machinima, a creative technology
DESCRIPTION
Invited Talk at the SLACTIONS 2012: Research conference on virtual worlds – Life, imagination, and work using metaverse platforms. November 15, 2012. (http://www.slactions.org/2012)TRANSCRIPT
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Machinima, a creative technology
Nelson Zagalo, University of Minho, Portugal
15 Nov 2012Second Life, UTAD Island
SLACTIONS 2012: Research conference on virtual worlds – Life, imagination, and work using metaverse platforms
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Machinima ( /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/)
1. is the use of real-time 3D computer graphics rendering engines to create a cinematic production.
2. video games are used to generate the computer animation.
3. machinima-based artists, are often fan laborers, by virtue of their re-use of copyrighted materials.
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1. Real-time rendering engines Software platforms that support coding 3D video games and virtual worlds.
Doom engine
Quake engine
Half-life engine
GTA engine
Second Life engine
Etc. etc.
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1. Real-time rendering engines
Diary of a Camper (1996), one the first know machinima, created with Quake engine.
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2. Pre-fabricated worlds and behaviours
Artifacts are created on top of pre-existing content previously created by video game companies or single persons online.
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3. Machinima, a remixing collaborative process
Assets are remixed, reutilized and transformed.
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The way “mirror neurons” let us understand others is by a kind of inner imitation of the actions of other people. Mirror neurons helps in simulating and emulating others the intentions and emotions associated with those actions.
Mirror neurons absorb culture directly, teach us socialization, open the realm of a common world view through observation and imitation.
We remix to express ourselves, and to learn about the external world.
3. Machinima, a remixing collaborative process
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Machinima from fans to industry
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Machinima revolutionizing film software
Review: http://virtual-illusion.blogspot.pt/2012/07/source-film-maker-por-joao-morais.html
Source Filmmaker, www.sourcefilmmaker.com
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LEGO Star Wars: The Quest for R2-D2 (2009)
LEGO Indiana Jones and the Raiders of the Lost Brick (2008)
Professional machinimations
LEGO Star Wars: The Video Game (2005)
LEGO Indiana Jones: The Original Adventures (2008)
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Industry changing and adopting machinima principles
Some Vfx for Indiana Jones and the Kingdom of the Crystal Skull (2008) from LucasFilm were made using LucasArts game engine while they were preparing the game of the film on PS3. The game was then cancelled.
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Machinima going Virtual Cinema
Matrix Trilogy used techniques of virtual cinema, that were capturing real world elements and reconstructing worlds inside 3D engines, and then manipulating the 3D elements as if they were real scenes.
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Machinima technologies are,
1 - Eliciting attractive and easy interaction, like a toy.
2 - Serving a purpose, like helping, guiding, connecting or facilitating the attaining of an objective, as tools do.
3 - Enrolling players, engaging, motivating and maintaining concentration while pushing for mastery, as games do.
A Toy, a Tool and a Game.
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Machinima, a creative technology
Nelson Zagalo, [email protected]
B. http://virtual-illusion.blogspot.pt
H. http://nelsonzagalo.googlepages.com
F. http://www.facebook.com/nelsonzagalo
Universidade do Minho
SLACTIONS 2012: Research conference on virtual worlds – Life, imagination, and work using metaverse platforms