makerspaces in education

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  • Value of Constructivism and Constructionism

    Learning Theory:

    Constructivism

  • Computational Thinking

  • PD Design Thinking Activity Instructions

    1. Form groups of 3 people.

    2. Introduce the Activity.

    3. 5 Minutes for Brainstorming.

    4. 15 minutes for Prototyping.

    5. Share prototypes at your table.

    6. Reflect.

  • Retrieved from: https://joeyaquino.files.wordpress.com/2012/05/hex_design-1.jpeg

    https://joeyaquino.files.wordpress.com/2012/05/hex_design-1.jpeg

  • Design Thinking Activity Suggested Materials List

    Rubber Band

    Paper Clips

    Binder Clips

    Straws

    Index Cards

    Prompt: Give participants a task with constraints. For example,

    create a way to transport water.

  • Open with Design Activity - paper bag activity (EMS)

    Materials to bring for paper bags and 3 other materials

    Generate follow up questions

    Value of the activity?

    Value to your students?

    Help with them understand reflection and value of reflection?

    Ideas for client needs (might be a later conversation)

    Overview - meaty part

    Approach to design and teaching design; Pedagogy

    Solving global/community needs; innovative student projects; Students as self-directed,

    purposeful and active learners; design thinking

    Example Agenda when doing activity with your faculty

  • Reflection on the activity with your team:

    Does your design solve the problem?

    If you think your design will work, what might go wrong?

    If you think your design might fail, what might you do to

    adjust your project?

    What was your process in creating a solution?

  • Reflect as an Educator

    What is the value of the activity?

    What is the value to your students?

  • Makerspaces &

    Engineering Class

  • John Dewey Quote:

  • Dissertation Research Preview

  • 3 Most

    Essential

    Materials in a

    Makerspace

  • Knowing what you know now, if you could change

    one thing about your Makerspace, what would it be?

  • References

    Ackermann, Edith K. (2004). Constructing Knowledge And Transforming The world, A learning zone of one's own:

    Sharing representations and flow in collaborative learning environments [M. Tokoro and L.Steels (Eds.). Amsterdam,

    Berlin, Oxford, Tokyo, Washington, DC. IOS Press, 2004. Part 1. Chapter 2. pp. 15-37.

    Halverson, E. R., & Sheridan, K. (2014). The maker movement in education.Harvard Educational Review, 84(4), 495-

    504.

    Peppler, K., A. Maltese, A. Keune, S. Change, and L. Regalla, 2015, The Maker Ed Open Portfolio Project: Survey of

    Makerspaces, Part I, Research Brief Series, Indiana University.

    Resnick, M., 1998, Technologies for lifelong kindergarten, Educational Technology Research and Development, p.

    43-55.

    Wiseman, J. (2015). Innovative Minecraft design scoops junior award at competition in Minchinhampton. Stroud

    News and Journal. Retrieved from

    http://www.stroudnewsandjournal.co.uk/news/12980355.Innovative_Minecraft_design_scoops_junior_award_at_com

    petition_in_Minchinhampton/

    http://www.stroudnewsandjournal.co.uk/news/12980355.Innovative_Minecraft_design_scoops_junior_award_at_competition_in_Minchinhampton/

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