lucas blair - how we are holding our community and our games back

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How we are holding our community and our games back Lucas Blair, PhD

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Page 1: Lucas Blair - How We Are Holding Our Community and Our Games Back

How we are holding our community and our games back

Lucas Blair, PhD

Page 2: Lucas Blair - How We Are Holding Our Community and Our Games Back

What do I mean by holding back?

Page 3: Lucas Blair - How We Are Holding Our Community and Our Games Back

Not using data to validate our claims.

Page 4: Lucas Blair - How We Are Holding Our Community and Our Games Back
Page 5: Lucas Blair - How We Are Holding Our Community and Our Games Back

Not using data to validate our claims.

Page 6: Lucas Blair - How We Are Holding Our Community and Our Games Back

Solutions

• Keep your promises manageable• Plan your testing and data collection like it

was for an academic study.• And share your successes and failures with

the community

Page 7: Lucas Blair - How We Are Holding Our Community and Our Games Back

We still focus on knowledge too much.

Page 8: Lucas Blair - How We Are Holding Our Community and Our Games Back
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Page 11: Lucas Blair - How We Are Holding Our Community and Our Games Back

Solutions

• Make games that are higher up on Bloom’s taxonomy

• Use a taxonomy to plan• Test on tasks that require knowledge. Not

the knowledge

Page 12: Lucas Blair - How We Are Holding Our Community and Our Games Back

We don’t let players fail enough.

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v

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Solutions

• Scale difficulty a little higher• Make it about the player getting better not

about them proving themselves• Celebrate failure.

Page 17: Lucas Blair - How We Are Holding Our Community and Our Games Back

We are too controlling.

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We are too controlling.

Page 24: Lucas Blair - How We Are Holding Our Community and Our Games Back

Solutions

• Think about what task player is missing out on for each new system

• Build systems that reflect what you want to accomplish

• Randomized, nonlinear, player generated content

• Give players choice

Page 25: Lucas Blair - How We Are Holding Our Community and Our Games Back

We stop at gameplay.

Page 26: Lucas Blair - How We Are Holding Our Community and Our Games Back

We stop at gameplay.

Hey y’all! It’s me again.

Page 27: Lucas Blair - How We Are Holding Our Community and Our Games Back

We stop at gameplay.

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Solutions

• Consider the whole experience and not just game play

• When appropriate ask the players to contribute

Page 29: Lucas Blair - How We Are Holding Our Community and Our Games Back

We only make games.

Page 30: Lucas Blair - How We Are Holding Our Community and Our Games Back

We only make games.

Page 31: Lucas Blair - How We Are Holding Our Community and Our Games Back

Solutions

• Always think about the context your games are played in

• When you can make that context better

Page 32: Lucas Blair - How We Are Holding Our Community and Our Games Back

We hype VR and AR and forget RP IR.

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Solutions

• Don’t forget RP

Page 39: Lucas Blair - How We Are Holding Our Community and Our Games Back

How else can we improve?• Backup your claims• Go beyond knowledge• Let them fail• Don’t be so controlling• Don’t stop at gameplay• Don’t just make games• Don’t forget RP

@LucasBlair @[email protected]

Page 40: Lucas Blair - How We Are Holding Our Community and Our Games Back

@LucasBlair @[email protected]

Thank you.