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    X FLURRY Give this character a close combat action. It makes two separate close combat attacksas ree actions (making two separate attack rolls) against one or two adjacent targets. Resolve thefrst attack be ore making the second. I this character loses Flurry be ore it makes the second attack,it cant make the second attack.

    X LEAP/CLIMB When you give this character a move action, it automatically breaks awayand ignores the e ects o characters, hindering terrain, elevated terrain, and outdoor blocking

    terrain on movement (but it cant end its movement on blocking terrain). When you give thischaracter a close combat action, it can target a character regardless o the targets elevation.

    X PHASING/TELEPORT Give this character a power action and move it up to itsspeed value. It automatically breaks away and ignores the e ects o characters, hinderingterrain, elevated terrain, and blocking terrain on movement (but it cant end its movement onblocking terrain).

    X EARTHBOUND/NEUTRALIzED This character possesses standard speed( ), attack ( ), de ense ( ), and damage ( ) combat abilities and symbols instead o its

    combat abilities and symbols. This power cant be countered.

    X CHARGE Give this character a power action; halve its speed value or the action. Move thischaracter up to its replacement speed value and then give it a close combat action as a ree action.A character with this power ignores knock back.

    X MIND CONTROL Give this character a power action; it makes a close combat or

    ranged combat attack as a ree action. A success ul attack deals no damage; instead, the targetbecomes riendly to your orce and opposing to your opponents orce, and any o the targetscanceled powers return until it returns to its owners orce. Each target hit can be assigned oneaction as a ree action. Immediately a ter resolving this action, the target becomes an opposingcharacter to you and riendly to its owners orce. This character takes 1 damage or each 100points o the success ully hit targets combined point value. I this character has a range value o0, its range value is 4 or purposes o this power and cant be urther modifed.

    X PLASTICITY This character breaks away on break away results o 26. Opposingcharacters must roll a 6 to break away rom this character. Adjacent opposing characters that canuse Plasticity ignore the e ects o each others Plasticity.

    Powers and abilities

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    X FORCE BLAST Give this character a power action and roll a d6; a single target adjacentopposing character is knocked back rom this character a number o squares equal to the result.Thetarget automatically breaks away, and can move through squares adjacent to opposing characters.The target can be dealt knock back damage.

    X HYPERSONIC SPEED Give this character a power action. It automatically breaksaway and can move through squares adjacent to opposing characters. During its move, this character

    can as a ree action make one close combat or ranged combat attack with its range value halved orthe attack.This character must be in a square where it could legally end its move in order to make theattack. This character can continue to use the rest o its movement (i any) a ter making the attack.

    X STEALTH Any line o fre drawn to this character that crosses hindering terrain, including asquare o hindering terrain occupied by this character, is blocked.

    X RUNNING SHOT Give this character a power action; halve its speed value or theaction. Move this character up to its replacement speed value and give it a ranged combat action

    as a ree action. This character must declare a target to which it can draw a clear line ofre rom the square where it ends its move in order to use this power.

    X SPECIAL POWER This character has a special speed power. See this characterscharacter card or more in ormation.

    X BLADES/CLAWS/FANGS When this character is given a close combat action,roll a d6 a ter making a success ul attack roll. The result replaces this characters damage valuewhen resolving the attack. I the target was blocking terrain, a wall, or an object, it is destroyed ona result o 36.

    X ENERGY EXPLOSION Give this character a ranged combat action; this attack can target only characters. Compare the result o the attack roll to the de ense value o eachcharacter adjacent to a target o the attack to determine i the attack also succeeds againstit. Each character success ully hit is dealt damage equal to the number o times it was hit bythis attack (characters adjacent to multiple targets might be hit more than once by this attack).A critical hit with this attack automatically hits the target(s) o the attack and any charactersadjacent to the target(s), and deals 1 additional damage to all characters hit. I a charactersuccess ully evades, it evades all hits by this attack.

    X PULSE WAVE Give this character a ranged combat action; halve its range value untilthe action has been resolved. All powers and team abilities possessed or used by characterswithin range o this attack as well as eats assigned to them are ignored until the action has been

    resolved, though wild cards using this power can use the team ability o a riendly character withinrange o this attack. At least one opposing character must be within range o this attack toactivate this power. Draw lines o fre to every character ( riendly and opposing) within range inevery direction; these lines o fre ignore characters, but are a ected normally by terrain. I clearlines o fre can be drawn to two or more characters, this characters damage value becomes 1until the action has been resolved. Make a single attack roll and compare the result to the de ensevalue o each character in range; each character hit is dealt damage. Attacks made withthis power do not target characters.

    X QUAKE

    Give this character a close combat action; until the attack has been resolved, thischaracters damage value becomes 2 i it is greater than 2. Make a single attack roll and compare theresult to the de ense values o all opposing adjacent characters. Each character that takes damagerom this attack is knocked back.

    attaCK

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    X SUPER STRENGTH When this character moves as part o a move action,poweraction, or ree action, it can pick up an object as a ree action and carry it. The object must beeither in a square the character occupies or in an adjacent square. This character can use anobject it picks up as a weapon. I this power is lost or countered while this character is holdingan object, immediately put the object in the square this character occupies. This power cant becanceled while this character is carrying an object. When this character makes a close combatattack targeting blocking terrain, a wall, or an object, modi y its damage value by +2 or the

    attack; i the character is carrying an object when it makes the attack, remove the objectrom the game a ter the attack is resolved.

    X INCAPACITATE Give this character a close combat or ranged combat action; itsdamage value becomes 0 until the action has been resolved. I the attack succeeds against atarget that has zero or one action token, give the target an action token.

    X PSYCHIC BLAST Give this character a ranged combat action.Damage rom the attack is penetrating damage.

    X SMOKE CLOUD Give this character a power action; put up to our hindering terrain markerson the battlefeld within this characters range. Each hindering terrain marker must be put adjacent toanother hindering terrain marker created by this character. I this character has a range o 0, it can putthe markers only in the square it occupies and/or in adjacent squares. This character must have a clearline o fre to at least one o the hindering terrain markers. These markers cant be put on blockingterrain but can be put in hindering terrain or in squares occupied by characters. These terrain markersremain until the beginning o your next turn or until this power is countered or lost.

    X POISON Once at the beginning o your turn, as a ree action this character deals 1damage to each opposing adjacent character.

    X STEAL ENERGY (NON-OPTIONAL) Each time an opposing character takes damage roma close combat attack made by this character, heal this character o 1 damage.

    X TELEKINESIS Give this character a power action and choose one o theollowing options. (For all options, this character must have a clear line o fre to thetarget and is treated as i it has a range value o 8. For options 1 and 2, the target

    ignores the e ects o elevated and hindering terrain on movement.) (1) Move an OpposingCharacter: This character makes one close combat or ranged combat attack that dealsno damage. I the attack succeeds and the target has or possesses the damagesymbol (but is not a double-base fgure), move the target up to 8 squares so long asit ends its movement 8 or ewer squares rom this character. (2) Move an Object or aFriendly Character: This character targets an object or a riendly character that is 8 orewer squares away and moves it up to 8 squares so long as it ends its movement 8 orewer squares rom this character in a square to which this character has a clear line ofre. (3) Attack with an Object: This character makes a ranged combat attack targeting

    a single opposing character as i it occupies the square occupied by a non-held standardobject; this character must be 8 or ewer squares away rom both the object and thetarget o the attack. The target o a success ul attack using a light object is dealt 2damage; a heavy object, 3 damage.

    X SPECIAL POWER This character has a special attack power. See this characterscharacter card or more in ormation.

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    X RANGED COMBAT EXPERT Give this character a power action. It makesa ranged combat attack against a single target character; modi y its damage value by +2 or theattack. This power cant be used when using an object as a weapon.

    X BATTLE FURY (NON-OPTIONAL) This character cant make ranged combat attacks,cant be targeted by Mind Control or Possession, and cant be carried.

    X SUPPORT Give this character a power action and make an attack roll against an adjacenttarget riendly character as though making a close combat attack. When using this power, neitherthis character nor the target can be adjacent to an opposing character; ignore all combat valuemodifers or this attack. I the attack roll succeeds, roll a d6 and subtract 2 rom the result,minimum result 1. The target is healed o damage equal to the result.

    XEXPLOIT WEAKNESS Give this character a close combat action. Damagerom the attack is penetrating damage.

    X ENHANCEMENT When an adjacent riendly character makes a ranged combat attack,this character modifes the adjacent riendly characters damage value by +1 once or the attack. Morethan one character with Enhancement can modi y the same attack. This character can use this powermore than once per turn.

    X PROBABILITY CONTROL Once during your turn, this character allows you to rerollone o your dice (or die) rolls and to ignore the result o the original roll. All dice used in the original rollmust be rerolled. A character using this power must be within 10 squares o the character or which theoriginal roll was made, and have a clear line o fre to that character. A character can use this power onitsel . Using the same rules, once per round during an opponents turn, this character allows you toorce that opponent to reroll one o his or her dice (or die) rolls and to ignore the result o the original roll.

    X SHAPE CHANGE (NON-OPTIONAL)When this character is chosen as the targeto an attack, roll a d6. On a result o 5 or 6, the attack cant be made. The attacker must chooseanother target or be given a di erent non- ree action.

    XCLOSE COMBAT EXPERT Give this character a power action. It makes a closecombat attack against a single opposing target character; modi y this characters damage value by+2 or the attack. This power cant be used when using an object as a weapon.

    X PERPLEX Once during your turn (but not during another action), as a ree action this charactermodifes by +1 or 1 any combat value (including range) o a target character until the beginning o yournext turn (it can target itsel ). A character using this power must be within 10 squares o the targetand have a clear line o fre to the target. This e ect ends immediately i this character loses Perplex or isde eated, or when the target is damaged or healed.

    X OUTWIT Once during your turn (but not during another action), as a ree action this charactercounters a power or an ability (other than a team ability) possessed by a single target opposing character.Treat the target as i it does not have the countered power or ability, which remains countered untilthe beginning o your next turn. A character using this power must be within 10 squares o the target andhave a clear line o fre to the target. I this character loses Outwit or is de eated, the countered power orability returns immediately.

    X LEADERSHIP Once at the beginning o your turn, as a ree action roll a d6. On a result o46, add one action to your action total or that turn. A player can gain only one action each

    turn with this power, even i the player has more than one character with Leadership.X SPECIAL POWER This character has a special damage power. See this characters

    character card or more in ormation.

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    teaM abilities

    AVENGERS When you give a character using the Avengers team ability amove action, it does not count toward your available actions or the turn.BROTHERHOOD OF MUTANTS When you give a character using theBrotherhood o Mutants team ability a move action, it does not count toward your available actions or the turn.

    DEFENDERS Be ore any attack roll, a character using the De enders team ability canor the attack replace its de ense value with the unmodifed de ense value (including a replacementde ense value) o any adjacent riendly character possessing the De enders team ability.FANTASTIC FOUR When a character possessing the Fantastic Four team ability isde eated, each riendly character using the Fantastic Four team ability can be healed o 1 damage. I allremaining characters using the team ability are de eated as part o the resolution o the same action,this team ability cant be used.HYDRA For each character using the Hydra team ability that is adjacent to a riendly

    character making a ranged combat attack, the riendly characters attack value can be modifedby +1. All characters using the team ability to modi y a riendly characters attack value musthave a clear line o fre to the target, though the target needs to be within range o only thecharacter making the attack.MASTERS OF EVIL A character using the Masters o Evil team ability can begiven an action when it has two action tokens on it. I it does, do not give an action token tothe character a ter the action resolves; instead, deal it 1 unavoidable damage. At the end oyour turn, do not remove action tokens rom a character that has been given anon ree action and used this team ability during that turn.

    MINIONS OF DOOM Characters that possess the Minions o Doom teamability are wild cards.POWER COSMIC Characters using the Power Cosmic team ability do not takepushing damage and their powers cant be countered. This team ability cant be used by wildcards or be countered.S.H.I.E.L.D. When a riendly character makes a ranged combat attack, you can give anynumber o riendly characters adjacent to the attacker and using the S.H.I.E.L.D. team ability either aree action or a power action (but not both) be ore making the attack roll: For each character given a reeaction, modi y the attackers range by +1; or each character given a power action, modi y the attackers

    damage value by +1.SINISTER SYNDICATE Be ore the attack roll o any attack made by acharacter using the Sinister Syndicate team ability, the character can replace its attack valuewith the unmodifed attack value (including a replacement attack value) o any adjacent riendlycharacter possessing the Sinister Syndicate team ability.SKRULLS When a character using the Skrulls team ability is chosen as the targeto an attack, roll a d6. On a result o 6, the attack cant be made. The attacker must chooseanother target or be given a di erent action.

    SPIDER-MAN Characters possessing the Spider-Man team ability are wild cards. ULTIMATES A character using the Ultimates team ability ignores the e ectso hindering terrain (including team abilities that give hindering terrain bonuses) on itsmovement, combat, powers, and eats.ULTIMATE X-MEN At any time during the game, a character using the UltimateX-Men team ability can choose an opposing character or a team; this choice can be made only onceper game even i the character has used another team ability. When this character attacks thechosen character or an opposing character using the team ability o the chosen team, modi y thischaracters attack value by +1.

    X-MEN At the beginning o an action during which two riendly characters using the X-Men teamability are adjacent to each other, you can choose one o the characters, give it a power action, and rolla d6. Heal the other adjacent, riendly character o 1 damage, and on a result o 14, dealthe character given the power action 1 unavoidable damage.