making wearables tip

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Making Wearables Tip A discussion of questions that can help frame the summit over the next two days. One quarter innovator, one quarter provocateur, and the remaining; iconoclast.

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Not every new technology is enduring. Data continues to show that most users of wearables fall out of love with them after a few months, why? How can Wearable Technology overcome the hurdle of “cool” but not transformative, and become a mainstream technology solution that helps enterprises and brands capture market share. Driving the memorability of WT Making the WT solution ubiquitous to promote frequency of usage What are the design mistakes we are making with wearables, and how can we fix them fast? Why are wearables and the Internet of Things two completely different paradigms, and who confused them in the first place? If not wearables, then what? And how do we get there? What are the things we need to do TODAY, to get edge computing right, whether it be wearables, implantables, sensables, or digestables?

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Page 1: Making Wearables Tip

Making Wearables TipA discussion of questions that can help frame the

summit over the next two days.

One quarter innovator, one quarter provocateur, and the remaining; iconoclast.

Page 2: Making Wearables Tip
Page 3: Making Wearables Tip

V

Getting design right

excessive pride in

one’s appearance

vanity

O

Getting value right

to have the state of

owner on a property

ownership

G

Getting bus. Model right

excessive desire for wealth or

possessions

greed

The TechnologyBeyond

U

Getting data right

the quality or state of being

useful

utility

E

Getting paradigm right

a process of slow

change and development

evolution

@RichieEtwaru

Page 4: Making Wearables Tip

Vanity“Unless wearables satisfy our vain desire to

look better than we actually are, they will not tip.” – Richie Etwaru

Page 5: Making Wearables Tip

V

Getting design rightvanity

Page 6: Making Wearables Tip

V

Getting design rightvanity

Page 7: Making Wearables Tip

V

Getting design rightvanity

Page 8: Making Wearables Tip

Shall We WearWhat Else

@RichieEtwaru

• 29% - clipped on clothing on forearm

• 28% - on wrist

• 18% - clipped on shoe

• 15% - embedded in clothing around calves

• 12% - jewelry on the ankles

At the end of the limbs

Page 9: Making Wearables Tip

20 Billion2012 was a record year on spending on luxury

watches globally.

Page 10: Making Wearables Tip

Getting design rightvanity

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V

Getting design rightvanityGetting design rightvanity

Page 12: Making Wearables Tip

Brand vs. Design“The brand of most companies is what

consumers think they get, design is what those customers actually get.” – Richie Etwaru

Page 13: Making Wearables Tip

V

Getting design rightvanity

Page 14: Making Wearables Tip

V

Getting design rightvanity

Page 15: Making Wearables Tip

Vanity“It is important to be a watch first, a good one,

then be smart.” – Richie Etwaru

Page 16: Making Wearables Tip

Ownership“Wearables must become our primary

belongings, right now every wearable is a second class belonging.” – Richie Etwaru

Page 17: Making Wearables Tip

O

Getting value rightownership

Page 18: Making Wearables Tip

O

Getting value rightownership

Page 19: Making Wearables Tip

O

Getting value rightownership

Page 20: Making Wearables Tip
Page 21: Making Wearables Tip

O

Getting value rightownership

Page 22: Making Wearables Tip

O

Getting value rightownership

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O

Getting value rightownership

5 10 20

2 5 10

Page 24: Making Wearables Tip

O

Getting value rightownership

the smartback

Page 25: Making Wearables Tip

Ownership“It will be difficult to be a smart shirt, or hat, or

shoe because it means you will be my only shirt.” – Richie Etwaru

Page 26: Making Wearables Tip

V

Getting design right

excessive pride in

one’s appearance

vanity

O

Getting value right

to have the state of

owner on a property

ownership

G

Getting bus. Model right

excessive desire for wealth or

possessions

greed

The TechnologyBeyond

U

Getting data right

the quality or state of being

useful

utility

E

Getting paradigm right

a process of slow

change and development

evolution

@RichieEtwaru

Page 27: Making Wearables Tip

Greed“If every wearable device continues to have an

App of it is own, we should be afraid of hypochondria more than Ebola.” – Richie Etwaru

Page 28: Making Wearables Tip

G

Getting bus. Model rightgreed

Page 29: Making Wearables Tip

G

Getting bus. Model rightgreed

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G

Getting bus. Model rightgreed

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G

Getting bus. Model rightgreed

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Greed“For wearables to enable digital health, we must

go from a set of competing products to an industry of cooperating stakeholders.” – Richie

Etwaru

Page 33: Making Wearables Tip

Utility“Wearables intending to change behavior should focus on psychology (data) first, and hardware &

software at the very last” – Richie Etwaru

Page 34: Making Wearables Tip

U

Getting data rightutility

Page 35: Making Wearables Tip

U

Getting data rightutility

21 Billion

Page 36: Making Wearables Tip

U

Getting data rightutility

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U

Getting data rightutility

Page 38: Making Wearables Tip

U

Getting data rightutility

System of Record

System of Engagement

vs

Page 39: Making Wearables Tip

Utility“For wearables to stick, and eventually tip we must go from systems of record to systems of

engagement.” – Richie Etwaru

Page 40: Making Wearables Tip

Evolution“Wearables is one of the smallest subsets of all of the edge computing that is driving The Internet

of Things” – Richie Etwaru

Page 41: Making Wearables Tip

E

Getting paradigm rightevolution

Page 42: Making Wearables Tip

E

Getting paradigm rightevolution

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E

Getting paradigm rightevolution

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E

Getting paradigm rightevolution

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E

Getting paradigm rightevolution

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E

Getting paradigm rightevolution

Page 47: Making Wearables Tip

E

Getting paradigm rightevolution

Page 48: Making Wearables Tip

E

Getting paradigm rightevolution

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Evolution“Things in me, one me, around me, surrounding me (home), takes me around (automotive), and

where I do my rounds (offices, factories, and hospitals) ” – Richie Etwaru

Page 50: Making Wearables Tip

V

Getting design right

excessive pride in

one’s appearance

vanity

O

Getting value right

to have the state of

owner on a property

ownership

G

Getting bus. Model right

excessive desire for wealth or

possessions

greed

The TechnologyBeyond

U

Getting data right

the quality or state of being

useful

utility

E

Getting paradigm right

a process of slow

change and development

evolution

@RichieEtwaru

Page 51: Making Wearables Tip

Keep In [email protected]

m 917.403.0642o 908.443.2535

T

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EMAIL & PHONE SOCIAL MEDIA

@richieetwaru

in/richieetwaru

Let’s

Thank You

Page 52: Making Wearables Tip