactDescisionsPopup: Loading TableSaverLoader.lua...[654514.331] EnactDescisionsPopup: Loading TSL Serializer Client...[654514.331] EnactDescisionsPopup: TSL Serializer Client Version: 3[654514.331] EnactDescisionsPopup: Loading TSL Serializer Core...[654514.331] EnactDescisionsPopup: TSL Serializer Core Version: 3[654514.331] EnactDescisionsPopup: Core TSL Serializer components for version 3 loaded successfully.[654514.331] EnactDescisionsPopup: TSL Master is active, retrieving ID...[654514.331] EnactDescisionsPopup: Index is currently 1[654514.331] EnactDescisionsPopup: TSL Master assigning index of 2 to ID request.[654514.331] EnactDescisionsPopup: Received ID of 2 from TSL Master.[654514.331] EnactDescisionsPopup: Registering table 'EventsDecisions_Decisions' for use with TSLSerializer...[654514.331] EnactDescisionsPopup: TSL Serializer version 3 loaded successfully.[654514.393] EnactDescisionsPopup: loaded[654514.425] EnactDescisionsPopup: Core Decisions: loaded[654514.487] EnactDescisionsPopup: Civ Specific Decisions: loaded[654514.487] Runtime Error: C:\Users\tim\Documents\My Games\Sid Meier's Civilization 5\MODS\Events and Decisions\Lua\EventsAndDecisions_Utilities.lua:324: attempt to index field '?' (a nil value)[654514.503] EnactDescisionsPopup: Religious Decisions: loaded[654514.534] EnactDescisionsPopup: HR Decisions

  • [654514.549] EnactDescisionsPopup: [654514.549] EnactDescisionsPopup: --=======================================================================================================================[654514.549] EnactDescisionsPopup: Refresh list[654514.627] EnactDescisionsPopup: Processing Decisions[654514.627] EnactDescisionsPopup: [654514.627] EnactDescisionsPopup: Commission an Illustrated Holy Book nilnil nil[654514.627] EnactDescisionsPopup: Promote the Arts false false nil[654514.627] EnactDescisionsPopup: Nationalise the Utilities true falsenil[654514.627] EnactDescisionsPopup: Initiate Tax Reforms false false nil[654514.627] EnactDescisionsPopup: Hold a Holy Festival nil nil nil[654514.627] EnactDescisionsPopup: Codify Laws true false nil[654514.627] EnactDescisionsPopup: Set Up a Universities Funding Counciltrue false nil[654514.627] EnactDescisionsPopup: nil nil nil[654514.627] EnactDescisionsPopup: Formalize Scales, Weights and Measurestrue false nil[654514.627] EnactDescisionsPopup: Request the Services of a Great Personfalse false nil[654514.627] EnactDescisionsPopup: [654514.627] EnactDescisionsPopup: Processing Generated Decisions[654514.627] EnactDescisionsPopup: [654514.627] EnactDescisionsPopup: [654514.627] EnactDescisionsPopup: Sort by Type[654514.627] EnactDescisionsPopup: End sort[654514.627] EnactDescisionsPopup: Populating screen[654514.627] EnactDescisionsPopup: End populate[654514.627] EnactDescisionsPopup: Calculating size and anchoring[654514.627] EnactDescisionsPopup: Refresh list end[654514.627] EnactDescisionsPopup: --=======================================================================================================================[654514.627] EnactDescisionsPopup: [654514.627] EnactDescisionsPopup: Creating SavedGameDB tables for new game: EventsDecisions_Decisions_Data and EventsDecisions_Decisions_Info[654514.674] EnactDescisionsPopup: TableSave time: 0.02800000000002, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0[654514.705] BuildingYieldFromCityStates: loaded[654514.846] LuaEvents.PlayerEnteredNewEra: loaded[654514.877] BuildingResourcePerEra: loaded[654514.908] Sukritact_ChangeResearchProgress: loaded[654515.080] RandomEventsPopup: loaded[654515.080] RandomEventsPopup: Loading TableSaverLoader.lua...[654515.095] RandomEventsPopup: Loading TSL Serializer Client...[654515.095] RandomEventsPopup: TSL Serializer Client Version: 3[654515.095] RandomEventsPopup: Loading TSL Serializer Core...[654515.095] RandomEventsPopup: TSL Serializer Core Version: 3[654515.095] RandomEventsPopup: Core TSL Serializer components for version 3 loaded successfully.[654515.095] RandomEventsPopup: TSL Master is active, retrieving ID...[654515.095] RandomEventsPopup: Index is currently 1[654515.095] RandomEventsPopup: TSL Master assigning index of 3 to ID request.[654515.095] RandomEventsPopup: Received ID of 3 from TSL Master.[654515.095] RandomEventsPopup: Registering table 'EventsDecisions_RandomEvents' for use with TSLSerializer...[654515.095] RandomEventsPopup: TSL Serializer version 3 loaded successfully.[654515.173] RandomEventsPopup: Core Events: loaded[654515.267] RandomEventsPopup: Civ Events: loaded[654515.298] RandomEventsPopup: Religious Events: loaded

  • [654515.345] RandomEventsPopup: HR Events[654515.345] RandomEventsPopup: Creating SavedGameDB tables for new game: EventsDecisions_RandomEvents_Data and EventsDecisions_RandomEvents_Info[654515.407] RandomEventsPopup: TableSave time: 0.049999999999955, inserts: 45, deletes: 0, updates: 0, unchanged: 0, checksum: 1494[654515.532] SanMarco_Functions: loaded[654515.626] CityStateAirbases: This is the 'Global - City State Airbases' mod script.[654515.641] Historical Religions Preference Handle: HR Check[654515.719] Historical Religions Preference Handle: HR Scripts[654515.735] ImprovementAirbases: This is the 'Improvement - Airbases' mod script.[654515.782] Reforestation: -- Reforestation Mod Loaded --[654515.797] ReligionNaturalWonderEpiphany: This is the 'Religion - Natural Wonder Epiphany' mod script.[654515.985] UniqueBuildingRiverport: This is the 'Unique Building - Riverport' mod script.[654516.109] YnaemInGame: ---- Loading YnAEMP defines -----[654516.141] YnaemInGame: ---- Loading YnAEMP functions -----[654516.156] YnaemInGame: -------------------------------[654516.156] YnaemInGame: Ynaemp script started[654516.156] YnaemInGame: -------------------------------[654516.156] YnaemInGame: Mapcheck was negative, do nothing[654516.156] YnaemInGame: -------------------------------[654516.156] YnaemInGame: -------------------------------[654516.156] YnaemInGame: YnAEMP is updating natural wonders name...[654551.912] YnaemInGame: -------------------------------[654553.222] AdvisorInfoPopup: Closing Advisor Info[654553.222] Demographics: Dequeuing demographics[654553.222] Demographics: Dequeuing demographics[654575.749] Great People Names: Game control acquired by player. TSL Master standing by...[654575.749] Great People Names: Player entering game...[654575.749] Great People Names: Active Civs Table Was created for a new game[654575.749] Great People Names: Creating Fallback Tables -- Stand By[654575.764] EnactDescisionsPopup: Player entering game...[654575.764] RandomEventsPopup: Player entering game...[654586.653] NotificationPanel: Notification: Production 1996573794[654586.653] NotificationPanel: Notification: Tech 1523558135[654599.492] EnactDescisionsPopup: [654599.492] EnactDescisionsPopup: --=======================================================================================================================[654599.492] EnactDescisionsPopup: Refresh list[654599.492] EnactDescisionsPopup: Processing Decisions[654599.492] EnactDescisionsPopup: [654599.492] EnactDescisionsPopup: Commission an Illustrated Holy Book falsefalse nil[654599.492] EnactDescisionsPopup: Promote the Arts false false nil[654599.492] EnactDescisionsPopup: Nationalise the Utilities true falsenil[654599.492] EnactDescisionsPopup: Initiate Tax Reforms true false nil[654599.492] EnactDescisionsPopup: Hold a Holy Festival false false nil[654599.492] EnactDescisionsPopup: Codify Laws true false nil[654599.492] EnactDescisionsPopup: Set Up a Universities Funding Counciltrue false nil[654599.492] EnactDescisionsPopup: nil nil nil[654599.492] EnactDescisionsPopup: Formalize Scales, Weights and Measurestrue false nil[654599.492] EnactDescisionsPopup: Request the Services of a Great Personfalse false nil

  • [654599.492] EnactDescisionsPopup: [654599.492] EnactDescisionsPopup: Processing Generated Decisions[654599.492] EnactDescisionsPopup: [654599.492] EnactDescisionsPopup: [654599.492] EnactDescisionsPopup: Sort by Type[654599.492] EnactDescisionsPopup: End sort[654599.492] EnactDescisionsPopup: Populating screen[654599.508] EnactDescisionsPopup: End populate[654599.508] EnactDescisionsPopup: Calculating size and anchoring[654599.508] EnactDescisionsPopup: Refresh list end[654599.508] EnactDescisionsPopup: --=======================================================================================================================[654599.508] EnactDescisionsPopup: [654672.485] EnactDescisionsPopup: [654672.485] EnactDescisionsPopup: --=======================================================================================================================[654672.485] EnactDescisionsPopup: Refresh list[654672.485] EnactDescisionsPopup: Processing Decisions[654672.485] EnactDescisionsPopup: [654672.485] EnactDescisionsPopup: Commission an Illustrated Holy Book falsefalse nil[654672.485] EnactDescisionsPopup: Promote the Arts false false nil[654672.485] EnactDescisionsPopup: Nationalise the Utilities true falsenil[654672.485] EnactDescisionsPopup: Initiate Tax Reforms true false nil[654672.485] EnactDescisionsPopup: Hold a Holy Festival false false nil[654672.485] EnactDescisionsPopup: Codify Laws true false nil[654672.485] EnactDescisionsPopup: Set Up a Universities Funding Counciltrue false nil[654672.485] EnactDescisionsPopup: nil nil nil[654672.485] EnactDescisionsPopup: Formalize Scales, Weights and Measurestrue false nil[654672.485] EnactDescisionsPopup: Request the Services of a Great Personfalse false nil[654672.485] EnactDescisionsPopup: [654672.485] EnactDescisionsPopup: Processing Generated Decisions[654672.485] EnactDescisionsPopup: [654672.485] EnactDescisionsPopup: [654672.485] EnactDescisionsPopup: Sort by Type[654672.485] EnactDescisionsPopup: End sort[654672.485] EnactDescisionsPopup: Populating screen[654672.500] EnactDescisionsPopup: End populate[654672.500] EnactDescisionsPopup: Calculating size and anchoring[654672.500] EnactDescisionsPopup: Refresh list end[654672.500] EnactDescisionsPopup: --=======================================================================================================================[654672.500] EnactDescisionsPopup: [654676.650] CivilopediaScreen: SetSelectedCategory(2)[654676.650] CivilopediaScreen: CivilopediaCategory[CategoryGameConcepts].DisplayList[654676.853] CivilopediaScreen: SetSelectedCategory(12)[654676.853] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList[654676.915] CivilopediaScreen: SetSelectedCategory(1)[654676.915] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList[654680.691] EnactDescisionsPopup: [654680.691] EnactDescisionsPopup: --=======================================================================================================================[654680.691] EnactDescisionsPopup: Refresh list[654680.691] EnactDescisionsPopup: Processing Decisions

  • [654680.691] EnactDescisionsPopup: [654680.691] EnactDescisionsPopup: Commission an Illustrated Holy Book falsefalse nil[654680.691] EnactDescisionsPopup: Promote the Arts false false nil[654680.691] EnactDescisionsPopup: Nationalise the Utilities true falsenil[654680.691] EnactDescisionsPopup: Initiate Tax Reforms true false nil[654680.691] EnactDescisionsPopup: Hold a Holy Festival false false nil[654680.691] EnactDescisionsPopup: Codify Laws true false nil[654680.691] EnactDescisionsPopup: Set Up a Universities Funding Counciltrue false nil[654680.691] EnactDescisionsPopup: nil nil nil[654680.691] EnactDescisionsPopup: Formalize Scales, Weights and Measurestrue false nil[654680.691] EnactDescisionsPopup: Request the Services of a Great Personfalse false nil[654680.691] EnactDescisionsPopup: [654680.691] EnactDescisionsPopup: Processing Generated Decisions[654680.691] EnactDescisionsPopup: [654680.691] EnactDescisionsPopup: [654680.691] EnactDescisionsPopup: Sort by Type[654680.691] EnactDescisionsPopup: End sort[654680.691] EnactDescisionsPopup: Populating screen[654680.691] EnactDescisionsPopup: End populate[654680.691] EnactDescisionsPopup: Calculating size and anchoring[654680.691] EnactDescisionsPopup: Refresh list end[654680.691] EnactDescisionsPopup: --=======================================================================================================================[654680.691] EnactDescisionsPopup: