master´s degree programme animation and game direction€¦ · the master‘s degree qualifi es...

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Animation and Game Direction Master of Arts Study Information Master´s Degree Programme Animation and Game Direction The course. What is the academic focus of the Master’s? The rapidly evolving, highly competitive animation and games industry offers ample career opportunities for skilled profes- sionals who are able to develop innovative formats and lead creative teams. The English language Master‘s programme Animation and Game Direction offers students advanced theoretical knowledge and methodological competencies in order to develop directorial authorship based on intense genre knowledge, industrial standard producing practices as well as strong leadership skills. Students are enabled to cre- ate compelling, original content as well as carry out relevant research in the field of animations, games and emerging technologies such as virtual reality, augmented reality or artificial intelligence. Fields of practice. Which professional opportunities open up? The Master‘s degree qualifies students for creative lea- dership roles in the international animation and games industry, such as Animation director Creative producer games Art director or lead designer for animations, games or virtual reality Script writer or narrative designer for animations and games Research and development in the field of animations, games and emerging technologies Modules. How is the curriculum structured? From the very beginning, the programme is project-based and application-oriented, combining the areas of animation and game in an interdisciplinary manner. After deepe- ning their knowledge of scientific and conceptual design methods, the students quickly take over their own directing and producing projects, leading production teams from concept development to final release. For the Master‘s thesis, students usually design and implement a directorial project based on their own artistic and academic research. Cooperations with partners from industry, research or culture are strongly encouraged. Animation and Game Direction Master of Arts • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Animation and Game Direction Master of Arts Requirements for admission* 1st Semester 2nd Semester 1st/3rd Semester* 3rd/4th Semester* Perspectives Applicants must have a qualified Bachelor‘s degree or equivalent in a related field and demonstrate English language proficiency (min. level B2). Moreover, they must pass an artistic entrance examination. Bachelor‘s de- grees with 210 CP qualify for the 3-semester programme version. Applicants with a a 180 CP Bachelor‘s degree must apply for the 4-semester version. The 3-semester course can only be started in the summer semester. The 4-semester course starts in winter and summer semester. It includes an additional industrial placement semester with 30 CP, which is completed in the 1st or 3rd semester, or, alternatively, a study abroad semester in a related field with a scope of 30 CP. Animation and Game / Theory and Culture 5 CP Animation and Game / Entre- preneurship 5 CP Industrial Place- ment or Study Abroad Semester 30 CP Master Thesis incl. Colloquium 30 CP The Master‘s degree qualifies graduates for creative leadership positions in the international animation and games industry, such as Animations director Creative producer (games) Art director or creative lead Script writer/lead narrative designer for animations, games or XR The Master‘s degree also qualifies graduates for academic work and doctoral studies as well as careers in higher academic public service. Animation and Game / Concept Development 1 5 CP Animation and Game / Concept Development 2 10 CP Mise en Scène for Animations and Games 5 CP Animation and Game / Direction and Producing 1 5 CP Animation and Game / Direction and Producing 2 10 CP Animation and Game / Direction Elective 1.1 5 CP Animation and Game / Direction Elective 1.2 5 CP Animation and Game / Direction Elective 2.1 5 CP CP: The sizes of the modules correspond to an average study and learn effort. For successfully completed modules, credit points are awarded – as a general rule 60 CP per year. Colour legend: standard modules thesis work industrial placement mandatory electives, specialization interdisciplinary qualification

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Page 1: Master´s Degree Programme Animation and Game Direction€¦ · The Master‘s degree qualifi es graduates for creative leadership positions in the international animation and games

Animation and Game DirectionMaster of Arts

Study Information

Master´s Degree ProgrammeAnimation and Game Direction

The course. What is the academic focus of the Master’s?The rapidly evolving, highly competitive animation and games industry offers ample career opportunities for skilled profes-sionals who are able to develop innovative formats and lead creative teams. The English language Master‘s programme Animation and Game Direction offers students advanced theoretical knowledge and methodological competencies in order to develop directorial authorship based on intense genre knowledge, industrial standard producing practices as well as strong leadership skills. Students are enabled to cre-ate compelling, original content as well as carry out relevant research in the field of animations, games and emerging technologies such as virtual reality, augmented reality or artificial intelligence.

Fields of practice. Which professional opportunities open up?The Master‘s degree qualifies students for creative lea-dership roles in the international animation and games industry, such as

• Animation director • Creative producer games• Art director or lead designer for animations, games or

virtual reality• Script writer or narrative designer for animations and

games• Research and development in the field of animations,

games and emerging technologies

Modules. How is the curriculum structured?From the very beginning, the programme is project-based and application-oriented, combining the areas of animation and game in an interdisciplinary manner. After deepe-ning their knowledge of scientific and conceptual design methods, the students quickly take over their own directing and producing projects, leading production teams from concept development to final release. For the Master‘s thesis, students usually design and implement a directorial project based on their own artistic and academic research. Cooperations with partners from industry, research or culture are strongly encouraged. A

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Dir

ectio

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aste

r of

Art

s

• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

Anim

atio

n an

d Ga

me

Dir

ectio

n M

aste

r of

Art

s

Req

uire

men

ts fo

r ad

mis

sion

*

1st S

emes

ter

2n

d Se

mes

ter

1st

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Sem

este

r* 3

rd/4

th S

emes

ter*

Pe

rspe

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App

lican

ts m

ust h

ave

a qu

alifi

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s de

gree

or

equi

vale

nt in

a r

elat

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Eng

lish

lang

uage

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fi cie

ncy

(min

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2). M

oreo

ver,

they

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t pa

ss a

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tistic

ent

ranc

e ex

amin

atio

n. B

ache

lor‘

s de

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with

210

CP

qual

ify fo

r th

e 3-

sem

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pplic

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with

a a

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CP

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t app

ly fo

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e 4-

sem

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-sem

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urse

can

onl

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in th

e su

mm

er s

emes

ter.

The

4-se

mes

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cour

se s

tart

s in

win

ter

and

sum

mer

se

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ter.

It in

clud

es a

n ad

ditio

nal i

ndus

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este

r w

ith 3

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P, w

hich

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in a

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Mas

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gree

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eativ

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th

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tern

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stry

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nim

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tor

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prod

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(gam

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rt d

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tor

or c

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ter/

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imat

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ublic

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ectio

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ectio

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15

CP

CP:

The

siz

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mod

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and

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suc

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plet

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a g

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our

lege

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m

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ele

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peci

aliz

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n

i

nter

disc

iplin

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qual

ifi ca

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Page 2: Master´s Degree Programme Animation and Game Direction€¦ · The Master‘s degree qualifi es graduates for creative leadership positions in the international animation and games

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C 10

Qualification. What is expected from candidates?Bachelor‘s degrees with 210 CP qualify for the 3-semester programme version. Applicants with a 180 CP Bachelor‘s degree must apply for the 4-semester version. The 3-semester course can only be started in the summer semester. The 4-semester course starts in winter and summer semester. It includes an additional industrial placement semester with 30 CP, which is completed in the 1st or 3rd semester, or, alternatively, a study abroad seme-ster in a related field with a scope of 30 CP. Detailed curri-culum information can be found in the module overview.

Application. How do I get admitted to the h_da?The 3-semester programme (for Bachelor‘s degrees with 210 CP) can only be started in the summer semester. The 4-semester course starts in winter and summer semester. Detailed information on the application process can be found online under: www.h-da.de/bewerbung

Further information. Where can I get more answers?The first point of contact for student information is the Student Service Center SSC. We provide general informati-on on application requirements and the application process. Moreover, we offer advice on how to organise or finance your studies.

Further details about the Animation and Game Direction Master‘s and contacts can be found at: https://agd.mediencampus.h-da.de/

Regarding financial support from the German state (BAföG) and student housing please refer to Studierendenwerk Darmstadt. You will find more information at:www.studierendenwerkdarmstadt.de

If you are planning to spend some time abroad during your studies, please contact the Department for Internationali-sation at: www.h-da.de/international

Hochschule Darmstadt. What can I expect?A Master’s degree from h_da is the best preparation for a promising career start. According to the rankings of

„Wirtschaftswoche“ magazine, h_da has been ranked among the top ten by HR managers in Germany for years.

The Darmstadt University of Applied Sciences is known for:• Practical orientation via professionally experienced

teachers • Study and work in moderately sized groups • The promotion of soft skills and comprehensive know-

ledge with integrated content from social sciences and humanities

„The combination of broad-based knowledge, project experience and specialisation makes graduates of this field very attractive for game and animation productions demanding high artistic and technical skills.“ Michael Endres, Human Resources Director, Crytek

„The Master‘s programme deepens the skills acquired in the Bachelor‘s programme with a focus on the conceptu-al process. In addition, it deepens your competencies in teamwork and leadership and prepares you for entrepre-neurship“.Lorena Müller, graduate of the Animation and Game Bachelor’s programme

Med

iaF

01

Dar

mst

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Cam

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Die

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int:

Hoc

hsch

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Dar

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2019