make things be good - 5 patterns from the work of richard saul wurman - ux week 2013
DESCRIPTION
Presentation given at Adaptive Path's UX Week 2013 on Friday, August 23TRANSCRIPT
MAKE THINGS BE GOOD FIVE PATTERNSFROM THE WORK OF
DAN KLYN – UX WEEK 2013
RICHARD SAULWURMAN
A way of thinking.A whole way of life in which the aim is not to make something look good but to make it be good.
1963 2013
5. Hats
PATTERN:ORDER ENCODES MEANING
4. Sandcastles
THE CLASSIC, PERVASIVE SEDUCTION TO DESIGNERS HAS BEEN TO FIND A SOLUTION
INSTEAD OF THE TRUTH
PATTERN:WHAT BEFORE HOW
3. Gathering
PATTERN:APPERCEPTION
2. Tango
THE GIFT I HAVE IS THAT NOTHING IS EASY
DIFFICULTY EXCITES ME
Univesity of Pennsylvania Archaeological ExpeditionTikal, Guatamala 1959
PATTERN:TERROR + CONFIDENCE
1. Dumb
How exciting it is to be stupid
Univesity of Pennsylvania Archaeological ExpeditionTikal, Guatamala 1959
PATTERN:EXPERTISE EXPIRES
Photo: Melissa Mahoney
“This is not for the good of humanity.”
DUMB EXPERTISE EXPIRES
TANGO TERROR + CONFIDENCE
GATHERING APPERCEPTION
SANDCASTLES WHAT > HOW
HATS ORDER ENCODES MEANING
DUMB
DUMBFIVE PATTERNS FROM THE WORK OF RICHARD SAUL WURMAN
http://quitedumb.com
@danklyn