Make your website more user friendly (UX)

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Post on 16-Apr-2017




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<p>Make your website more user friendly (UX)</p> <p>Slides: kimmel.github.comTwitter: @KirkKimmel</p> <p>This presentation is cat pics FREE.</p> <p>Usability people are in the business of telling people their babys ugly,</p> <p>We dont just say, Your babys ugly, we say, heres how we make this baby pretty. And its not just about pretty; its about useful and usable.</p> <p>- Professor Randolph BiasUniversity of Texas</p> <p>Overview</p> <p> A little background history and theory</p> <p> How UX fits into the overall design plan</p> <p> Understand your audience</p> <p> The web is not print</p> <p> Content and typography</p> <p>If we want users to like our software, we should design it to behave like a likeable person. Alan Cooper</p> <p>Usability is:</p> <p> Learnability</p> <p> Efficiency</p> <p> Memorability</p> <p> Errors</p> <p> Satisfaction</p> <p>How UX fits into the overall design plan</p> <p>The Surface</p> <p>The Skeleton</p> <p>The Structure</p> <p>TheScope</p> <p>The Strategy</p> <p>If it were only that simple.</p> <p>Alright take a deep breath.Just know this structure exists and keep the chart handy for reference.</p> <p>Understand your audience</p> <p> Prototype</p> <p> Benchmark</p> <p> Refine</p> <p>The control which designers know in the print medium, and often desire in the web medium, is simply a function of the limitation of the printed page. We should embrace the fact that the web doesnt have the same constraints, and design for this flexibility. But first, we must accept the ebb and flow of things.- John Allsopp</p> <p>Content and typography</p> <p>Got any tips?</p> <p>Examples</p> <p> References:</p> <p> - looking through fence</p> <p> - falling water</p> <p> - library</p> <p> - contrast</p> <p> - baby foot</p> <p> - signs</p> <p> - minimal movement</p> <p> - at the top</p> <p> - trash bin man</p> <p> - time leaves</p> <p> - purple berries</p> <p> - stairs</p> <p> - barrels</p> <p> - chain</p> <p> - little nibble</p> <p> - eat everything</p> <p> - the brain</p> <p> - into the light</p> <p> - red hats</p> <p> - penguin skeleton</p> <p> - window grid</p> <p> - deck surface</p> <p> - structure</p> <p> - earth</p> <p> - Usability planes</p> <p> Books:</p> <p> The Elements of User Experience by Jesse James Garrett</p> <p> Designing Web Usability by Nielsen</p> <p> The Design of Everyday Things by Norman</p> <p> About Face 3.0: The Essentials of Interaction Design by Cooper</p>