make things be good - 5 patterns from the work of richard saul wurman - ux week 2013

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MAKE THINGS BE GOOD FIVE PATTERNS FROM THE WORK OF DAN KLYN – UX WEEK 2013 R ICHARD S AUL W URMAN

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Presentation given at Adaptive Path's UX Week 2013 on Friday, August 23

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Page 1: Make Things Be Good - 5 Patterns from the work of Richard Saul Wurman - UX Week 2013

MAKE THINGS BE GOOD FIVE PATTERNSFROM THE WORK OF

DAN KLYN – UX WEEK 2013

RICHARD SAULWURMAN

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A way of thinking.A whole way of life in which the aim is not to make something look good but to make it be good.

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1963 2013

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5. Hats

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PATTERN:ORDER ENCODES MEANING

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4. Sandcastles

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THE CLASSIC, PERVASIVE SEDUCTION TO DESIGNERS HAS BEEN TO FIND A SOLUTION

INSTEAD OF THE TRUTH

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PATTERN:WHAT BEFORE HOW

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3. Gathering

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PATTERN:APPERCEPTION

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2. Tango

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THE GIFT I HAVE IS THAT NOTHING IS EASY

DIFFICULTY EXCITES ME

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Univesity of Pennsylvania Archaeological ExpeditionTikal, Guatamala 1959

PATTERN:TERROR + CONFIDENCE

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1. Dumb

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How exciting it is to be stupid

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Univesity of Pennsylvania Archaeological ExpeditionTikal, Guatamala 1959

PATTERN:EXPERTISE EXPIRES

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Photo: Melissa Mahoney

“This is not for the good of humanity.”

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DUMB EXPERTISE EXPIRES

TANGO TERROR + CONFIDENCE

GATHERING APPERCEPTION

SANDCASTLES WHAT > HOW

HATS ORDER ENCODES MEANING

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DUMB

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DUMBFIVE PATTERNS FROM THE WORK OF RICHARD SAUL WURMAN

http://quitedumb.com

@danklyn