mastery journey timeline presentation
Embed Size (px)
MASTERY JOURNEY TIMELINE PRESENTATIONSTEVE YOUNG
COURSE 1MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP-I expect to have develop leadership skills that will assist me in directing a development team.-Insight into practicing good goal setting to give structure to personal development.-Strategic tutorial: http://www.lynda.com/Business-Skills-tutorials/Mindfulness/418268-2.html
COURSE 2RESEARCH IN TEAM DYNAMICS-I expect to complete this course with the knowledge of how to build team cohesion to improve production.-A key takeaway is that I will be able to assess and recognize team member strengths and weaknesses.-Strategic tutorial: http://www.lynda.com/Business-Skills-tutorials/Managing-Technical-Teams/180272-2.html?org=fullsailold.edu
COURSE 3PROJECT AND TEAM MANAGEMENT-I have the expectation that I will complete this course with the knowledge of how to organize projects to facilitate their completion.-I will also improve on skills developed in course 2 Research in Team Dynamics.
- Strategic tutorial: http://www.lynda.com/Business-Skills-tutorials/How-Set-Team-Employee-Goals/456353-2.html?org=fullsailold.edu
COURSE 4GAME DESIGN-I will learn the skills of building a game world and the aspects of game design that enhance the immersion into that world.-I expect to gain skills relative to developing narratively driven games.-Strategic tutorial: https://www.lynda.com/Unreal-Engine-tutorials/Unreal-Essential-Training/424941-2.html?org=fullsailold.edu
COURSE 5METHODS AND THE USER EXPERIENCE-I expect to gain practical experience in refinement and implementation of concepts theorized in the previous course.-I’ll gain the capacity to analyze if an idea for a game mechanic is favorable.-Strategic tutorial: https://www.lynda.com/User-Experience-tutorials/UX-Research-Fundamentals/439418-2.html?org=fullsailold.edu
COURSE 6GAME PRODUCTION TOOLS-I shall complete this course with a strong knowledge of productivity tools and methods that will enhance previously learned project management skills.-Strategic tutorial: http://www.lynda.com/Visio-tutorials/Visio-2016-Essential-Training/445423-2.html?org=fullsailold.edu
COURSE 7PROTOTYPING AND CONTENT CREATION-I will develop and exercise prototyping skills.-After completing this course I will know how to continue the development cycle after the brainstorming process.-Strategic tutorial: https://www.lynda.com/Prototyping-tutorials/UX-Design-Tools-Flinto-Mac/444941-2.html?org=fullsailold.edu
COURSE 8QUALITY ASSURANCE-I expect to gain insight into the methods of examining and testing games.-I will complete this course with experience in determining if a design choice is implemented as it is intended.-Strategic tutorial: http://www.lynda.com/Business-Skills-tutorials/Managing-Project-Quality/159186-2.html?org=fullsailold.edu
COURSE 9ASSET MANAGEMENT-I expect to complete this course with a sense of how to direct workflow in the asset creation stages of a game project.-I will develop skills relative to dealing with the large number of assets that make up a game and how to properly organize them.Strategic tutorial: https://www.lynda.com/3ds-Max-tutorials/Game-Asset-Creation-Stylized-Wooden-Crate/371546-2.html?org=fullsailold.edu
COURSE 10GAME USABILITY AND TESTING-Following this course I will have practical experience in the testing of games that are close to their final stages of production.-I expect to also be able to construct advanced game mechanics as a result of skills developed in this course.Strategic tutorial: http://www.lynda.com/Higher-Education-tutorials/Universal-Principles-Design/193717-2.html?org=fullsailold.edu
COURSE 11GAME PRODUCTION PRACTICUM-A key takeaway from this course will be an advanced personal prototype game and other examples of my game design skills.-I will develop skills relative to the actual implementation of game design choices.-Strategic tutorial: https://www.lynda.com/Unity-tutorials/Unity-5-3D-Essential-Training/383666-2.html?org=fullsailold.edu
COURSE 12PRODUCTION RESEARCH CAPSTONE-I will complete this course with a highly polished portfolio that exhibits my capacity as a game designer at the masters level.-I expect to develop the skills to present at a game design conference level of quality.Strategic tutorial: http://www.lynda.com/Higher-Education-tutorials/Gamification-Learning/173211-2.html?org=fullsailold.edu
INDUSTRY CONNECTIONTim Schafer
Contact: [email protected]: 415-487-8960Shigeru Miyamoto
Contact: Shi[email protected]: (81)75-662-9600Aaron Hamilton Cook
Contact: [email protected]: 800-757-5105
Contact: [email protected]: 415-896-1110Eric Hope
Contact: [email protected]: 425-889-9642Gabe Newell
Contact: [email protected]: 425-889-9642
INDUSTRY INVOLVEMENTIndustry Organizations
-International Game Developers Association (IGDA)-Game Jolt-Independent Games FestivalInnovative Companies
Full Sail Clubs
-Creative writing club-Table top games club
MY IDEAL MENTOR-Would have a diverse range of skills including: game design, film making, and music composition.-Would allow me to move on from their mentorship after I have achieved a stronger knowledge of design by working under them.-Would be willing to push me to work beyond my skills so as to help me become a better designer.-Would maintain the potential to collaborate together after the mentorship ends.
A MENTOR ACCORDING TO GREENE-A mentor does not have to be the highest or most prominent in a field or subject.-A domineering master may make you shallow carbon copy.-A mentor is a parental type figure who should help you to learn and eventually release you to become your own master.-A mentor should help give you confidence in or lend clarity to your life’s task.
REFERENCESCook, A. H. (2016). Aaron Hamilton Cook | LinkedIn. Retrieved April 28, 2016, from https://www.linkedin.com/in/aaronhcook
Double Fine Productions Inc. (2015, August 22). [company profile]. Global Duns Market Identifiers. Retrieved April 28, 2016, from LexisNexis Academic (5351709).
Full Sail University. (2016). Courses : Game Design MS - Full Sail University. Retrieved April 28, 2016, from
Full Sail University. (2016). Full Sail Connect. Retrieved April 28, 2016, from https://orgsync.com/browse_orgs/529
Full Sail University. (2016). GDMS Resource Guide. Retrieved April 28, 2016, from https://assethub.fso.fullsail.edu/assethub/GameDesign_b8330da2-a962-4df0-b987-0e1b32fc7b28.pdf
Gamejolt.com. (2016). Game jolt. Retrieved April 28, 2016, from http://gamejolt.com/
Greene, R. (2012). III Absorb the master’s power: The mentor dynamic. In Mastery (pp. 108-112). New York: Viking.
International Game Developers Association. (2016). International game developers association (IGDA). Retrieved April 28, 2016, from https://www.igda.org/
Lynda.com. (2014). Gamification of learning. Retrieved April 28, 2016, from http://www.lynda.com/Higher-Education-tutorials/Gamification-Learning/173211-2.html?org=fullsailold.edu
Lynda.com. (2015). Game asset creation: Stylized wooden crate. Retrieved April 28, 2016, from https://www.lynda.com/3ds-Max- tutorials/Game-Asset-Creation-Stylized-Wooden-Crate/371546-2.html?org=fullsailold.edu
Lynda.com. (2015). Unity 5: 3D essential training. Retrieved April 28, 2016, from https://www.lynda.com/Unity-tutorials/Unity-5-3D- Essential-Training/383666-2.html?org=fullsailold.edu
Lynda.com. (2016). Universal principles of design. Retrieved April 28, 2016, from http://www.lynda.com/Higher-Education-tutorials/Universal-Principles- Design/193717-2.html?org=fullsailold.edu
Lynda.com. (2016). Mindfulness. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-tutorials/Mindfulness/418268-2.html
Lynda.com. (2016). Unreal essential training. Retrieved April 28, 2016, from https://www.lynda.com/Unreal-Engine-tutorials/Unreal-Essential-Training/424941- 2.html?org=fullsailold.edu
Lynda.com. (2016). Managing technical teams. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-tutorials/Managing-Technical- Teams/180272-2.html?org=fullsailold.edu
Lynda.com. (2016). How to set team and employee goals. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-tutorials/How-Set-Team-Employee-Goals/456353-2.html?org=fullsailold.edu
Lynda.com. (2016). UX research fundamentals. Retrieved April 28, 2016, from https://www.lynda.com/User-Experience-tutorials/UX-Research- Fundamentals/439418-2.html?org=fullsailold.edu
Lynda.com. (2016). Managing project quality. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-tutorials/Managing-Project- Quality/159186-2.html?org=fullsailold.edu
Lynda.com. (2016). Visio 2016 essential training. Retrieved April 28, 2016, from http://www.lynda.com/Visio-tutorials/Visio-2016-Essential-Training/445423- 2.html?org=fullsailold.edu
Lynda.com. (2016). UX design tools: Flinto for mac. Retrieved April 28, 2016, from https://www.lynda.com/Prototyping-tutorials/UX-Design-Tools-Flinto- Mac/444941-2.html?org=fullsailold.edu
Nintendo Co Ltd. (2015). [company profile]. Worldscope-International Company Profiles. Retrieved April 28, 2016, from LexisNexis Academic (1013422).
UBM Tech. (2016). Independent Games Festival. Retrieved April 28, 2016, from http://www.igf.com/
Valve Corporation. (2016, April 16). [company profile]. Company Briefs-Gale Group. Retrieved April 28, 2016, from LexisNexis Academic
Young, S. (2016). Mastery Journey Brainstorming and Research Framework Worksheet. Unpublished research document, Full Sail University.