microsoft 'kinect' as a stroke rehabilitation tool for patients suffering from facial...
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Microsoft 'Kinect' as a Stroke Rehabilitation tool for Patients suffering from Facial Paralysis. by Phillip Breedon, Adam Russell and Carolyn FletcherTRANSCRIPT
Microsoft Kinect as a stroke rehabilitation tool
for patients suffering from facial paralysis
Adam Russell Philip Breedon Carolyn Fletcher Nottingham Trent University
1. Kinect camera
640 x 480 pixels
100 x 120 pixels
20 x 30
2. Product design
Pip Logan
Becca O’Brien
Carolyn Fletcher
Patrick Hall Oliver Bishop
Ben Childs
Michael Vloeberghs
Ossie Newell
Darrin Baines
(Speech + Language Therapy)
Phil Breedon
Adam Russell
3. “Gamification”
For interesting tasks…
Verbal, Unexpected, Informational Feedback Increases Free-Choice IM
Tangible, Expected, Contingent Rewards Reduces Free-Choice IM
Chris Hecker (2010) Achievements Considered Harmful?
Chris Hecker’s Self-Fulfilling Nightmare 1. make an intrinsically interesting
game task, congratulations!
2. use extrinsic motivators to make your game task better
3. destroy intrinsic motivation to play your game task
4. metrics fetishism pushes you towards designs where EM works
“The day when a sportsman stops thinking above all else of the happiness in his own effort and the intoxication of the power and physical balance he derives from it, the day when he lets considerations of vanity or interest take over, on this day his ideal will die.”
Pierre de Coubertin (1863-1937)
“amidst all this confusion, we’re losing sight of the question of what would happen if we really did apply the deeper powers of game design to more everyday things – if we really did gamify them – and that question is a fascinating, exciting and troubling one. I really hope we get a chance to explore it properly.”
Margaret Robertson (2010) Hideandseek.net
Thanks!
Adam Russell [email protected]
Design for Health & Wellbeing, NTU