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Page 1: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox
Page 2: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Cevat Yerli, CEO and PresidentSten Hübler, Lead DesignerBernd Diemer, Producer

GDC08

Crysis in the making

Page 3: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

2004: The Vision2005: Core X Playable2006: E3 2007: FinalNanosuitSandbox Gameplay Keeping the Vision

Page 4: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Key achievementsGraphicsTechnologySandbox design Human AI

Take it to the next levelKey learning

B movie storyQuicksaveToo difficultNon-human AI

Challenge and improve in next title

Far Cry vs. Crysis

Page 5: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

The Vision“Frozen Paradise”Maximum Game ExpressionOutsmart Core GameplayRealistic Sci Fi

Alien Invasion

Page 6: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

The Vision Creating a world that sells realistic Sci-FiBelieveable, telling, evolving – almost a character

Page 7: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

2005: Core X Video „Best looking game ever“

Core X VideoJungleFrozenAlien

Page 8: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Realism as gate to believeabilityField Trip - Tahiti

Find out how it actually looks like!

Photoreal Graphics & Motion

Page 9: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Photoreal Graphics – The trip ☺

Page 10: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

2006: E3 “Looks good, but can I play?”NanosuitBreakable vegetationAIFirst public showing

Page 11: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Nanosuit

Page 12: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Destroyable vegetation

Page 13: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

First public showingProject Vision vs. Public expectations

Proof of FunSelling the vision to the public and the team “It really works!”

Page 14: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Realism vs. believabilityChasing perfectionAI believability is conveyed in context

Realism isn’t funEntertain and challenge

Never the same battle twiceFrankenstein’s babies

A.I.

Page 15: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Flow graph - good and evilDynamic worlds and their burden“Human” instead of “Perfect”Break expectations

A.I.

Page 16: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

2007: Final Systematic Nanosuit gameplaySandbox levelsKeeping the vision

Page 17: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

The NanosuitCustomization is king

Extra dimension of choices

Player-expressed hero

Outsmart GameplayExpressing Play style:Act, not react

Feature IP

Page 18: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

NanosuitSo what cool stuff can I do with it?

Bottom-up feature design

Page 19: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

NanosuitComplexity and Usability hate each otherProve it in the game: Iteration and playtestingFocus tests: Painful but good

Page 20: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox
Page 21: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Fullscreen interfaceSo what cool stuff can I do with it?

Act, not react

Page 22: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

So what cool stuff can I do with it?Act, not react

Result: Death by Chicken!

Page 23: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Analogue Interface

Page 24: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

...results in:

MICROMANAGEMENT!

Page 25: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Leading to Death by Chicken!

MICROMANAGEMENT!

Page 26: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

NanosuitBinary modesTangible parameter changes between modesFast and intuitive accessShow the specific action in the interfaceThe player is always rightLet the player do „Cool Stuff“

Page 27: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

So how does it get in the game?Implement the tools to use a feature

Not in the original design, levels have to be changed to prompt the use of the feature

Page 28: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

NanosuitProvoking feature use

Page 29: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Freedom!It’s the player’s game, not the designer’s game.

Sandbox Level Design

Page 30: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Sandbox Level Design

Scout Ambush

Harbor Bay

Outpost Path

Village Forest

Harbor Bay

AAA

Broken Road

Crane

Cruiser

Warehouse 1

Warehouse 2

Bus Station

First Border

Village

Counter

Attack

Outpost

Gas Station

Forest Path

Beach Path

Bridge

Harbor

Entrance

Strickland

Water

station

Silo

Bradley

PierAttac

k

Waterfall

Road Way

Abstract understanding

Objectives help the player to not get lostGameplay obstacles to entertain and challengeGameplay focus

Page 31: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Combine all ingredients, find the right mixture and balance

Visual Fidelity vs. technical Feasibility Gameplay focusStoryReconstructed level design team - Where is my department?

Sandbox Level Design

Page 32: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Keeping the VisionKeep the strategic view on path

Keep the quality bar up for the whole team

But!Do not innovate for innovations sake

Theater of the “developers” mindTheater of the “players” mindManaging feature creep

Feature Creep award ☺

Page 33: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

The Feature Creep Award™

Page 34: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Inventing the camera while shooting a movieTechnology & Gameplay

DX10

Communicating the VisionIts a seed, inspire, engage, but challenge too

Quality bars and schedules: „When its done“ain‘t good enough for the team

Keeping the Vision

Page 35: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Conclusions: Don‘t compromiseStay flexible and humanA vision is developed by a team, its seeded by a visionary.

Keeping the Vision

Page 36: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Focus on efficiencyIterate faster on your “new gameplay”Prototype the animations

Train for innovation during Pre-ProductionFocus on your vision and keep on itSeeded Ideas must create 10 more opportunitiesTheater of players mind – very powerfulAgile development is your “best” friend

Production Key Learnings

Page 37: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Questions?

Page 38: Making of Crysis - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc08/slides/S6465i1.pdfCrysis in the making!2004: The Vision!2005: Core X Playable!2006: E3 !2007: Final!Nanosuit!Sandbox

Thank you for your time!

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