millennials
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What’s in a Name? Digital Natives, Millennials, Net Generation Marilyn Puchalski
Engagement InstituteSpring 2007
About Whom Are We Speaking?
Born between 1982 and 2002 Generation Y
Digital Natives (Marc Prensky)
Net Generation
Millennials (William Strauss & Neil Howe)
Marc Prensky’s Take
Digital Natives Technologically fluent
Digital ImmigrantsTSL – technology as a second languageSpeak with a “digital accent”
Prensky uses these terms to describe the disconnect between today’s learners and today’s teachers/parents
Digital Natives …
Rapid access to information from multiple sources
Multi-tasking Multi-media over text Random access to
information Networked interactions with
multiple people Just-in-time learning Immediate rewards Relevant, useful, fun learning
Digital Immigrants …
Controlled information access, limited sources
Doing one thing at a time
Text Sequential information
processing Independent work Deferred rewards Serious learners
How do Natives use technology?
Communication (cell/email/IM) Social Life (MySpace/IM) Research Productivity Applications Organizing life (calendars/PDAs) Shopping
Quiz… Do you check email at least 3X a day? Do you Google for information at least
5X a day? Do you use your mobile phone for more
than one thing? Have you turned over remembering to
a technology device? Do you shop online more than the mall? Do you have a wireless network at
home? Do you “text” instead of calling? Do you IM?
Today’s Learners…
are about access and interaction … anytime, anyplace.
Informal Learning Important Learning ecology Mobility make this possible Social networking Collaboration
What do Natives Expect?
Mobility (wireless, power) Self help
Online answers FAQs Google
24/7 services (tutorials, library, payments, tech support)
Communicate online Use technology for learning
(LMS,PPT, etc.)
What do Natives like? Creativity – give them
opportunities Multimedia formats Varied class activities (short
segments) Engagement with materials Engagement with the world Self help Immediacy Collaboration
What do Natives need?
Interaction with real people F2F Peers Faculty – low stakes, one-on-one
conversations Instruction about IL Warnings about MySpace, etc. Crash course in application
software
The Millennial Generation:Blessing or Curse in the
Classroom
The Millennial Generation:Blessing or Curse in the
Classroom
Terri M. Manning, EdD Director, Center for Applied Research
Central Piedmont Community College
Terri M. Manning, EdD Director, Center for Applied Research
Central Piedmont Community College
The Millennial Childhood
The most monumental financial boom in history.
Steady income growth through the 1990’s.
Still great disparity between races.
Saw their parents lose all their stocks and mutual funds (college funds) during the early 2000’s.
Demographic Trends
Smaller families: Only children will comprise about 10% of the population.
More parental education: 1 in 4 has at least one parent with a college degree.
Kids born in the late ‘90s are the first in American history whose mothers are better educated than their fathers by a small margin.
Major Influencing Factors
1. Their parents2. The self-esteem movement3. The customer service movement4. Gaming and technology5. Casual communication
Parenting Millennials
This generation is being parented by well-educated, over-involved adults who participate in “deliberate parenting.” They have outcomes in mind.
Boomers were the first generation to be thrown out in to an unsafe world as adolescents.
The 60’s and 70’s were very scary and many of us felt unprepared for it.
We were naïve and didn’t have enough tools in our tool box to deal with it.
Baby Boomers as Parents Boomers rebelled against the parenting
practices of their parents. Strict discipline was the order
of the day for boomers. They made conscious decisions
not to say “because I told you so” or “because I’m the parent and you’re the child.”
Boomers became more “friendly” with their children. They wanted to have open lines of communication and a relationship with them.
Baby Boomers as Parents They explained things to their children,
(actions, consequences, options, etc.) – they wanted them to learn to make informed decisions.
They allowed their children to have input into family decisions, educational options and discipline issues.
We told them “just because it is on television doesn’t mean it’s true” or “you can’t believe everything you read.”
We wanted them to question authority.
The Result
Millennials have become “a master set of negotiators” who are capable of rational thought and decision-making skills at young ages.
They will negotiate with anyone including their parents, teachers and school administrators.
Some call this “arguing.”
Helicopter Parents Helicopter Parent (n) A
parent who hovers over his or her children.
Or Snowplow parent: Parents who clear the way for their children
……these (echo) boomers are confident, achievement-oriented and used to hovering "helicopter" parents keeping tabs on their every move. (Anthony DeBarros, "New baby boom swamps colleges," USA Today, January 2, 2003)
Baby Boomer Parents have been their Biggest Cheerleaders
Millennials expect and need praise.
Will mistake silence for disapproval.
Millennials expect feedback.
Focus on Self-esteem
This generation was the center of the “self-esteem” movement.
9,068 books were written about self-esteem and children during the 80s and 90s (there were 485 in the 70s).
Focus on Self-esteem
The state of California spent millions studying the construct and published a document entitled “Toward a State of Self-esteem.”
Yet they can’t escape the angst of adolescence – they still feel disconnected, question their existence, purpose and the meaning of life. They want to feel valued and cared about.
Focus on Customer Service
Expect access (24/7) Expect things to work like
they are supposed to If they don’t “that is your
problem” They want what they have paid
for Everything comes with a toll-free
number or web address Want a “system restore”
option in classes
Add the Impact of Gaming
Gaming has impacted children The game endings changed based
on the decisions children made (Role Playing Games) impacting locus of control.
Involves a complex set of decision- making skills.
Teaches them to take multiple pieces of data and make decisions quickly.
Learning more closely resembles Nintendo, a trial and error approach to solving problems.
We navigated our way through…..
They navigated their way through…..
Technology This generation has been plugged in
since they were babies. They grew up with educational software
and computer games. They think technology should be free. They want and expect
services 24/7. They do not live in an
8–5 world. They function in an
international world.
Millennials Want to Learn
With technologyWith each otherOnlineIn their timeIn their placeDoing things that matter (most important)
Source: Achievement and the 21st Century Learner.Source: Achievement and the 21st Century Learner.
By age 21….. It is estimated that the
average child will have: Spent 10,000 hours playing video games Sent 200,000 emails Spent 20,000 hours watching TV Spent 10,000 hours on their cell phone Spent under 5,000 hours reading
But these are issues of income. Will a child who grows up in a low income household have these same experiences?
Source: EducauseSource: Educause
What About 1st Generation Students?
Not all students will be proficient; first-generation and students from working class families may have less experience.
Their experience with technology has been in arcades and minimally in school (poorer districts.)
They have not had the exposure to educational uses of technology.
What About 1st Generation Students?
We need another placement test – remedial keyboarding and technology.
Huge digital divide between the “haves” and the “have nots” based on income levels (class).
Digital divide is appearing in pre-K.
The “Information Age” Mindset Students have never known life without
the computer. It is an assumed part of life.
The Internet is a source of research, interactivity, and socializing (they prefer it over TV).
Doing is more important than knowing. There is zero tolerance for delays. The infrastructure and the
lecture tradition of colleges may not meet the expectations of students raised on the Internet and interactive games.
Cell Phone Technology They all have cell phones and expect
to be in contact 24/7.
Not a phone – a lifestyle management tool
Staying “connected” is essential. Communication is a safety issue for
parents. Communication has become
casual for students (IM, email and cell phones.
How has this changed how they interact with faculty?
Issues for Schools, Colleges and Universities in an Information Age
Plagiarism (consumer/creator blurring)
Cheating (must define it) Cell Phone Policies Typing vs. Handwriting Use of paper mills
From: The Information Age Mindset: Changes in Students and Implications for Higher Education. By Jason L. Frand. Educause. Sep/Oct 2000. From: The Information Age Mindset: Changes in Students and Implications for Higher Education. By Jason L. Frand. Educause. Sep/Oct 2000.
Attitudes ……..TV Generation“Boomers”
PC Generation“Gen X”
Net Generation“Millennials”
Web What is it? Web is a tool
Web is oxygen
Community
Personal ExtendedPersonal
Virtual
Perspective
Local Multi-national
Global
Career One career
Multiple careers
Multiplereinventions
Loyalty Corporation
Self Soul
Authority Hierarchy Unimpressed
Self as expert
Source: EducauseSource: Educause
2004 Research Study
Central Piedmont Community College’s Center for Applied Research was contracted to do this study by the Workforce Development Board. Data collected January–March 2004 from the
University of NC at Charlotte, Central Piedmont Community College and Johnson C. Smith University.
Funded By:Funded By:
Some Major Themes From the Study
They like teachers who pay attention to their needs, schedules and interests.
They like working in teams but are not given a lot of opportunity to do so.
Their job expectations immediately out of college are not as high as previous generations (65% expect to earn 40K or less).
They want to do meaningful work (more important than money)
Some Major Themes They expect to have 4–6 jobs in their
lifetime. They expect to someday acquire the
lifestyle they grew up with. They expect to have a 2-income family. Security and time for family are the two
most important quality of life variables. Think their parents did a great job and
don’t think their generation can improve family life over how their parents raised them.
How They Will Push Us…
More independence in the workforce
Consumer-based fairness Better technology Enhanced professional
development Get rid of “that’s the way we’ve
always done it” Have more life balance Re-establish priorities
So How Do We Work With Them? Because they have grown up in a
different world, never assume that they know certain things like:
You don’t want to talk to their mother when they are having problems.
You don’t get points for showing up or an A for effort.
The definition of plagiarism and cheating.
So How Do We Work With Them?
It’s not appropriate to call the professor at home after 9pm.
They can’t use IM language in papers. It’s not okay to email the professor 10
times a day. That when they email you at 3am,
you’re not sitting on the other end waiting to respond to them.
The business office (and most others) close at 5pm.
What Should Institutions Do? Develop policies and practices around
appropriate communication (by department).
Give them access to as much as is philosophically possible.
Draw a line on negotiations. Stop existing in an 8-5 world. Look into what is known about
learning. Try to actively engage them. Create alterative ways for the low-
tech students to come up to speed.
What does this mean for engagement?
How are we defining engagement?
Pascarella and Terenzini…Characteristics of learning and
development (6 Touchstones)
Encounter challenging ideas/peopleEngage those challengesRequires supportive environmentInvolves real-world activitiesIs a social activityIs not limited by time or space
Ellen D. Wagner, Adobe, Inc.
Rules of Engagement
Capture their attention Convince them to care (WIIFM) Motivate them to own their
learning Provide them with choices Connect them to each other and
to you Induce them to participate Make it an experience to
remember
BCCC and Engagement
What are we doing well?
What do we need to improve?
What do we need to move forward?
Resources Marc Prensky
http://www.marcprensky.com/writing/
Millennials Risinghttp://www.williamstrauss.com/
Educause Learning Initiative http://www.educause.edu/eli
ECAR Key Findings http://www.educause.edu/
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