making core games in html5

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Making Core Games in HTML5 Henric Suuronen President & Co-Founder

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Page 1: Making Core Games in HTML5

Making Core Games in HTML5Henric SuuronenPresident & Co-Founder

Page 2: Making Core Games in HTML5

President and Co-Founder

Head of Studio

Director of Product

ManagementHenric Suuronen@henricgames

Social Games since September 2007

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State of (HTML5)Games Market

NonStop Approach

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State of HTML5?

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State of HTML5?

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Should we be worried?

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Instead of looking at press, let’s look at what sells!

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*TOP GROSSING iPhone USA 13.9

Can be done equal or better with HTML5

What Sells?

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What if Casual Games/Apps is not the way to go?

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We also did first Casual, and even had success!

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>30% 1-day retention

>1Mpictures painted

Both Games Live But no new updates

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New Focus: Games for Gamers

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- BETA this year- iOS Wrapper- Web & iOS launch

Sign-up for BETA:www.nonstop-games.com

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State of (HTML5)Games Market

NonStop Approach

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Complex Layered Strategy / Optimization

1.

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Why is depth good for html5?

“Focusing on fidelity misses the point of what a lot of strategy gamers are looking for.”Kevin Chou, CEO Kabam 27th August 2012 VentureBeat

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Resource / Unit Management aspect

2.

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Resource / Unit Management needs plenty of re-balancing

Games not updated problems to native resource games

Games-always up-to-date advantage to hybrid games

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More Resources / Units

More Revenue

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More Social Interaction: PvP, Chat, Alliances

3.

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This is NOT social!

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This is Social

PvPTradingChattingForming AlliancesSending resourcesHelping newbies

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More social

Value from cross-platform

messaging

Wait a minute, why did FB abandon html5?

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Time sensitivity

PvPFantasy SportsTradingBiddingOnline Dating

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Evolve Prototype EVERY Day!

4.

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HTML5 enables FAST prototypingDaily play session of new prototype!

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Being Passionate About your Game

5.

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Which one to work 9-to-5 with?

5

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Not passionate about Granny Games!

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Work with the games YOU are

Passionate about!

(Be that then granny, casual, mid core, core games, board games, card games)

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Games for Gamers

Making Core Games in HTML51. Complex Strategy in Layers 2. Resource/Unit Mngmt3. PvP, Alliances, Chat4. Daily Prototyping 5. Passion Required

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www.nonstop-games.com

Sign-up for BETA

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THANK YOU!(Slides available on @henricgames)

Henric Suuronen, President & Co-Founderwww.gameschangedmylife.com