making it happen
TRANSCRIPT
Making Happen:Harmonizing Open Badging,
Gamification & Analytics to Equip Youth & Culture into their Health
DestinyLeslie Eldridge, High5U
#YTHLive
IT™
April 26th – 28th
San Francisco, CA.
The “H” word: Where to start?
“It is not enough to educate youth or culture about health or it’s aspects if there is no infrastructure in place to facilitate that knowledge…”
35 and Growing
2014
An Apple, A Cycle, and an Outcome:
Health Literacy in the 21st Century
Elementary Elements of Open Badging
Engaging Content
Competencies
Gamification
Education
Work skills
http://openbadges.org/ https://wiki.mozilla.org/Badges Life skills/Personal
Interests
Microsoft
Alignment
Graphic courtesy of High5U
Authentication. Validation. Value.
Emerging Technology Badge Issuer Details:
Name Digital LiteracyURL http://www.IAT.edu/
Organization Ireland Assistive TechnologyBadge Details: Earned 7/10/2015
Name Understanding Privacy in Social MediaDescription 21st Century Skills Digital Media Literacy
Expiration 7/10/2020Authorized Agent Ireland Assistive Technology
Auditor Cameron Stevens, 7/10/2015Score 94/100
Badge Evidence http://www.IAT.edu/eCom/ePortfolio/?id=475
BADGE ISSUERS
LEARNER/Earner
BADGES Badge 1 Badge 2 Badge 3
BADGECOLLECTIONLearning
ManagementSystems Social
NetworkingSites
E-portfolio/CV
Millenials
Challenges:
Strengths:
Born between 1982 - 2000
Highly Creative
Risk Takers Digitally Superior
Non-committal
No sense of consequence
Desire constant feedback
Have 2 personas: online & asleep
Personalized delivery of information
Problem based learning
Ease of access to Subject Matter Experts
Provide a consolidated central source of data that digital natives can not only locate valuable resources but can contribute new resources and evaluate existing resources, e.g. a digital repository
Strategies That Currently Work
IT
IT ..Learn and earn your way to the best YOU
IT™
™
…Learn and earn your way to the best YOU
User Experience (UX)
Goals
Challenges
&
Navigation wheel
Login/access
Build Profile XAPI Open source Face & voice tech Data: physicality,
outdoors, type of work, sleep, interests, activities
Challenges Data: Diabetic Recov. alcoholic ThyroidGoals Data: Lose weight Eat “healthy” Be active
IF: You eat the cookie
THEN: Post a photo on your largest social media following of your stomach. #b4ITcookie
Analytics Snapshot On demand
outcomes Goals,
Challenges Behavior
patterns Activity
Voice command button
Badges/Rewards Evidence Outcomes Vendor
ecosystem
IFTHEN
IT™
ITUser takes challenge and provides evidence via SM /also learns about more about challenge
™
User gets up to 3 options of “THEN”. Challenge accepted = weighted pts. Decline lose points.
User is given information pertaining to each challenge from multiple angles to educate including hyperlinks, videos, books, etc.
After challenge is complete, tokens awarded/ vendors can send merchandise also user can comm. to vendor.
Partial Gamification Elements
Badge is awarded based on tokens. Points = merchandise
User receives instant feedback + access to personalized l analytics
Learn & Earn Pathway
User accesses challenge wheel to access IT challenge
Quantifying Progress with Analytics
Points: 1350Tokens: 4
12 badges achieved
Badge Awarded: Cookie Crusher
Learn & Earn Health Gamification Network
IT
Where do we take from here??
IT
InvestmentPartnershipsBeta test sites/organizations
™
™
IS Possible!IT ™
Let’s Be Friends! @Leslie_Eldridge
Leslie_Eldridge
Leslie.eldridge2
Contact Leslie @:l.eldridge@high5u
.com(706)207-5344
#YTHLive