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    the essential Adobe Illustratorcolor plugin range

    User Manualfor Phantasm CS, Designer and

    Studio editions

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    Contents

    Installation 3

    Phantasm CS, Designer and Studio 4Features matrix 4

    Introduction 5

    Filters and live Effects 6What Phantasm CS changes 6Hiding edges 8

    Color functions 9Options 9Load and Save 9Preview 10Resetting values 10

    Brightness/Contrast 11

    Curves 12

    Curve or freehand mode 13

    Channels 13

    Desaturate 14

    Duotone 15

    Halftone 18Main dot controls 19Dot Properties 20Dot Gain 21Halftone Separations 22

    Loading and Saving settings and PresetManager 22

    Hue/Saturation 23Ranges 24Colorize 25

    Invert 26

    Levels 27

    Channels 28

    Shift to Color 29

    Swap Channels 30

    Temperature/Tint 31

    Options 32Apply to: Fill/Stroke/Bitmap 33Safe CMYK 33

    Ignore Spot Colors 33Auto Rasterize 34Convert Colorized Bitmaps 35Black / White cut-off (Ignore) 35Rich Black to Pure Black 36Overprint 37Accurate Gradient Adjustment 40Saving and Managing options 40Manually editing options settings 42Use CMYK Appearance 43Options and live Effects 43

    Object selection 44

    Filter/Effect 45Modifying live Effects 45Expanding live Effects 47

    Edit/Update Image 48

    Output Preview 50Quick Separations 50Overprint Preview 51Ink Coverage 52

    Separations 53

    Automating with Actions 56

    Miscellaneous 57Between Illustrator sessions 57Keyboard shortcuts 57

    Exceptions 58Warning messages 58Intel-powered Apple Mac users 58Illustrator issues 59

    Copyright and Contact 60

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    Installation

    All versions of Phantasm CS, Designer and Studio are supplied as standard Illustrator plugins and areinstalled manually. This task is very quick and easy and is described for each operating system below.

    Note: when upgrading from earlier versions of the Trial version, it is strongly advised that yourst remove the old plugin le before adding the new version. To do so, delete or remove the oldPhantasm CS plugin le from the Illustrator Plug-ins folder.

    Mac OS X

    Ensure you have quit Illustrator.

    Double-click on the .bin(for Illustrator CS) or .zip(for Illustrator CS2 and CS3) archive you havereceived to extract the Phantasm CS plugin le.

    Open the Adobe Illustrator CS/CS2/CS3 folder installed in your Applications folder (if Illustrator ispresent in your Dock, you can Ctrl-Click the icon and opt for Show in Finder instead).

    Within the Illustrator application folder you will nd a folder called Plug-ins. Simply drop thePhantasm CS plugin le into this folder.

    Start Illustrator.

    Windows

    Ensure you have quit Illustrator.

    Double-click on the .ziparchive you have received to extract the Phantasm CS plugin le.

    Open My Computer and double-click on Local Disk (C:) (or the disc drive on which you installedIllustrator).

    Open the folder Program Files Adobe Adobe Illustrator CS/CS2/CS3 Plug-ins.Note that Windows may ask for conrmation that you wish to view the contents of these folders. Agreeto do so.

    Copy or move the Phantasm CS plugin le into this folder.

    Start Illustrator.

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    Phantasm CS, Designer and Studio

    This is a combined manual for all versions of Phantasm CS, including Designer and Studio. Each versionof this Illustrator plugin offers progressively more features, each intended to cater for differing designand publishing markets.

    All common features are to be found in Phantasm CS, the base version of this plugin. Phantasm CSDesigner adds to this feature list, while Phantasm CS Studio adds further tools.

    Throughout this manual, if a section is specic to a certain version, it will be indicated with one of thefollowing markers:

    Section relevant to Phantasm CS Designer andPhantasm CS Studio versions

    Section only relevant to Phantasm CS Studio

    Features matrixFeature Phantasm CS Phantasm CS

    DesignerPhantasm CS Studio

    Brightness/Contrast Filter/Effect

    Curves Filter/Effect

    Desaturate Filter/Effect

    Duotone Filter/Effect

    Halftone Filter/Effect

    Hue/Saturation Filter/Effect

    Invert Filter/Effect Levels Filter/Effect

    Shift to Color Filter/Effect

    Swap Channels Filter/Effect

    Temperature/Tint Filter/Effect

    Additional object selection types

    Output Preview:Quick SeparationsOverprint PreviewInk Coverage

    Separations

    Edit/Update Image Spot color control in Curvesand Levels

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    Introduction

    Phantasm CS offers three areas of functionality: A range of color adjustment Filters with extensive control options An equivalent range of color adjustment live Effects with extensive control options Additional Object selections

    Phantasm CS Designer extends the range of Filters/Effects made available.

    In addition, Phantasm CS Studio offers the following functionality: Output Preview tools to ensure print readiness Full artwork Separation via a new palette/panel In-line editing of embedded images Extended spot color control in the Curves and Levels Filter/Effect

    Great care has been taken to ensure that any user with experience of Illustrator, Photoshop and Acrobat(or similar) will feel instantly familiar with Phantam CSs color functions.

    For those who want to just get using it straight away, try the following:

    Open a new Illustrator document Draw a simple shape, ll with a color and make a copy Select the copy and choose Filter Phantasm CS Hue/Saturation Ensure Previewis ticked and alter the Hueslider When you have a change you like, click OK

    If you now select the object, you will notice that nothing other than its color attributes have beenchanged. For example, if you had drawn a rectangle and applied live Effect rounded corners, this Effectwill remain editable.

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    Filters and live Effects

    The previous example used a color Filter. It would have been equally possible to apply the change of hueas a live Effect. Phantasm CS has equivalent color control functions in both the Filter and Effect menus.

    As Phantasm CS strictly adheres to Adobe Illustrators methods and structure, the principle differencesbetween Filters and live Effects are described in the Illustrator user manual in the section About effectsand lters.

    For Phantasm CS specic differences in use between Filters and live Effects, please refer to Filter/Effectsection.

    What Phantasm CS changes

    Phantasm CSs majority of lters and effects perform color operations to professional standards.Therefore any color adjustment to a at color in Illustrator using Phantasm CS can be directly comparedto an identical adjustment performed in a photo editing product such as Photoshop.

    However, the differences between adjusting vector artwork and photos (images/bitmaps) becomemore obvious when the Illustrator artwork uses more features such as gradient lls and meshes. Thereason is that Phantasm CS makes changes to color references in the selected objects - for example llcolors, stroke colors, gradient end/mid colors and mesh color nodes. Photoshop has no concept of thesereferences and merely alters all pixels within the artwork.

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    The above image illustrates this. A shape lled with a color gradient from orange to green is severlyedited through Phantasm CSs Curves tool. The resultant gradient (A) has altered start and end colorsand Illustrator automatically tweens smoothly between these colors.

    Using Photoshop, for exactly the same Curves color modication, the resultant gradient (B) has adifferent appearance. As each pixel has had its color adjusted according to the curves, the gradient is nownon-linear and only the extreme left and right-hand pixels match Phantasm CSs default results.

    With the introduction of Phantasm CS version 2, two options are available to overcome these differences;the ability to increase a gradients accuracy which introduces additional color stops (C) and toautomatically rasterize the artwork. These options are explained further later in the Optionssection.

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    Whereas the Swap Channels and Temperature/Tint lters and effects introduced in Phantasm CSDesigner and Studio maintain the concept of merely altering color references, the Duotone and Halftonelters and effects make changes to the structure of the selected artwork. In order to produce a Duotoneand Halftone result, the selected artwork forms merely the basis of the results generated.

    The set of high-end artwork checking tools, such as Output Preview, provided in Phantasm CS Studiodoes not alter any original artwork; once nished with the results, closing the tool windows will revert theuser back to the original document. Equally, full Separations are generated in a new document leavingthe original in tact.

    Phantasm CS Studio does allow for additional artwork modication through the Edit Image tool. Byexternally editing embedded images and then updating the Illustrator document, the original image islost, replaced by the altered version.

    Hiding edges

    Illustrator CS3 users benet from the automatic hide edges feature. Equivalent to using IllustratorsView Hide Edgesmenu option, artwork bounding boxes will temporarily not be rendered whilst aPhantasm CS function window is open. This functionality is not available in Illustrator CS or CS2.

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    Color functions

    Phantasm CS, Designer and Studio provide a differing rangeof tools toadjust and tune the color in your Illustrator documents. All controls areoffered as both Filters and live Effects and may be found in the Filter Phantasm CS andEffect Phantasm CSmenus, respectively.

    More information on the differences between Filters and live Effects,including how to work with live Effects may be found in the Filter/Effectchapter.

    Options

    Each color Filter and Effect window apart from Duotone, Halftoneand Swap Channels has an identical Optionssection at the bottomwhich allows for extra control over what should be affected and how.By default, Phantasm CS displays only a small number of options.The advanced options are available via the Options button pull-down

    menu.

    Full details of all options are described in the Optionschapter.

    Load and Save

    Phantasm CS Filter and Effect color functions which provide several user controlsincluding Curves, Hue/Saturation and Levels provide a method to load and savethese adjustments via the Load...and Save...buttons.

    Each of these color functions apart from Halftone can load and save the

    adjustment settings in Photoshop-compatible* formats (with le extensions inbrackets):

    Curves (curve mode): Photoshop curves le (.ACV) Curves (freehand mode): Photoshop curves map le (.AMP) Hue/Saturation: Photoshop HSL le (.AHU) Levels: Photoshop levels le (.ALV)

    Duotone: Photoshop duotone le (.ADO)

    Halftone: Phantasm CS halftone settings le no Photoshop equivalent (.PHT)

    *Tested with Photoshop CS, CS2 and CS3

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    Clicking on either the Load...or Save...buttons will open the standard operating systems le load/savedialogue window.

    Using a common color adjustment le between Phantasm CS and Photoshop will result in equivalentcolor adjustments to the same colors. This is ideal for ensuring a repeated color adjustment is made tomultiple les in either design package.

    Notes:

    These settings do not store the functions options. The options states are saved and managedseparately (see Optionschapter) to ensure the color setting les described here are fullyPhotoshop compatible.

    Selecting Safe CMYK in Phantasm CS options section will result in different ink level values. Ifyou want to obtain identical CMYK document adjustments between Phantasm CS and Photoshop,ensure this option remains unticked.

    It is possible to load a CMYK adjustment le while working in an RGB document and vice versawhere the rst channels are mapped across. However, this is likely to produce unexpected results.

    Phantasm CS matches the color adjustments made in Photoshop. However, Phantasm CS colorajustments result in decimal accuracy whereas Photoshop normally does not. Therefore there maybe fractional variances in resultant color levels.

    Preview

    All Phantasm CS Filter and Effect color function windows feature a Previewbutton. When ticked, all color changes are shown in the document allowing you tobe sure of the changes you are about to commit to.

    Note that all Effects Preview options behave as per Adobes guidelines for liveEffect tools. This means that when unticked, no further changes take place to preview your adjustmentsto the settings, but the last previewed effect remains visible.

    Due to the processor-intensive nature of certain operations, such as previewing numerous rendered liveEffects like drop shadows, it may be advisible to untick Previewuntil you have altered all values.

    Resetting values

    Common throughout all color function windows is the ability to reset values, levels and curves. Simplyhold downAlt(Windows) or Option/Alt(Mac) to temporarily change the Cancelbutton to Reset.

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    Brightness/Contrast

    Providing basic tonal range control, the Brightnessand Contrast functions applies a consistent change toall selected objects. Suitable for simple lightening ordarkening of objects, or enhancing or decreasing thedifference between tonal level (highlights/shadows).

    For more advanced control, you may nd the Curves orLevels tools more appropriate.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter Phantasm

    CS Brightness/Contrastor Effect Phantasm CS Brightness/Contrast(Filter/Effect version,respectively).

    To adjust brightness, move Brightnessslider or enter value within the range of -100to 100.

    To adjust contrast, move Contrastslider or enter value within the range of -100to 100.

    Click OKto make change or Cancelto close window without altering artwork.

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    Curves

    Offering great exibility over the tonal appearance andcolor of the selected objects, the Curves tool is bothintuitive to use and offers great precision.

    By default, the horizontal axis of the graph representsthe original brightness values (input levels). Thevertical axis represents the new brightness levels(output levels).

    With the default diagonal line, no colors have beenmapped to new values, so all colors have the sameinput and output values.

    A steep portion of the curve indicates high levels ofcontrast whilst a shallow portion curve equalises thetonal range.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter Phantasm CS Curvesor Effect Phantasm CS Curves(Filter/Effect version, respectively).

    To edit the curve:

    Move a node:click-and-drag any node, including the original bottom left and top right start/endnodes. Alternatively, click to select a node and enter the Inputand Outputvalues.

    Add a node:click anywhere along the curve to create a new node at that point. The new nodemay be moved as described above.

    Delete a node:ensure the node is selected (the node square will be solid black when selected)and press Delete. Alternatively, drag the node off the graph area to delete.

    Input and output:

    Information:when no node is selected, moving the pointer over the graph area will result inthe Input and Outputvalues being displayed. Clicking on a node will make the values editable.Clicking off a node but still in the graph area will bring back the information-only values.

    Orientation and format:clicking on the black and white double arrow or the horizontal tonalbar below the graph area will reverse the input/output axis and alternate the input/output formatbetween percentages (%) and 0-255 values.

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    Display:

    Graph grid:clicking on the graph (not nodes) whilst holding down theAlt(Windows) orCommand(Mac) keys will switch the graph grid between ne and coarse.

    Window size:the Curves window may be enlarged or reduced by clicking on the icon bottomright of the window. The enlarged window helps with accurate drawing of curves.

    Click OKto make change or Cancelto close window without altering artwork.

    Curve or freehand mode

    For an extra level of control over the input/output relationship at any stagealong the graph, a second input mode is available.

    Clicking on the pencil mode (see highlighted button shown right) allows you todraw the lines directly onto the graph area. It also allows for disjointed lines.

    Drawing across an existing graph will overwrite the previous lines.

    It is possible to convert between pencil and curve mode, and back, by simplyclicking on the appropriate icon. Changing from pencil to curve mode,Phantasm CS will convert the lines to an approximation of a curve. Switchingback to the pencil mode in the same session (without editing any nodes) will display the original pencilmode lines.

    Channels

    The Curves function allows you to modify the color channels independantly andconcurrently.

    Depending on the documents color mode, by default you will be editing in acomposite RGBor CMYKmode - ie. all channels simultaneously. Clicking on theChannelpull-down menu, allows you to select an individual channel. Once youhave edited that specic channel, you can then select another channel to edit.

    Live Effect Curves retains all channel curve information to allow for future editing.

    With Phantasm CS Studio, it is possible to individually control any spot colors in the artwork selection.

    All spot colors present in the selection are listed in the Channelpull-down menu.

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    Desaturate

    This function equalises the color channels maintainingthe lightness value. The results depend on whether thedocument is in an RGB or CMYK document color mode.In RGB mode, the results appear purely grayscale. InCMYK, the Cyan, Magenta and Yellow channels equalisewhilst the Black channel is adjusted to ensure correctlightness is maintained resulting in a rich monotoneeffect.

    By default, this tool is the equivalent of -100 value for saturation using the Hue/Saturationtool.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter Phantasm

    CS Desaturateor Effect Phantasm CS Desaturate(Filter/Effect version, respectively).

    CMYK document only: the option Gray Tonefully desaturates all artwork and is the short-cutequivalent of opting for Hue/Saturations Colorize function with no saturation. This producespure grayscale results using only the black channel. Note that as with the Colorize Hue/Saturationfunction, all spot colors are reduced to a 0% tint.

    Click OKto make change or Cancelto close window without altering artwork.

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    Duotone

    The phrase Duotone refers equally to Monotone,Tritone and Quadtone.

    It is strongly advised that you enable OverprintPreview(in Viewmenu) before opening this tool asduotones rely on overprinting of spot colors whereapplicable.

    This Filter and Effect differs from standardPhantasm CS color controls as it alters the artworkas well as the colors. It is the equivalent function ofPhotoshops Duotone tool but allows for control ofvector as well as embedded bitmaps.

    Users are able to specify up to four tones selectedfrom current color swatches which may be eitherprocess or spot colors. (Note: selecting process orspot color swatches is not possible in Illustator CS.)Alternatively, users can dene a new (non-global)color.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Duotoneor Effect Phantasm CS Duotone(Filter/Effect version, respectively).

    Click on a Color Tonerows color square to specify a new local process color or click on ColorSwatchesin the color picker (Illustrator CS2 and CS3 only) to select a pre-dened color swatch.

    It is possible to edit a non-swatch color name by double-clicking on the existing name.

    The currently highlighted Color Tonerow enables the editing of that tones curves in the uppercurve graph. As with Photoshop, and to make settings les inter-changable, the horizontal OriginalTintvalue/position of the curve control node is locked; it is only possible to change the New Tint

    value by either dragging the node or selecting a node and entering the value in the New Tintpercentage box.

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    The currently edited curve can be quickly ipped horizontally or vertically, or defaulted to one ofthe three common curve types via the ve buttons to the right of the curve graph.

    The Color Tonelist allows tones to be temporarily de-activated (until the user re-activates it) byclicking on theActivecolumns button.

    The Textbutton column determines whether any editable text present in the selection is renderedin that tone. This can allow users to ensure registration problems are avoided with text by limitingthe number of tones in which the text is rendered. Note: care should be taken when using this

    option as various scenarios could mean the text vanishes beneath another color tone.

    The order in which the tones are created is determined by the order of the Color Tonerows. To re-order, simply drag a row to the new position.

    Click OKto make change or Cancelto close window without altering artwork.

    Options

    The options for Duotones are specic to this tool as most of the standard options found in otherPhantasm CS Filters and Effects do not apply.

    Ignore Objects containing Spot Colors Any objects or groups in the selection which contain objects dened with spot colors will not be

    rendered as a Duotone if this option is ticked.

    Accurate Gradient Adjustment This option is the same as found in other Filter and Effect advanced options. See sectionAccurate

    Gradient Adjustmentfor full details.

    Create Undercoat This creates a solid undercoat color which can be useful to block out any underlying artwork

    which would normally show through.

    Conditions and notes

    The tones are created using either overprinting for spot color tones or Multiply Transparencies forprocess color-based tones.

    Plugins are not permitted to create or select global or spot colors not already present in thedocuments color swatch set. Therefore it is only possible to specify new process non-globalswatches from the tools interface.

    If Overprint Previewis not enabled, the results will not be accurate when specifying spot colortones.

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    If, having created a Duotone effect, the document color mode is changed between CMYK andRGB, or vice-versa, the Duotone effect may alter appearance due to change in color space.

    Due to the differences in how Photoshop and Illustrator handles spot color references, importingand exporting Duotone setting les between Phantasm CS and Photoshop may result in a loss ofspot color reference to the original color books.

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    Halftone

    An introduction to what a halftone is can befound on this Wikipedia page: http://en.wikipedia.org/wiki/Halftone

    This tool, available as a Filter and Effect is bestdiscovered through experimentation. Its purposeis to produce a wide variety of vector halftones. Itfeatures professional-grade settings such as fullseparation control, including any spot colors, dotgain adjustment and a range of dot patterns andtypes.

    Due to this tool being vector-based, it is advisedthat large objects and/or high halftone DPIs

    are applied with patience. The number of vectorobjects that can be automatically produced ispotentially staggering!

    First trial this tool by opening a CMYK documentand create a simple object using a variety of color;for example lled with a multi-colored gradient.Then select the Halftone Filter or Effect tool,choose CMYKfrom the Typepull-down menu.By default, the Blendmode pull-down menuin the Dot Propertiessection should be set toTransparency; if not set this. The result should be

    a realistic detailed view of a halftone dot pattern asused in offset printing.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Halftoneor Effect Phantasm CS Halftone(Filter/Effect version, respectively).

    Click OKto apply halftone or Cancelto close window without altering artwork.

    Due to the number of options, each area is described in sections as follows.

    http://en.wikipedia.org/wiki/Halftonehttp://en.wikipedia.org/wiki/Halftonehttp://en.wikipedia.org/wiki/Halftonehttp://en.wikipedia.org/wiki/Halftone
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    Main dot controls

    With the Typepull-down menu it is possible to determinewhether the halftone is Monochromewith an associated dotcolor picker, RGBor CMYKdepending on the documentcolor mode. The nal option is Sampledwhere each dotcolor is based on the sample point of the selected artwork.

    The RGBand CMYKoption has an associated tick optionSample Tintwhich, when enabled sets each dots tint levelbased on the selected artwork. Note that the RGB andCMYK halftone type also produces additional halftonechannels for any spot colors present in the artwork selection.

    The Patternpull-down option allows the halftone to be in a Gridmatrix of either RegularorAlternatingtype. The next pattern type is FM(Frequency Modulated) based on the Floyd-Steinberg(random) or Bayer Dither(xed pattern) algorithms. The nal pattern type of Radialisself-explanatory and may be set as either a 5, 6or 7 Spoke, where the number of spokes refers tothe number of dots in the inner-most circle.

    The DPIsetting determines the resolution of the halftone; how ne and how much detail it shouldprovide. The higher the number, the greater the number of dots in a given area. Caution whenapplying higher resolutions as the processing time is greatly increased.

    With the Grid Angle, it is possible to rotate the overall halftone effect relative to the page. Notethat when operating with separations (the Typeoption would have to be set to RGBor CMYK),each channels angle is set relative to the Grid Angle. The Halftone tools Separations are describedlater.

    As the halftone results are often produced by applying transparency or overprint to the dots, any

    un-selected artwork underneath would be visible through the dots and is likely to disturb theresult. Therefore the Create Undercoatoption allows users to specify an underlying opaque areato block out other artwork below. The color of the undercoat is user-denable via the associatedcolor picker.

    The Originof the halftone is determined via the 9-square button grid, X and Y offset values andthe pull-down options Relative to Pageand Relative to Selection. The button grid allows the userto determine whether the relation of origin is relative to the centre, lower left, upper middle, etc.of the selection or page. This origin can be ne-tuned by adjusting the Xand Yoffset values whichmay be either positive or negative.

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    Dot Properties

    By default the dots used in the halftones are circles.However, the Shapepull-down menu offers a range ofalternative options for dot shapes including Square, Line,Characterand symbols. Whereas the Circleand Squareoptions are standard vector shapes and self-explantory, theother forms are described further below:

    The Lineshape option constructs each dot out of a single straight line or stroke. Bydefault both the strokes width and the line length length are adjusted according to theselected artworks sample point. The lines end caps are always set to rounded; if a butt styleend cap is required, this effect can be created using a Squareshape type instead.

    For more creative effects, the Charactershape type can be selected. This allows an Optionssub-window to be opened. From this window it is possible to determine the font to beused and whether the characters used are random or if a user-defined text line should berepeated. It is suggested that heavier fonts give closer color-matching results as the lighter

    fonts do not offer sufficient area.

    The final shape option is the use of symbols as a dot type. When considering using thisoption, it is first necessary to select a symbol in the Symbolspalette window (if not open,select Window Symbols) before opening the Halftone tool window. It is not technicallypossible to select symbols from the Effect or Filter tool window. Having selected a symbolin the Symbols paletteand opted for Selected Symbol as a dot shape type, each dot willbe rendered as the selected symbol, scaled accordingly. By default, the original symbolcolors will be used, but the Colorizeoption allows each symbol dot to be rendered in theappropriate tint.

    Notes when using symbols as a dot shape:

    When using symbols with a Halftone Effect (not a Filter), it is possible to change the symbolused. To do so, select a new symbol in the Symbolspalette, select the artwork with thehalftone effect applied, double-click on the Phantasm CS Halftoneentry in theAppearancepalette to edit the settings. The Shapeoption will show Current Symbol, but it is nowpossible to select Selected Symbolto make the change.

    Symbols used as dot shapes are not stored with Actions, presets or setting files; they arereferred to. Therefore is is necessary to ensure the correct symbol is already present in thedocument before applying a Halftone Effect with a symbol dot shape.

    TheScale W(Width) and H(Height) percentage values allows the maximum ie. when thesample tint is effectively 100% Black dot size to be altered. The default values of 100% each

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    ensures that a circle or square halftone dot shape gives full coverage with no gaps when thesample area is 100% Black. This value can be in the range from 1% to 1000%. It is also possibleto alter the aspect ratio of the dots by unlinking the width and height values by toggling the chainlink button and entering independent values.

    The related control, Tint Adjusts, gives four options from the pull-down menu: None, Width,Heightand Width and Height. By default all dots have their height and width adjusted basedon the sample tint value. By changing this so that, say, only the width of a line dot shape is

    adjusted, it is possible to approximate a line screen effect.

    With theAnglecontrol, it is possible to rotate each dot angle. By enabling the Relativetick option,this angle becomes relative to each separations screen angle determined within the HalftoneSeparationscontrol window (see later), otherwise the angle is absolute. Note that there is novisible change if the dot shape is set to Circle.

    The Blendoption defaults to Transparencywhen creating CMYK or RGB halftone effects;otherwise this option reverts to Normal. This option controls the method in which each channel(eg. Cyan in a CMYK document or Red in a RGB document) is overlaid. When set to Normal, eachdot is opaque and obscures dots in lower channels which is not normally desirable when creatingCMYK or RGB halftone effects but is often ideal for Monochromeor Sampledvariants. By usingTransparency, each channel is set as Multiply transparency in a CMYK document or Screentransparency in a RGB document.

    A CMYKtype halftone offers a third blend option of Overprint. Overprint Previewneeds to beenabled in order to view this correctly (this option may be found in the Viewmenu). This blendmode is recommended if the resultant artwork is destined to be used in commercial offset printwork as it correctly retains original spot color information.

    Note: when the blend mode is set to Transparencyor Overprint, it may be desirable to opt for CreateUndercoatif there is underlying artwork which has not been changed to a halftone effect. This wouldblock out the underlying artwork from showing through.

    Dot Gain

    The Dot Gaingraph allows for precise control of the halftonesresponse to tonal changes by varying the relative size of every dotfrom 0% to 100%. This provides the ability to darken or lightenoverall results and can be invaluable when dealing with alternativedot shapes, especially characters and symbols. Operating the curveis the same as that of the Curve tool. The only specic change isthat instead of the Curve tools freehand mode, the dot gain curve

    can be controlled by either Bezier curves or by linear connectionsbetween curve nodes. The two upper buttons to the right of thegraph allows change between these modes.

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    Halftone Separations

    If specifying a CMYK or RGB halftone type,it is possible to further control the individualchannels by clicking on the Separationsbutton found in the right-hand area of theHalftone tools window.

    The Halftone Separationswindowgives the ability to enable/disable thevisibility of any of the separations bytoggling the round button on the leftof each channels row.

    Default screen angles and the channels origin set in the main window may also be altered foreach separation. To do so, simply click on any angle or origin value for any channel and the EditSeparationwindow will open allowing each value to be changed.

    Loading and Saving settings and Preset ManagerThe Halftone tool allows the settings to be loaded andsaved via the Load...and Save...buttons. The formatis specic to Phantasm CS as there are currently noequivalents to this tool in other packages such asPhotoshop.

    It is recognised that due to the wide range ofpotential halftone styles and possibilities this toolbrings that immediate access to different halftonetypes is required. This is provided via the Presets

    menu; click on the round arrow button at the topof the tools window to the left of the OKbutton.From here it is possible to select Save Preset...and

    Manage Presets.... The Save Preset...option allows you to save the settings of the current halftonewindow internally. Once saved, the Presets menu lists this setting for instant use.

    Selecting Manage Presets...opens the Manage Presetswindow which lists every previously savedpreset. Clicking on any preset entry allows the name to be changed via the text entry window below thelist. It is also possible to delete any highlighted preset by clicking on the trash can icon.

    Note: no limitation is placed on loading CMYK presets in a RGB document and vice versa. Upon doing

    so, some results may be unexpected such as a change in the separations settings and possibly blendmode (Overprintis not an option in a RGB halftone). It is advised that the name used for the presetreects which color mode it was saved in to reduce potential confusion.

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    Hue/Saturation

    Having full simultaneous control of Hue, Saturationand Lightness is essential for many areas of creativeand production design. Tuning the color gamut tosuit a specic need, or increasing or decreasing tonalwarmth, the serious aspects of this tool can extend tocreative leaps. Drastic alteration of a selections Hue canproduce startling results.

    This function is also ideal for ne-tuning colors ina CMYK document so that the artwork is within thegamut of an output device. Control is also extended todetermining which hue ranges may be adjusted in bothCMYK and RGB documents.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Hue/Saturationor Effect Phantasm CS Hue/Saturation(Filter/Effect version,respectively).

    To adjust hue, move Hueslider or enter value within the range of -180to 180.

    To adjust saturation, move Saturationslider or enter value within the range of -100to 100.

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    To illustrate the effect of adjusting the hue and saturation, the color square below displays the huevalue along the horizontal axis, whilst the saturation is shown on the vertical axis:

    To adjust lightness, move Lightnessslider or enter value within the range of -100to 100.

    A visual guide to the adjustments is provided by the two color stripes; the top stripe represents thenormal hue range and the lower stripe shows the corresponding colors after adjustment.

    Click OKto make change or Cancelto close window without altering artwork.

    Ranges

    By default adjustment of the Hue, Saturation and Lightness values will affect allhues of the selected artwork. However, by selecting a hue range from the Edit

    pulldown-menu, you can control a hue range to edit.

    The ranges menu gives access to six hue ranges in addition to the Master range.Each ranges start/end and fade in/out can be fully adjusted - the menu colorname entries will adjust automatically to best describe the range you will beediting.

    0

    Hue

    Satur

    ation

    180-180

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    To edit a range, select a default color range from the Edit pull-down menu other than Master. This willdisplay the corresponding controls inbetween the color stripes as shown below:

    To edit the hue range controls, drag the inner controls (Band D) to determine the 100% affect rangeand the outer controls (Aand E) for the feathering/fall-off limits. It is also possible to drag the regionsbetween the controls (such as Cor the areas between controlsAto Band Dto E) to adjust the overallrange or the feathering/fall-off limits as a whole.

    Information is given for each controls position above the upper color stripe.

    It is possible to edit each range and the Master individually and concurrently.

    Colorize

    The Colorizeoption changes the way in which theHue/Saturation function operates.

    As its name suggests, Colorize changes theartwork to a single Hue whilst allowingsimultaneous adjustment of the Saturation and

    Lightness.

    Whilst in Colorize mode, the input values changeto:

    Hue: 0to 360.Saturation: 0to 100.Lightness: -100 to 100.

    Note that hue range controls do not apply whenin the Colorize mode. Also, the lower color stripe

    changes to represent the target hue, saturationand lightness.

    Range control information

    Draggable range controls

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    Invert

    This function inverts the color channels. The output istherefore inuenced by the color mode of the document -inverting CMYK channels will normally produce differentvisual results due to the Key/Black channel.

    Note that this tool differs from that supplied withIllustrator (Filter Colors Invert Colors). The standardtool does not operate on many object types leaving basiclls such as gradients unaffected. Phantasm CS alsooffers this tool as a live Effect.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter Phantasm

    CS Invertor Effect Phantasm CS Invert(Filter/Effect version, respectively).

    CMYK document only: the option Invert Appearanceinverts artwork in a visually similar way tohow RGB artwork is inverted.

    Click OKto make change or Cancelto close window without altering artwork.

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    Levels

    Levels is one of the most essential color tools for anydesigner. It allows you to move the black, white andmid-grey points thereby controlling the brightness,contrast and tonal range of the selection.

    To provide guidance for this color operation, PhantasmCS offers a color levels histogram (refer to theExceptionssection). This greatly aids the task ofsetting black, white and mid-grey points with accuracy.

    The Levels tool allows channels (RGB or CMYK,depending on the documents color mode) to be editedindividually and concurrently.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Levelsor Effect Phantasm CS Levels(Filter/Effect version, respectively).

    To edit shadows, midtones and highlights, either enter Input Levelsas values between the rangesof 0to 253, 0.1to 9.99and 2to 255respectively, or move the sliders under the histogram. Notethat it is not possible to cross the shadows and highlights levels over, whilst midtone is a relativevalue between shadows and highlights.

    To edit tonal range, enter Output Levelsas values between the ranges of 0to 255. Note that itis possible to swap Output levels over, which in the extreme is the equivalent of performing anInvert function.

    Click OKto make change or Cancelto close window without altering artwork.

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    Channels

    The Levels function allows you to modify the color channels independantlyand concurrently.

    Depending on the documents color mode, by default you will be editing in acomposite RGBor CMYKmode - ie. all channels simultaneously. Clicking onthe Channelpull-down menu, allows you to select an individual channel. Once

    you have edited that specic channel, you can then select another channel toedit. Reverting back to a previous channel will show the last edit.

    Live Effect Levels will retain every channel levels information to allow for future editing.

    With Phantasm CS Studio, it is possible to individually control any spot colors in the artwork selection.All spot colors present in the selection would be listed in the Channelpull-down menu.

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    Shift to Color

    Conceived in the days before true transparency tools,Shift to Color is ideal for generating color tintedeffects.

    This tool is still well suited to producing simplepseudo transparency effects for situations where truetransparencies are not suitable, such as sign writing,exporting to basic vector formats and specialist orolder RIPs which do not function correctly withtransparencies.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Shift to Coloror Effect Phantasm CS Shift to Color(Filter/Effect version, respectively).

    Click on the Colorsquare to open the color picker. Select a color you wish to shift to and click OKin the color picker window.

    To specify the amount of change toward the selected color, move the Shiftslider or enter apercentage value.

    Click OKto make change or Cancelto close window without altering artwork.

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    Swap Channels

    This tool allows process channelsto be swapped or removed andspot channels to be swapped,

    converted to process or removed.

    Upon opening the window,Process Plates(CMYK document)or Channels(RGB document) aregrouped together in the rst rowswith any Spot Colorsused in theartwork selection grouped below.The left-hand column shows theOriginalink or channel with theright-hand Targetcolumn showing

    which ink or channel it is to bemapped to.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Swap Channelsor Effect Phantasm CS Swap Channels(Filter/Effect version,respectively).

    Clicking on any of the Targetentries, a menu will appear listing the inks or channels to swap with.Selecting any of the alternative entries will result in a swap. In each case, it is also possible to

    select Removewhich will delete that ink or channel from the selection.

    When operating with spot colors, two additional options are New Color...and Process CMYKorRGBdepending on the documents color mode. By clicking on New Color...the color picker willopen allowing a new process or RGB color to be dened or selection of an existing document colorswatch (not available in Illustrator CS). Once added as a target color, any newly specied swatchesor colors are instantly available to all other spot colors. The Process CMYKor RGBoptionconverts that spot color to a non-spot color accordingly.

    Click OKto make change or Cancelto close window without altering artwork.

    Note: when the selection contains various forms of transparency such as Difference and Hue, orother complex interacting artwork layers, the resultant artwork may regain levels of ink in a channelsupposedly swapped or removed. This can only be avoided by rst attening the artwork.

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    Temperature/Tint

    This photography-orientated tool caters for quickartwork mood adjustment by allowing forsimultaneous changes in the temperature and tint.

    Operation

    Select object(s) you wish to edit and open color function window by following Filter PhantasmCS Temperature/Tintor Effect Phantasm CS Temperature/Tint(Filter/Effect version,respectively).

    The Temperatureslider changes the warmth or coldness of artwork by increasing/decreasingthe orange and blue tones respectively.

    It is possible to use the Tintslider simultaneously to adjust the red and green tones which is idealfor compensating for uorescent lighting or improving natural tone such as skin and greenery.

    Click OKto make change or Cancelto close window without altering artwork.

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    Options

    This section applies to all Filter and Effect color tools apart from Duotone, Halftone and Swap Channels.

    Click on the options drop-down menu buttonat top of options section to select ShowAdvanced Optionsentry (or revert back tothe basic options state by selecting HideAdvanced Options). This will extend the basicoptions section to display the more advancedoptions designed for professional designers,publishers and those who want maximumcontrol of the color changes.

    Note for Phantasm CS version 1 and 1.5 users: theConvert Colorized Bitmapsoption has moved into theadvanced options section and Remove Overprinthasbeen replaced by a more advanced set of Overprintoptions in the advanced section.

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    Apply to: Fill/Stroke/Bitmap

    Ensure Fillis ticked to make changes to all selected objects ll color or pattern.

    Tick Stroketo make changes to all selected objects stroke or brush color.

    Ticking Bitmapapplies changes to all bitmaps (raster art) in the selection.

    Safe CMYK

    This option is only available if your document mode is set to CMYK.

    Tick Safe CMYKto make Phantasm CS automatically optimise the ink levels used to produce therequired visual result. This option is recommended when a signicant color change is made, such asInvert, as it ensures ink coverage should not exceed your current color settings.

    If you wish to produce results matching Photoshop for equivalent adjustments to CMYK images, untickthis option.

    Below is an example of Safe CMYK optimisation:

    Ignore Spot Colors

    Tick Ignore Spot Colorsto ensure no spot colors specied as a ll or stroke are affected by any colormodication.

    Note that Registration Black is a special color and is not adjusted by Phantasm CS. To modifyRegistration Black, you rst have to change it to a process or spot color.

    CMYK values

    Cyan: 96%

    Magenta: 93%

    Yellow: 91%

    Black: 98%

    CMYK values

    Cyan: 5%

    Magenta: 4%

    Yellow: 4%

    Black: 98%

    Original Adjusted with

    noSafe CMYKAdjusted with

    Safe CMYK

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    Auto Rasterize

    This option is only available if all threeApply to: Fill, Strokeand Bitmapoptions are ticked.

    By ticking this option, all selected objects are rst rasterized (converted into a bitmap) based on theEffect Document Raster Effect Settingsbefore color adjustments are applied.

    This option may be desirable in a number of situations where you wish to gain exact color adjustment

    results in comparison to equivalent adjustments produced by Photoshop. Due to Phantasm CS faithfullyadjusting each vector object color, certain object types such as gradients and gradient meshes may notadjust identically compared to a rasterized version due to Illustrators automatic color tweening betweencolor nodes/stops. By rst automatically rasterizing the object selection, and then applying the colorfunction, the result will match an equivalent change in Photoshop.

    When using this function, individual groups will be rasterized as separate objects. If you wish to rasterizeas a single bitmap, rst group all objects together.

    If applying a Desaturate color function in a CMYK document and you have Gray Toneticked, theresulting bitmap is grayscale. Otherwise the bitmaps will be generated in the documents color mode -

    RGB or CMYK.

    Note: when auto rasterizing objects using the live Effect functions, their rasterize settings willautomatically change when options found in Effect Document Raster Effect Settingsare altered. Thisdoes not apply to previously rasterized options using Phantasm CS Filter functions.

    Auto Rasterize rules

    There are several rules that the auto rasterize option operates by:

    When an object that has a spot color is selected separately or as part of a group, the Ignore Spot

    Colorsoption has no effect and it will always be rasterized. When a bitmap colorized with a spot color is selected separately, Ignore Spot Colorshas an effect

    and the object will not be re-rasterized. When an object that has overprint specied is selected separately or as part of a group, the

    Overprint: Ignoreoption has no effect and it will always be rasterized. When a colorized bitmap that has overprint is selected separately, the Overprint settings will have

    an effect and the object may not be re-rasterized. No version of Phantasm CS currently produces multi-ink auto rasterized results (an image format

    available in Illustrator CS3 only). However, it is possible to manually apply a multi-ink RasterizeEffect beforehand using the Effect Rasterize...command.

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    Convert Colorized Bitmaps

    A feature introduced into Illustrator CS2 is the ability to colorize bitmaps. In reality, this feature is notcomprehensively implemented by Adobe as it is not possible to colorize anything but grayscale images and even then only spot colors can be used to colorize grayscale images with transparency. For fulldetails, please refer to the Illustrator user manual.

    By default Convert Colorized Bitmapsis ticked which ensures Phantasm CS rst attens (re-rasterizes

    at the original bitmaps resolution) the colorized bitmap before applying the color function. This oftenproduces a desired result but typically results in the original grayscale bitmap being converted into anRGB or CMYK image, depending on the documents color mode.

    By unticking this option, Phantasm CS does not modify the underlying grayscale image and simply altersthe color used to colorize the bitmap. This will always ensure that the original bitmap remains grayscale.

    Black / White cut-off (Ignore)

    When adjusting colors in your artwork, you may nd the need to ensure that white and black colorsremain unchanged. For example, black text may need to remain black and not lighten when thesurrounded artwork is adjusted as such.

    Phantasm CS offers three options for protecting black and white color ranges (these are applied to vectorartwork only - not bitmaps):

    Ignore White

    By ticking the Ignore White box, you are able to set the range of white you wish to protect from colorchanges via the percentage slider which ranges from 0% to 10%.

    A setting of 0% will ensure that only pure white (ie. no ink levels) objects are ignored. Equally, a settingof 5% dictates that objects ranging from pure white (0%) to 10% grayscale equivalent are ignored.

    Calculations on the level of white for CMYK, RGB and Spot colors are based on the grayscale equivalentof these colors. Grayscale colored objects are analysed directly.

    Ignore Rich Black

    By ticking the Ignore Rich Blackbox, you are able to set the range of black (dened by one or more inkchannels) you wish to protect from color changes via the percentage slider which ranges from 100% to90%.

    A setting of 100% will ensure that all rich black objects are ignored. Equally, a setting of 95% dictates thatobjects ranging from rich black (100%) to 95% rich black equivalent are ignored.

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    The denition of rich black and associated option may be found in the Use CMYK Appearancesection.

    Ignore Pure Black

    By ticking the Ignore Pure Blackbox, you are able to set the range of pure black (ie. where only the Blackchannel has a value or a color has been dened as a grayscale) you wish to protect from color changes viathe percentage slider which ranges from 100% to 1%. This differs from the previous Ignore Rich Blackoption by not considering composite or spot colors level of darkness and is ideal for maintaining neblack lines which is normally printed in Black ink only.

    A setting of 100% will ensure that only objects constructed from 100% Black ink are ignored. A setting of5% determines that objects colored in the range of 5% Black to 100% Black only are ignored.

    Normally this option is only relevant to CMYK documents. However, Ignore Pure Blackwill also controlobjects dened in grayscale colors when in an RGB document.

    Black / White cut-off rules

    These cut-offs only apply to artwork originally in the dened color regions and not artworkadjusted into these ranges. Therefore, for example, text which changes from red to rich black by acolor adjustment will not be ignored with any of these options.

    All aspects of the objects cut off by these options, including overprint settings, will be ignored.

    Rich Black to Pure Black

    For reasons of plate alignment in offset print presses, it can be advantageous to convert rich black (madefrom more than one CMYK channel) lls and strokes to pure black (100% Black ink only).

    An example of this is when a thin line is colored with, say, 100% Cyan, 50% Magenta, 50% Yellow and40% Black resulting in a rich black. When printed on an offset press, each ink plate can be slightly mis-aligned visually resulting in a series of colored lines grouped together. With this tool, this rich black colorcan automatically be converted to simply 100% Black which will result in a sharper result.

    It is advised more is read on the benets and issues of using rich black (rich black is described here:http://en.wikipedia.org/wiki/Rich_black). With larger color areas, an advantage of rich black is that theresult isnt as at as merely using black ink in isolation, giving richer and darker artwork.

    Tick Rich Black to Pure Blackto convert rich black colors to pure black. An associated tolerance sliderranging from 100% to 95% determines the level of black to be considered for conversion. A setting of 95%

    would allow objects very nearly rich black to be converted to 100% Black only.

    A second option is Text Only. If ticked, only rich black text objects are converted to pure black. This

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    a typical requirement as it is often text that benets most from being colored with pure black mis-registration of text can hinder reading. It is advised that overprint is added to pure black text incombination with this option; see the Overprint section. Note this option only applies to editable text, nottext converted to outlines or shapes.

    The denition of rich black and associated option may be found in the Use CMYK Appearance section.

    Note: this option does not apply to bitmaps, gradients or gradient meshes.

    Overprint

    Overprint control is a critical part of professional design for print. A signicant issue that arises fromusing the color functions available with Phantasm CS is how they will affect existing overprint settings inthe artwork.

    For example, if your original design contains black text with overprint set and you then Invert the colorof the artwork, the resultant text will be white. However, if overprint remains set for the text, it willdisappear on the nal commercial print. Therefore Phantasm CS features a number of options to allowyou to avoid such conditions.

    A further benet of the overprint options in Phantasm CS is the ability to use the overprint controlsto check all artwork even without invoking any color changes. For example, if you wished to check allartwork for overprint white or simply wished to remove all overprint settings, apply the appropriateoptions but with zero color change levels.

    Due to the complexity and wide-ranging object types and usage scenarios possible in Illustrator,certain conditions and rules have had to be imposed when implementing Phantasm CSs overprintoptions. Due to this and in accordance with best accepted design practices, it is strongly advised thatyou perform all nal checks on your printed artwork via printed proofs. At the very least, it is urgedthat you set your on-screen view to display overprint preview (View Overprint Preview) to check for

    any anomalies.

    To highlight the importance of overprint settings, Phantasm CS color function windows will produce thewarning message Selection contains objects with overprint where necessary.

    The Overprintpull-down menu contains four entries:

    Adjust This allows all artwork with overprint set to be color adjusted. All overprint settings will be

    maintained.

    Remove Overprint when White This allows all artwork with overprint set to be color adjusted but then checks for any pure whiteobjects and automatically removes any overprint settings on these.

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    Ignore Any artwork in the selection with overprint set will be ignored and no color adjustment will take

    place for these objects.

    Remove Remove all overprint settings on the select objects.

    In association with the Overprint section, there are two tick options (these options are only available if

    Overprintis set to Remove Overprint when Whiteor Remove):

    Spot Colors

    If ticked, the Overprintmenu options also apply to spot color tints. For example, if you wish to remove alloverprint setting on white objects (0% Cyan, 0% Magenta, 0% Yellow and 0% Black) as well as 0% tint ofany spot colors, select Overprint: Remove Overprint when Whiteand tick Spot Colors.

    Note: the Ignore Spot Colorsoption only refers to the spot color tint values. This Spot Colorsoverprintoption independently controls spot color overprints regardless of the state of Ignore Spot Colors.

    Colorized Bitmaps

    This option refers to 1 bit, grayscale and tinted grayscale bitmaps which can have overprint set (otherbitmaps can not have overprint specied). Tick this option if you wish for the overprint menu options toalso apply to such bitmaps.

    When set to Remove Overprint when Whiteand Colorized Bitmapsis ticked, Phantasm CS determineswhether the bitmap is white by checking to ensure every pixel in the bitmap is white.

    Overprint Pure Black

    This option will not be available if the overprint menu is set to Remove.

    As well as being able to subtract overprint settings, it is possible to add overprint to pure black (blackchannel or grayscale only) object lls and strokes. This can often be benecial to reduce knockout/alignment issues that can occur on an offset press. Tick the Overprint Pure Blackbox and use theassociated slider to determine the percentage Black, and above, to have the overprint attribute added.For example, if the slider is set to 75%, only objects colored with 75% Black (no Cyan, Magenta or Yellow)or 75% grayscale or above would have an overprint setting added (if not already present). The overprintwould only apply to the relevant ll or stroke, or both.

    Ticking the associated Text Onlybox will determine if only pure black text objects are considered to haveoverprint added. This option is ideal for the majority of designs where it is recommended that 100%Black text is always set to overprint.

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    Overprint rules

    The following conditions and rules apply to the Overprintoptions:

    The Ignorecolor cut-off options override the overprint controls. Therefore if a 100% Black objectwith overprint set is to be ignored by the color cut-off setting, it will maintain its overprintsetting regardless of any overprint settings. Also, when operating with color cut-offs, overprintsettings and gradients, the following conditions apply:

    If one or more of the color stops in a gradient with overprint is cut-off by the Ignore PureBlackoption, then overprint will not be altered.

    If all color stops remain unchanged due to any of the color cut-off settings and overprint isset, then overprint will remain unaffected.

    If the gradient has no color stops affected by the Ignore Pure Blackcut-off but has oneor more stops controlled by the Ignore Whiteand Ignore Rich Blackcut-off settings, thenoverprint is controlled by the overprint settings.

    It is only possible to change overprint settings in Symbols using Phantasm CS live Effectfunctions. This is a limitation of Illustrator.

    Working with color gradients when specifying Remove Overprint when White: If the gradient has only process colors, the gradient is marked as white only when all color

    stops are white. If the gradient has one or more spot colors and Spot Tintsis unticked, the gradient is never

    marked as white. If the gradient has one or more spot colors and Spot Tintsis ticked, the gradient is marked

    as white only when all the process color stops are white and when the tints of all spot colorstops are 0%.

    If Overprintis set to Remove, color gradients with one or more spot colors will only have theiroverprint settings removed if Spot Tintis ticked.

    Illustrator does not allow Gradient Meshes to have their overprint settings altered. Phantasm CSwill warn of this in the function window where necessary.

    Patterns are able to have overprint set to objects within that pattern and normally you are unable

    to change the overprint status of an applied pattern ll. However, Phantasm CS can adjust theoverprint of all objects used within a pattern, complying with the overprint options. When Convert Colorized Bitmapsis ticked, overprint on these objects will always be removed

    because normal bitmaps cant have overprint. Using Overprint Pure Black:

    Object types not considered for this option: gradient meshes and bitmaps. Gradients would only have overprint added if all color stops are pure black and every color

    stop is equivalent to the slider value or higher. This option takes into account objects converted by the Rich Black to Pure Blackoption. The Text Onlyoption only applies to editable text - not text converted to outlines or shapes. If Text Onlyis ticked, and the add overprint function alters a pattern fill used in the selected

    text, other non-text objects using the same pattern fill may also be altered. Tinted grayscale bitmaps tinted with a spot color will only have overprint settings applied if both

    Spot Colorsand Colorized Bitmapsare ticked.

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    Accurate Gradient Adjustment

    Phantasm CS adjusts the colors of all objects faithfully. This means that every color stop in a gradientll is changed according to the color function settings and the color is automatically re-tweened byIllustrator. This can, however, result in variations when comparing to an identical color graduation andchange in Photoshop or a bitmap graduation being adjusted in Illustrator by Phantasm CS. An exampleof this issue is documented in the Desaturate and gradients being attenedFAQ item.

    To better match vector and bitmap graduations, vector color gradients can be optimised via theAccurateGradient Adjustmentsetting. By adjusting the number and position of color stops in a vector gradient,additional automatic color tweens can be introduced to more closely simulate a pixel-based gradient.

    By rst tickingAccurate Gradient Adjustmentoption, the slider control Max Stopsdetermines themaximum number of additional color stops permitted in a gradient. The greater the number of stops, themore accurate an extreme color will be.

    Note: the benet of adding additional gradient stops to improve color adjustment accuracy can becountered by reduced ease of manual gradient editing at later stages. With a large number of colornodes in a gradient, individual color stop adjustment via the Illustrator Gradientinterface can be made

    more cumbersome.

    Saving and Managing options

    Phantasm CS allows users to save and revert the options settings. Due tothe number of advanced options, the save options settings feature allowsfor multiple states to be stored and managed, catering for a wide range ofuser-dened design and pre-press conditions.

    Access to the settings is found via the options drop-down menu. Saving andmanaging the settings is based on the same methods used in Illustrator for

    workspaces (Window Workspaces ...). Clicking on the options pull-down menu results in the menu shown left (the lower three entries beingexample saved option settings).

    By clicking on the standard settings (Defaultor Last Used) or any new named settings saved by users, alloptions will revert to that state.

    Note: saved settings do not save the actual color function settings such as Hue change or Levels values.These settings can be loaded and saved as Photoshop-compatible settings les in the Hue/Sat, Levelsand Curves windows via the existing Load/Savebuttons.

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    Save Options

    When you have set all the options into a desired state,click on Save Options...to bring up the Save Optionswindow. Type in the name of the options state (forexample, Pre-press) and click OK. This will add thenew setting Pre-pressto the options pull-down menu.Clicking on this new entry in future sessions will

    automatically revert all the options to that state.

    If you attempt to add a new named setting where the name already exists, a warning message willappear: The specied settings name is already in use. Would you like to overwrite the existing settings?If you answer No, you will be prompted for an alternative name.

    Manage Options

    Selecting Manage Options...from the options pull-down menu allowsyou to rename and delete settings.

    Within the Manage Optionswindow, all named settings are listedand may be highlighted. Once highlighted, it is possible to rename thesetting by typing a new name in the text entry box below followed byOK. If you wish to delete a highlighted entry, simply click on the trashcan button. No warning is given.

    Note: it is not possible to rename or delete the [Default]or [Last Used]entries and they will not appear in the Manage Optionswindow.

    Default

    The [Default]entry is a quick way to revert to the factory default options state.

    Last Used

    Selecting [Last Used]allows you to revert back to the last used options state. A state is considered to beused only when a color function (Filter or Effect) is OKd and therefore applied.

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    Manually editing options settings

    This feature is only for advanced users as it involves manually changing Phantasm CS options settingsles. Do not perform this if you are unsure!

    Phantasm CS options settings are stored in a human-readable le format and can be edited manually inany basic text editor such as TextEdit (Mac OS X) or Notepad (Windows). These les are stored in thefollowing locations:

    Mac: [User] Library Preferences Astute Graphics Phantasm CS Options

    Windows(you need to view hidden les): Documents and Settings [User] Application Data Astute Graphics Phantasm CS Options

    No les will be visible until at least one options setting is saved within Phantasm CS as previouslydescribed.

    Load one of the options settings les into a text editor and you will see the list of options and values. Anexample of this is shown below:

    /Overprint 2

    /accurateGradient 1

    /overprintPureBlack 0

    /convertRichBlack 0

    /overprintSpots 0

    /autoRasterize 1

    /ignoreSpots 0

    /adjustFill 1

    /accurateGradientStops 100

    /overprintPureBlackValue 1.000000

    /convertRichBlackValue 1.000000

    /ignorePureBlack 0

    /overprintColGrayImg 0

    /removeOverprint 0

    /overprintPureBlackText 0

    /convertRichBlackText 0

    /ignoreWhiteValue 0.000000

    /adjustBitmap 1

    /adjustStroke 1

    /ignoreBlackValue 1.000000

    /ignoreWhite 0

    /convertColGrayImg 1

    /ignorePureBlackValue 1.000000

    /ignoreBlack 0

    /useCMYKAppearance 0/safeCMYK 0

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    All entries should be self-explanatory in relation to Phantasm CS advanced options window.

    If you require a partial option setting which, say, only sets 75%+ Pure Black text to be set to overprint,you would edit the le to simply read:

    /overprintPureBlack 1

    /overprintPureBlackValue 0.75

    /overprintPureBlackText 1

    Note the order of the lines are of no importance and that percentage values are divided by 100 (eg. in theabove example, an Overprint Pure Blackthreshold of 75% is stated as 0.75).

    Save this modied le as a different name (such as 75% Pure Black text to overprint) in the sameOptions folder. Quit Illustrator and re-load. You will then see the new option entry in Phantasm CS -clicking on this entry only sets the Overprint Pure Black/ Text Onlyoptions and leaves the other optionsunchanged.

    Use CMYK Appearance

    By default Phantasm CS determines if a color is rich black or white by examining the grayscale equivalentof the color (including RGB, CMYK and Spot colors). If a color converts to 100% Black (which canbe tested by simply changing the color editing mode in Illustrators Colorpalette to Grayscale), it isconsidered as a pure black color. You may nd that this results in lighter-than-expected colors beingdened as rich black. The reason for this is that 100% Black ink printed on an offset press does notproduce a deeply, truly black result, hence why it is an advantage to maintain rich black at times and whyslightly lighter rich colors can be considered to be 100% Pure Black. This is also compounded by using anon-calibrated or badly calibrated monitor where colors are represented too light on-screen.

    To change the denition of rich black and white to the on-screen visual appearance (ie. RGB equivalent),tick the Use CMYK Appearanceoption in the options pull-down menu. This applies to all rich black and

    white references in Phantasm CS options.

    Options and live Effects

    All Filter and Effect options can be specied in each live Effect and remains editable at a later stage.

    As Effects can be stacked (see section Filter/Effect), the options for each live Effect will be taken intoaccount. For example, if the rst Effect has the option Remove Overprint ticked, with subsequent liveEffects the state of this option is irrelevant.

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    Object selection

    As well as the color functions Phantasm CS brings to Illustrator, a set of very useful selection types arealso introduced.

    By default, Illustrator allows you to select brush strokes, clipping masks, stray points and text objectfrom the Select Object ... menu. See the Illustrator user manual for more information.

    Spot colors

    Select all objects which contain spot colors by selecting Select Object Spot Colors.

    This function can be very useful if you wish to fully edit all artwork in a document. Phantasm CS treatsspot colors differently from CMYK or RGB colors (see Optionssection), but by selecting all spot colorsrst, and then converting the selection to CMYK or RGB using Filter Colors Convert to RGB/CMYK,Phantasm CS will allow full color control over these objects as normal.

    Note that the special color Registration is not internally referred to as a spot color by Illustrator so

    would not be selected.

    Bitmap Types

    Illustrator CS and CS2 internally allows for three main types of bitmap (raster art); RGB, CMYK andGray(scale). It is possible to select each type using the entries now found in Select Object ....

    With the introduction of better multi-ink support in Illustrator CS3, a new bitmap type was introduced;NChannel (Mixed Ink Image). To cater for this, it is possible to select all such bitmaps by opting forSelect Object NChannel. This will not produce any results when used in Illustrator CS and CS2.

    It is possible to colorize grayscale bitmaps (see the Illustrator user manual). To select this variation ofbitmap type, choose Select Object Colorized Bitmaps.

    If sending work off for commercial print, ensuring no RGB bitmaps are present in the document iscritical to ensure good quality results. To do this, you have to ensure your document is in the CMYK colormode; use Select Object RGB Bitmapsand then Filter Colors Convert to CMYK.

    Placed artwork

    None of the Phantasm CS selection types described above work for placed artwork (artwork speciedas a link to an external le). You would rst need to embed these objects before these selection typeswill work. See the Illustrator user manuals for more information on placed/linked artwork and how toembed.

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    Filter/Effect

    Differences in results between Filters and Effects (determined by the Illustrator plugin system):

    Blends: Filtered color adjustments alter the start and end object colors and the Illustrator Blend tool

    re-blends for the new results. Live Effect color adjustment alter the color state of each step in the blend.

    Text: Phantasm CS live Effects can not be applied while using the Type Tool (possible with

    Filters). Objects with no fill or stroke color used as an object to wrap text around lose wrapping

    properties when a live Effect is applied. This is an Illustrator issue and applies to allstandard live Effects as well.

    Envelope Distorts: To alter an Envelope Distort object using a Phantasm CS Filter, you first need to choose

    Object Envelope Distort Edit Contents. This does not apply to live Effects.

    Live Paint: Filters are unable to affect gradients or patterns in Live Paint objects (Illustrator CS2). This

    is a documented limitation of the plugin system.

    Symbols: Phantasm CS Filters do not affect symbols (including those applied by the spray tool). It is

    possible with live Effects.

    Graphs: Phantasm CS Filters do not affect graphs. It is possible with live Effects.

    Working with objects with other live Effects already applied: Filters operate on the base artwork and does not attempt to affect the specified changes of

    any live Effects already applied. Live Effects alter the results of other live Effects already applied to the selection. Example: using a Phantasm CS Filter on an object with a live Effect drop shadow will

    alter the base object; Illustrator will then automatically recreate the drop shadow. Using aPhantasm CS live Effect on the same object would alter it in its entirety.

    Modifying live Effects

    Two great benets offered by live Effects are the ability to alter the effect dynamically at any future stageand adding additional effects with the option of changing the resultant effect stack order.

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    In order to access these feartures, it is necessary to have theAppearanceIllustrator palette open. To doso, ensure Window Appearanceis ticked.

    The following examples demonstrate how to edit live Effects via theAppearancewindow. Furtherdetails about the general editing of live Effects may be found in the Illustrator user manual.

    1. Create a standard rectangle, color ll and stroke.2. Using theAppearancepalette, the stroke was duplicated, made white, the width increased and

    ordered below the original stroke. This is a standard Illustrator function - for more details refer tothe Illustrator user manual.

    3. The live Effect Effect Warp Inatewas applied (again, a standard Illustrator function).

    4. Using Effect Phantasm CS Brightness/Contrast, a Brightnessvalue of +100was applied.

    5. Using Effect Phantasm CS Hue/Saturation, a Huevalue of -180was applied.

    Original rectangle

    Stroke duplicated

    in Appearance palette,

    made white, increased

    in stroke width and put

    behind original stroke

    Live Effect... Warp...

    Inflate

    See previous stage

    Live Effect... Phantasm CS...

    Brightness/Contrast

    Brightness: +100

    Live Effect... Phantasm CS...

    Hue/Saturation

    Hue: -180

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    At this stage, it is possible to edit the two Phantasm CS live Effects that are listed in theAppearancepalette. To alter the color change values (eg. Hue level) or setting options (eg. Safe CMYK), double-clickon the effect entry. This will open the Phantasm CS window. Click OKwhen you have completed yourchanges or Cancelto revert back.

    TheAppearancepalette also gives further options such as duplication and removal of live Effects. Aquick way to remove any live Effect is to click on it so that it is highlighted, and press Delete. For moredetails refer to the Illustrator user manual.

    6. When multiple color functions are applied, it is possible to alter the stack order allowing youto change the end result. In this example, the Hue/Saturation effect entry is dragged above theBrightness/Contrast entry. By rst applying a change of hue and then an increase in brightness,the ll and stroke colours have changed.

    7. It is also possible to apply a Phantasm CS live Effect to a specic ll or stroke only. For thisexample, the Hue/Saturation entry was next dragged into the top level stroke. Therefore theHue/Saturation effect will only apply to the stroke and the second stroke or ll is not modiedas well by this effect. Note that it is also possible to affect only the ll and/or stroke by using the

    Phantasm CS options - refer to the Optionssection for more details.

    Expanding live Effects

    If you wish to fully edit an object with a color live Effect applied, such as ne-tune a specic color, youneed to rst expand it. This can be done by selecting Object Expand Appearance. Note that this sets alldynamic effects applied to that object(s) such as rounded rectangles, arrow heads, etc.

    Due to the way in which Illustrator allows live Effects to alter some object types which a Filtercounterpart is unable to (see top of this page), this procedure allows you to edit a near full range of object

    types.

    See previous stage

    Brightness/Contrast

    and Hue/Saturation

    stack order swapped

    Hue/Saturation Effectmoved in stack to apply

    to top stroke only

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    Edit/Update Image

    Illustrator allows images (also referred to as bitmaps andraster artwork) to be incorporated into a document in twoways; Placed and Embedded. It has always been possible to

    externally edit (eg. using Photoshop or similar) placed imagesvia Illustrators Edit Edit Originalcommand or via the Linkspalette. However, Illustrator does not allow users to externallyedit or extract embedded artwork from within Illustrator.This tool brings this functionality and caters for all embeddedimage types including Bitmaps, Grayscale, RGB, CMYK,Mixed Ink (introduced in Illustrator CS3), all with or withouttransparency via the Photoshop image format. Once externallyedited it is then possible to instantly update the Illustratorartwork.

    To edit an image, rst select one or more embeddedbitmaps (they must not be placed or linked) within yourIllustrator document and choose Edit Edit Image. This willautomatically load the image(s) into Photoshop or similar. It isthen possible to edit the image as normal.

    If you wish to embed the image back into the original Illustrator le, simply save the le after editing inPhotoshop and then back in Illustrator ensure the bitmap is selected and choose Edit Update Image.The image will then automatically show all externally made changes.

    If you wish to simply extract the artwork, choose File Save As...from within Photoshop and save ina different folder/location. Note that by doing so, any changes made will not automatically update in

    Illustrator, although this would be possible to do so manually by re-linking the image in Illustrator viathe Links palette. See the Illustrator user manual for more details.

    Conditions and notes

    The native Photoshop image format is used as it caters for all bitmap types, including multi-ink,all with or without a mask channel. The .PSD le format is commonly catered for by other imageediting packages therefore you are not limited to just Photoshop to externally edit images.

    There are no limitations to the changes possible in Photoshop including adding layers (these will

    be automatically attened on updating in Illustrator), changing color mode (note that multi-inkimages were only natively catered for in Illustrator CS3), size, resolution, etc. Changes to size andresolution of bitmap will be intelligently handled upon updating in Illustrator.

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    Adding and deleting spot channels to a Mixed Ink image (available in Illustrator CS3 only) withinPhotoshop will be correctly handled upon updating in Illustrator. If a new spot channel is added,the spot color swatch will be automatically added to the Illustrator swatches palette.

    Only one image can be updated at a time. If more than one externally edited image is selectedwhen Edit Update Imageis selected, only the rst image will be updated. This is a technicallimitation of Illustrator.

    Bitmaps are temporarily stored in a Temp folder within the Phantasm CS settings folder whichis automatically cleared on quitting Illustrator. Therefore if you wish to maintain an external copyof an edited image, it must be saved elsewhere.

    If, when selecting Edit Edit Imagethe error message

    This file does not have a program associated with it for performing this action. Create anassociation in the Folder Options control panel.

    (for Windows, or similar on Mac OS X) appears, it either means that Photoshop is not installed onyour system or no other software capable of editing Photoshop les has been set to automaticallyload Photoshops .psd les. Please refer to your operating systems user manual for details of howto assign a specic software package to load set le types.

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    Output Preview

    These tools are only available in CMYK documents and are not relevant to the RGB document colormode.

    Important note: all Output Preview tools are provided as a visual guide. It is always recommendedphysical print proofs are created for nal artwork checks before commercial print jobs are commitedto.

    The new Output Previewsub-menu to be found in the Viewmenu brings three essential professionalprint quality preview tools to Illustrator; Quick Separations, Overprint Preview and Ink Coverage.

    Quick Separations

    Note: in order to operate Quick Separations, it is rstnecessary to enable View Overprint Preview.

    Selecting View Output Preview Quick Separationsopensa familiar separations control window. All inks present inthe document, including spot colors present in the swatchpalette but unused in artwork, are listed. The ProcessPlatesare always listed rst and any Spot Colorspresentare grouped underneath. Each ink is represented with asmall color square. By default all inks are displayed.

    To enable/disable ink separation views, simply togglethe round button in the left-hand column. The buttons

    associated with the Process Platesand Spot Colorsrows toggle all process channels and spot channelssimultaneously. By holding downAltand clicking on thebuttons, it is possible to instantly isolate that particular ink,or re-instate all other inks in the section.

    Due to nature of how Output Preview tools are implemented, there can be no interaction with thedocument other than via the Phantasm CS Output Previewwindows while it is open. Therefore a set ofcompass-like Panbuttons are provided as well as a Zoomcontrol. When using the pan buttons, holdingdown Shiftaccelerates the rate of movement.

    The Generate Separationsbutton produces full separations and is explained later in the Separationschapter.

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    When examination of the separations is complete, it is possible to revert to the unaltered artwork byclicking on Doneor change to another Output Preview mode window by using the Previewpull-downmenu.

    This tool is intended for instant visual checking of the separations used; the full Separationstool ispotentially more accurate in all circumstances and allows for the creation of actual separation plateartwork. However, the greatest advantage of the Quick Separations tool is its speed of preview.

    One case where Quick Separations provides information not accessible in the full Separation tool is whendealing with linked DCS EPS les. These are a traditional special case format which can not be embeddedautomatically. Typically the preview representation in a document is separated correctly in QuickSeparations. However, it is recommended that more modern alternative formats are used instead such asmulti-channel bitmaps as made available in Illustrator CS3.

    However, full Separations are invaluable in other circumstances, including when previewing white spotcolors often used in packaging as an undercoat for when printing on colored or transparent material.In the Quick Separations tool the ink would remain invisible on a white artboard, even when the inksview is isolated. In the full Separations tool, isolating the view of the spot white ink would display it ingreyscale.

    Full separations also give clearer high-contrast monochrome isolated views of inks such as yellow, whichcan be more difcult to analyse in Quick Separations.

    Overprint Preview

    Choosing View Output Preview Overprint Previewallowsusers to visually and quickly check for visible objects withoverprint attributes set by simply highlighting these anddimming all other artwork. Beyond the controls common tothe Output Preview windows (see Quick Separations), the

    only settings are the highlight color which may be denedby clicking on the color square and the level of dimming forother non-overprint artwork.

    This tool is ideal for checking for potentially problematic artwork which is hidden through being set tooverprint such as white text.

    Note that only visible artwork is displayed ie. artwork in hidden layers is not shown, and obscuredobjects are not shown either.

    The user settings are automatically stored for the following Illustrator session.

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    Ink Coverage

    It is critical in professional print work to ensure thatpaper or stock does not become over-saturated by ink.