media and learning conference, 21. 11. 2014 prof. di dr. maja pivec @majapivec
TRANSCRIPT
EXPLORING GAMES FOR LEARNING
Media and Learning Conference, 21. 11. 2014
Prof. DI Dr. Maja Pivec
www.majapivec.com
@MajaPivec
Learning with COTS and purpose build computer games
Vocational sector and game-based learning
Creating games for learning
Prof. DI. Dr. Maja Pivec
Learning with computer games
Lernen mit Computerspielen Ein Handbuch für Pädagoginnen / Pädagogen© Maja & Paul Pivec, 2012, bmwfj
www.engagelearning.eu
Learning with games
Prof. DI. Dr. Maja Pivec
• Minecraft• Portal• Zoo Tycoon• Myst• Civilisation• Sim City• Buzz• Grand Theft Auto
Commercial games (cots) used to teach…
Prof. DI. Dr. Maja Pivec
• PING• InQuizitor• Global Conflict• Mingoville• Dimexian• Robocode• Ludwig• Science Pirates
Serious games used to teach…
Prof. DI. Dr. Maja Pivec
Culture & Environmental Issues
Poverty Is Nota a Game (PING) Poverty Awarenesshttp://povertyisnotagame.com
Global ConflictsConflict resolution
http://www.globalconflicts.eu
Electrocity Sustainabilityhttp://www.electrocity.co.nz/Resources
PowerUp Sustainability http://www.powerupthegame.org
Ikariam Problem solving http://de.ikariam.com
Culture & Environmental Issues
Cognitive competences Portal 1 & 2 Portal 2 Puzzle Maker http://theportalwiki.comhttp://www.thinkingwithportals.comhttp://www.teachwithportals.com
Creativity, interdisciplinary learning
Zoo Tycoon Management, Biology http://www.zootycoon.com
Minecraft Design, Math http://minecraftteacher.net
Motoric competences
Kinect Sports Kinect Adventures Dance Central
Vocational Sector
GREAT project management training
Serous Sports game for basketball trainers
Green Games for tourism and hospitality
Project Management for Entrepreneurs
E-Learning and GBL training of Leadership and Time Management competences, using GREAT training material
http://www.projectgreat.eu/
Games used:Dina DashTiny TowerSims free playCarcasone
PM competences: resilience and stress management skills, time management.
The Course – Diner Dash
PM competences: leadership, people management, cost management, planning.
The Course – Tiny Tower
Aims of the training
Experience combination of e-Learning and GBL Acquire various competences for project
management
Leadership Time management
Learn from and with each other Reflect upon efficacy of different online
activities Develop strategies to transform learned
competences to their problem area
“The major difference between my game #1 and game #2 was this: At first, I treated my enterprise like a dinner party with friends: I hired three, four people - obviously a friendly atmosphere where no one must be strangers, right? ….I hired researchers before I had enough workers to even realize innovation.
At my second go, I followed the game's advised steps and suddenly things fell into place: there is a chronology to management. Certain infrastructure and investments are the start of every business - be it one of three people, or three hundred.“
Reflections
Professional Training for Sport Trainers
A Digital Sports Game for supporting sports / fitness coaches to develop good coaching principles and strategies for physical conditioning and team training
Serious Sports Game:Reflective Learning, Trial and Error, Critical Thinking & Evidence Based Evaluation
http://www.serious-sports.org/pilot/
Serious Sports
Serious Sports Catalogue of Digital Sports Games http://serious-sports.org/content/serious-sports-cat
alogue-digital-sports-games
33 reviews of COTS 5 different sports gaming genres Usability tests of game input devices Using GBL methods in sports
Game pilot is now ready for playing
http://www.youtube.com/user/SeriousSportsProject
Serious Sports
Results from the Online Survey 2012
542 responses from 34 countriesEurope, America, Asia, Africa and Australia
76,6% respondents were teachers/trainers GBL is a relevant method for learning
26,2% (111) of private Training Organization are using in 79,7% (153) serious / educational games
Results from the Online Survey
communication in foreign languages
conflict management and resolutions
social and cultural sensitivity
ethical competences
interdisciplinary and cross generation learning
sustainable behaviour
learning alone and in groups
learning to learn competence
learning from experts and with peers
Results from the Online Survey
GBL – Strengths• richer learning experience • contextual learning• linking theory and practice• stimulate pro-active behaviour and participation
GBL - Barriers for Usage• duration time of game-based activities• meeting the learning objectives• technical equipment needed/available• access to the resources, costs
Creating Games for Learning
SGDSS – interdisciplinary learning
JamToday – game jams & learning hub
Serious Game Design Summer School
• Tampere, Finland, 2010• Tampere, Finland, 2013• Graz, Austria, 2014
Prof. DI. Dr. Maja Pivec
SGDSS Model Game design
Games for Health Games for Inclusion Games for Sustainable Energy
Learn from international experts Praxis related learning Industry involvement
Daily: expert input, student team work, constant feedback and mentoring
Support from Game Industry – 14 Companies
“The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts”
- Pau Yanez, Spain
Prof. DI. Dr. Maja Pivec
Student Views – 22 Universities
Prof. DI. Dr. Maja Pivec
“During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others”
- Dominic, Austria
http://summerschool.engagelearning.eu
http://sgdss14.engagelearning.eu
Summer School Websites
Prof. DI. Dr. Maja Pivec
http://www.gamedesigncampus.com
Summer School Online Course
Prof. DI. Dr. Maja Pivec
JamToday
NetworkGame Jam ToolLearning Hub
. Coding
. E-Health
. Mathematics
http://www.jamtoday.eu/ @JamTodayEU
Prof. DI. Dr. Maja Pivec
JamToday Conference 11. 2. 2015
http://www.jamtoday.eu/ @JamTodayEU
Prof. DI. Dr. Maja Pivec
Thank You
www.majapivec.com
@MajaPivec
http://www.engagelearning.eu/ Media and Learning Conference, 21. 11. 2014