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Final Version 5/7/02 __________ / ______ \ / / \ \ | / \ | | |__________| | | | | _____ | | | | | | | _ | | | |_|_|_| | /\ _____ /\ / \ | | / \ / \ | | / \ /______\|_____|/______\Museum Madness Walkthroughby The Lost Gamer ([email protected])Copyright 2002Table of Contents:001. General information002. Story003. Equipment004. Walkthrough 004a. Knights, Heraldry, and Jousting 004b. Salem Witch Trials 004c. Wright Brothers 004d. Revolutionary War 004e. Ellis Island 004f. Transcontinental Railroad 004g. Louisianna Purchase 004h. Hall of Dinosaurs 004i. Ocean Life 004j. Industrial Revolution 004k. Simple Machines 004l. Galileo's Telescope 004m. Development of Writing 004n. Prehistoric People 004o. How Big is the Universe? 004p. Robots 004q. Computer Technology 004r. Discovery of Radio 004s. Energy Technology 004t. Animal Habitats 004u. The Earth's Geology 004v. Air Powered Flight 004w. Hall of Ecology 004x. Solar System 004y. Rockets and Computers 004z. Beat the Virus005. Credits001-General Information-----------------------------------------------------------This is a walkthrough for the Windows/Macintosh game calledMuseum Madness. Museum Madness is definitely a cool game,and I recommend playing it. You will enjoy playing this game,but if you are more "adult" orientated, then you shouldtry out Chaos, another game I have a guide for. I'm thelost gamer. Contact me at [email protected] you have anything important to tell me, but make thesubject Museum Madness or n at all (I won't answer unlessyou follow this format; I receive a lot of spam). If youwant to use part of this guide for somwthing, e-mail mefirst because if you don't, I can sue your pants off. Andsince I really like this game, I'll probably do it. Justask nicely, and I'll let you. Have fun playing this game!Please note that this is the final version of my guide,and so it will not be updated unless someone informs me ofsomething relevant.002-Story-----------------------------------------------------------You're a dude. You live in a highly populated city that hasa famous museum (cough...cough...New York...cough). Anywaythis museum is undergoing repairs right now, and is settingup it's new supercool system. You see, the museum has extremelylife-like androids in the exhibits, and they're going throughthe process of programming the androids so they can do...uh...something.You also have a friend at the museum. His name is MICK.He's a robot, and lets you do cool stuff, but since themuseum is down, you haven't seen him for awhile.You're surfing the net, when your computer is interrupted.MICK appears onscreen. He tells you something about a virus,the museum shutting down, and you need to get there quickly.He transfers some information to your floppy disk. The nextday, you arrive at the museum to see what's up.003-Equipment-----------------------------------------------------------You take your backpack with you to the museum. In yourbackpack are the following:A floppy diskA flashlightA combA handkerchiefA penA pocketknifeA dollar bill004-Walkthrough-----------------------------------------------------------You arrive at the museum, but since it's closed for repairsthe door is shut. You can use your great powers of logic toenter the side door, go through a maze, and enter the museum.Or, just press the Escape button. You automatically enterthe museum when that happens.In the main room of the museum, there are several things. is a map of the museum, another is a picture of GeorgeWashington, antoher is some stairs, another is the audio-recorded tour tapes (now with batteries!), and the last is your buddy MICK.Talk to MICK. The virus got him, and all he can say isI/O error. That can't be right. Insert the floppy disk andhe regains the lost memory. But wait! He doesn't haveenough energy. He says he needs new bat...What does he mean, new bat? You don't have any bats. Whatyou should do is take out your pocketknife, and cut open of the recorded tour tapes. Grab the batteries and insertthem into MICK. He comes back to life and asks you to re-insert the floppy disk last time.After you insert the floppy, MICK explains. A virus hasattacked the museum. The androids in the exhibits have gall out of whack, and as you saw, MICK lost his power. Youneed to fix all of the museum exhibits. To go to an exhibit,you should first check out the map, and choose an exhibitfrom there.But wait! The map is scrambled also. Click on a square,and then another square to switch the two. Do this again andagain until the map is back to normal.Now it's time to check out an exhibit. You can choose themin any order you want, but I suggest the following order.004a-Knights, Heraldry, and Jousting-----------------------------------------------------------Hey, you're in the middle ages! In the middle ages, peoplecalled knights dressed in armor and had jousting compeitions.The android representing the king has declared a tournamentand will have his knight take on any other challengers.The main point of this room is to win the joust.Go right. Since the two knights are equal in speed, strength,agility and all that stuff, there is only one way your knightcan be superior. Click on the board. Now pick and chooseparts of the shield, which are the left side, right side,animal on the shield, and animal position.When you find a shield you think is cool, click on thetrumpeter. He blows his trumpet. Your knight comes in, grabsthe shield and says he is ready to defeat the king'schampion.Go left. Click on the guy with the flag. When you do, helowers the flag and the joust begins. If you're lucky, yourguy wins.If your guy loses, the king is happy and keeps the challengeopen. Go right then, and talk to the wizard. The wizardcomments on your shield. By left field hue he means the lefthand side of the shield, the right field hue is the rightside, charge type is the animal, and charge position is whichposition he is in (of three). Use the magician's informationto change your shield and make it better.When you like the new shield, start another joust. If yourknight loses again, go back to the wizard and use his info.to make another shield. Do this again and again until youbeat the king's champion.004b-Salem Witch Trials-----------------------------------------------------------250 years ago in Salem, many women were burned for beingwitches. You run into a trial.A girl named Sarah is accused of being a witch. The threegirls who incriminated her say she made three spectersappear. Talk to everyone there to get the whole story, andthen they decide to examine the places where the threespecters appeared. Go right.You are on a haunted hill top. The girls say Sarah madethree dangerous animals appear here. Look at the scenery,and notice that there are shapes in the background that looklike dangerous animals. It was all a mistake, and they justsaw the shadows. But how do you prove it?Grab your flashlight (the villagers wonder what it is), andshine light on each of the three animals. The girls scream,but the chief elders are convinced Sarah is not responsiblefor the first specter.Go right for the second specter. You are in Sarah's house.She was talking about colors when a rainbow appeared. That'sstrange. Take out your pocketknife and attack the boardedwindow. A small board comes out, and a sliver of lightenters. It bounces off a window and onto the ceiling.Take the vase on the table. Place it on the dresser. Thelight goes through the crystal vase, and makes a rainbowon the ceiling. The elders are convinced that Sarah is notresponsible for this specter.Go right for the third and final specter. A witch appearedhere, while Sarah adjusted the lamp. Click on the lamp toadjust it, and notice the shadows on the wall change a bit.Keep on adjusting it, and the shadows form the shape of awitch. Everyone screams, but you explain the witch is justmade of the shadows, and it is like the one your sisterwears on Halloween.The elders are convinced, and say Sarah is innocent. Butwhat is this Halloween of which you speak? You hastilychange the subject and go back the musuem main hall.004c-Wright Brothers-----------------------------------------------------------The Wright Brothers invented the airplane. That's swell andgood, but due to the virus, the androids that are the WrightBrothers have decided to go back to selling bikes becausethey have some problems.To finish this room, solve their problems.You start in a room. Wilbur and Orville are packing theirstuff to leave. Talk to both of them. Grab the tool chestone of them leaves. This means you now get a crank, pliersand a wrench.The other Wright brother leaves a map of their plans. Grabthe map. It's in pieces! Put all the pieces together correctlyand they decide that you could help them with their threeproblems. Go right.The problem is with the wing. It just can't go above thered line. Use your wrench to open the windows. Now fiddlearound with the arrows, and the wing starts flying in notime. The Wright brothers are happy. You say they're onthe right track to start their airplane. One of the brotherssays airplane is a good name, but the other prefers Motorkite.In the room to the right, there is enginge trouble. First,grab the gas. Now examine the enging parts. Piece themtogether to form an engine. Now examine the propeller. Usethe middle blades, and put them on the propeller. Now placethe propeller on the engine.Put some gas in the engine. Use your crank to get the enginegoing. The propeller works now! Only one more problemto solve.Go right for the last problem. This one is easy. They simplyneed the rope (wire) to be put on the wing. Use your pliersto cut the rope into four pieces. Now place the four pieceson the wing in two big X's. You fixed the wing, and solvedall the puzzles. The Wrights thank you and start working onthe airplane. That means you solved this room.004d-Revolutionary War-----------------------------------------------------------In the late 1700's, the British colonies in the New Worldrebelled against the crown. George Washington was the leaderof one of these armies.However, due to the virus George lost his memory. He is nowsupporting the British. We can't have that now, can we?You have to change George's mind!You start in front of a fort. Brits guard the entrance.They refuse to let you inside. Not much to do but go right.Here are some workers. One is a former locksmith, and he isforced to make swords, but he makes them weak. The otheris a gun dealing with guns. He challenges you to a test ofskill. Accept it.To win the test, fire your gun before the redcoat does. Thismeans you have to load it in the right order. Fill in thepowder, the paper, the bullet and the long pole in that orderto fire first. You win a jar of gunpowder.Talk to the guy on the horse. He says George is held captivein Fort Ticonderoga, the fort you saw before. He's been downthe rouad hundreds of times, but hasn't seen anyone whodresses like you. You quickly explain that you're from France.The messenger leaves, but accidentally drops his letter.Pick it up and go right.You're in a hotel entrance. Three patriots are to the leftand three Brits are to the right. All of them discuss theBoston Massacre, and none trusts you. Give the letter tothe hotel owner (the man wearing neither red nor blue), andhe thanks you. For a reward, you can take some food, awater jug and a sandwich. The sandwich is wrapped in anewspaper, which has an article about the stamp act. Grabthe water and go right.You're in a classroom. A young scholar is busy writing sutffwith his quill and ink. Talk to him, and he is so startledby the interruption that he drop the ink bottle and smashesit. Loan him your pen, and as thanks he gives you an articleon the food taxes, mostly about the Sugar Tax. Grab the candlein the corner, and stick it in the lock of the chest. Goleft back to the two guys who are making weapons.The man by the fire is thirsty. Give him your water jug.He wishes he could repay you. He can because he was a lock-smith, remember? Hand him you candle (shaped like the lockon the box). He says he'll have to make the key in secret,but will have it down. Go left to the fort.Drop off your gunpowder on the ground. It goes off with aboom. The British guards, hearing the boom, run away likea pair of sissies. Grab the key one dropped, and enter thefort.Inside is George Washington. You try to tell him to right forthe rebels, but he refuses to trust you. Show him yourdollar bill. He is impressed that you have a picture of himand decides that he can trust you. To show his trust, youcan have one of his buttons. Take your packetknife and cuta button off his uniform. Leave the fort and go right.Grab the key from the worker at the weapons site. At theroom right of that, give George's button to the patriots.They give you a newspaper article about opression. Grab itand go right.Using your key, open the chest. Grab the copy of "CommonSense", another thing about why the rebels are cool. Go backto George and give him all four of the papers you have on thewar.George now believes there definitely is opression, but stillwon't fight. He want the Declaration of Independence. Wherecan you get that?Go back to the hotel entrance. The Brits crumple up a paper,saying, "Take that, stupid rebel declaration!", tear it intopieces, stomp it in the ground, and run off. Grab the piecesof the declaration and put them back together (notice thatthe pieces are shaped exactly like the pieces of the Wrightsblueprints). You now have the Declaration of Independence.Go back to George and give him the Declaration of Independence.He decides to go back and fight for the rebel cause. Youjust beat the room!004e-Ellis Island-----------------------------------------------------------In case you don't know, Ellis Island is an island. It is theisland where immigrants were forced to go onto when they weretrying to get into America. On Ellis island, you had to passsome tests to get into America.The main point of this room is for you to get to America.You start off in some country. Talk to the rich man on theleft. He has the glass eye. He has one spare ticket toAmerica if you're interested, but you need to barter first.Give the man your dollar bill, then your pen, your pocket-kinfe...give him everything you have except the floppy disk.He gives you a ticket after that.Well, now you have a ticket, but which boat do you board?Give the ticket to the man guarding the boat on the right.Say that you want on, and he'll let you go.On the ship, the captain says you have to be in the thirdclass storage room before the eighth bell rings, or else.Go into the ship, and you run into a maze. Navigate yourway through to find the third class room (it's downstairs,by the way).Once you enter the storage room, you can exit right ontoEllis Island. There's a big line of immigrants here. Goright to take the first test, an eye test.To pass the eye test, you must answer two out of three questionscorrectly. Pick the picture that is different from theothers (C first and then B) to go to the next test.Go right once you pass the eye test. The man says, "I seeyou passed the eye test. That's a little joke!". You wittilyretort that you hope he isn't a comedian. He gets serious andstarts the test on US history. Get two of three right to pass.The questions are: When was the Declaration of Independencesigned (July 4th, 1776), and which of these men was not apresident (Benjamin Franklin).Go right for the test on the Statue of Liberty. Once again,get two out of three right. The questions are: What date ison the plaque the statue of liberty holds (July 4, 1776) andwhich hand holds the torch (right hand). Get these answersright and go right for the final test.The final test is on the English language. Answer the questionscorrectly. One answer is immigrants. The other asks forwhat persecution means, which is suffering for your beliefs.Answer them right to get into America. Oh, and the guy whosold you the ticket was convicted of ripping off immigrants,so you get all your stuff back.Yay, you got into America! Gag on the corny moral the guysays, and then get ready for the next exhibit.004ef-Transcontinental Railroad-----------------------------------------------------------Well, this one sure is simple. The TranscontinentalRailroad was made when trains were the fastest thing around.There was a railroad track running from California to theEast Coast. Two companies made the trains tracks; one wentfrom California east and the other went from the east coastwest. The two tracks met at Utah, and to signify the spota golden spike was placed there.You start in a room with Leland Stanford, a dude who was thehead of one of the coal companies. He is made because hishead engineer quit. Accept his job offer. Now click on themap on the wall.This map is just like the museum map; click on a square, thenanother one to make the two switch places. Fix the map of theUS back together to beat the room. I told you it was simple.004g-Louisianna Purchase-----------------------------------------------------------President Jefferson bought the Louisianna Purchase, a hugechunk of land, from France's emperor Napoleon for 15 milliondollars.You start in the oval office. Talk to Mr. Jefferson, andhe asks you to check out Louisianna so he can get more info.on the Spain-controlled area. Also, he wants you to fix uphis map. Put the pieces together, and he gives you a notesaying that you have a lot of authority.Grab the note and go right into Louisianna. There are twowealthy men and a sailor here. Talk to all of them. Givethe wealthy men your official note, and they hand you apaper dealing with Louisianna. Give the sailor your pocket-knife for a page from the captain's log.Go left back to the President. Give Jefferson the captain'slog and the note. He now realizes that Spain made a secretdeal with France and gave France all the land. He asks youto go to France and check out the treaty.Go teo screens right to end up in France. Napolean is there,and mistakes you for Robert Livingston, the man who made theofficial deal to buy the Louisianna Purchase. Napolean runsoff. Look at Napolean's map and put it back together toget proof of Napolean's secret deals with Spain.Go back to Jefferson and give him the treaty. He gives youa note to give to Livingston. Go back to France, and giveLivingston the note. Livingston has not been in the US fora while, and asks you to decide on the deal for him.Napolean offers to sell the land for $ 22,500,000. Deny thisoffer; it is too high. Accept his second offer of $ 15,000,000.He gladly gives you land, hoping you can make something outof all that forest. Perhaps 15 states. Who knows.Anyway, you just bought the Louisianna Purchase. Good job!004h-Hall of Dinosaurs-----------------------------------------------------------Ha, ha, ha! This room is so easy! You see, a computerprogram has several dinosaurs in its database, but all thepieces are mixed up and you must sort and figure out all ofthe dinosaurs.Examine the computer, and press the Help button repeatedly.It will solve the problem for you, but will stop after alittle bit. When this happens, exit the computer, go backin, and start pressing help again. Eventually, the computerwill solve all the problems.Go right and look at all the dinosaurs. That's it!004i-Ocean Life-----------------------------------------------------------You start out on the beach of an ocean. For some reason,the ocean is becoming polluted, and you must save the fishies!Notice a sea star is on the sand. Pick it up and put it inthe tide pool. It goes to a clam, and the clam opens. Insideis...a key? Use the key to open the chest on the beach.Grab the net and the diving suit. Put the suit on, and yougo down to the next level of the ocean.Nothing's here except the pistol shrimp, which emits a loudbang when stuff happens. Use the next to capture it andgo right down to the next part of the ocean.A shark swims here. Release the pistol shrimp to scare itaway. Pick up the wrench on the floor and go right downto the ocean floor.You can't see much, just a fish that emits light. Captureit with the net, and place it over the leaking pipe to yourright. Then, use the wrench to fix the pipe. Go left allthe way to the beach shore, and you beat the level!004j-Industrial Revolution-----------------------------------------------------------In case you don't know, the Industrial Revolution is theofficial name for the time when people started using machines.This is a simple room if you are good at the putting blue-prints together thing.In the first room, put the pieces of the blueprints together.Go right and put the pieces of those blueprints together.Get the two spare parts. Go right and fix the blueprintsthere. Get the spare part. Go right and fix the blueprintsthere. Get the spare part.Go left back to the first room. Use your spare parts and putthem together in the blue print to beat this level.004k-Simple Machines-----------------------------------------------------------Hey, this room is rather easy. The room is made up of simplemachines. You have nothing to do, but a kangaroo hopsthrough, destroys all the machines, and gets trapped on ashelf. You'll have to rebuild the machines to save thekangaroo.The first machine goes like this: | | | | | | _____ | / /| | _ / / | / \ / \ / / | \_/ \_/ /___/ |In case you have trouble telling what that is, it is a ballconnected to a pole. Next to it is another ball on a boardramp, which is held up by the car jack.The next room has two boards. The board on the left is heldup by the pyramid. On the right-most edge of the other boardis the weird block, with the ball on top.The next room is different. There is a candy cane shaped thing,which is really a water spout. Next to it is an upside-downscrew. On the top of the screw is the long pole that goesleft and right. Under the long pole go the gears (press helpto solve where they go).Okay, last room. Here's a picture: __ ___II_ / \ / \ | /\__/\ /\__/\ | | | | | | | | | | | | | | | | __ | | __ | __|__ \/ \/ \/ \/ | | \__/ \__/ |____|The I's are the can, and the hexagons are wheels. The boxis the box.Go back to room #1. Press the car jack once to lift if up.Now click on the pole to start it swinging. Watch how themachines work, and you beat the level.004l-Galileo's Telescope-----------------------------------------------------------Oh man, here's another room where you have to do stuff. Lame.Well, Galileo made a telescope and discovered that the sun,not the earth is the center of the universe. Due to thecomputer error, he is now doing gravity experiments.Talk to Galileo and you ask him to research astronomy. Heasks for Coprenicus' book on the subject. He lets you takehis thermescope and the orange. Go right and talk to thelibrarian. He says the book is under the picture ofthe globe. Enter the library, go through the maze-likeshelves until you find the globe. Grab the book and thenexit the library.Go back to Galileo. Give him the book and swing the pendelum.He is interested, and says he'll make a telescope if he getsthe right materials. Go right twice.You run into a man in Texas-getup. He's working on plans fora telescope, but needs help. Choose option number one, andhe thanks you by giving you his plans for the telescope.Go right here into a marketplace. Four dudes are here. Oneis a man with glasses who needs help seeing in his darkcorner. Another is a bald man who has friends in a university.Another is a high-class lady. The last is a hungry handkerchiefmaker.Give the hungry man the orange. He gives you a fine silkhandkerchief. Give that to the lady, and she gives you acandle. Give the candle to the man with glasses, and hegives you his glasses. Finally, give the thermoscope to thebald man, and grab the tubing he gives you. Go back leftto Galileo.Give Galileo all the stuff you got (the plans, tubing andglasses). Use the pendelum again, and he builds the telescope.Excited, Galileo runs out to use it. He discovers the earthisn't the center of the universe. You just hope your sisterwill find out that she isn't the center of the universeeither. In any case, you beat this level.004m-Development of Writing-----------------------------------------------------------You're in ancient Egypt. The scribe here went to a concertinstead of studying, and cannot translate the heiroglyphics.You must help him!Talk to the scribe to find out what's going on. Then lookat the stone, and talk to the scribe again. It's theRossetta Stone (I think that's what it's called). Egyptianis on the top, Greek in the middle, and latin on the bottom.Look at the paper on the tree. It tells you how to makepapyrus. Click on the guy below the tree. Grab his hammerand stone. Knife the small thing left on the table. Coverit with your handkerchief, and hit it with the hammer. Stoneit, remove the handkerchief to get papyrus! Yay!Go right. There are two Greek vases here. Unfortunately,they are smashed, so piece them together. One depicts achariot race, and the other shows a guy writing stuff down.Go right twice. You're in ancient China. Talk to the Chineseman. Accept his offer. Now examine the chart on the wall.Match up the new and old way of drawing things. They lookmostly the same, so it's easy. Once you do that, the Chineseman gives you a pen and an ink bottle.Go left twice. Dip your pen into the ink to put ink on thepen. Now click on the papyrus, and you automatically copydown the Greek. Go right.A man leaves the room. It is a Roman school, where they arelearning to write. Talk to the dudes here, and the teacherreturns. He recruits you to be his new student, and asksone of his current students to show you his tablet with Latinon it. Looks like today's alphabet.Take your pen with ink on it and click on the tablet the manholds up. Copy down the Latin, and now you've got theGreek and Latin alphabets. They should help with theRossetta stone.Go left to the room with the stone. Examine the Rossettastone. You see the three alphabets, and which letterscorrespond to which. Insert the Greek and Latin parts ofthe alphabet to spell out the message. It says, "Scribedo not be idle". Looks like the scribe is busted. But atleast you beat this room.004n-Prehistoric People-----------------------------------------------------------The wolly mammoth in the exhibit has escaped! You must puthim back in his cage.Throughout the exhibit, the mammoth will run by randomly.Go right and see three cave men. Talk to the one who is ona deer skin. Give him you pocketknife, and he gives you thedeerskin. Put it on. Boy, you look silly.Talk to the man near the fire. Give him your flashlight, andthen enter the cave he mentions. He says the mammoth fearsflame. Go back to the three guys.Talk to the one guy you haven't talked to yet. He gives youa stone. Go right to see another tribe.A woman here has a child. The child has a cold. Give herthe handkerchief, and she lets the child use it. She givesyou a basket of fruit in return.Talk to the man who is drawing something. Give him yourpen. He'll tell you about the cave his tribe has. Enterthat cave to learn that the mammoth loves fruit. Go back.Talk to the man with a spear. He gives you some flint.Now talk to the only guys you haven't yet, the guys withthe machetes. Give them your comb. In return, they letyou have the straw.The wolly mammoth comes and stands right in this room,refusing to leave. Since you have the deer skin, you canwalk by him without being killed. Put the straw on thefloor to the right of him. Drop the flint next to it.Finally, drop the stone. A fire starts, and the mammothruns away.The mammoth winds up running back to his pen, but isn'tinside; he's eating the bushes outside. Put the fruit inhis pen. He goes in after it, and the cavemen push a rockto trap it inside. You just beat the level!004o-How Big is the Universe?-----------------------------------------------------------This exhibit is rather simple, yet hard.You start in the only room of the exhibit. It has a bigcomputer monitor. Look at it, and see picture of the earthand its moon. Get a good look at it. Click activate, andit gets scrambled. Put it together like the museum map (theedges of the picture are on the pieces, which helps). Whenyou finish that, the same thing happens, but this time youget the solar system mixed up.After the solar system, you get a picture of the milky way.Same thing; it gets mixed up and you have to fix it. Afterthat is a fourth picture of galaxies beyond. It gets mixedup and you have to fix it. Once you do that, you're done.004p-Robots-----------------------------------------------------------This exhibit simply has four different robots; one in eachroom. The first is a moon walker, the second is a carmaking part, the third is a laser cutter, and the fourthis a submarine.Unfortunately, a rogue robot has been created. Made up ofparts from these four machines, it destroyed the machinesand has taken control of the exhibit. You have to stop it!In the first room, examine the moon walker. Piece theruined parts back together. The moon walker is restoredas good as new, but the sole of one of the legs is missing.Go right. Put the pieces of the car making parts together.It also ends up as new, but an arm is missing.Go right. Put all the pieces of the laser cutter together.It ends up as good as new, but with a piece missing.Go right. Put the pieces of the submarine together. Itends up as good as new, but a piece is missing. Who couldhave guessed it?You've now cornered the rogue robot in this room. However,you can't get close because he's using the laser cutterparts to fire at you. Grab the fire extinguisher in thisroom, and set it off on him. Smoke appears and the roguerobot is temporarily stunned. Grab his head and put iton the submarine.Viola! The submarine is now fixed, and the rogue robot isunder your control. Go left and the rogue robot follows you.Grab the on/off part of the robot and put it on the lasercutter (on the top/left part of what you have now).Go left, and the robot follows you. Grab his leg and putit on the car machine. Now the robot is just a foot andsome arms. Grab the foot and put it in your backpack.Go left and put the robot foot on the leg of the moonwalker (the one with a sphere at the end). You now fixedall the machines!004q-Computer Technology-----------------------------------------------------------The computer in this room has shut down! It has threedifferent situations for you to program. Fix the threesituations to beat the room.In the first situation, press the blue button. You havethree one digit numbers you want to get, and five spacesfor either a one or a zero. Check the number connected tothe not. If the number below it is one, make the numberabove it zero. If the number below it is zero, make thenumber above it one. Check out the number below the or.If the number below it is one, make the two numbers aboveit one. If the number below it is zero, make the twonumbers above it zero. Check out the number below theand. If it is zero, make the two numbers above it zero.If the number below the and is one, make the two numbersabove it one. Press the blue button.If you did everything right, you solved this part of thispuzzle. You get a new one. Follow the above instructionsto solve it. Then, you get a third puzzle. Follow theabove instructions to solve it. Close the computer andopen it again.You get another puzzle. This one you need a two digitnumber. You have two places, and you can enter a one ora zero. Try 00, 01, 10, and 11 (the only possibilities).One of them solves the puzzle. You get another one. Try00, 01, 10 and 11 again to solve it. You get a third puzzle; try 00, 01, 10 and 11 to solve it. Close thecomputer and open it again.This is the last on you have to do. Look at the pictureand get a good idea of what it looks like. Press the bluebutton, and the picture becomes mixed up. Solve it likethe museum map, and then you beat this level.004r-Discovery of Radio-----------------------------------------------------------Before you start this level, you get a radio and batteriesfrom MICK. There are four rooms in this exhibit, and youneed to help all four inventors.The first room has Hertz, who invented radio waves. Hewants Maxwell's book. You can't do anything for him nowbut look at the thing on the table and put it together.When you do that, go right.You're in Marconi's room. Marconi was the man who inventeda way to transmit Morse code through wires. Right now, thevirus knocked out his cyborg. Using your flashlight, clickhis head constantly until he awakens. He tells you that heneeds a transmitter.Go right, and you'll be in Alexander Graham Bell's room.Bell invented the telephone. He needs a magnet. Fix histhing, which is a microphone connected to a box. Go right.You're in the last room, which is Fessenden's room.Fessenden invented the radio. You see, Hertz inventedthe waves, but Fessenden figured out how to transmitvoices and music, not just clicks. Give Fessenden yourradio, and grab the book by Maxwell. Go back to Hertz.Give Hertz Maxwell's book. Hertz reads it and startsmessing around with his thing. Put your batteries in it,and he ends up with a transmitter. Grab it and go toMarconi. Give Marconi the transmitter. Fix the thing onthe right side of this room, and Marconi manages to receivea Morse code message. Click on the board behind Marconi,which has a Morse code translation. Marconi uses it toread the message, which says "there is a magnet in thedrawer of the workbench". Get the magnet and thetransmitter.Go to Bell. Give Bell the magnet, and he fixes histelephone. Grab the receiver he leaves and go to Fessenden.Give him the transmitter and the receiver. Fessenden thentransforms your small radio into a small radio. Woohoo!Despite the fact that it doesn't seem that anythinghappened, the radio was invented. Good job, dude!004s-Energy Technology-----------------------------------------------------------The world uses energy, but sadly there is a lot ofpollution. You can't have that, can you? You must savethe world!Go right twice. You're in a nuclear power plant. You mustfigure out how to stop the radiation and get the plantworking again. You see, the plant doesn't work since aturbine has fallen out.See the four yellow things that are connected to sticks?Push each of them up as high as they can go (four timesgoing up). Now put in the turbine. Push the four yellowthings down, and the plant is now functioning perfectly.But what about the nuclear waste? Grab the radiation suit,and you enter the radiation room. Go forward. Click onthe lid of the barrel. Click on the waste twice. Put thelid back on the barrel and go backwards twice. You nowfixed the nuclear power plant.Go right, and you see a big screen. Go to it, and fix themachine. Put the pictures together to get four differentpictures, of geothermic, wind, solar, and wave and tidalpower. Look at the geothermic picture. There are threebrown packages. Look at each one, and take the stuff outof each one.Go left twice. The cars are polluting, as is the factory.Use the catylic converter from the geothermic power thingto fix the cars. Use the stack scrubber and the filter onthe factory pipes to clean them. You now fixed this room.Go left. This is the environment. Click on the small thingat the bottom right. Now set the first three meters on theleft to full. Set the meters on the right to empty. Yousaved the environment!004t-Animal Habitats-----------------------------------------------------------Okay, in this exhibit there are four exhibits. One is thedesert, the second is the grasslands, the third is thewoodlands, and the fourth is the rainforest. Each one hasfour animals that go in the exhibit. Go down.You can carry four animals on the cart. You can't carrtwo animals from the same habitat together on the cart.Load up as many animals as you can and go up.Using the list below, put the four animals you got intotheir respective habitats.Desert: Mouse, cobra, owl, and spider.Grassland: Ant, lizard, ostrich, and leopardWoodland: Woodpecker, bee, deer and toadRainforest: Toucan, snake, monkey and butterfly.Put the four animals in their proper habitats. Go down,load up the cart, and put these four animals in theirhabitats. Go down, load up the cart, and put thoseanimals in the right habitats.Go down again, and put as many animals as you can on thecart. Put them in their habitats. If there are anyanimals left, go down and put them in their habitats.Once every animal is in its habitat, you fixed this exhibit.004u-The Earth's Geology-----------------------------------------------------------The earth has a few problems that it needs you to solve.Actually, there are three problems.In the first one, put the continents together to fromPangaea. Then move to 10 MYA (million years ago).Mountains pop up. Examine them, and move each part of thelandscape as high as it can go to solve this part.Volcanoes pop up. Examine them, and move the groundpieces left/right until the volcano erupts. You justsaved the earth (again)!004v-Air Powered Flight-----------------------------------------------------------This room has four exhibits. The first is a kite, thesecond is a hot air balloon, the third is a glider and thelast is a blimp.Unfortunately, the fan in the first room blew everythingaway into the last room. Turn off the fan and go right.Grab the matches and go right. Grab the newspapers andturn the vents on. Go right.Ah, here's where all your things are. Turn the fan off,and then use your pocketknife to cut the ropes (if the fanwasn't off, you die!). Grab the kite and put it in yourbackpack.Turn the vent in this room on. Grab the glider and put itover the vent. It flies up and into the room to the left.If not, put the glider over the vent at a different level.Once you fixed the glider, light a match with the box ofmatches. Use it to set the hot air balloon flying. Turnon the fan. Go left twice.You're in the balloon room. The balloon, powered by thefan you turned on, will come floating in soon. Grab therope from the balloon and tie it to the sandbags to stopthe balloon from floating away.Go left. Drop the kite on the floor. Now tie it to thepost with the wire. Turn the fan in this room on. Goright to the last room.Turn the fan and the vent in this room off. Press the 180button above the fan, and the three button. The blimpflies in and hits the wall. Turn the fan back on. Nowthe fan is pushing the blimp left at a wind speed of three,and the blimp is moving right at the wind speed of three.Naturally, it doesn't move.Click on the two button and the three one again. See howthe blimp moved left, but stopped when you pressed three?Use this technique to stop the blimp at the thing hangingdown from the ceiling. The blimp's nose should touch thething here, and it becomes secured. You fixed the room!004w-Hall of Ecology-----------------------------------------------------------This room is rather hard. The first part is easy though,as is the third. Just the second part is complicated.In the first part, a matching game comes up. Click on acard to flip it over. Click on another card to flip itover. If the cards match, they both stay up. If not,they both flip over again. Match up all the cards.Each card had a picture of an animal. Go right. Look atthe photo on the board next to the computer (is that thesame computer from the computer technology room?). Get agood look. Now look at the computer.It's the same picture, but it is messed up. It is one ofthose sliding puzzles. It is really hard to do becausesliding puzzles are naturally hard. The empty spot inthis puzzle is in the bottom right corner. Eventually,you'll get the puzzle. You can shut it and look at thepicture again to see how the puzzle is supposed to looklike.Once you get the ****ing puzzle right, another screen popsup. You need to figure our which animal preys on which.Use the picture to solve this one easily.The last part of this level will pop up here. It needs youto figure out how many of each animal should exist so eachanimal species will live after four years. From left toright, put the levers at the following levels (1 is lowest(not empty), and 5 is highest (five is full)): 1, 2, 3, 3,3, 3, 4, 4, 3, 4, 4, 5, 4, and 4. Do this to beat thelevel.004x-Solar System-----------------------------------------------------------Five stars in the solar system have become mixed up. Youneed to put them at their proper placing.Check out the star atlas. It has five bright stars youcan examine. Each stars has an H, V and date. Write downthe five H, V and dates. Now, on the projection device,insert a H, V and date. Once it's correct, press theproject button. Do the same for another H, V and date,and the same for another H, V and date. Do the same forthe last two groupings of H, V and date to beat the room.Easy.004y-Rockets and Computers-----------------------------------------------------------Woo hoo! The last room! This room is actually hard, butthanks to me you won't have much trouble, if any.Examine the big screen in this room. Just like the screenin Energy Technology, the four pictures are messed up.Put them together to get the four pictures (Chinese rockets,liquid fuel rocket, von Braun's V-2 rocket, and multi-stagerockets). That was easy.The next room has a projection. A satellite is orbitingthe earth. You need to shoot it down in less than an hour.You can fire a rocket at it from a certain degree of theearth (0, 45, 90, 135. 180, 225, 270, 315). There areeight degrees in total. Set a rocket to zero and fire it.If the satellite still orbits, set it to the degree that is45 higher than the one you just tried. Fire the rocket.Repeat the last two sentences of the paragraph until thesatellite is down. Since you have an hour, you can do itin time.The last room is really hard. You must move a rocketthrough an asteroid field and get it to a target. This isdifficult to program, but you don't need to. Just followthe directions. Put the rockets to fire in the followingorder: left, left, right, right, down, left, left, right,right, right, up, left, left, and down. Go away from thescreen to beat the room.004z-Beat the Virus-----------------------------------------------------------You beat all the rooms! But all is not well...MICK is missing. Oh no! He left an audio tape for you. Pickit up. Look at the audio tape players. Nos play the tape.MICK says he made the tape before you beat the last room.He went alone to the basement. Don't worry, and don't gothere; he'll take care of the virus.That sounds weird. Why wouldn't he even thank you? Yougo to the basement. On the floor is a card. It's the cardfor the workshop. Pick it up.Go forward and left. Once you find the workshop, insert thecard and enter.MICK is in the room. But not all in one piece. The viruschopped MICK into pieces. Put him back together. He has anI/O error again. Insert the disk. He says the virus corruptedhis system, and he made the tape so you would come help him.The virus is on the main computer's data. You must stop it!Look at the computer. The virus is walking around. Youmust surround it. Click on the thing below the virus. MICKasks you a question dealing with an exhibit you went to.Answer correctly, and the thing turns red. The virusnow cannot move downwards.If you go it wrong, try again, using the thing below the virus.You have to get a question right before the virus reaches thebottom of the screen or else...well...the virus corruptsthe system again, and you have to redo every exhibit.Once the virus can't move, answer questions on the threeother squares it can move to. Get them right to destroythe virus. Hope you enjoy the ending! (you probably won't).Lame ending after all that work.005-Credits-----------------------------------------------------------This FAQ is copyright of The Lost Gamer, 2002. 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