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Medical Photonics Lecture 1.2
Optical Engineering
Lecture 12: Photometry and Illumination
2018-01-25
Herbert Gross
Winter term 2017
2
Schedule Optical Engineering 2017
No Subject Ref Date Detailed Content
1 Introduction Gross 19.10. Materials, dispersion, ray picture, geometrical approach, paraxial approximation
2 Geometrical optics Gross 02.11. Ray tracing, matrix approach, aberrations, imaging, Lagrange invariant
3 Diffraction Gross 09.11. Basic phenomena, wave optics, interference, diffraction calculation, point spread function, transfer function
4 Components Kempe 16.11. Lenses, micro-optics, mirrors, prisms, gratings
5 Optical systems Gross 23.11. Field, aperture, pupil, magnification, infinity cases, lens makers formula, etendue, vignetting
6 Aberrations Gross 30.11. Introduction, primary aberrations, miscellaneous 7 Image quality Gross 07.12. Spot, ray aberration curves, PSF and MTF, criteria
8 Instruments I Kempe 14.12. Human eye, loupe, eyepieces, photographic lenses, zoom lenses, telescopes
9 Instruments II Kempe 21.12. Microscopic systems, micro objectives, illumination, scanning microscopes, contrasts
10 Instruments III Kempe 11.01. Medical optical systems, endoscopes, ophthalmic devices, surgical microscopes
11 Optic design Gross 18.01. Aberration correction, system layouts, optimization, realization aspects
12 Photometry Gross 25.01. Notations, fundamental laws, Lambert source, radiative transfer, photometry of optical systems, color theory
13 Illumination systems Gross 01.02. Light sources, basic systems, quality criteria, nonsequential raytrace
14 Metrology Gross 08.02. Measurement of basic parameters, quality measurements
Photometric units
Photometric calculations
Photometry in optical systems
Color theory
Types of light sources
LEDs
Laser sources
Components
Illumination systems
Beam profiling
Content
4
Photometric Properties
Relations of the 4 main definitions
Cassarly's diamond
Ref.: J. Muschaweck
illuminance
intensity
flux luminance
per solid angle
per area
per projected
area times n2
per etendue
per projected
solid angle
times n2
Radiometric vs Photometric Units
Quantity Formula Radiometric Photometric
Term Unit Term Unit
Energy Energy Ws Luminous Energy Lm s
Power
Radiation flux
W
Luminous Flux Lumen Lm
Power per area and solid angle
Ld
d dA
2
cos
Radiance W / sr /
m2
Luminance cd / m
2
Stilb
Power per solid angle
dAL
d
dI
Radiant Intensity W / sr
Luminous Intensity Lm / sr,
cd
Emitted power per area
dLdA
dE cos
Radiant Excitance W / m2
Luminous Excitance Lm / m2
Incident power per area
dLdA
dE cos
Irradiance W / m2
Illuminance Lux = Lm / m
2
Time integral of the power per area
H E dt
Radiant Exposure Ws / m2
Light Exposure Lux s
5
Photometric Quantities
Radiometric quantities:
Physical MKSA units, independent of receiver
Photometric quantities:
Referenced on the human eye as receiver
Conversion by a factor Km
Sensitivity of the human eye V(l)
for photopic vision (daylight)
ll l )(VKmV
W
LmKm 673
V(l )
l400 450 500 550 600 650 700 750
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Illuminance description
1 Lux just visible
50 - 100 Lux coarse work
100 Lux projection onto
screen
100 - 300 Lux fine work
1000 Lux finest work
100000 Lux sunlight on paper
6
Solid Angle
ddA
r
dA
r
cos
2 2
2D extension of the definition of an angle:
area perpendicular to the direction over square of distance
Area element dA in the distance r with inclination
Units: steradiant sr
Full space: = 4p
half space: = 2p
Definition can be considered as
cartesian product of conventional angles
source point
d
rdA
n
yxr
dy
r
dx
r
dAd
2
7
Irradiance
Irradiance: power density on a surface
Conventional notation: intensity
Unit: watt/m2
Integration over all incident directions
Only the projection of a collimated beam
perpendicular to the surface is effective
dLdA
dE cos
cos)( 0 EE
A
A
E()
Eo
8
d
s
dAS
S
n
Differential Flux
Differential flux of power from a
small area element dAs with
normal direction n in a small
solid angle dΩ along the direction
s of detection
L radiance of the source
Integration of the radiance over
the area and the solid angle
gives a power
S
SS
S
AdsdL
dAdL
dAdLd
cos
2
PdA
A
9
Fundamental Law of Radiometry
Differential flux of power from a
small area element dAS on a
small receiver area dAR in the
distance r,
the inclination angles of the
two area elements are S and
R respectively
Fundamental law of radiometric
energy transfer
The integration over the geometry gives the
total flux
ESES
ES
dAdAr
L
dAdAr
Ld
coscos2
2
2
z
s
s
xs
ys
source
receiver
xR
yR
zR
AS
r
ns
AR
nR
S
R
10
Radiance independent of space coordinate
and angle
The irradiance varies with the cosine
of the incidence angle
Integration over half space
Integration of cone
Real sources with Lambertian
behavior:
black body, sun, LED
constLsrL
,
Lambertian Source
p 2sin)( ALLam
coscos oEALE
LAdEHR
Lam p )(
E()
x
z
L
x
z
11
Transfer of Energy in Optical Systems
Conservation of energy
Differential flux
No absorption
Sine condition fulfilled
d d2 2 '
ddudAuuLd cossin2
T 1
y
dA dA's's
EnP ExP
n n'
F'F
y'
u u'
'sin''sin uynuyn
12
Illumination Fall-off
Irradiance decreases in the image field
Two reasons:
1. projection due to oblique ray bundles
2. enlarged distances along oblique chief rays
Natural vignetting: smooth function
depends on: 1. stop location
2. distortion correction
entrance
pupil
y yp
chief ray
chief ray
exit
pupil
y' y'p
w'
w
R'Ex
U
axis bundle
off axis
bundle
marginal
ray
E(y) E(y')U'
13
Natural Vignetting
Consideration with the help of entrance and exit pupil:
1. transfer from source to entrance pupil
2. transfer between pupils
3. transfer from exit pupil into image plane
'cos
cos
'' 4
422
w
w
s
s
dA
dA
n
n
dA
dA
AP
EP
EP
AP
object entrance
pupil
exit
pupilimage
sp
dA
dAEN
dAEX
dA'
U w
U'
w' '
system
marginal
ray
chief ray
s'p
14
Real Systems: Vignetting
Artificial vignetting by
truncation of rays
Change of usable pupil area
due to lens diameters, stops,...
Approximation for uniform
illuminated pupils:
irradiance decreases proportional
to effective pupil area E(w)
w
pupil area
field angle
clear
obstructed
clearclear
obstructed
E(0)
15
Change of color perception:
bleaching of chemical receptors
Effect of Bezold:
the color perception depends
in addition on the environmental
color
Subjective Color Perception with the Eye
Mixing of colors:
1. additive: RGB = red gree blue
2. subtractive: CMY = cyan magenta yellow
Mixing of Colors: Additive - Subtractive
Additive mixing of color: RGB Subtractive mixing of color: CMY
Color perception values of the eye:
spectral integration over the three receptors with sensitivity and stimulus (l)
Spectral signal over all receptors
(color valence)
Color Perception with the Human Eye
LLMMSSF
nm
nm
dlL
780
380
)()( lll
nm
nm
dmM
780
380
)()( lll
nm
nm
dsS
780
380
)()( lll
relativesensitivity
l400 500 550 600 650 700 750
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
450
450
545 558
)(ll
)(lm
)(ls
Color is a subjective physiological perception
Color is characterized by:
1. hue, basic type of pure color
2. saturation, relative mixing of white, pureness of colors
3. brightness
The color perception is only created by the human cones near to the fovea
White, gray and black are not colors
For self luminous light sources:
spectral power density S(l)
Color Metric
source
S( l )
receiver
( l )direct transfer
Color of bodies:
superposition of several spectral functionalities:
1. light source S(l)
2. transmission of transfer media T(l)
3. reflection of the body R(l)
4. eventually re-emissivity of the body E(l)
Color Metric
llllll dRETS )()()()()(
source
S( l )
receiver
( l )
reflection
R( l )
transmission
T( l )
re-emission
E( l )
Mixing of colors by superposition in the
eye pupil
1. spatial mixing beyond the resolution
limit
application: digital projection
2. temporal mixing beyond the typical
integration time
resolution approximatly 25 Hz
application: TV
Color Perception
normal color wheelcolor wheel with
brightness sector
Summation of colors:
vectorial addition of components
Color vectors:
color valence
1. direction: type of color
2. length: brightness
Additivity
Inner summation: only positive components
Outer summation: also negative components possible
From two colors not every mixing color can be created
B
B
R
R
F
BBRRF
Vectorial Addition of Colors
Three primary color components allow for the
creation of every color
The primary component vector must be
independent
Classical selection of basic colors: RGB
In principle the selection of the fundamental
components is arbitrary
( 2nd law of Graßmann)
The decompositioin of a color into the three
basic components is unique
( 1st law of Graßmann)
The transition between the colory values is smooth
(3rd law of Graßmann)
B
B
R
R
F
G
G
GGBBRRF
Theory of Three Basic Colors
Projection of the 3 color vectors in one plane:
2-dimensional representation of color
An additional normalization simplifies the system
R,G,B ---> r,g,b
Two values describes the color completly
The 2D components can be calculated by
barycentric values from the 3D datat
G
R
B
F
GBR
Rr
GBR
Bb
GBR
Gg
1 gbr
GGBBRRF
Plane Color Coordinates
R
G
B
1
1
1
r+g+b = 1
direction of
the hue
B
G
R
F
r
b
g
1.0
0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.0
0.2
0.1
1.00.90.80.70.60.50.40.30.0 0.20.1
1.0
0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.0
0.2
0.1
According to Maxwell, the color can be described by an equal sided triangle
The 3 corners represent the basic color types
A point inside the triangle defines an arbitrary color
by the barycentric values
(foot point projections)
In general the triangle is a cross section area of a
plane in the cartesian coordinate system of the
three colors
The distance from the origin describes the hue
Maxwells Color Triangle
There are different possibilities for spectral sensitivity curves
The systems are convertable by matrix algorithms
The most important
systems are:
1. LMS eye cons
2. RGB
3. XYZ standard
The observed color
perception is given
by
The power density is given by
(law of Abney)
Spectral Sensitivity Curves
)()()()( llll zZyYxXF
ZYXF LZLYLXL )(l
l400 500 550 600 650 700 750
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
m
l
s
450
450
545 558
l in
nm400 500 600 700-0.1
0
0.1
0.2
0.3
0.4
b( l )
g( l )
r( l )
l in
nm400 450 500 550 600 650 700 750
0
0.2
0.4
0.6
0.8
1
1.2
1.4
1.6
1.8
2
y( l )
z( l )
x( l )
XYZ
RGB
LMS
linear
conversion
The following representations must by distinguished:
1. pectral matching functions for every basic color
2. normalized functions
3. spectral color values
X, Y , Z
Standard Spectral Function
l in
nm400 450 500 550 600 650 700 750
0
0.2
0.4
0.6
0.8
1
1.2
1.4
1.6
1.8
2
y( l )
z( l )
x( l )
)(,)(,)( lll zyx
)(,)(,)( lll zyx
3x3 matrices allow for a conversion between the color systems
Color values
Spectral matching functions
Example:
XYZ to RGB
Mapping Between the Color Systems
B
G
R
ZZZ
YYY
XXX
Z
Y
X
BGR
BGR
BGR
)(
)(
)(
)(ˆ
)(
)(
l
l
l
l
l
l
b
g
r
ZZZ
YYY
XXX
z
y
x
BGR
BGR
BGR
Z
Y
X
B
G
R
17859.000255.000092.0
01571.025242.009116.0
08283.009116.041845.0
CIE standard valence system
Special selection of the primary colors
Color coordinates x,y,z
Outer boundary:
pure spectral colors
every collor corresponds to a
wavelength
Point 1/3,1/3:
white point, colorless
Connection of red and blue end
of spectral line:
purple line
Color Triangle
y
x
line of spectral
colors
0.80.70.60.50.40.30.20.10
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
410 -
380450
460470
480
485
490
495
500
505
510
515
520
540
550
560
570
580
590
600
610620
650
700 - 780
0.9 1.0
1.0
530
purple line
white
non-
colored
Correspondences of colors areas in the
classical color triangle to conventional
names
Wavelength ranges of spectral colors
Conventional Colors
x0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.80
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0
0.9
y
green
yellow
orange
purple
blue
whitered
Color l in nm
red 750 ... 640
orange 640 ... 600
yellow 600 ...555
green 555 ... 485
blue 485 ... 430
violet 430 ... 375
31
Types of Light Sources
Ref: I. Babushkin
source type coherence spectrum directionality brightness
lamp incoherentbroad band
whiteall
laser coherent
single
wavelength
monochrom
atic
directed
beam
super
continuum
source
coherentbroad band
white
directed
beam
low
very high
high
32
Comparison Imaging vs Illumination
Imaging optics
- point to point transfer
- transfer of information
Illumination
- mapping extended source on
extended target
- imaging to be avoided
- transfer of flux
Comparison
- different tasks
- different tools
- different methods
Ref.: J. Muschaweck
imaging
illumination
Types of Light Sources
Source type Examples
Thermal radiator Black body
Globar sources
Incandescent bulbs
Electrical arc lamps
Luminescent radiator Discharge lamps
Fluorescent tube
Semiconductor diodes, LED
Laser
34
Lamps
Different types of lamps
CAD model of light sources:
1. Real geometry and materials
2. Real radiance distributions
Bulb lamp
XBO-
lamp
Realistic Light Source Models
Geometry
Luminance distribution
XBO - Xenon Source
typical geometry
of a lamp
anode
XBO 3000 HP
cathode
22 mm
40°
40°5.3 mm
4.5 mm
12.5 mm
7 mm luminance distribution of the lamp
XBO 5000 W HP
L
x
y
x
y
cathode anode
Angle Indicatrix Hg-Lamp high Pressure
cathode
0
800
1200
1600
0 1020
30
40
50
60
70
80
90
100
110
120
130
140
150
160170
180190200
210
220
230
240
250
260
270
280
290
300
310
320
330
340350
400
azimuth angles :
30°50°
70°
90°
110°
130°
150°
Polar diagram of angle-dependent
intensity
Vertical line:
Axis Anode - Cathode
XBO-
lamp
Xenon lamp Line spectrum
HG-Xe-lamp
Spectral Distributions
l
I
1
0.5
0380 580 780 980
l
I
1
0.5
0380 580 780 980
Log I(l)
10000
1000
100
10
1300 400 500 600 800700
l in nm
Halogen
NV 30 W
Halogen
100 W
XBO 150
HBO 100
XBO 75
HBO 200
Spectral Distributions of Lamps
40
Spectrum of HBO Mercury Lamp
Typical line spectrum
Several lines in UV
Ref.: M. Kempe / www.zeiss-campus.magnet.fsu.edu
Comparison of Light Source Properties
Lamp type Lamp type Efficiency in lm/W Lifetime in h
Incandescent lamp 16 – 34 < 1500
Fluorescent lamp 80 7000 – 18000
Halogen bulb 25 2000 – 4000
Fluorescent tube
Na /Hg low pressure 100 – 200 14000 – 18000
Hg high pressure 50 – 120 24000
Hg very high pressure 60
Xenon 15 – 50
Hg and Xenon 22 – 53
Semiconductor
diode, LED
LED , red ( 615 nm ) 50 – 100 20000 – 50000
LED , blue ( 460 nm ) 10 20000 – 50000
LED , green ( 525 nm ) 20 – 30 20000 – 50000
LED , white 20 – 30 appr. 10000
Organic light
emitting diode,
OLED
yellow 35 30000 at 100 Cd/m2
blue 10 3000 – 10000 at 150 Cd/m2
white 20 5000 – 20000 at 150 Cd/m2
Laser
Semiconductor laser 200
YAG solid state laser 10
Argon gas laser 1
Efficiency
Ratio of light power to electrical/excitation power
Black body radiation as
reference
light
in
P
P
%14ˆ94max W
lmPlanck
in lm/W
L in cd/m2
1010108104 1061020
200
160
120
80
40
fluorescence
lamp
halogen
incandescent
lamp
Xe arc lamp
Hg lamp with
short arc
halogen metal
vapor lamp
Na lamp with
high pressure
Na lamp
with low
pressure
Xe lamp with
short arc
0
43
LED
View of a light emitting diode
View along axis in distance 5 mm:
circular symmetry is a nightmare
View from the side
- raytrace model
- measured component
Ref.: J. Muschaweck
44
LEDs
Family of commercial visible LEDs
Different sizes, brightness,...
Ref.: J. Muschaweck
LEDs
Material Color Wavelength
in nm
FWHM
in nm
Luminance
in cd/m2
InGaAsP NIR 1300 50 – 150
GaAs:Si NIR 940
GaAs:Zn NIR 900 40
GaAlAs NIR 880 30 – 60
GaP:Zn,N dark red 700
GaP red 690 90
GaAlAs red 660
GaAs6P4 red 660 40 2570
GaAs0.35P0.65:
N
orange 630
InGaAlP red 618 20 2 107
GaAsP0.4 amber 610
SiC yellow 590 120 137
GaP green 560 40 1030
InGaAlN green 520 35 107
GaN blue 490
InGaN blue 450 – 460 25 3 106
InGaN blue 400 – 430 20 3 104
SiC dark blue 470
GaN UV 365 – 380 15 3 104
LED without lens: Lambert source
LED with lens: stronger forward directed beam
Light Cone of LEDs
planar
Lambert
directed
beam
isotropic
hemisphere
parabolicspherical
semiconductor
plastic
semiconductorsemi-
conductor
plastic
Spectral broadening of LEDs to generate quasi white radiation
Layer with phospheresence
Original emission in the blue
Broad spectrum in VIS, structured
White Light LEDs
l
P
luminescence
blue
phosphorescence
total LED
400 500 700600
OLEDs
The color locations are outside the sRGB / PAL / HDTV standard
sRGB/PAL/HDTV MicroOLED
Ref: K. Lindig
Laser Source Properties
Criterion Types Examples
Behavior in time pulsed systems solid state laser, excimer laser
continuous wave laser HeNe-laser
Spectral width,
coherence
single mode HeNe-laser
multiple mode YAG-solid state laser with high power,
fiber laser, Ti:Sa-laser
Spectral position
UV excimer laser
VIS Argon-ion-laser, HeNe-laser
IR CO2-laser
Beam quality
Fundamental mode HeNe-laser
multiple modes YAG-solid state laser with high power,
excimer laser
Beam shape
high NA semiconductor laser
low NA HeNe-laser, CO2-laser
small diameter HeNe-laser
large diameter CO2-laser
ring structures CO2 -laser with unstable resonator
elliptical excimer laser, semiconductor laser
astigmatic semiconductor laser
asymmetric CO2 - waveguide laser
Power range signal laser HeNe-laser
power laser CO2-laser
Laser Source Data
Laser type l
Typical
power /
energy
Operation
mode
Pulse
length
Beam
diameter
in mm
Divergence
2
in mrad
efficiency
in %
Excimer, ArF 193 nm 30 W / 1 J pulse 20 ns 6x20 –
20x30 2 – 6 0.2
Nitrogen-gas
laser 337 nm
0.5 W / 10
mJ pulse 10 ns
2x3 –-
6x30 1–3x7 0.1
Argon-ion laser 455 –
529 nm 0.5 – 20 W cw 0.7 –- 2 0.4–1.5 0.1
HeNe-gas laser 632.8 nm 0.1 – 50
mW cw 0.5 – 2 0.5 – 1.7 0.1
HF-chemical
Laser
2.6 – 3.3
m 5 kW / 4 kJ
cw or
pulse 20 ns 2 – 40 1 – 15 10
CO2 – gas laser 10.6 m 1 kW / 1kJ cw or
pulse
50 – 150
ns 3 – 4 1 – 2 15 – 30
Ruby – solid
state laser 694 nm 10 J puls 0.5 ms 1.5 – 25 0.2 – 10 0.5
Semiconductor
laser
0.4 – 30
m 100 mW
cw or
pulse
0.1 – 1
s 0.001– 0.5 200 x 600 30
Nd:YAG-solid
state laser, flash
bulb
1.064 m 1 kW pulse 0.1 – 20
ns 0.75 – 6 2 – 18 0.5
Nd:YAG-solid
state laser,
diode-pumped
1.064 m 2 W cw 0.75 - 6 2 – 18 5
Dye laser 400 –
950 nm 10 W / 0.1 J
cw or
pulse 5 – 20 ns 0.4 - 0.6 1 – 2 0.1
Typical setup of a semiconductor
laser
Astigmatic beam radiation:
1. fast axis perpendicular to junction
2. slow axis parallel to junction
Semiconductor Laser
metal contact
metal contact
insulatorp-region
heterojunction
n-region
substrate
light
x
y
x
y
x
y
z
Q
perpendicular
parallel
2
2
)(
w
r
oeIrI
Gaussian Beams, Transverse Beam Profile
I(r) / I0
r / w
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
-2 -1 0 1 2
0.135
0.0111.5
0.589
1.0
Transverse beam profile is gaussian
Beam radius w at 13.5% intensity
Expansion of the intensity distribution around the waist I(r,z)
Gaussian Beams
z
asymptotic
lines
x
hyperbolic
caustic curve
wo
w(z)
R(z)
o
zo
-4 -3 -2 -1 1 2 3 4
-4
-3
-2
-1
1
2
3
4
z / z
r / w
o
o
asymptotic
far field
waist
w(z)
o
intensity
13.5 %
Geometry of Gaussian Beams
Illumination systems:
Different requirements: energy transfer efficiency, uniformity
Performnace requirements usually relaxed
Very often complicated structures components
Problem with raytracing: a ray corresponds to a plane wave with infinity extend
Usual method: Monte-Carlo raytrace
Problems: statistics and noise
Illumination systems and strange components needs often a strong link to CAD data
There are several special software tools, which are optimized for (incoherent) illumination:
- LightTools
- ASAP
- FRED
55
Illumination
Superposition of subapertures with different
profiles
Flip of orientation due to reflection
Simple example:
Towards tophat from gaussian profile
by only one reflection
Beam Profile Folding for one Reflection
intensity
x
input
profile
1 2 3
single
contributions
overlay
flip due to
reflection
Number of reflection depends on
length and incident angle
Kontrast V as a function of
length
Rectangular Mixing Integrator Rod
a
uLm
'tan2
a u'L )
V
1
1
0.1
1.5 2
0.01
0.5
diameter
a
length
L
x
u
x'
u'
reflections
3
3 a
2
2
1
1
0
3
2
1
Ideal homogenization:
incoherent light without interference
Parameter:
Length L, diameter d, numerical aperture angle , reflectivity R
Partial or full coherence:
speckle and fine structure disturbs uniformity
Simulation with pint ssource and lambert indicatrix or supergaussian profile
Rectangular Slab Integrator
x
I()
x'
I(x')
d
L
Rectangular Slab Integrator
Full slab integrator:
- total internal reflection, small loss
- small limiting aperture
- problems high quality of end faces
- also usable in the UV
Hollow mirror slab:
- cheaper
- loss of 1-2% per reflection
- large angles possible
- no problems with high energy densities
- not useful in the UV
slab integrator
hollow integrator
Array of lenslets divides the pupil in supabertures
Every subaperture is imaged into the field plane
Overlay of all contributions gives uniformity
Problems with coherence: speckle
Different geometries: square, hexagonal, triangles
Simple setup with one array
Improved solution with double array and additional
imaging of the pupil
Flyeye Array Homogenizer
farrD
arr
xcent
u
xray
Dsub
subaperture
No. j
change of
direction
condenser
1 2 3 5
array
4
focal plane of the
array
receiver
plane
starting
plane
farr
fcon
Dill
Dsub
Flyeye Array Homogenizer
a b
Example illumination fields of a homogenized gaussian profile
a) single array
b) double array
- sharper imaging of field edges
- no remaining diffraction structures