miami heist - entertainment technology center · 2011. 12. 14. · heist player takes all the money...

19
MIAMI HEIST RULE BOOK You are the head of an organized crime family be the player with the most combined money, family, and territory to win! (A 3-4 PLAYER BOARD GAME WITH SIFTEO CUBES)

Upload: others

Post on 10-Mar-2021

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

MIAMI HEISTRULE BOOK

You are the head of an organized crime

family

be the player with the most combined

money, family, and territory to win!

(A 3-4 PLAYER BOARD GAME WITH

SIFTEO CUBES)

Page 2: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

IN THE GAME OF MIAMI HEIST, YOU PLAY AS

THE HEAD OF AN INTERNATIONAL CRIME FAMILY

COMPETING WITH OTHER INTERNATIONAL CRIME

FAMILIES TO TAKE OVER THE CITY.

THE player WITH THE MOST combined MONEY,

TERRITORY, AND FAMILY RULES THE CITY AT

THE END OF THE GAME.

THE GAME ENDS AFTER THE ROUND IN WHICH A

PLAYER REACHES $300 MILLION, OR A PLAYER

HAS PLACED ALL OF HIS OR HER BUILDINGS,

OR AT LEAST ONE PILE OF FAMILY CARDS RUN

OUT.

I. GAME OVERVIEW

sifteocube

THE GAME IS PLAYED IN ROUNDS; DURING EACH ROUND, players do the following:

I. pick a family card (page 15) (determines player’s turn order, basic action, and potential special action during heist)

II. the hustle (page 23)

21

1. setup armored truck cubes.

2. press armored truck cubes.

3. each player has a turn according

to the number on their family card.

during each player’s turn, each

player can do the following in any

order:

- steal from trucks/players.

- perform a basic action.

- perform a special action.

4. press the cube to reveal the

5. each player should take back

their cubes.

hustle!

Page 3: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

EACH TURN, PLAYERS CAN CHOOSE TO HEIST OR

DEFEND ARMORED TRUCKS OR ASSASSINATE OR

PICKPOCKET OTHER PLAYERS, THIS IS KNOW AS

THE HEIST.

THE ORDER IN WHICH PLAYERS PERFORM THEIR

HEIST IS DETERMINED BY THE ROLE OF THE

FAMILY CARD THAT HE OR SHE SELETED AT THE

BEGINNING OF THE ROUND.

EACH FAMILY CARD ROLE ALSO DETERMINES

WHAT A PLAYER CAN DO DURING THEIR TURN

IN HEIST. THERE ARE FIVE FAMILY CARD ROLES

WITH ACTIONS SUCH AS FROM BUILDING ROADS,

PLACING BUILDINGS, AND MOVING ARMORED

TRUCKS.

THE GAME ENDS AFTER THE ROUND IN WHICH

A PLAYER REACHES $300 MILLION DOLLARS,

OR A PLAYER HAS PLACED ALL OF HIS OR HER

BUILDINGS, OR AT LEAST ONE PILE OF FAMILY

CARDS RUN OUT.

I. GAME OVERVIEW

II. TABLE OF CONTENTS

1

II. TABLE OF CONTENTS 3

III. HOW TO WIN 4

III. HOW TO WIN

AT THE END OF THE LAST ROUND, PLAYER

SCORES ARE CALCULATED.

PLAYERS RECEIVE POINTS BASED ON HOW WELL

THEY DID IN EACH OF THE FOLLOWING SECTIONS:

MONEY - THE PLAYER WITH THE MOST MONEY

WINS FIRST PLACE, THE PLAYER WITH THE

SECOND MOST WINS SECOND PLACE, ETC...

FAMILY - THE PLAYER WITH THE MOST FAMILY

CARDS THAT ARE OF THE SAME FACTION AS THEIR

MAIN CHARACTER (SAME BACKGROUND COLOR)

WINS FIRST PLACE, SECOND MOST WINS SECOND

PLACE ETC...

SAMEFACTION

4

IV. SETUP 7

V. FAMILY 15

VI. the hustle 21

vii. ending the game 31

3

Page 4: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

TERRITORY - THE PLAYER WITH THE LARGEST

single CONGRUOUS AREA (CONNECTED

BUILDING AREA) WINS FIRST PLACE, SECOND

WINS SECOND PLACE ETC...

III. HOW TO WIN CONT.

TERRITORYSIZE = 6

PLAYERS RECEIVE 3 POINTS FOR 1ST PLACE, 2

POINTS FOR 2ND PLACE, AND 1 POINT FOR 3RD

PLACE.

IN CASE OF TIES, BOTH PLAYERS RECEIVE POINTS.

SCORE CHART

1ST PLACE 2ND PLACE 3RD PLACE

MONEY

FAMILY

TERRITORY

3

3

3

2

2

2

1

1

1

THE PLAYER WITH THE MOST POINTS WINS!

65

Page 5: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

1. PLACE THE BOARD ON THE TABLE WITHIN

REACH OF ALL PLAYERS.

2. PLACE FOUR STRAIGHT ROAD TILES AROUND

THE CENTER ROAD PIECE ON THE BOARD

FORMING A CROSS.

IV. SETUP

setupboard

8

3. DIVIDE THE REMAINING ROAD TILES ACCORDING

TYPE AND PLACE THEm IN 3 DIFFERENT PILES ON

THE TABLE.

4. SORT THE FAMILY CARDS INTO 5 PILES

ACCORDING TO ROLE, then SHUFFLE EACH PILE.

PLACE THE CARDS FACE DOWN NEXT TO THE

BOARD.

7

Page 6: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

THE FINAL BOARD SHOULD LOOK LIKE THE

ILLUSTRATION BELOW:

IV. SETUP CONT.

109

Page 7: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

PLAYERS CAN CHOOSE from the following

CHARACTERS:

IV. SETUP>cHARACTERS

12

GANGSTA

MAFIA

RUSSIAN bratva

MEXICAN CARTEL

HONG KONG TRIAD

11

Page 8: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

TO SELECT A CHARACTER, PLAYER SHOULD

FLIP OVER THE CUBE OF THEIR CHOSEN

CHARACTER and take that cube.

IV. SETUP>CUBES

14

FLIP

TITLE SCREEN CUBE

ONCE ALL PLAYERS HAVE FLIPPED THEIR

CUBES, PRESS THE TITLE SCREEN CUBE TO

CONTINUE THE GAME. ARMOREDTRUCKCUBE

ONCE THE TITLE SCREEN CUBE HAS BEEN

PRESSED, any PLAYER CUBES THAT HAVE NOT

BEEN SELECTED as well as THE TITLE SCREEN

CUBE, WILL TURN INTO ARMORED TRUCK CUBES.

all players will then start with $60

million.

DO NOT PRESS THE ARMORED TRUCK CUBES YET!

ARMORED TRUCK CUBES SHOULD BE PRESSED

AFTER FAMILY SELECTION AND PLACEMENT.

13

Page 9: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

EACH TURN, PLAYERS CAN CHOOSE TO HEIST OR

DEFEND ARMORED TRUCKS OR ASSASSINATE OR

PICKPOCKET OTHER PLAYERS, THIS IS KNOW AS

THE HEIST.

THE ORDER IN WHICH PLAYERS PERFORM THEIR

HEIST IS DETERMINED BY THE ROLE OF THE

FAMILY CARD THAT HE OR SHE SELETED AT THE

BEGINNING OF THE ROUND.

EACH FAMILY CARD ROLE ALSO DETERMINES

WHAT A PLAYER CAN DO DURING THEIR TURN

IN HEIST. THERE ARE FIVE FAMILY CARD ROLES

WITH ACTIONS SUCH AS FROM BUILDING ROADS,

PLACING BUILDINGS, AND MOVING ARMORED

TRUCKS.

THE GAME ENDS AFTER THE ROUND IN WHICH

A PLAYER REACHES $300 MILLION DOLLARS,

OR A PLAYER HAS PLACED ALL OF HIS OR HER

BUILDINGS, OR AT LEAST ONE PILE OF FAMILY

CARDS RUN OUT.

V. FAMILY>SELECTION

AT THE BEGINNING OF EACH ROUND, FLIP OVER

THE TOP CARD OF EACH FAMILY CARD PILE.

16

IF IT IS THE FIRST ROUND OF THE GAME, THE

PLAYER WHO LAST STOLE ANYTHING IN REAL

LIFE GETS THE LEADER TOKEN.

LEADER TOKEN

the player with the leader token starts

the round by selecting one of the face up

family cards, then going clockwise, each

player selects one family card until all

players have one card in their hand.

remove the remaining faceup cards and

place them in a discard pile facing down.

15

Page 10: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

EACH TURN, PLAYERS CAN CHOOSE TO HEIST OR

DEFEND ARMORED TRUCKS OR ASSASSINATE OR

PICKPOCKET OTHER PLAYERS, THIS IS KNOW AS

THE HEIST.

THE ORDER IN WHICH PLAYERS PERFORM THEIR

HEIST IS DETERMINED BY THE ROLE OF THE

FAMILY CARD THAT HE OR SHE SELETED AT THE

BEGINNING OF THE ROUND.

EACH FAMILY CARD ROLE ALSO DETERMINES

WHAT A PLAYER CAN DO DURING THEIR TURN

IN HEIST. THERE ARE FIVE FAMILY CARD ROLES

WITH ACTIONS SUCH AS FROM BUILDING ROADS,

PLACING BUILDINGS, AND MOVING ARMORED

TRUCKS.

THE GAME ENDS AFTER THE ROUND IN WHICH

A PLAYER REACHES $300 MILLION DOLLARS,

OR A PLAYER HAS PLACED ALL OF HIS OR HER

BUILDINGS, OR AT LEAST ONE PILE OF FAMILY

CARDS RUN OUT.

V. FAMILY>CARDS

THE BACK OF EACH FAMILY CARD SHOWS THE

FOLLOWING INFORMATION:

TURN ORDER:

THE NUMBER ON THE BACK OF THE CARD WILL

DETERMINE THE TURN ORDER during this

round’s hustle. THE PLAYER WHO SELECTS

THE LOWEST NUMBER GOES FIRST, THEN SECOND

LOWEST goes second AND SO ON. THIS NUMBER

IS ALSO SHOWN IN THE FRONT OF FAMILY CARDS.

ROLE NAME:

IN This card, THE ROLE NAME IS UNION BOSS.

ROLES ALWAYS HAVE THE SAME BASIC ABILITY

AND TURN NUMBER.

BASIC ABILITY:

EACH ROLE HAS A BASIC ABILITY THAT A PLAYER

CAN PERFORM ANY TIME DURING HIS OR HER TURN

(SEE PAGE 21 FOR A LIST OF ALL ROLES AND

BASIC ABILITIES).

1817

Page 11: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

EACH TURN, PLAYERS CAN CHOOSE TO HEIST OR

DEFEND ARMORED TRUCKS OR ASSASSINATE OR

PICKPOCKET OTHER PLAYERS, THIS IS KNOW AS

THE HEIST.

THE ORDER IN WHICH PLAYERS PERFORM THEIR

HEIST IS DETERMINED BY THE ROLE OF THE

FAMILY CARD THAT HE OR SHE SELETED AT THE

BEGINNING OF THE ROUND.

EACH FAMILY CARD ROLE ALSO DETERMINES

WHAT A PLAYER CAN DO DURING THEIR TURN

IN HEIST. THERE ARE FIVE FAMILY CARD ROLES

WITH ACTIONS SUCH AS FROM BUILDING ROADS,

PLACING BUILDINGS, AND MOVING ARMORED

TRUCKS.

THE GAME ENDS AFTER THE ROUND IN WHICH

A PLAYER REACHES $300 MILLION DOLLARS,

OR A PLAYER HAS PLACED ALL OF HIS OR HER

BUILDINGS, OR AT LEAST ONE PILE OF FAMILY

CARDS RUN OUT.

V. FAMILY>CARDS CONT.

THE FRONT OF EACH FAMILY CARD SHOWS THE

FOLLOWING INFORMATION:

FACTION:

A FAMILY CARD’S FACTION WILL BE WRITTEN ON

THE CARD, BUT FAMILY CARDS ARE ALSO COLOR

CODED ACCORDING TO FACTION.

ROLE NAME:

IN THE EXAMPLE CARD TO THE LEFT, THE ROLE

NAME IS UNION BOSS. ROLES ALWAYS HAVE THE

SAME BASIC ABILITY AND TURN order.

SPECIAL ABILITY:

SOME CARDS HAVE SPECIAL ABILITIES, THESE CAN

BE USED ANY TIME DURING THE PLAYER’S TURN

EXCEPT FOR TOP CARD (PICTURED left) WHICH

CAN ONLY BE USED AT THE BEGINNING OF THE

NEXT ROUND.

2019

Page 12: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

EACH TURN, PLAYERS CAN CHOOSE TO HEIST OR

DEFEND ARMORED TRUCKS OR ASSASSINATE OR

PICKPOCKET OTHER PLAYERS, THIS IS KNOW AS

THE HEIST.

THE ORDER IN WHICH PLAYERS PERFORM THEIR

HEIST IS DETERMINED BY THE ROLE OF THE

FAMILY CARD THAT HE OR SHE SELETED AT THE

BEGINNING OF THE ROUND.

EACH FAMILY CARD ROLE ALSO DETERMINES

WHAT A PLAYER CAN DO DURING THEIR TURN

IN HEIST. THERE ARE FIVE FAMILY CARD ROLES

WITH ACTIONS SUCH AS FROM BUILDING ROADS,

PLACING BUILDINGS, AND MOVING ARMORED

TRUCKS.

THE GAME ENDS AFTER THE ROUND IN WHICH

A PLAYER REACHES $300 MILLION DOLLARS,

OR A PLAYER HAS PLACED ALL OF HIS OR HER

BUILDINGS, OR AT LEAST ONE PILE OF FAMILY

CARDS RUN OUT.

V. FAMILY>ABILITIES

THE FOLLOWING ROLES HAVE THE FOLLOWING

ABILITIES (ROLES LISTED BY TURN ORDER):

22

1. INSIDER

PLACe any or all

ARMORED TRUCKS ON ANY

VALID ROAD SPACE.

2. LEADER

TAKE THE LEADER TOKEN.

4. POLITICIAN

DO ONE OF THE FOUR

FOLLOWING ACTIONS:

1. BUILD/REPLACE 4 ROADS

2. DESTROY 2 ROADS

3. destroy 1 ROAD AND BUILD/

RELACE 2 ROADS

AT THE END OF THE

POLITICIAN’S TURN, ALL ROADS

MUST BE CONNECTED in a

logical manner.

3. UNION BOSS

BUILD ONE BUILDING OF ANY

SIZE on any empty space.

5. TOUGH GUY

NO SPECIAL ABILITY.

21

Page 13: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

1. IF THIS IS THE FIRST ROUND OF THE GAME AND

NO ONE HAS SELECTED THE INSIDER, PLACE THE

TRUCKS ON THE ROAD LIKE THIS:

VI. the hustle

24

2. if this is not the

FIRST ROUND AND NO ONE

HAS SELECTED THE INSIDER,

TRUCKS STAY WHERE THEY

WERE PLACED FROM THE

LAST ROUND.

2. IF SOMEONE HAS SELECTED THE INSIDER, THEN

THAT PLAYER CAN PLACE THE THREE ARMORED

TRUCKS ANYWHERE THEY WANT ON A ROAD.

4. PRESS ANY TRUCK CUBE TO START THE HEIST.

TRUCKS WILL THEN REVEAL HOW MUCH MONEY

THEY HAVE.

ONLY PRESS TRUCKS AFTER THEY HAVE BEEN

PLACED!

players perform the hustle according

to the turn order number on the family

card that they selected at the beginning

of this round.

DURING A PLAYER’S TURN IN the Hustle,

A PLAYER MAY PERFORM any/all of THE

FOLLOWING ACTIONS IN ANY ORDER:

• PERFORM A FAMILY CARD ROLE’SBASIC ABILITY (SEE PAGE 21).

• PERFORM A FAMILY CARD’S SPECIAL ABILITY IF THE CARD YOU

SELECTED HAS ONE.

• STEAL FROM TRUCKS/PLAYERS.

23

Page 14: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

VI. the hustle>ACTIONS

26

AS SOON AS THE TRUCKS HAVE BEEN PLACED

AND SOMEONE HAS PRESSED A TRUCK CUBE,

PLAYERS MAY START SELECTING THEIR MAIN

ACTION.

1. rotate the cube to

highlight DIFFERENT actioNS.

2. press the cube when

thE DESIRED MAIN ACTION IS

HIGHLIGHTED TO SELECT IT.

AFTER A PLAYER SELECTS THEIR MAIN ACTION,

THEY MAY RECEIVE UP TO 3 RANDOM BONUS

ACTIONS.

THE FOLLOWING ACTIONS ONLY WORK AGAINST

ARMORED TRUCK CUBES:

HEIST

PLAYER TAKES ALL THE MONEY

IN THE TARGET ARMORED TRUCK

(MULTIPLE HEISTING PLAYERS DIVIDE

THE MONEY EQUALLY).

DEFEND

TARGET ARMORED TRUCK CUBE

CANNOT LOSE MONEY THIS ROUND.

25

Page 15: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

VI. the hustle>ACTIONS

28

THE FOLLOWING ACTIONS ONLY WORK AGAINST

PLAYER CUBES

assassinate

target player cube cannot

gain or lose money this

round.

pickpocket

player takes 25% of target

player’s money before heists

are made.

AFTER A PLAYER HAS SELECTED A MAIN ACTION,

HE OR SHE WILL RECEIVE A CARD SIMILIAR TO THE

ONE PICTURED BELOW.

THEN the player SHOULD SHAKE HIS OR HER

CUBE TO HIDE HIS OR HER CARD BEFORE THE

PLAYER PLACES IT ON THE BOARD DURING THE

PLAYER’S TURN. MAKE SURE EVERYONE’S CUBE IS

HIDDEN BEFORE THEY PLACE IT SO PLAYERS CAN’T

SEE EACH OTHER’S ACTIONS.

SHAKE

27

Page 16: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

VI. the hustle>ACTIONS

30

to perform an action, the side with the

action icon must be touching the cube

that you want to perform the action on.

nothinghappens

heistsfrom truck

29

players can perform as many actions as

there are on the cube (one action per side).

Page 17: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

VI. the hustle>ACTIONS

32

during the round, players may see their

character holding a martini glass such as

the one pictured below. THE MARTINI MARKS

THE PLAYER WITH THE MOST MONEY AND CHANGES

DYNAMICALLY ACCORDING TO PLAYER ACTIONS

DURING THE hustle.

after all PLAYERS HAVE PLACED THEIR CUBES,

PRESS ANY ARMORED TRUCK TO START THE

HEIST!

after all players pick up their player

cubes, the heist is over, and players

should start another round.

if two players perform the same

action on eachother (assassinate

vs. assassinate or pickpocket vs.

pickpocket), the acTIONS CANCEL EACHOTHER

OUT AND NOTHING HAPPENS.

ACTIONS ARE RESOLVED IN THE FOLLOWING

ORDER (from left to right):

> > >

31

Page 18: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)

EACH TURN, PLAYERS CAN CHOOSE TO HEIST OR

DEFEND ARMORED TRUCKS OR ASSASSINATE OR

PICKPOCKET OTHER PLAYERS, THIS IS KNOW AS

THE HEIST.

THE ORDER IN WHICH PLAYERS PERFORM THEIR

HEIST IS DETERMINED BY THE ROLE OF THE

FAMILY CARD THAT HE OR SHE SELETED AT THE

BEGINNING OF THE ROUND.

EACH FAMILY CARD ROLE ALSO DETERMINES

WHAT A PLAYER CAN DO DURING THEIR TURN

IN HEIST. THERE ARE FIVE FAMILY CARD ROLES

WITH ACTIONS SUCH AS FROM BUILDING ROADS,

PLACING BUILDINGS, AND MOVING ARMORED

TRUCKS.

THE GAME ENDS AFTER THE ROUND IN WHICH

A PLAYER REACHES $300 MILLION DOLLARS,

OR A PLAYER HAS PLACED ALL OF HIS OR HER

BUILDINGS, OR AT LEAST ONE PILE OF FAMILY

CARDS RUN OUT.

a game of miami heist is over after the

round in which any of the following

occurs:

1. THE LAST CARD IN A FAMILY ROLE

PILE IS REVEALED.

2. A PLAYER BUILDS ALL OF HIS OR

HER BUILDINGS

3. A PLAYER HAS A TOTAL OF $300

MILLION OR MORE.

PLAYERS SHOULD FINISH THEIR TURN FOR THE

FINAL ROUND BEFORE CACULATING SCORES.

(SEE PAGE 6 FOR SCORE CACULATION)

VII. ending the game

34

thanks for playing!Antonio santos, govind nair, lily li,

ross treyz, solip park

33

Page 19: MIAMI HEIST - Entertainment Technology Center · 2011. 12. 14. · HEIST PLAYER TAKES ALL THE MONEY IN THE TARGET ARMORED TRUCK (MULTIPLE HEISTING PLAYERS DIVIDE THE MONEY EQUALLY)