make bad games

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7/28/2019 Make Bad Games http://slidepdf.com/reader/full/make-bad-games 1/13 Hi friends!

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Page 1: Make Bad Games

7/28/2019 Make Bad Games

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Hi friends!

Page 2: Make Bad Games

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So, this was me 2 years ago on this panel. I gave a rant about social games. It went well!

Page 3: Make Bad Games

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And, this was me last year, accepting the coveted duct tape award.

Page 4: Make Bad Games

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I gave this very short talk about how I spend too much time talking about making games at conferences, and notenough time actually making games. I was gonna do it dif erent in 2012. That was my PROMISE.

So now it's 2013 and I'm back up on stage, thanks to Chris and Eric and Jason. Did I keep my promise?

Page 5: Make Bad Games

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NOPE.

Page 6: Make Bad Games

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2012 kind of sucked. For a lot of reasons that weighed on me heavily.

Page 7: Make Bad Games

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But what seemed to weigh on me the most was that I wasn't making games. The stakes felt too high. I felt like I owedit to myself to make something GOOD or MEANINGFUL.

And I had this promise I had made -- to myself, to an entire audience at GDC -- that I was going to MAKE THINGS.And I WASN'T. And I was failing everyone.

Page 8: Make Bad Games

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Maybe this is familiar to other people. That voice in your head that doesn't tolerate anything less than amazing. But itcrushes my passion. It paralyzes me in fear, and it stops me from creating, for fear of making anything NOT GOOD.

When it got bad enough, I decided that I need to stop trying to make something good, and just MAKE SOMETHING.

Page 9: Make Bad Games

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So I started making BAD GAMES.

Page 10: Make Bad Games

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Bad games are the games that I don't need to qualify. I don't care what you think of them, but I love them all becauseI made them.

I'm not worried about whether or not they're GOOD. (Whatever “good” means anymore). They're allowed to just begames.

Page 11: Make Bad Games

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Making Bad Games let me keep my promise to make things in 2012.

Page 12: Make Bad Games

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And 2013 has been a better year for me because of bad games.

Page 13: Make Bad Games

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As game makers, I think we need to remember the value of making things, regardless of quality. We make games forOURSELVES as much as we make them for others.

And the games we make don't have to be good to have value. They don't have to be Fun. Or beautiful. Or clever.Games don't have to BE anything. Games just have to BE. We need to remember to make games for the sake of MAKING GAMES, regardless of qualifiers.

I hope we can all make bad games together. Thank you!