making the most of mobile: 5 things to think about when developing your mobile content strategy
TRANSCRIPT
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Making the most of mobile 5 things to think about when developing your mobile content strategy
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Before we get stuck in let’s take a trip down memory lane...
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In 1983, the first mobile phone went on sale in the U.S. at almost $4,000 each
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In 1992 the world’s first smartphone, the “Simon Personal Communicator” was developed
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By the late 1990s mobile devices were fast becoming the norm
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And today...
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China has more internet users on mobile devices than on PCs
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In Japan, 90% of mobile phones are waterproof because youngsters use them even in the shower
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The average person unlocks his or her smartphone 110 times each day
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So what’s my point?
The pace of new product development on mobile is faster than ever, and...
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1.Phones are more important than we thought
Mobile phones
Tablets
Traditional PCs
2013 2014 2015
2,800,0002,100,0001,400,000 700,000
Source: Gartner, October 2014
Global shipments of connected devices (1000’s units)
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Source: commScore Media Matrix
US time spent online (bn minutes)
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2. Mobile content poses a real design challenge
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How to fit this
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Into this...
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And this
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And these
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And all these
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So what’s the answer?
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Well it’s certainly NOT this…
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Responsive design
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Responsive design is the practice of creating layouts that automatically organise your content to fit a given screen shape and size in the most appropriate way
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And if you really want to save time...
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3. Embrace structured content
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and use templates...
(they are better than you think)
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So, using templates your content can look great on both mobile web and apps, but how do you know which is right for you?
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4. It’s not web vs apps, you can do both
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It really depends on what you’re after. Try asking yourself these questions...
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What sort of audience am I looking for?
Smaller but more loyal and valuable audience
Massive transient audience
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Does my audience need to access content offline?
I’ll need my content when I’m on Dartmoor
Online only is fine
How do my readers want to consume content?
Curated journey through less content
(relax)
More content,search-based or
dipping in and out (research)
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How will I keep them coming back?
I want push, background download,
today widget, home screen, badges
Direct mails are good
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Do I need to tap into the features of the device?
Yeah I want location, calendar, contacts,
camera, audio player and the rest
No thanks - let’s stick to the content
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It does look like apps still have a real future.
But contents owners need to move beyond simple replicas and keep users at the heart of new product development
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So, in a fast changing environment, how can you make sure you give users what they really want?
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5. Launch quickly, test, then iterate.
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Get it out there ASAP!
DESIGN
You do not know the answer!
USERTEST
BUILDAND
LAUNCH
PROTOTYPE
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If I can leave you with just five things:
1.Phones are more important than we thought
2.Responsive design is the key3.Embrace structured content and
templates4. It’s not web vs apps, you can do both5.Launch quickly, test, then iterate
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