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Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Precognitive and Conceptual Human Factors – Prof. David

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This is the presentation of the core statement and vision for Mate. A game to be used in Savannah for CSCW and Interaction 10.

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Page 1: Mate.2

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Precognitive and Conceptual Human Factors – Prof. David Malouf – Fall 2009

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Our Approach

Defining Fun and Games- Learn From Existing Games

- Play Centric Approach

- Mapping Behavior Patterns

Understanding the Environment and Technology- Savannah (local)

- Technical Info: “What is Out There”

Finding Our Core - Social

- Explore

- Enhance2

A game from the inside out

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Theory of Fun. (“A Theory of Fun” Written and Illustrated by Raph Koster.)- Fun is Learning in a Context and Manner Appropriate to You.

A Play Centric Approach.- Breaking Down Core Game Behavior (Finding Patterns).

Defining Fun and Games

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Examining Game BehaviorsGAME Behaviors

Poker Player Vs. Player

Monopoly Resource Management

Clue Memory Pattern

Tag Evasion, Exploit, Physical Interaction

Apples to Apples Social Knowledge, Rating

Starcraft Fog of War, Economy, Spatial Resource Management

Doom Fight or Flight

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Heading South…The Unique Side of Savannah

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- Rich History

- Squares

- Grid System

- Girl Scouts

- River Street

- Architecture

- Sea Port

- Southern Hospitality

- Sherman’s March

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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The Conference

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Understanding Behaviors- Stay in Hotel

- Desire New Surroundings

- Attend Keynotes

- Network

- Constant Schedule

- Large Volume of New Contacts

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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TechnologyLearning Our Boundaries

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Native.

- Assisted GPS- Camera- Accelerometer- Digital Compass- Push Notify- Mic.- 3G- Mail- MMS- SMS- Voice Control- Multi Touch- Proximity Sensor- Keyboard

- Wi-Fi- Bluetooth- Video- Peer to Peer Network- Dual Orientation- Audio Out- Cellular Network- Ambient Light Sensor- A/V Geotagging- Speaker- Vibration- Battery Meter

Web iPhone Spec.

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Goals for SuccessUsing Learning to Create Metrics for Success

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Learning Through Exploration- Motivating Players to Explore the City

Experimentation: Social Experiment- Encourage Networking

Show off Savannah- Becoming Familiar with the City

Enhance and Support the Event- Attendance

- Stimulate Community Outside EventMike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

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Successful Game ConstructsChoosing Components

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Gravity/Mass (Social)HealthHome BaseItem InventoryBossesReloadSupply Ammo/QuantityBadgesSingle Instance ItemsStatsEconomyGrowth

Danger ZoneMapAdminZoneThreshold/Tipping PointPlayer Creation/AvatarPower UpDuelingTokens/CardsDecoyLevelsLeader boards

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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First DraftsIndividual Concepts

10Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

Each Member of the Team Came Up With a Concept, Along With Three Screen Layouts to Demonstrate it.

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First DraftsIndividual Concepts

11Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

Using a Pyramid Scheme Earn Points by Making Friends, Finding Locations and Making Routes.

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12Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

First DraftsIndividual Concepts

Using Created Characters Users Exchange Contact Information by Linking, Using Destinations Built Into the Map.

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13Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

First DraftsIndividual Concepts

“M.E.E.T.” Meet, Eat, Explore and LearnMeet and Explore the Rich HistoryMeet and Eat the local food of SavannahMeet and Learn the lectures and workshops

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14Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

First DraftsIndividual Concepts

“Deploy”Deploy provides a visual interface creating a real time strategy view of the physicalworld related to social network activity surrounding city based conferences.

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15Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

First DraftsIndividual Concepts

Follow MeSharing Experiences Through Other Players Routes.

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Two Concepts

16Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

-Breaking Down Behavioral Characteristics From Previous Concepts.

- Combining Individual Factors of Success Into Two Concepts.

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Grow.

17Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

“Players Grow Their Social Experience Through Activities on an Interactive Map of Savannah Over the Course of the Conference. Growing Through These Activities Gains Players Virtual Ownership Over the City Space in a Competition of Conquest.”

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Mate.

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“Spread of a positive contagion through sexual transmission.”

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Positive Contagion

19Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz,

Greg Sims Perceptual and Cognitive Human Factors

“ Contact Information, Locations, Experiences and Media Act as

the Contagion. They are Spread by “Mating.” ”

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Individual InputAdding Aspects We Found to Be Important

•Personal Touch - Face to Face Interaction - Prevents Spamming

•Pyramid Scheme - Info Spreads Quickly - Discovery Bonus

•Limited Economy - Prevents Overloaded Map

•Doppler System - Navigating Using Map

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Individual InputAdding Aspects We Found to Be Important

•Positive/Negative Feedback - See Others Likes/Dislikes - Comment on Uploads

•Location of People - See Users on Map

•Sharing Experiences - Upload Content - What Others Have Been Doing

•Character Creation

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors

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Mate A Game

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- Social Networking

- Explore Savannah

- Enhance the Conference

Mike Deluise, Ian Ng, Jonathan Nguyen, Ian Oberholtzer, Joanie Jochamowitz, Greg Sims Perceptual and Cognitive Human Factors