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GO TO CONTENTS Department of Media and Communication EXTENDED PROJECT PORTFOLIO Academic Year 2016/2017 1 Student Name Year 2 – Write the title of your pathway Unit 13/14 – Extended Project

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Department of Media and Communication

EXTENDED PROJECT PORTFOLIO

Academic Year 2016/2017

1

Student NameYear 2 – Write the title of your

pathway Unit 13/14 – Extended Project

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Department of Media and Communication

CONTENTS

CONTENTS.........................................................................................................................................2

LIST OF FIGURES.............................................................................................................................5

LIST OF TABLES...............................................................................................................................5

DEFINITION OF TERMS...................................................................................................................5

Unit 13/14 - Project Proposal...............................................................................................................6

.......................................................................................................6

Project Action Plan and Timetable.......................................................................................................9

...............................................................................................................................9

CHAPTER 1...........................................................................................................................................11

Introduction........................................................................................................................................11

........................................................................................................11

The Background of my Project........................................................................................................11

Who am I?...................................................................................................................................12

What did I learn on my course?..................................................................................................12

What is my project about?.............................................................................................................12

Why my project is important?........................................................................................................12

My Research Plan............................................................................................................................13

.................................................................................................................13

CHAPTER 2...........................................................................................................................................15

Literature/Resources Review.............................................................................................................15

.........................................................................................15

Introduction....................................................................................................................................15

Practitioners Report........................................................................................................................15

CONCLUSION - Who/what was my inspiration? /Contextualisation of my study.....................16

CHAPTER 3...........................................................................................................................................17

Research Design..................................................................................................................................17

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....................................................................17

Introduction....................................................................................................................................17

Research Questions........................................................................................................................18

Research Design Evolution..............................................................................................................19

CHAPTER 4...........................................................................................................................................21

Research Findings...............................................................................................................................21

..................................................................................................21

Data analysis...................................................................................................................................21

Conclusion - How did the research help me with my project?......................................................21

CHAPTER 5...........................................................................................................................................22

My Project...........................................................................................................................................22

.................................................................................22

Introduction....................................................................................................................................22

Pre-Production................................................................................................................................22

Production.......................................................................................................................................22

Post-production..............................................................................................................................22

Presentation....................................................................................................................................22

CHAPTER 6...........................................................................................................................................23

MY EXTENDED PROJECT – FINAL PRODUCT........................................................................................23

..............................................................................................................23

CHAPTER 7...........................................................................................................................................24

Project Evaluation...............................................................................................................................24

..........................................................................................................24

APPENDICES........................................................................................................................................25

Extended project in creative media production Learning Outcomes and Assessment.................25

1. Be able to initiate and develop a creative media production project proposal.......................25

2. Be able to use research, analysis and evaluation to develop solutions for creative media production project.......................................................................................................................25

3. Be able to solve practical, theoretical and technical problems in a creative media production project.........................................................................................................................................25

4. Be able to plan, organise and produce a creative media production project..........................25

5. Be able to use practical methods and skills in a creative media production project................25

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6. Be able to use evaluative and reflective skills in the production of a creative media product.25

7. Be able to present a creative media production project..........................................................25

REFERENCES........................................................................................................................................26

LIST OF FIGURES

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Figure 1- What is research...................................................................................................................17Figure 2- How to ask good questions...................................................................................................18Figure 3 - My exercise 1.......................................................................................................................18

LIST OF TABLES

Table 1 - Project Proposal......................................................................................................................7Table 2 - Project Action Plan and Timetable........................................................................................10Table 3- My research Plan...................................................................................................................13

DEFINITION OF TERMS

EP – Extended ProjectUAL – University of the Arts London

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Unit 13/14 - Project Proposal

CandidateName

Luke Dean

Candidate NumberPathway Games Development

Project Title Explore the appearance of the media format of the character bible through the use of an alternative history project.

Section 1: Rationale (approx. 135 – 150 - 165 words)

The overall interest for my project is in to two sections, the interest in the legend of king Arthur and the Golden age of piracy and the differences between the two era’s, the second is the manipulation of the King Arthur legend in to the age of piracy.

I will do this using multiple representations of the character bible, then have a group of peers help decide what sections of each of the character bibles are good and what is not, I will then use this input to create a final character bible taking all of the feedback in to account.

My extended project was inspired by King Arthur, how the story of king Arthur has been represented in the past and how the legend could be adapted into another time period.

My project is important as it allows me to display the skills I have gathered in world building as well as skills that are relevant to the creation of a games world and the design of the world.

Section 2: Project Concept (approx.180 – 200 – 220 words)

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My project is that of create a character bible in several formats to represent the information behind my games idea, this means I will try to have multiple formats for my project so that I can show he experimentation that I have done. The main influences behind this project are the Legend of king Arthur and the multiple representations that exist as well as creators like Ken Levine and Masahiro Sakurai and how they have constructed their games worlds.

I will research both the legend of king Arthur and the era in which it was based as well as the society at the time, I will also do the same for the golden age of piracy so that I can better adapt the legend in to that era. I will also look in to the different representations of these two subjects as to better understand how they have been interpreted by different people.

At this point in time I am unsure of my target audience though I have a feeling that I will end up targeting the groups of people who are fans or show interest in the Golden age of piracy as well as the legend of king Arthur. My role in the project will be as the game architect, the person who comes up with and writes down and further develops the original ideas.

Section 3: Evaluation (approx. 135 – 150 - 165 words)

I will reflect on my work by asking for the opinions of other people of my age group as well as people of an older and younger age group as to their opinions on which of the representations of the information is better for each group as well as what they like and dislike about each of the representations. I will then use this feedback to create another final version of the character bible using their feedback. I will then also present this version to the same group of people and ask for their opinion on the new one.

I will judge the final character bible by the reactions and opinions of my peers and whether the new version that was created based on all of their views on the original representations is any better or if they have a larger preference to one of the original representations then the newer one.

Proposed Research Sources and Bibliography (Harvard Format)

(W., 1634)

(W., 1634)

(W., 1634)

(Merlin , 2008 - 2012).

Maisdiziqui (16 July 2014) The Golden Age of Piracy Terror at Sea Documentary. Available at: https://www.youtube.com/watch?v=01xw-HO1vWE (Accessed: 26th March 2017).

Educational Documentary (9 October 2016) History Channel Documentary - Pirates Of the Caribbean.

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Available at: https://www.youtube.com/watch?v=9iYD5hbbVYo (Accessed: 26th March 2017).

Jamie Arnold (4 August 2015) KING ARTHUR: LIFE AND LEGEND (INCREDIBLE HISTORY DOCUMENTARY). Available at: https://www.youtube.com/watch?v=P1A3UjT7cR4 (Accessed: 26th March 2017).

Table 1 - Project Proposal

Project Action Plan and Timetable

This section provides you with an opportunity to outline your planning and organisation over a period of weeks and the activities you will need to carry out to complete your project in the agreed time frame. The more time and thought you give to planning your project the more successful it is likely to be. It is important that you consider how you will balance ambition, time and realism in the realisation of the project. You should also include what you are going to do, how you will do it and by when. Remember to include: time spent sourcing materials and other resources to conduct research, seek feedback from tutors and peers, and identify when you will carry out independent study.

At the back of the Learner’s Progress Tracker Book, is an academic calendar. Please refer for dates.There is also an Academic Calendar available on the VLE.Project Action Plan and Timetable

Week Date WeekBeginning

Activity / What you are intending to do - including independent study

Resources / What you will need to do it - including access to workshops

120th March

Gather primary research using the area around Canterbury town centre as a resource.

CameraPencil / Pen and paper

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227th March

Using all of the tasks that I have done while on this course I will create a timeline representing all of the skills I have gathered over this time.

Access to my blog as well as my previous work that I have done.Wordpress (blog)

318th April

Preparing for the pitch by creating a presentation as well as filling out the related portfolio page.

Power point

4

24th April

Pitch presentation and the start of deeper research in to our chosen subject.

Power Point presentation (started in week 3)Access to the internetHistory of king Arthur Volumes 1 - 3 (Book)

5

1st May

Researching the changes in society between my two chosen eras as well as narrowing down the key events within the legend.

History of King Arthur Book Volumes 1 – 3 (Book)

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8th May

Collect further information for the idea, characters, items, locations and some concept art.

Pencil – PaperInternetBooks

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15th MayLayout the basic story as well as other information that is important for the character bible.

822nd May Gather a select group of information and

create 3 – 4 different character bibles to represent this information.

Information gathered in the previous weeks.

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29th May

Ask for the opinions of several of my peers as well as their views on what made the character bibles good as well as what they felt didn’t work well with the character bibles.

Notes taken on my peers opinions.

10 5th June Use the responses and input given about the practice character bible to design and create the final version of the character bible containing all of the information.

11 12th June Ask the same group of peers their opinions on the new character bible.

12 19th June

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Table 2 - Project Action Plan and Timetable

CHAPTER 1

Introduction

This project portfolio is about my year two, UAL Extended Diploma creative media Games

development extended project. My project is the creation of a games character bible, containing

most of the information that will be relevant for the games creation, it is also about seeing how the

appearance of the character bible can affect the opinion of the person looking at the information, to

do this I will create multiple visual different versions of a page within the character bible and then

ask a group of people for their opinions on the multiple versions. I will then use the feedback from

this to create a final version containing all of the information.

The Background of my Project This section of my project portfolio I will be going over my inspirations as well as the reasons for why I have chosen the project that I have chosen. This will include going over my likes and what I have learnt over the past two years as well as how it has affected me and my choices for this project.

Who am I? In this section of my project portfolio I will be going over my likes and hobbies and how they have affected me as a person as well as how they have affected my choice of project.

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The majority of my likes revolve around fiction or non-realistic things this is because I find reality and the world around me boring and uneventful. I enjoy history, mainly the tragic parts due to how exciting the events are presented.

In the end I know next to nothing about history, this is not due to me not researching any history but more to do with the pure amount of history that there actually is. I also know very little about myths and legends as there are thousands of them throughout written history and among all of the civilizations that have existence.

Overall I found this task fairly exciting due to it basically being us talking about what I enjoy as well as what I know about my likes.

What did I learn on my course?

Over the course of the past two years I have taken part and completed many tasks and while not all of them were relevant to my extended project some of the tasks helped greatly when I was deciding what I should do for my extended project. Below is a image of a time line I created featuring a sum up of the las two years as well as how I felt each task affected my choices towards my extended project.

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In the end creating the timeline was interesting as it allowed me to see how far I have come since the beginning of the course as well as how the course has affected my choices and interests since the start of the course.

What is my project about?

My project is about seeing how the appearance of the character bible can affect how the

person views the information as well as whether it is a good or bad way of representing the

information. I will also ask for the opinions of a group of people to see what they think is a

good way of representing the information as well as what parts of the practice character

bibles are good and more eye-catching in their opinions. I will be putting information for a

game concept based around placing and converting the Arthurian Legend in to the golden

age of piracy. My role within this project is that of a games architect/designer.

Why my project is important?

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My extended project is important as it will allow me to display the varying number of skills I have gathered in the field of world building as well as skills that are relevant to the creation of a games world, design, characters and the story. It also allows me to demonstrate my thorough thinking when developing my ideas by demonstrating all of the information I have gathered as research for the topic.

My extended project is even more important as it will allow me to see how the visual appearance of a character bible will allow it stand out to a group of people and will allow me to use their feedback to further develop the character bible in a way that will better help visually represent the information within the character bible.

My Research Plan

Table 3- My Research Plan

EXTENDED PROJECT - RESEARCH PLAN No of Words

Interest/Topic/Theme 150I have looked a lot in to the legend of king Arthur, including the characters, locations, items and several versions of the start of the legend. I have also looked at some of the interpretations of the legend through the BBC’s TV series Merlin I used this Tv series to better get a grasp on the relationship between Arthur and Merlin. I have also looked at the three main interpretations of the legend and the differences between them while also reading through one of the versions of the legend in its book.

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Why is it important? - Importance 100My project is important as it allows me to display the skills I have gathered in world building as well as skills that are relevant to the creation of a games world and the design of the world.It is also important as it allows me to see what better helps a character bible stand out to a group of people and will allow me to use this information in the future.

My research question(s) 100

I am trying to find out if a certain layout used in a character bible better represents the information within the bible. I am also using this to see what sections of a character bible better stands out to a reader.

Research Design 100I am going to collect the research that I do in to a series of organised notes, these notes will be organised based on the information collected E.g. character information will be put together. This information will then be collected into a character bible and will have multiple versions that change in the visual representation of the information.This means I am going to have a collection of information around my subjects, pirates and King Arthur.

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Literature (Proposed Sources – Harvard Format)(W., 1634)

(W., 1634)

(W., 1634)

(Merlin , 2008 - 2012)

(Kent Online, 2017 )

Maisdiziqui (16 July 2014) The Golden Age of Piracy Terror at Sea Documentary. Available at: https://www.youtube.com/watch?v=01xw-HO1vWE (Accessed: 26th March 2017).

Educational Documentary (9 October 2016) History Channel Documentary - Pirates Of the Caribbean. Available at: https://www.youtube.com/watch?v=9iYD5hbbVYo (Accessed: 26th March 2017).

Jamie Arnold (4 August 2015) KING ARTHUR: LIFE AND LEGEND (INCREDIBLE HISTORY DOCUMENTARY). Available at: https://www.youtube.com/watch?v=P1A3UjT7cR4 (Accessed: 26th March 2017).

CHAPTER 2

Literature/Resources Review

Introduction The introduction should be relatively brief, simply providing an overview of the chapter. For example:

A large body of resources (films, web pages, literature, magazine articles, etc.) on the short film, roles of writer, producer and film director, the topic of unemployment and youth crime, professional skills and practices provide a basis for my EXTENDED PROJECT and final short film.

This chapter will present a review of different literature and resources I have consulted for this project and how it influenced my further research, study and development of the final idea for the project. The chapter will start with my Practitioners Report looking at two prominent film directors. It also looks at the magazines and web sources relating to unemployment and youth crime. The chapter concludes with ideas and key conclusion of all resources used in this chapter.

References found while researching.- (BBC, NoDate)- (N/A, 2015)

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- (Johnson, Kings and Queens of England & Britain, 2013)- (Johnson, Kings and Princes of Wales, 2013)- (Johnson, Kings and Queens of Wessex, 2013) - (Johnson, Kings and Queens of Mercia, 2013)- (Ross, 2014)- (Ristow, 2009)- (History of Humanity, N/A)- (Mason, 2015)- (The History of Humanity, 2014)- (Blind Kat, 2011)- (Müller, 2011)- (Grade Saver, N/A)- (N/A, 2006)- (Currin, 2001)- (Currin, Mordred, 2001)- (Currin, Sir Ector, 2001)- (senshin, 2015)- (Amir, 2012)- (Joe, 2006)- (World Heritage Encyclopedia, N/A)- (Wild, 2003)- (THE MUSEUM OF FICTIONAL LITERARY ARTIFACTS, 2017)- (Cameron, N/A)

Practitioners Report

For this task we were instructed to research two people from our chosen specialist subject and analyse their lives, biographies and their work. We were then also tasked to reflect on how these practitioners have influenced us and how we can apply this influence to our work.

For this task I decided to look in to two of my favourite games developers, Masahiro Sakurai (Nintendo) and Ken Levine (Irrational Games). I chose these two people in particular due to my extreme like towards their games as well as the themes within some of these games.

Masahiro Sakurai

He was born August 3rd 1970 in Tokyo Japan. His earliest experience within the gaming industry was when he worked for HAL Laboratory where he created Kirby at only 19 years old though Kirby was not used in a game until he was 21. Before this feat not much is known about his childhood or jobs before his at HAL Laboratory but due to his interest in the gaming industry we can guess that he played games during his childhood, due to the time frame we can assume he played a lot of the earlier games as well as arcade games. Some games he may have played include, Space Invaders (1978, Arcade), Speed Racers (1974, Arcade), Gun Fight (1975, Arcade) and Home Pong (1975, Home console (Magnavox Odyssey)). Due to him creating Kirby in 1989 while he was a part of HAL Laboratory this suggests that he was relatively high up within the company. In Japan, compulsory education

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starts at 6 years old and stops at around 15 years old. Taking in to account a minimum of a year at working at the company before they would consider his ideas Masahiro probably worked at HAL Laboratory's for a maximum of 4 years before the creation of Kirby. On August 5th 2003 Masahiro Sakurai resigned from HAL Laboratory, he later stated that this was because of the continuing sequelizing of the Kirby games.

The first game Masahiro Sakurai was involved in the creation in was Kirby's Dream Land (1992) in this game he acted as the director and designer for the game. Masahiro Sakurai's next game was Kirby's Adventure (1993) in this game he had the same jobs as he had in his first game. The next two games that Masahiro Sakurai took part in creating he was only the director and this would continue for some other of his games these being, Kirby Super Star (1996), Super Smash Bros. (1999), Super Smash Bros. Melee (2001), Kirby: nightmare in dreamland (2002) and Kirby Air Ride (2003). While Masahiro Sakurai did take part in other projects after this he usually also took place under another job role as well. Some other games he was involved in are below:

Kirby 64: The Crystal Shards (2000) Voice Actor - King Dedede

Kirby & the Amazing Mirror (2004) Special Adviser

Meteos (2005) Designer

Kouchuu Ouja: MushiKing - Greatest Champion e no Michi (2005) Designer

Super Smash Bros. Brawl (2008) Director, scenario writer, voice actor - King Dedede

Kid Icarus: Uprising (2012) Director, scenario writer

Super Smash Bros. for Nintendo 3DS and Wii U (2014) Director, voice actor - King Dedede

Masahiro Sakurai is most known for his involvement and creation of both the Kirby series and the Super Smash Bros. series which since their creation have become very popular games and each has several sequels due to their popularity.

The Kirby series has become one of the most iconic Nintendo characters since his creation and with his popularity he has had multiple games with him as the main character, a total of 27 games which are based solely on him. He, as a character, was created in 1989 but was not given an actual game until 1992 and even then he nearly wasn't as he originally was a place holder character but the game developers grew attached to the character and kept him instead.

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The goal in each of the Kirby games is different though they all share some similarities in their basis, this it that it is the job of Kirby (player) to save the land that the character resides in from some form of threat. This threat seems to change from game to game though there are some reappearing foes such as King Dedede, the Dark Matter army and Zero/zero squared.

Masahiro Sakurai's other most recognized game franchise is the Super Smash Bros. series. This game series is Nintendo's beat em up, battle royal in which several characters belonging to Nintendo are put together to battle each other. Due to this many of the Super Smash Bros. games focus on the multiplayer section of the game, despite this the first three games do possess a single player mode where the player is tasked with fighting and defeating several other AI opponents until the player reaches the final boss.

During each of the Super Smash Bros. games the player doesn't have a particular goal instead each game focuses more on the multiplayer sections in which the only goal is to be the last player on the stage that was chosen to fight on, in the single player mode the player is tasked with reaching the end of the game to face against and defeat the final boss in the game.

References for Masahiro Sakurai.

Creator / Masahiro Sakurai (2014) Available at: http://tvtropes.org/pmwiki/pmwiki.php/Creator/MasahiroSakurai (Accessed: 21/20/17)

Tokyo International Communication Committee (2006) Japanese school system. Available at: https://www.tokyo-icc.jp/guide_eng/educ/01.html (Accessed: 21/02/17).

Federal Reserve Bank of St. Louis (Apr 29, 2015) Working Age Population: Aged 15-64: All Persons for Japan© Available at: https://fred.stlouisfed.org/series/LFWA64TTJPM647S (Accessed: 21/02/17).

Kirby (series)' (21 February 2017) Wikipedia. Available at: https://en.wikipedia.org/wiki/Kirby_ (series) (Accessed: 21/02/17).

Super Smash Bros. (series) (2014) Fantendo. Available at: http://fantendo.wikia.com/wiki/Super_Smash_Bros._ (series) (Accessed: 21/02/17).

Ken Levine

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He was born September 1st 1966 in New Jersey, New York, Ken Levine describes how he spent his child hood as a recluse as well as not being popular in school apparently this lead to him becoming a fan of Dungeons and Dragons and due to him not having many friends he learnt how to play the game by himself, after an uncertain amount of time he apparently found a group of friends that shared a similar taste in likes.. His earliest experience within the gaming industry was in 1995 (29) when he was hired as a games designer at Looking Glass Studios where he worked on Thief: The Dark Project along with designer Doug Church during his time at Looking Glass Studios Ken Levine also worked on several other games . In 1997 he left Looking Glass Studios and founded his own company with two of his co-workers, this company was called Irrational games. At Irrational games he as well as his co-workers worked on several games, these are listed below, though only the ones he worked on:

Thief: The Dark Project (Looking Glass Studios), 1998

System Shock 2 (Irrational Games), 1999

Freedom Force (Irrational Games), 2002

Freedom Force Vs the 3rd Reich (Irrational Games), 2005

Tribes: Vengeance (Irrational Games), 2004

SWAT 4 (Irrational Games), 2005

Bioshock (Irrational Games), 2007

Bioshock Infinite (Irrational Games), 2013

Out of the games and series that Ken Levine has worked on Bioshock is probably the most recognized among the gaming community, the game is known for its interesting story as well as the philosophy within the game play. The goal of the game is a bit vague at the beginning of the game as it seems to drop you almost immediately in to the action with no other reason to fight other than survive, in the end the goal could be considered to be to escape the city of Rapture that the game take place in fighting and killing anyone/anything that gets in your way. The game-play of the Bioshock games is that of a slandered first person shooter with the unique twist that the user also possesses supernatural abilities granted to them by the science within the games city of rapture which is usable alongside

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the player’s weapons to allow for a more varied game-play style. The story of the first Bioshock game follows the character of Jack (player) in 1960, as his plane crash lands in the middle of the ocean with him being the only survivor and the only landmark visible is a lighthouse which leads to the underwater city of Rapture created by Andrew Ryan. The player is quickly called by a man called Atlas who decides to help the player survive in the city while also asking them to help him save/find his family, the game continues through the city until the player confronts the founder of Rapture. In 2007 the game was named by BAFTA as the best game on the Xbox 360 while in the following year (2008) it was given the following awards.

Outstanding Achievement in Original Music Composition2K Games (publisher)

Outstanding Achievement in Art Direction

Outstanding Achievement in Sound Design

Outstanding Achievement in Story Development

Following the first games success the company decided that the game required a sequel that they decided to call Bioshock 2. Despite this the original team decided not to work on the second game Ken Levine was quoted as saying the following.

"The reason we didn't do Bioshock 2 is because... The time frame that game had, and the company understandably wanted another game in Rapture... But we felt we had said what we wanted to say about Rapture, about those kind of environments and that kind of feel."

Despite not working on the sequel to his game Ken Levine did stat the following after the games release and it shows that despite not working on the game himself he was proud of how the team dis with the sequel.

"I think it's a very talented team," he said, "and I think it fulfilled the mission of completing the story of Rapture."

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Bioshock 2 is set eight years after the first game and follows a different set of characters then the first game with only one making a reappearance from the first game. In this game the player takes the role of Delta a prototype big daddy (an enemy from the first game) and the general goal of the game is for you to reunite with your little sister (creatures mutated from little girls and mentally bounded to the big daddies) after she is stolen from the player in the opening of the game. So far Bioshock 2 is the only Bioshock game in which Ken Levine was not a part of the creative team behind the game. Unlike the first game Bioshock 2 did not get given as many awards only managing to get one in 2011 as the best use of licensed music.

The third Bioshock game was Bioshock Infinite and unlike Bioshock 2 Ken Levine did work on the team producing the game. This game is slightly different from the first two games in the series as it takes place in 1912 and in an alternate dimension to Bioshock and Bioshock 2 and instead of being set in the underwater city of Rapture is instead based on the floating city of Columbia. In the game the player will take command over yet another character called Booker DeWitt a disgraced detective. The goal of Bioshock Infinite is very clear at the beginning of the game as the player is told at the start:

"Bring us the girl, and wipe away the debt"

This alludes to the end goal of the game and over the course of the game your goal changes from this to killing Zachary Comstock the leader of the floating city as well as the ‘father' of the girl the player is sent to retrieve. A lot like the first game Bioshock Infinite was awarded awards, it won 23 and was nominated for 30 some of the ones it won were:

Best of ShowIrrational Games2K Games

Best Original GameIrrational Games2K Games

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Best PC GameIrrational Games2K Games

Best Action/Adventure GameIrrational Games2K Games

Art Direction, Period InfluenceScott Sinclair

Game Design, Franchise

Song CollectionJames Bonney

Supporting Performance in a DramaCourtnee Draper (For playing "Elizabeth")

Use of Sound, FranchiseScott Haraldsen

Game, Franchise Action

Use of Sound, FranchiseIrrational Games

Game, Franchise ActionIrrational Games

Game Design, FranchiseIrrational Games

References for Ken Levine

'Ken Levine' (2013) Bioshock Wiki. Available at: http://bioshock.wikia.com/wiki/Ken_Levine (Accessed: 06/03/2017).

http://www.eurogamer.net/articles/2010-08-12-levine-why-i-passed-on-bioshock-2 (Accessed: 07/03/2017)

http://www.imdb.com/title/tt1094581/awards (Accessed: 07/03/2017)

http://www.imdb.com/title/tt1506437/awards?ref_=tt_awd (Accessed: 07/03/2017)

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http://www.imdb.com/title/tt1712064/awards?ref_=tt_awd (Accessed: 07/03/2017)

CONCLUSION - Who/what was my inspiration? /Contextualisation of my study

What are similar media products and how is my work related to them? (position yourself in relation to similar media products)

How have similar media products influenced my project? How have they shaped my project? (Thought and action)?

What did I learn from similar media products? (compare similar media products, how it influenced my perspective and ideas for the project – talk about both script and techniques)

Identify requirements for your media project

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CHAPTER 3

Research Design

Introduction

This chapter is ‘How-to’ section of your EXTENDED PROJECT. In this chapter you have to introduce the design of the research, how data was collected.

The introduction should be relatively brief, simply providing an overview of the chapter. For example:

This chapter explains research design for my EXTENDED PROJECT. It starts with research questions and follows by the description of the research design and research methods used in my project.

Figure 1- What is Research

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Research Questions

Start with stating the intent of your EXTENDED PROJECT. What are the key aims and objectives of your project? Outline the key characteristics of your project. Write about your questions? You have to base your research design on questions and interests. Ask yourself: “What do I want to find out?” Write to the reader clear research questions, what you wanted to find out?

Figure 2- How to ask good questions

Figure 3 - My exercise 1

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Research Design Evolution

In this chapter, you will expand on what you wrote in your project proposal. Write about what you researched and how you collected your data (research activities). Remember, in this chapter, you will only write what you have researched and what research activities you used. In the next chapter, you will write about your findings, analysis and conclusions. You can write following chapters about findings and analysis using same themes (see below) for the sub-titles.

You can use following research themes as separate sub-titles:

• Subject you are going to research (this will be primary research you conducted; the secondary research about subject will be in literature review)

o This is anything done by you, and it could be such:o Online questionnaire – you could ask your Facebook friends to comment on your

project idea and give you some additional ideas how you can make it better.o Get the feedback from your lecturers and comment on it. o You can contact companies, council, artist depending on what is your project about to

get their opinion on your project idea. o You can use your phone or tablet to research, take photos of possible locations and

places that you can use in your project.

• Target audience

Ask yourself questions: Who? What? Where?

o Who is your target audience? Who are you aiming your product at?o What type of audience is it? Investigate the target demographic and record the type of

media or entertainment they consume. o Where can you find this out? You can use, ‘YouGov Profiles’ site to find out about your

target audience demographic. (secondary)o You can set up interviews or record a ‘Vox Pops’ (primary) to find information about

your audience.

• Skills and techniques

o Come up with the plan of what skills and techniques you will need to research to produce an effective, original and to near professional standard project.

o For example, you can watch tutorials or read about how to achieve specific skills and techniques that you will need for your project (secondary)

o Experiment with range of skills yourself (primary)

• Production research

o Explain what and how:

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o People needed for the production/availability (how: emails, Facebook, Skype conversation, etc.)

o Research production roles that you will need to carry out and how to do it successfully (how: the internet, media books, etc.)

o Production schedule (how: create your own) o Budget (How: secondary internet, primary ask yourself) o Recce research/location needed (how: take images, contact individuals for permission,

etc.) o Health and safety research ( How: take images, check locations yourself, ask for

permission) o Visual ideas (storyboard optional) (How: take images, create sketches, get inspired by

other people ideas, etc.) o Props (how: make a list, ask to borrow, make it, buy it, use what you have)o Production (techniques, hardware, workflow) ( how: research what you need / how:

try it yourself) o Post -production (Edit, colour correction, VFX, etc. ( how: read, watch how other

people/professionals do it, try it yourself)

List all research activities; what activities you conducted to answer your questions and collect the data? Write about the data you collected; your choice of data presentation and how you structured your data analysis.

The research activities should be identified e.g:-

Observations (observational drawings; using photography, video and audio to collect data)

Documents analysis (written, but also video and audio documents) Workshops Interviews Focus groups Surveys (visual, audio, etc.) Experiments Tests and measurements

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CHAPTER 4

Research Findings

In this chapter, you will summarise the collected data and the statistical treatment, and/or mechanics, of analysis. You should start this paragraph by briefly restating the topic/theme of your project (take it from Chapter 1).

Explain the object of each question, research activity, point out results, and present those results in a chosen form of summarised data. Select method of presenting data carefully.

In a quantitative study, the results usually begin with a description of the sample (e.g., sample size, description of participants who were excluded and why, handling of missing data). Next, descriptive statistics (e.g., frequencies/percentages for categorical variables, means, standard deviations, and ranges for continuously measured variables) are presented.

In a qualitative study, the results often include many quotes from participants who were interviewed. Here you should also present your non-textual elements such as photos, videos, audio files, maps, tables, charts, mind maps, SWOT (strengths, weaknesses, opportunities and threats) analysis, etc.

Data analysis

What strategies did you use to analyse your data? What did you find out?

Conclusion - How did the research help me with my project?

What did you learn from your research and how it informed your project?

Originate a range of ideas – list all ideas you had and explain how you chose the final idea Analyse each idea for viability - use focus groups and lecturer to support Fill out the project proposal form

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CHAPTER 5

My Project

Introduction In this chapter you should present the level of self-direction, personal initiative and commitment necessary to progress ideas and find solutions, and the practical, theoretical and technical comprehension, appreciation, knowledge and proficiency necessary to achieve identified goals. The ability to plan and organise work within a given timeframe and the efficient production of outcomes both individually and collaboratively.

Pre-Production

Produce Pre-Production Portfolio which will formally define your project (location survey; risk assessment; treatment; script; budget; schedule etc.).

Pitch your proposal to the production board (video recording of your production board presentation)

Analyse your target audience. Investigate the target demographic and record the type of media or entertainment they consume

Production Project management techniques, (notes of team meetings; production and post-

production schedules; call sheets, etc.) Team and individual performance monitoring (weekly check against schedule) Development – Demonstrate development (photos from the shoot, screenshots from

computers). Keep daily production and post-production diary and reflect on your production process.

Post-production Describe post post-production of your project. Assess your production and post-production process. Describe, and critically analyses any

production problems and the solution you experienced.

Presentation

In this chapter, you should demonstrate the degree of competence and proficiency shown in the organisation and presentation of yourself and your work to an audience. Your EXTENDED PROJECT has to be presented appropriately (effectively; imaginatively) presented with suitable (relevant; purposeful) media conventions to suit the target audience.

Write about what influenced your decision to present your work in a certain way.

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CHAPTER 6

MY EXTENDED PROJECT – FINAL PRODUCT

Here present your final EXTENDED PROJECT media production.

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CHAPTER 7

Project Evaluation

Critically evaluating your final media project against the agreed requirements and parameters. Answer following questions:

Introduce the project in your words List five strengths and five weaknesses in your final design Was there a theme for the design ideas? Can you describe it? Can you reference any

influences here? - art movements, designers, media companies/campaigns, etc. What experiments and exploration did you do (what happens if). How did it affect your

development? Find a similar type of design publication - place it next to your own - what

comparisons/difference can you identify? What were the key areas of development in this project? - use your daily reflections to

help you with this Review your proposal - what changed, what developments did you make, did you manage

to complete everything you set out to achieve? What did the client think of your concept? How did that make you feel? What could you do to adapt the work produced to improve and develop it? Is the final work appropriate for the needs of the project? Does it sufficiently answer your

brief? Reflect on your pitch to the board; how did you feel about it before? Did it go better or

worse than you expected? What was the feedback from the client/lecturer? What do you think you could improve next time?

Did it go better or worse than you expected? What was the feedback from your lecturer? What do you think you could improve next time?

APPENDICES

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Extended project in creative media production Learning Outcomes and Assessment

1. Be able to initiate and develop a creative media production project proposal.

1.1. Use critical and contextual perspectives to initiate a creative media production project proposal.

1.2. Use analysis and evaluation to clarify and develop ideas for a creative media production project proposal.

2. Be able to use research, analysis and evaluation to develop solutions for creative media production project.

2.1. Use research to support the development of a creative media production project.

2.2. Use analytical and evaluative skills to develop creative solutions to realise a media production project.

3. Be able to solve practical, theoretical and technical problems in a creative media production project.

3.1. Solve practical and technical problems within a creative media production project. 3.2. Solve theoretical problems within a creative media production project.

4. Be able to plan, organise and produce a creative media production project.

4.1. Demonstrate the ability to plan, organise and produce a creative media production project within an agreed timeframe.

5. Be able to use practical methods and skills in a creative media production project.

5.1. Demonstrate the exploration, adaptation and application of practical methods and skills in the realisation of a creative media production project.

6. Be able to use evaluative and reflective skills in the production of a creative media product.

6.1. Maintain evaluative and reflective records of the development and production of a creative media project.

6.2. Use evaluative and reflective skills to make decisions for a creative media production project.

7. Be able to present a creative media production project. 7.1. Explore strategies to present a creative media production project.

7.2. Present a creative media production project to a specified audience.

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REFERENCES

Make sure you use Harvard referencing. The bibliography should be continuously updated as the project progresses.

BibliographyAmir, 2012. Clarent or the exculiber. [Online] Available at: http://www.mythforum.com/threads/clarent-or-the-exculiber.1291/

Anon., 2017. BBC News. [Online] Available at: http://www.bbc.co.uk/

BBC, NoDate. Roman Britian. [Online] Available at: http://www.bbc.co.uk/history/british/timeline/romanbritain_timeline_noflash.shtml

Blind Kat, t. p., 2011. The Captian and Crew. [Online] Available at: http://pirates.hegewisch.net/capcrew.html

Cameron, N/A. Mordred & Clarent. [Online] Available at: https://cameronterry8.wordpress.com/2014/04/22/excalibur/

Currin, N., 2001. Mordred. [Online] Available at: http://www.kingarthursknights.com/others/mordred.asp

Currin, N., 2001. Sir Ector. [Online] Available at: http://www.kingarthursknights.com/others/ector.asp

Currin, N., 2001. The Knights. [Online] Available at: http://www.kingarthursknights.com/knights/default.asp

Grade Saver, N/A. Le Morte d'Arthur. [Online] Available at: http://www.gradesaver.com/le-morte-darthur

History of Humanity, N/A. Golden Age of Piracy. [Online] Available at: http://www.goldenageofpiracy.org/

Joe, J., 2006. Enchanted Objects. [Online] Available at: https://www.timelessmyths.com/arthurian/objects.html

Johnson, B., 2013. Kings and Princes of Wales. [Online] Available at: http://www.historic-uk.com/HistoryUK/HistoryofWales/Kings-Princes-of-Wales/

Johnson, B., 2013. Kings and Queens of England & Britain. [Online] Available at: http://www.historic-uk.com/HistoryUK/KingsQueensofBritain/

Johnson, B., 2013. Kings and Queens of Mercia. [Online] Available at: http://www.historic-uk.com/HistoryUK/HistoryofEngland/Kings-Queens-of-Mercia/

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Johnson, B., 2013. Kings and Queens of Wessex. [Online] Available at: http://www.historic-uk.com/HistoryUK/HistoryofEngland/Kings-Queens-of-Wessex/

Kent Online, 2017 . Dutch ship the Rooswijk to be excavated off the coast of Deal. 26 April , p. 1.

Mason, E., 2015. 8 things you (probably) didn’t know about King Arthur. [Online] Available at: http://www.historyextra.com/article/feature/8-facts-king-arthur

Merlin (AKA The Adventures of Merlin). 2008. [Film] Directed by Julian Jones. England: BBC.

Merlin. 2008 - 2012. [Film] Directed by Alice Troughton [DVD]. England: BBC.

modley, a., 2017. fun with face. 5 ed. canter: zoran .

Müller, M., 2011. Le Morte d'Arthur By Sir Thomas Malory. [Online] Available at: http://www.sacred-texts.com/neu/mart/

N/A, 2006. The Legend. [Online] Available at: http://www.heroofcamelot.com/legend/

N/A, 2015. THE COMING OF THE ANGLO-SAXONS. [Online] Available at: http://www.britainfirst.org/the-coming-of-the-anglo-saxons-2/

Ristow, D. B., 2009. Cannon Ammunition. [Online] Available at: http://www.roguescove.org/info/cannons/ammunition.shtml

Ross, D., 2014. Monarchs of England Timeline. [Online] Available at: http://www.britainexpress.com/History/monarchs.htm

senshin, 2015. Are Excalibur and Caliburn different swords?. [Online] Available at: https://mythology.stackexchange.com/questions/20/are-excalibur-and-caliburn-different-swords

Smith, c., 2017. Fun with Flags. 5 ed. canterbury: media.

The History of Humanity, 2014. Types of Pirate Ships. [Online] Available at: http://www.goldenageofpiracy.org/pirate-ships/types-of-pirate-ships.php

THE MUSEUM OF FICTIONAL LITERARY ARTIFACTS, 2017. CARNWENNAN, THE DAGGER OF KING ARTHUR. [Online] Available at: https://mfla.omeka.net/items/show/115

W., S., 1634. La Morte D'Arthure Volume 1. Edninburugh: Ballanthyne Hanson and co..

W., S., 1634. La Morte D'Arthure Volume 2. Edinburgh: Ballanthyne Hanson and Co..

W., S., 1634. La Morte D'Arthure Volume 3. Edinburgh: Ballanthyne Hanson and Co..

Wild, M., 2003. Arthur's weapons etc.. [Online] Available at: http://www.geocities.ws/dagonet_uk/weaponry.htm

World Heritage Encyclopedia, N/A. LIST OF MYTHOLOGICAL OBJECTS. [Online] Available at: http://self.gutenberg.org/articles/eng/List_of_mythological_objects

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