makerspaces in education
Post on 23-Jan-2018
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Value of Constructivism and Constructionism
PD Design Thinking Activity Instructions
1. Form groups of 3 people.
2. Introduce the Activity.
3. 5 Minutes for Brainstorming.
4. 15 minutes for Prototyping.
5. Share prototypes at your table.
Retrieved from: https://joeyaquino.files.wordpress.com/2012/05/hex_design-1.jpeg
Design Thinking Activity Suggested Materials List
Prompt: Give participants a task with constraints. For example,
create a way to transport water.
Open with Design Activity - paper bag activity (EMS)
Materials to bring for paper bags and 3 other materials
Generate follow up questions
Value of the activity?
Value to your students?
Help with them understand reflection and value of reflection?
Ideas for client needs (might be a later conversation)
Overview - meaty part
Approach to design and teaching design; Pedagogy
Solving global/community needs; innovative student projects; Students as self-directed,
purposeful and active learners; design thinking
Example Agenda when doing activity with your faculty
Reflection on the activity with your team:
Does your design solve the problem?
If you think your design will work, what might go wrong?
If you think your design might fail, what might you do to
adjust your project?
What was your process in creating a solution?
Reflect as an Educator
What is the value of the activity?
What is the value to your students?
John Dewey Quote:
Dissertation Research Preview
Materials in a
Knowing what you know now, if you could change
one thing about your Makerspace, what would it be?
Ackermann, Edith K. (2004). Constructing Knowledge And Transforming The world, A learning zone of one's own:
Sharing representations and flow in collaborative learning environments [M. Tokoro and L.Steels (Eds.). Amsterdam,
Berlin, Oxford, Tokyo, Washington, DC. IOS Press, 2004. Part 1. Chapter 2. pp. 15-37.
Halverson, E. R., & Sheridan, K. (2014). The maker movement in education.Harvard Educational Review, 84(4), 495-
Peppler, K., A. Maltese, A. Keune, S. Change, and L. Regalla, 2015, The Maker Ed Open Portfolio Project: Survey of
Makerspaces, Part I, Research Brief Series, Indiana University.
Resnick, M., 1998, Technologies for lifelong kindergarten, Educational Technology Research and Development, p.
Wiseman, J. (2015). Innovative Minecraft design scoops junior award at competition in Minchinhampton. Stroud
News and Journal. Retrieved from