make it matter! the governance of innovation stockholm january 31, 2006 vint - institute for the...
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Make IT matter!The Governance of Innovation
StockholmJanuary 31, 2006
ViNT - Institute for the Analysis of New Technology
Process orientedlearning
IT-organization
Architecture
Governance
Economy HR management
Organization
ViNT & IT Governance: 1995
10 jaar ViNTViNT & IT Governance: 2000IT’s new role
Business Process
Market
Static
Dynamic
Static Dynamic
“Optimize”
Produce
“Mobilize”
Change
“Analyse”
Learn
“Catalize”
InspireExperiment
Two Questions Before We Begin
What is your name, who do you work for and what is your role
in the organisation?
What is difficult about IT-Governance?
Interaction
YESNO
Interaction
YESNOHeineken is the best beer in the world
Simple message
Two kinds of IT:- IT that does not matter- IT that does matter
Is IT differentiating in view of the competition?
IT-Governance is before anything else, the wisdom to make the difference
Huge differences in the objectives for IT-Governance
Nicholas Carr
“And as for IT-spurred industry transformations, most of the ones that are going to
happen likely already happened”
IT is essential to business
Ubiquitous
Integral to modern business processes
Dominant capital expense for most companies
Prerequisite to survival
Can, in right circumstances, boost productivity
. . . but is it essential to
business strategy?
Two types of technology
Proprietary: can be owned, actually or effectively, by a
single firm (e.g., patents, secrets, exclusive licenses)
Infrastructural: is shared broadly by all firms in an
industry or region (e.g., rail, telegraph, telephone, electricity, IT)
Evolution of Infrastructural technology
Ubiquity Advantage potential
ProprietaryAdvantages
DiminishingAdvantages
WeakAdvantages
time
New imperatives
Spend less
Follow, don’t lead
Innovate when risks are low
Focus more on vulnerabilities than on opportunities
YESNOIT does provide
competetive advantage to my organization
Statement 1
YESNO
George Forrester Colony
“Partly right,
and therefore
totally wrong”
Technology advances in storms
1970 1980 1990 2000
Functionality &Absorption
Minicomputer
PC Workstation
Web?????
VoIPBlogRFIDAjax
The Technology Iceberg
GenericInfrastructure
Important but non-differentiating
InnovativeGame changers
IT does
matter
IT doesn’
t matter
**
*
Iceberg management
SharedIT-
infrastructure
Applicationspecific IT
IT-Governance / Portfolio management
Time
Constitution for IT
Determine where IT does and doesn’t matter
Actively evolve IT into infrastructure
Drive adoption of new technology
The Technology Iceberg
IT does
matter
IT doesn’
t matter
Make IT work
Make IT simple
Make IT efficient &reliable
The Technology IcebergFocus - Below the waterline
Spend less
Follow, don’t lead
Innovate when risks are low
Focus more on vulnerabilities than on opportunities
Buy/build dynamic
Time
Functionality
Customer demand
Suppliers offering
Buy/build dynamic
Time
Functionality
Supply meets DemandPro active Destruction of Systems
Pro-actievedestructie
Customer demand
Suppliers offering
Buy/build dynamic
Time
Functionality
New Demand createsa new wave
Customer demand
Suppliers offering
Buy/build dynamic
Time
Functionality
Onderhoud door leveranciers
Maintenance byCustomer Organization
Customer demand
Suppliers offering
Buy/build dynamic
Time
Functionality
Onderhoud door leveranciers
Maintenace byService Provider
Customer demand
Suppliers offering
Towards an IT Utility
Share infrastructure
Buy/Build Dynamic through Application Portfolio Management
Reduce (hide) Complexity
Re-centralize Decission Making
Automate IT !
Virtualization
Automation
Standardization
Statement 2
YESNOThe best proof of effective
Application Portfolio Management is the number of applications that are taken
OUT of production
YESNO
IT does
matter
IT doesn’
t matter
Make IT simple
Make IT efficient &reliable
IT-Governance / Portfolio management
Service Oriented Architecture
Utility ComputingBuy/Build Dynamic
Standardize, Virtualize, Automate
Focus - Above the waterline
Make IT simple
Make innovation happen:break the fixation on technology
Make sense out ofall hypes
1700
1800
1900
2000
1950
1960
1970
1980
1990
2000
2010
Production
Distribution
Consumption
Calculation
Businessprocess
automation
Lifestyle
> 75% citizens less than 30 seconds from web services at all times
Pervasive wireless communication and computation
Smart devices in a smart world
The always-onconnected society
From Logic to Lifestyle
Hype Cycle
Key Issue:
How to get P2P VoIP from
“Top of the hype” towards the
“Plateau of productivity”
without getting stuck in the
“Trough of Disillusionment”
Speed of adoption
TIMETIME
Number of
Adopters
Number of
Adopters
InnovatorsInnovators Early
adopters
Earlyadopters Early
majority
Earlymajority Late
majority
Latemajority
LaggardsLaggards
2,5%2,5%
13,513,5
34%34%
34%34%
16%16%
Early and mature market
TIMETIME
Number of
Adopters
Number of
Adopters
InnovatorsInnovators Early
adopters
Earlyadopters Early
majority
Earlymajority Late
majority
Latemajority
LaggardsLaggards
2,5%2,5%
13,513,5
34%34%
34%34%
16%16%
Infliction point
Technology is “good enough” and fulfills basic
demands
High Technology
More technology and
higher performance
Consumer Commodity
Users want convenience, easy of use, reliability and low costs
Fixation on Technology
“The Swiss pocket knife syndrom”It can do everything,
but it is not very good at anything
Evolution of focus
TIMETIME
Culumative Number
of
Adopters
Culumative Number
of
Adopters
Technology - Make it workTechnology - Make it workNeeds - What benefits and opportunities
Needs - What benefits and opportunities
Use - How is it usedUse - How is it used
Costs - Convenience, simplicity, reliabilityCosts - Convenience, simplicity, reliability
Human Centric Design &Consumer Driven Innovation
Product
Business Case
Technology
Marketing
Experience
Human Centric Design &Consumer Driven Innovation
Product
Business Case
Technology
Marketing
Experience
Technology:
Not the technology, but the need inthe social domain is the starting pointMan is master over his toolsNew technology emerges from specialization in toolsDiversity, not convergence
Marketing:
Understand the client and his needsPositioning of productsWhy do people buy/use productsDemands change during life-cycle
Experience:
Interaction between user and productMake people use the productReduce external complexityPositive customer experiences delivers needed references
Statement 3
YESNO YESNO
To successfully innovate, an
organisation must break through the focus on
technology
IT does
matter
IT doesn’
t matter
IT-Governance / Portfolio management
Service Oriented Architecture
Utility ComputingBuy/Build Dynamic
Standardize, Virtualize, Automate
Focus on the task, not on the tool
Break Technological Fixation
Evolve technology and shift focus
Make IT simple
Focus on the vulnerabilities
Evolve towards utility computing
Pro-active system destruction
Make IT efficient and reliable
To make IT matteryou must Govern IT