measurement: a rich and ubiquitous context for
TRANSCRIPT
Measurement: A rich and ubiquitous context for mathematization in physics Benjamin Zwickl1, Abby Rocha1, Kingston Chen1, Zackary Santos1, Anne Leak1, Kelly N. Martin2 (1) School of Physics and Astronomy (2) School of Communication, Rochester Institute of Technology
Mathematization and Measurement
DGE 1432578 DUE 1359262
Examples of measurement-rich, problem-solving epistemic games
Sample
1. Brahmia, S., Boudreaux, A. & Kanim, S. E. Obstacles to mathematization in introductory physics. arXiv preprint arXiv:1601.01235 (2016). 2. Collins, A. & Ferguson, W. Epistemic forms and Epistemic Games: Structures and Strategies to Guide Inquiry. Educational Psychologist 28, 25–42 (1993). 3. Tuminaro, J. & Redish, E. F. Elements of a cognitive model of physics problem solving: Epistemic games. Physical Review Special Topics - Physics Education Research 3, (2007). 4. Hu, D., Chen, K., Leak, A. & Zwickl, B. Characterizing mathematical problem-solving in physics academic research and industry using epistemic games. Under review 2018
Mathematization – translating between the physical world and the symbolic world in an effort to understand how things work.
Selected References
[email protected] www.rit.edu/power
Methods
Measurement – translating between the physical world and numerical quantities to understand how thing work
concepts −𝑚𝑔 sin 𝜃 + 𝜇𝑘𝑚𝑔 = 𝑚𝑎𝑥
0.253 ± 0.001 m
Numbers
Graphs
measurement tools
Knowledge base: STEM skill set (math and
physics), such as differential equations and optics.
Working with data (collection, extraction, analysis).
Programming skill set.
Epistemic forms
Experimental
systems, data,
databases,
software, coding
scripts
Interface with data
acquisition and
databases
Visualize and analyze
data
Interpret data
Make conclusion(s)
that answer the
research question
Entry condition:
A need to make a claim
based on data.
Ending condition:
Presentable results.
Present results to a
larger community
Presentable
documents (e.g.,
PowerPoint,
paper)
Data,
visualization
software, coding
scripts
Answering Research Questions with Data Knowledge base: Professional skills, such as
visualization and interpretation of blueprints, and
programming CNC machine using G-codes;
troubleshooting skills, math skills, and communication
skills.
Epistemic forms
Blueprints with
tolerances Receive blueprints
from engineers
Translate blueprints to
G-code
Make prototypes or
products
Test mechanical and
other properties
Entry condition:
A need to fabricate a product.
Ending condition:
The product and
performance report.
Generate report about
testing results Blueprints,
tables/graphs
Blueprints,
G-code
Blueprints, physical
tools, and numbers
Fabrication Knowledge base: STEM skill set (math and physics),
such as arithmetic and optics; Communication skill set
and coding skill set.
Epistemic forms
Current process Analyze root cause
Design a workflow
simulation or
experiment
Adjust parameters to
optimize the process
Entry condition:
A need to optimize a process.
(e.g. more yield, less time).
Ending condition:
An improved process.
Refine the process New process
Data, software,
coding scripts
Data, symbols,
software, coding
scripts
Improving Processes Mathematization in physics typically refers to a process of connecting the real physical world to the symbolic world using the concepts of physics.1 We argue that measurement should be considered as a related, but distinct, form of mathematization, and one which is highly relevant to a broad range of future science careers and everyday practice.
Tables
• Measurement, data analysis, and visualization is more ubiquitous than symbolic math in nearly all workplaces, both academic and industrial.
• Measurement is relevant across a broader range of career paths, including technical careers at the AS, BS, and PhD level.
Mathematization Measurement
Real-world translates to Symbols Numbers, tables, graphs
Link made by Concepts Measurement tools, sensors, computers
Procedures are Algebraic and calculus manipulations
Statistics, analysis scripts, spreadsheet formulas,
Quantities have Dimensions Units, uncertainty
Entry and ending conditions
Conditions for when to begin and end a game
Epistemic Form
External representations that guide inquiry
Moves
Actions that can be taken at different points in the game
Constraints and other contextual features
Factors that influence actions and decision-making (e.g., rules, tools, and cost)
Knowledge base A collection of knowledge resources associated with the game
Theory: Characteristics of an epistemic game
Data analysis 1. Transcribe interviews 2. Code for discussion of mathematics 3. Identify goal-driven math activities 4. Identify epistemic games as goal-driven activities present across multiple interviews 5. Identify entry and ending conditions, moves), and representational forms typical of
each activity by synthesizing multiple interviews
Semi-structured interview protocol (abbreviated)
1. Could you describe the work you do in your company or research lab?
2. Can you describe a situation where math plays plays a role in your work? What are the goals, tools, representations
being used?
(1) What are some of the epistemic games that describe mathematical problem solving in STEM workplaces?
(2) In what ways does the workplace mathematics diversify what it means to do math in physics
Research Questions
Academic 5 women, 5 men Astro-, optics, materials Computational, experimental, observational
Industry 3 women, 19 men
Engineers, technicians, managers
13 different companies