media and learning 2014 eleonora pantò - @epanto csp -

20
Media and Learning 2014 Eleonora Pantò - @epanto CSP - www.csp.it

Upload: domenic-martin

Post on 03-Jan-2016

217 views

Category:

Documents


1 download

TRANSCRIPT

Media and Learning 2014

Eleonora Pantò - @epantoCSP - www.csp.it

2/20

Who I am

3/20

4/20

why jam today

5/20

jam today vision

6/20

jam today methodJamToday aims to turn educators and

learning professionals into educational designers with the help of game design

knowledge and practice. Equally, we wish for learners to embrace game-

based thinking and become ICT practitioners instead of merely users,

with a corresponding ability to express themselves in videogames as a medium.

7/20

jam today support

9/20

project overwiew• 25 European Partners• 36 months (Jan 2014 - December 2016)• Administrative coordination by HKU • Triple Helix partnership

10/20

jam today partners

11/20

project overviewEach year 1. Definition of thematic requirements to run

game jams - including expert advisory group 2. Organization of game jams around annual

themes in several countries 3. Transfer/Implementation in learning contexts

& evaluation 4. Annual conference and dissemination on

annual themes 5. Supporting materials, evaluation, iterative

improvements, feedback loop

12/20

project overwiew• 3 Years – 3 Iterations - 3 Themes: • 2014: Improving ICT skills (such as

learning coding skills or creating games)

• 2015: Adopting healthier lifestyles (such as healthy eating or changing behavior)

• 2016: Supporting learning of mathematics (such as sustaining engagement)

13/20

project deliverables

• Learninghub: retrieving game jam toolkits, self assessment modules, expert advices and exchange of best practice

• Game Jam(s): annual game jam competitions on educational game throughout Europe

• Festival(s): annual pan-european event to present results and insight into implementation process

14/20

A game jam is a gathering of game developers for the purpose of planning,

designing, and creating one or more games within a short span of time,

usually ranging between 24 and 48 hours.

game jam

15/20

16/20

17/20

18/20

In 2014 more 200 participans and 40 games developed

in 8 game jams

BarcelonaGlasgow

Paris

Genk

GjionUtrecht

19/20

Upcoming Events:

February 2015JAMTODAY Festival in Brussels

14-15 June 2015 JAMTODAY GAME JAM!

20/20

more information

Eleonora Panto [email protected]

CSP Innovazione nelle ICT Via Nizza 150, Torinowww.csp.it

[email protected]