making museums playable - nottingham broadway 2014

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@thoughtben Making Museums Playable @thoughtben Ben Templeton [email protected]

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Humans do it. Animals do it. We've done it since time began and people will still be doing it when the lights go out. So why do we obsess over the power of play and the gaming revolution? Why is gamification even a thing? Because in most cases, if you're trying to persuade someone to do something, a fun thing is better than a boring thing. Ben Templeton has been designing playful experiences for the arts and culture sector since 2005. In his keynote talk at Know How he will delve into the service design of games, how to prototype from day one and the technology that holds everything together. The 45 minute talk will combine videos from around the world, first-hand breakdowns of successful projects and practical tips for working with technology, cultural content and the principles of play.

TRANSCRIPT

Page 1: Making Museums Playable - Nottingham Broadway 2014

@thoughtben

Making Museums Playable

@thoughtbenBen Templeton

[email protected]

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@thoughtben

target practice

Challenge

Rules

Effort

Reward

Jeopardy

Learning

Problem solving

All the things this little exercise shows us

Throw things at Ben who is wearing a target t-shirt

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The gaming industry - on a par with cinema, TV, music, and taking up all our time

Museums - at risk of appealing on ly to the middle classes

Museum gamification?Bleugh!

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Museums are great, but why can’t I get near it? Touch it? Throw stuff at it?

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Because throwing stuff isn’t socially acceptable. But technology makes this sort of thing possible!

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“Humanity has advanced, when it has advanced, not because it has been sober, responsible, and cautious,

but because it has been playful, rebellious, and immature.” ― Tom Robbins, American author

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https://vimeo.com/50987695

Rain Room is jumping in puddles for adults! But not gamified rain...

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SimpleSocialPlayfulSurprisingSlightly naughtyVery popular

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“Play is...a simulator that allows us to imagine different scenarios with little risk”― Robin Dunbar, University of Oxford

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“Play is...a simulator that allows us to imagine different scenarios with little risk”― Robin Dunbar, University of Oxford

Facebook didn’t always have an event feed. People played with the platform.

Ebay didn’t always sell high-value items. Then someone tried to sell a £200k Ferrari

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They took existing content - a game - and existing behaviour - prediction banter - and formalised it using technology.

BUT tech is only as good as the people using it.

https://www.youtube.com/watch?v=XP5yySEZub8

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@thoughtbenThe took a platform - twitter - where lots of people hang out, and incentivised engagement.

https://www.youtube.com/watch?v=CSYxDz22DqY

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What are people doing

with our stuff?

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Peace out

Representin’

Wesside

http://arthistorygangstas.tumblr.com/

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They created a tool for people to play with their content. And then commercialised it.

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@thoughtbenHide & Seek’s last commission - creating magical moments with hidden technology

https://vimeo.com/82519677

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@thoughtbenBringing the castle stories to life with some cleverly hidden technology and play mechanics

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@thoughtbenA massive project, expertly combined, that gives people the tools they need to play

https://vimeo.com/60866006

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Where technology is the star of the show, but only because the service design, the system, is robust enough

https://vimeo.com/54866284

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“The rules we’re often given are usually either proven to be not applicable, or based on real constraints, and

discovering constraints for us is like finding gold coins.”― Matt Cottam, Director, Tellart

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@thoughtben@thoughtben

PlayfulMobileCasual

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https://vimeo.com/68321175

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“We need an app.”― Someone, somewhere

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@thoughtbenRich, immersive engagement, courtesy of Secret Cinema.

https://www.youtube.com/watch?v=J4rJ3Y6P4h0

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Bring the space to life

Engage with exhibits

Innovate

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https://vimeo.com/66800052

Our first stab at immersive, blended physical-digital gaming at National Museums Scotland

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Early concepts shot for the stars, with screens in the foyer and micropayments at sign-up

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@thoughtben@thoughtben

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@thoughtbenGetting in to the space and trying things out is the only way to take the idea forwards

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@thoughtbenThe trusty spreadsheet. Keep things flexible first, don’t jump into bed with any old CMS

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HTML5 + Javascript means you can hit more than one platform, but make sure the idea is tight first!

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“You can discover more about a person in an hour of play than in a year of conversation.”

― Plato

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Hide n Seek Snakes n Ladders Eye Spy

Sardines Murder Mystery Guess Who

Buckeroo Magic 8 Ball Penny Arcades

Tag Treasure Hunt Musical Statues

Stuck in the Mud 20 Questions Top trumps

Capture the Flag Charades Pass the Parcel

Scrabble Tamagotchi Conkers

Thumb Wars Rock Paper Scissors Trivial Pursuit

Penny Arcades Granny’s Footsteps Buckeroo

Using old fashioned games to create new ideas. Because people play what they know.

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Rapid Prototyping

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» POPpopapp.in

» Marvel Appmarvelapp.com

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http://www.makeymakey.com

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» Raspberry Piraspberrypi.org

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» RFID in Harvey Nicholsvimeo.com/cloudtags/hn

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http://www.hellolamppost.co.uk/

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+441290 211 130

» Twilio SMS/MMStwilio.com

Hello my name is NAMEText:

To:

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» KinectChris Milk, Digital Revolution

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www.youtube.com/watch?v=f867yjHotTU

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» Oculus Rifte.g. inition.co.uk/case_study/virtual-reality-catwalk-show-topshop/

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Thought Den’s secret gaming formula. It means nothing and doesn’t compute but it reminds us what is important

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Thank youThink of some questions

@thoughtbenBen Templeton

[email protected]

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Further reading“Capture The Museum” info, visuals & links - http://www.capturethemuseum.com“Capture The Museum” Guardian Culture Pros - http://gu.com/p/3gt4d/

“Magic Tate Ball” press page - http://www.thoughtden.co.uk/magictateball“Magic Tate Ball” Guardian Culture Pros - http://tdn.lv/MTBguardian

Serious Games Conference - http://www.slideshare.net/jolifanta/what-museums-learn-by-making-games-serious-play-conference-2013From Paths to Sandboxes - http://www.slideshare.net/stephenpa/from-paths-to-sandboxes

Kinect - http://www.thoughtden.co.uk/blog/2012/08/kinecting-people-our-top-6-kinect-projects/Oculus - http://inition.co.uk/case_study/virtual-reality-catwalk-show-topshop/Twilio - http://www.twilio.comMaKey MaKey - http://www.makeymakey.comHello Lamp Post - http://www.hellolamppost.co.uk/Marvel App - http://www.marvelapp.comPOP - https://popapp.in

Splash And Ripple - http://www.splashandripple.comConey - http://www.coneyhq.orgTellart - http://www.tellart.comLocal Projects - http://www.localprojects.comMudlark - http://www.wearemudlark.comSix To Start - http://www.sixtostart.co.ukAntenna - http://www.antennainternational.comPAN Studio - http://www.panstudio.co.uk

Rain Room - https://vimeo.com/50987695Heineken Star Player - https://www.youtube.com/watch?v=XP5yySEZub8Planeta Terra - https://www.youtube.com/watch?v=CSYxDz22DqYGame of Crowns - https://vimeo.com/82519677WebLab - https://vimeo.com/54866284Gallery One - https://vimeo.com/60866006Art History Gangstas - http://arthistorygangstas.tumblr.com/IWM Leap Motion - www.youtube.com/watch?v=f867yjHotTUSecrete Cinema - https://www.youtube.com/watch?v=J4rJ3Y6P4h0